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Deluxe Poly

@deluxepoly.bsky.social
84 followers 2 following 51 posts

In development - Vector and Bitmap based pixel art drawing tool with animation and rotoscoping features. #NoAI Early Access available through Patreon: www.patreon.com/c/davidwdev Developed by @hiddenasbestos.bsky.social

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Deluxe Poly @deluxepoly.bsky.social · 16h
All shapes, lines and polygons now show the current dither setting while you draw them. If you look in the colour state box in the middle of the toolbox, you'll see that I'm using the key commands to adjust the strength of the dither between shapes. #pixelart #gamedev #screenshotsaturday
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Deluxe Poly @deluxepoly.bsky.social · 02/10/2026
Not much progress to report today as I was working behind-the-scenes. Rewriting a bunch of stuff on the road towards having dither patterns work correctly during shape drawing - e.g. showing a rectangle with the correct pattern while you drag it out to the size you want. #gamedev #pixelart #lowpoly
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Deluxe Poly @deluxepoly.bsky.social · 01/10/2026
Added lots of different dither styles.
Dithering demo in Deluxe Poly
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Deluxe Poly @deluxepoly.bsky.social · 01/10/2026
Multiple dither patterns (image made from several rectangles) 🥳 Choosing a pattern has no UI yet but the file loads/saves correctly, etc. #pixelart #gamedev
A gradient of Bayer dither patterns
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Deluxe Poly @deluxepoly.bsky.social · 01/10/2026
More dithering work today. Support for multiple patterns.
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Jojo @jojovego.bsky.social · 01/10/2026
Kodak with Flash Cube #pixel_dailies #Pixquare #pixelart #Camera #Kodak #flash #cube #photography
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Deluxe Poly @deluxepoly.bsky.social · 30/09/2026
Working towards supporting more dither patterns today. Converted some of the rendering over to this new system. More work to do, and more UI to design, but overall I'm happy with the progress. #pixelart #vector #lowpoly #gamedev
A selection of simple shapes, polygons and line art shaded with a striped pattern.
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Deluxe Poly @deluxepoly.bsky.social · 29/09/2026
Made some small changes to the "colour state" box by showing the primary colour with the current pattern in dither mode and using a more interesting icon for 'mesh transparency' mode. #pixelart #gamedev
Deluxe Poly
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Deluxe Poly @deluxepoly.bsky.social · 28/09/2026
Make a quick change to layer "Add Indices" blending so that it 'saturates' the resulting addition to the size of palette. This seems like the least onerous solution to a fairly ambiguous problem. #pixelart #vector #illustrator #gamedev
Bright red (index 9) added to yellow (index 8) creates index 17 - but it is now clamped to 15.
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PC-98 Bot @pc98bot.gang-fight.com · 28/09/2026
Brandish 2 // Falcom // PC-98
Brandish 2 // Falcom // PC-98
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Deluxe Poly @deluxepoly.bsky.social · 28/09/2026
Make a quick change to layer "Add Indices" blending so that it 'saturates' the resulting addition to the size of palette. This seems like the least onerous solution to a fairly ambiguous problem. #pixelart #vector #illustrator #gamedev
Bright red (index 9) added to yellow (index 8) creates index 17 - but it is now clamped to 15.
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Deluxe Poly @deluxepoly.bsky.social · 28/09/2026
Looks like enhanced dithering is next on my list 🥳 -- The actual implementation of arbitrary patterns is pretty easy but I'll need to have a big think about the UI design for that to make it a good experience to actually use.
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PC-98 Bot @pc98bot.gang-fight.com · 28/09/2026
Puyo Puyo // Compile // PC-98
Puyo Puyo // Compile // PC-98
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Deluxe Poly @deluxepoly.bsky.social · 28/09/2026
Push scrolling is done - here's me editing a polygon that's larger than the viewport by pushing the camera. No need to zoom out. #pixelart #gamedev #vector #illustration
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Deluxe Poly @deluxepoly.bsky.social · 27/09/2026
I've been looking at a lot of PC-88 and 98 dithering lately and I'm definitely inspired.
