Reposted by Ancient 4DCyan Worlds @cyan.com · 25/09/202633 years ago today, the Stranger stepped onto the dock of Myst Island for the first time. We can still hear the water splashing against the pilings. 361603460
Ancient 4D @ancient4d.bsky.social · 01/09/202690s magazine adverts had... a special charm, but the CGI was 👌 041
Ancient 4D @ancient4d.bsky.social · 31/08/2026An SGI live stream in 2026 !? 🥳 www.youtube.com/watch?v=ljCE...youtube.comSoftimage - XSI 1.5 with Mental Ray in Irix O2YouTube video by Archive VFX 052
Reposted by Ancient 4DAdventures in 16 Colors @ai16c.bsky.social · 31/08/2026I just managed to run Virtus WalkThrough SE in Windows 3.11 (via DOSBox) and opened some scenes that I created for a graphic point-and-click adventure game back in 1995. I haven't seen these in 30 years! #GameDev #DOS 3254
Reposted by Ancient 4DRetro Tech Dreams @retrotechdreams.bsky.social · 31/08/2026Bryce 1.0 (1994) 13565106
Ancient 4D @ancient4d.bsky.social · 30/08/2026Should be back on this project in about 10 days, going to focus on UI things like a nice zoomable render view panel - essentially all the stuff you have in a dedicated image viewer. 010
Reposted by Ancient 4DHouseplants in Videogames @houseplantsinvg.bsky.social · 29/08/2026Mission Code: Millennium (1995, PC) 05614
Ancient 4D @ancient4d.bsky.social · 22/08/2026Ancient 4D is a project, in part, to help bring back ... whatever style you call this 😍 0163
Reposted by Ancient 4Dvideogame history @vghistory.bsky.social · 06/08/2026computer graphics (1994) archive.org/details/eu_M... 116435
Ancient 4D @ancient4d.bsky.social · 08/08/2026One of the next big tasks for this project is to write a very good menu-bar system. The ones I've written in the past have been OK but were drawn inside the application window - I'd like to experiment with SDL3 popups and make true menu windows that can exist *outside* of a the parent window itself. 010
Reposted by Ancient 4Dvideogame history @vghistory.bsky.social · 26/07/2026computer graphics (1995) archive.org/details/1995... 4515113
Reposted by Ancient 4Dvideogame history @vghistory.bsky.social · 31/07/2026computer graphics (1996) archive.org/details/cuam... 112823
Ancient 4D @ancient4d.bsky.social · 30/07/2026For UI I'm writing my own event driven toolkit on top of SDL3. So far it's working great and I have text rendering, scroll bars and buttons. 110
Ancient 4D @ancient4d.bsky.social · 30/07/2026* blows dust away * -- OK I'm using this account again ! To catch you up I've been working on a multi-threaded CPU renderer that uses a Blinn-Phong lighting model, which you can see below. This is now quite feature-filled, and fairly quick, so I'm turning my attention to UI work. #retrocgi 0283
Reposted by Ancient 4DColonelPanic @colonelpanic00.bsky.social · 31/12/2025Had a Bryce3D phase a few months back. Making renders with it was really quick and fun in a way that tickled my brain just right. One of these days I need to get back into learning Blender so I can recreate "The Look". #3DArt #3DRendering #CGI #LowPoly #RetroCGI #DigitalArt #Blender #b3d 281
Reposted by Ancient 4DOld-School 3D Renders @oldschool3d.bsky.social · 10/11/2025Colony, by Dawid Michalczyk 05413
Reposted by Ancient 4Dvideogame history @vghistory.bsky.social · 29/12/2025computer graphics (1988) karlsims.com/particle-dre... 422940
Reposted by Ancient 4DOld-School 3D Renders @oldschool3d.bsky.social · 21/10/2025Morning Job, by Gabriel Auger 0408
Reposted by Ancient 4Dvideogame history @vghistory.bsky.social · 19/10/2025computer graphics (1998) web.archive.org/web/19981203... 3423105
Reposted by Ancient 4DOld-School 3D Renders @oldschool3d.bsky.social · 04/10/2025Beast Wars: Transformers 1569
Reposted by Ancient 4DOld-School 3D Renders @oldschool3d.bsky.social · 27/09/2025Kitegirl, by M. Fisher. 1998. 0618