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goet

@goetworks.bsky.social
176 followers 313 following 112 posts

3d gamedev | not a fan of the machine | goetworks.neocities.org

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goet @goetworks.bsky.social · 11h
#lowpoly
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goet @goetworks.bsky.social · 29/09/2026
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goet @goetworks.bsky.social · 25/09/2026
experimenting with ominous hallways
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goet @goetworks.bsky.social · 22/09/2026
wish i was outside
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goet @goetworks.bsky.social · 18/09/2026
low poly 3d castle interiorlow poly 3d castle interior, opposite angle
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goet @goetworks.bsky.social · 11/09/2026
so happy with how this room turned out
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goet @goetworks.bsky.social · 07/09/2026
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goet @goetworks.bsky.social · 04/09/2026
fairies
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goet @goetworks.bsky.social · 27/08/2026
low poly courtyard very mysterious
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goet @goetworks.bsky.social · 27/08/2026
low poly big lights graphics castle courtyard
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goet @goetworks.bsky.social · 11/08/2026
back on graphics
low poly castle window
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goet @goetworks.bsky.social · 28/01/2026
added equipment to my #roguelike, which means that now we know that a pair of doc martens 1460's can withstand 2400 #points of damage
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goet @goetworks.bsky.social · 14/01/2026
added a probably #unplayable monochrome mode to my #roguelike after seeing a really cute palette on lospec.com
screenshot of a roguelike it looks like its epaper (its not!!)
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goet @goetworks.bsky.social · 08/01/2026
added sounds to my roguelike
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goet @goetworks.bsky.social · 29/09/2025
created a gamesketch: a perhistoric survival roguelike. bring back fruits & meats to your tribe or they die. it's very simplistic, i enjoyed making it. i hope you will find it interesting goetworks.itch.io/cavemen
the player is standing on a field, in the distance you can see boards and fruit treesthe player is at home, the game is telling the player how many turns can the tribe still survivethe player is fighting a boar. they are not doing great
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goet @goetworks.bsky.social · 29/09/2025
created a gamesketch: a perhistoric survival roguelike. bring back fruits & meats to your tribe or they die. it's very simplistic, i enjoyed making it. i hope you will find it interesting goetworks.itch.io/cavemen
the player is standing on a field, in the distance you can see boards and fruit treesthe player is at home, the game is telling the player how many turns can the tribe still survivethe player is fighting a boar. they are not doing great
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goet @goetworks.bsky.social · 20/09/2025
making a #game where you collect food or your familie #dies
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goet @goetworks.bsky.social · 17/09/2025
game? jam?
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disc horse bot @horsedisc.bsky.social · 12/09/2025
Millennials would rather party rock than go to therapy
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vibe-free lifestyle and smiling apple purveyor @ellaguro.bsky.social · 04/09/2025
the goal of pursuing art is noble and people should make the decisions they want to make. but please have reasonable and achievable goals and quit it with the twee rise and grind success stories - the market is lottery ticket you're statistically very likely to not win regardless of how good you are
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goet @goetworks.bsky.social · 28/08/2025
socialization is done! it plays like a card game: depending on the relationship/mood/whatever 5 cards will be drawn as possible actions. there is no sex yet but i've modeled relationships in a way where hatefucks will be possible
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goet @goetworks.bsky.social · 17/08/2025
hard to show in a video but a lot of systems got done in the past few weeks: all needs are in, they decay, there are ways to regain them. the map generator can now special "public" buildings like a bathhouse. surely just a few more things and i can make the actual game lol
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ivy sly @ivysly.com · 29/07/2025
ivysly.com/blog/on-juic... new blog post: on juice
ivysly.com
ivysly.com - on juice
put screenshake in your game. screenshake is the secret to a game that feels good. if you don't put it in your game, your game may not feel good. the purpose of a game is to feel good. we have perfect...
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Classics Of Game @classicsofgame.bsky.social · 08/07/2025
Classics Of Game 177 www.youtube.com/watch?v=FGnn...
youtube.com
Classics Of Game 177
YouTube video by ClassicsOfGame
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goet @goetworks.bsky.social · 04/07/2025
crafting works now. i made it if you try to make dough out of explosives it kills you
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goet @goetworks.bsky.social · 18/06/2025
for the past few weeks ive been working on crafting, but its not ready yet. :( i did manage to accidentally spawn all the guys in the same building though
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goet @goetworks.bsky.social · 20/04/2025
turns out you can just go to a park at 10 am on a sunday and hang out. it smells like flowers. we are so back
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loren schmidt @lorenschmidt.bsky.social · 08/04/2025
'it has no soul' is not really the problem, because it sort of has all the souls in it. the trouble is that they're blended into a homogenous paste. and when you do that, you end up removing any potential for depth. pressing all piano keys at once isn't a melody. aftermath.site/ai-video-gam...