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PC-98 Bot @pc98bot.gang-fight.com · 27/09/2026
Dōkyūsei 2 // Elf // PC-98
Dōkyūsei 2 // Elf // PC-98
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Deluxe Poly @deluxepoly.bsky.social · 27/09/2026
Push scrolling going well! I've added it to the Select tool as a test. Next to roll it out to the drawing tools... #pixelart #vector #illustrator #gamedev #solodev 🖌
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Deluxe Poly @deluxepoly.bsky.social · 27/09/2026
Beginning work on push scrolling (or auto-scrolling as I called it internally). This will let you draw and selected large objects, even when zoomed in, as the mouse approaches the edge of the view port. The first step is to define some hitboxes and register collisions with them. #gamedev #pixelart
The Deluxe Poly user interface with a select box being dragged out from the middle and moved over the hitboxes on the right and bottom. Some debug text is displayed showing the words Right and Down with numbers indicating how deeply we've moved into the hitbox.The Deluxe Poly interface with very faint lines (in red, yellow, green and blue) indicating where the scrolling hit boxes are located.
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Deluxe Poly @deluxepoly.bsky.social · 26/09/2026
Just a quick reminder that I don't use any "AI" for this project, as in 0% for coding, art, video production, etc. (I don't even know how to use it; I'm probably unemployable 😅) I love working on this project by hand and I support anyone doing the same on their thing too. #gamedev #pixelart #noai
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Sasha's Retrobytes 🏳️‍⚧️ @sharkabytes.bsky.social · 26/09/2026
Colour cycling and hi-res Amiga AGA landscapes: A clip from the Mark Ferrari art slideshow production from 2023.
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Deluxe Poly @deluxepoly.bsky.social · 26/09/2026
Finished up the scroll bars on the main view. Feels even more like real software now 😌 #pixelart #vector #animation #gamedev #screenshotsaturday #noai
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Deluxe Poly @deluxepoly.bsky.social · 25/09/2026
Made a new palette "RGB8" which is only allowed to be used for programmer art 😄 #pixelart #gamedev
A palette of 8 colours formed from the combinations of red green and blue being fully on or off.
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Deluxe Poly @deluxepoly.bsky.social · 24/09/2026
Working on scroll bars for the viewport. Got them rendering and detecting clicks. Now to make the 'handles' resize based on the ratio of canvas to view area, and place them based on the current scrolling.
..
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Deluxe Poly @deluxepoly.bsky.social · 23/09/2026
Upgraded the new document dialog to let you specify a default layer type and whether transparent background should be enabled. -- One day this dialog will get a "color mode" option - but for now it's Indexed only, so no option yet. #pixelart #gamedev
Deluxe Poly's new new document dialog
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Deluxe Poly @deluxepoly.bsky.social · 22/09/2026
Took a screenshot of Another World from YouTube, traced it into a bitmap layer with the correct palette, added a layer on top and set the blend mode to Add. Now I can make my own headlight shapes 😄 #pixelart #gamedev
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Timeproof Games @timeproof.games · 22/09/2026
The Last Express (PC, Smoking Car Productions, 1997) Designed by Jordan Mechner, creator of Prince of Persia, this mystery adventure delivers a story that unfolds in real time.
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Deluxe Poly @deluxepoly.bsky.social · 22/09/2026
Made good progress on additive blending today. Still some edge glitching to deal with and various other bits, but overall a success! #pixelart #gamedev
A polygon added over some others with palette trickery to make it appear translucent
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Deluxe Poly @deluxepoly.bsky.social · 22/09/2026
This is involving a bit of a rewrite of how the final image is rendered within the application. Prior to today, I was converting from palette index to RGBA at the point of drawing the polygons ...
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Deluxe Poly @deluxepoly.bsky.social · 22/09/2026
Today, we do this 😎 fabiensanglard.net/another_worl...
Palette tricks to fake translucency with an additive blend.
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Deluxe Poly @deluxepoly.bsky.social · 21/09/2026
Deluxe Poly - v0.41 is available for Patreon backers! youtu.be/0PLu0vMfEtU #pixelart #lowpoly #gamedev #illustration #noai
youtu.be
Deluxe Poly - Update 0.41
YouTube video by Deluxe Poly
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Deluxe Poly @deluxepoly.bsky.social · 21/09/2026
Deluxe Poly - v0.41 is available for Patreon backers! youtu.be/0PLu0vMfEtU #pixelart #lowpoly #gamedev #illustration #noai
youtu.be
Deluxe Poly - Update 0.41
YouTube video by Deluxe Poly
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Deluxe Poly @deluxepoly.bsky.social · 21/09/2026
Added a move tool for whole bitmap layers, with undo/redo support. #pixelart #gamedev
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Deluxe Poly @deluxepoly.bsky.social · 20/09/2026
Added the ability to transfer a photo into a bitmap layer using the current palette. No dithering at the moment, just nearest RGB match per-pixel.
An apple
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Deluxe Poly @deluxepoly.bsky.social · 20/09/2026
50 followers, hooray !
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Deluxe Poly @deluxepoly.bsky.social · 20/09/2026
Added the ability to transfer a photo into a bitmap layer using the current palette. No dithering at the moment, just nearest RGB match per-pixel.
An apple
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Deluxe Poly @deluxepoly.bsky.social · 19/09/2026
Added the ability to specify the number of colours to grab from a trace photo, and give the option to append (shown), replace or merge with the existing palette. #pixelart #gamedev
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MS-DOS Games, Programs, Trivia, Pixels, Grog @scumm-bar.bsky.social · 17/09/2026
Loom
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Deluxe Poly @deluxepoly.bsky.social · 17/09/2026
Did a rewrite on the trace system today to get rid of a long-standing annoyance of mine - the tracing now blends into the canvas without needing the whole UI to be dimmed as well.
A photo of an apple inside of Deluxe Poly
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Deluxe Poly @deluxepoly.bsky.social · 13/09/2026
Here's a pretty weird looking test setup I made to check drawing and clipping is working with offset bitmap layers. In lieu of a manual move tool I just made it auto-loop 🤷‍♂️ I have a head cold so bonus points if this communicates any kind of meaning at all 😅 But it's good news 👍 #gamedev #pixelart
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Deluxe Poly @deluxepoly.bsky.social · 12/09/2026
A minor thing but the WIP manual got updated with the new app icon 👍
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Deluxe Poly @deluxepoly.bsky.social · 11/09/2026
Behind the scenes look at: clipping bitmaps to the canvas area. The idea is a Bitmap Layer is a floating image with its own size and position, we only want to render the visible part. It works! So now I can replace the debug squares with actual pixels. After that: Move Layer tool. #pixelart #gamedev
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VAdaPEGA.art - ART ACCOUNT @vadapega.bsky.social · 21/08/2026
📯They got that Amiga setup at the Artist lounge and we went HAM
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Deluxe Poly @deluxepoly.bsky.social · 21/08/2026
Now supporting loading transparent images too.
Deluxe Poly loading a PNG from Thunder Helix with transparency enabled.
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Deluxe Poly @deluxepoly.bsky.social · 21/08/2026
Just got indexed PNGs loading correctly into Deluxe Poly 🥳 #pixelart #gamedev
Deluxe Poly after loading a cockpit graphic from Thunder Helix
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Deluxe Poly @deluxepoly.bsky.social · 16/08/2026
Been watching some animation references, day-dreaming about rotoscoping things like this in Deluxe Poly m.youtube.com/watch?v=ntiv...
m.youtube.com
Wall Climb Up Tutorial
YouTube video by Chad Zwadlo
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Deluxe Poly @deluxepoly.bsky.social · 15/08/2026
OK, go!
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Deluxe Poly @deluxepoly.bsky.social · 15/08/2026
Had a rare free hour to do some work and spent it adding a file type filter to the main File > Open selector. I've rigged up the back end to support multiple file formats and to route the task to the correct loader. Next is to write the actual PNG loading part of it.
Windows file selector filter box. Options listed are: All Formats, Deluxe Poly, PNG and All Files.
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Deluxe Poly @deluxepoly.bsky.social · 13/08/2026
amazing and inspiring #pixelart 😍 m.youtube.com/watch?v=LMlh...
m.youtube.com
The Artistry in 8-bit and 16-bit pixel art
YouTube video by strafefox
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Deluxe Poly @deluxepoly.bsky.social · 08/08/2026
I'm working up some ideas for 'branding' - while it's cool that I've got this coffee cup from Mrmo as a placeholder, I'd like to make a logo myself and follow the strange pattern that many art softwares have surprisingly simple or basic icons 👀 - this will also take me 1 step closer to a Steam page!
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MS-DOS Games, Programs, Trivia, Pixels, Grog @scumm-bar.bsky.social · 01/08/2026
KING_TUT.LBM Deluxe Paint II v1.0 1988
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