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goet @goetworks.bsky.social · 05/04/2025
after practicing on kovaak's for a few weeks now i can hit some crazy cumshots
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goet @goetworks.bsky.social · 31/03/2025
we got a guy pathfinding around the map
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evrim.zone @evrimzone.bsky.social · 21/03/2025
💡 BUILD ELECTRICITY 🔌 🚅 GROW CITIES 🌇 🌊 LEARN ABOUT WIRES AND WAVES 🍃 All-in-one for TWO DOLLARS 💵 💵 ⚡ Now out on STEAM 🍜 electroBILLIOOOOOON
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goet @goetworks.bsky.social · 20/03/2025
the bad thing about games with character creators is that they all end with having to say goodbye to another beautiful sickly looking white woman
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🦇 The doll goes crunch 🎃 @kirisweets.bsky.social · 19/03/2025
Soulslike is what if you had a Zelda game but whenever there's a novel mechanic you bitch on reddit about gimmick bosses
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goet @goetworks.bsky.social · 18/03/2025
its sad even the boku no natsuyasumi people started showing these completionist percentages. a constant reminder of the borders of the game. the gambling industry just seeping into every facet of culture
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この耐えがたい世界に残された最後の僅かな良心 @toskarin.bsky.social · 18/11/2024
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Jay Tholen @jaytholen.net · 14/03/2025
We're running a Patreon campaign to help fund Dreamsettler, the sequel to Hypnospace Outlaw. Patrons can play a WIP build of one of Dreamsettler's minigames now, and in two weeks we're releasing Dreamsettler's Page Genie. I look forward to making silly pages together. 🌎patreon.com/Tendershoot
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goet @goetworks.bsky.social · 07/03/2025
insane twist of fate that as soon as I have a breakthrough like this a new monhun drops. sorry everyone i have not opened Rider since posting this
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VGDensetsu @vgdensetsu.bsky.social · 03/03/2025
Double Moon Densetsu manual illustrations by Takuhito Kusanagi / 草彅琢仁 (Grandia) archive.org/details/doub...
A character leaning against a wall is holding a sword behind their back. They are wearing a kind of armour under their cloak and a headdress resembling a long ribbon.
A character in the foreground, seen from behind, is performing magic. In the background, seen from the front, 4 characters (presumably those controlled by the player).
A female character wearing a cape and wearing a sword on her belt.
A character wearing a long, pointed hat. They are clenching their fists (in frustration?).
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goet @goetworks.bsky.social · 03/03/2025
i agree with this generally but games are not just art/product, stuff like fortnite/cod/mmos are "spaces", and those should strive to be designed for all. which is not accessibility toggles, it means that the experience is equivalent to everyone regardless of ability
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goet @goetworks.bsky.social · 28/02/2025
Signalis is good. Especially like how wide the space is: you can flail around barely surviving each room, or lock in, cold calculations about what to exterminate, which route to take. Both of these contextualize your character in a horrifying way. Frustrating and sad throughout.
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goet @goetworks.bsky.social · 25/02/2025
i thought this would be what kills the project but i managed to break the procgen map into streets
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goet @goetworks.bsky.social · 24/02/2025
heart goes out to games industry people and all that, but its so fucking funny that these guys are trying to look intimidating while posting shit like this
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goet @goetworks.bsky.social · 23/02/2025
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goet @goetworks.bsky.social · 03/02/2025
learned a few days ago that Gen Urobuchi has been working on a puppet series for years now. happy to report its really cool. look at this shit
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goet @goetworks.bsky.social · 26/01/2025
did a prototype for a menu based lifesim. i could make a game like this. will i? idk
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goet @goetworks.bsky.social · 24/01/2025
kids, you need to get on this. make sure to turn off drive assist in the options menu. play with manual not automatic. generally you want the ride height to be low, and the springs to be stiff. lower final drive for better acceleration. you want negative camber. if you understeer adjust toe in if
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goet @goetworks.bsky.social · 22/01/2025
been working on a text-based lifesim prototype. i kinda hate how "cozycore" this format is usually, this one will be about struggle
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goet @goetworks.bsky.social · 21/01/2025
been thinking about how the dynamics of blogging were basically the same as youtube. rare long essays. rigid post farms. one post blowing up could box you into one niche for the rest of your life. saying you are a doing it full time was social suicide. videos won, i guess we just dont like reading
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Chaoclypse (Brandon Yu) @chaoclypse.bsky.social · 21/01/2025
I added 192 art pieces to my Pay What You Want artpack for you to use in your projects, commercial or otherwise! This is quite a major update - the original art pack had 19 art pieces. Make cool stuff, and share this if you can :) chaoclypse.itch.io/chaos-art-pa...
chaoclypse.itch.io
Chao's Art Pack: Pay What You Want! (200+ Drawings) by Chaoclypse
Art to use in your TTRPG projects! Pay what you want!
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goet @goetworks.bsky.social · 08/01/2025
the cool part of ui development is that you eventually go so insane that you start looking at design patterns for distributed databses
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