evrim.zone @evrimzone.bsky.social · 10/11/2025It's frigGIN SCARY HERE AT NIGHT 🧟🦴🧟♂️🪓👁️👄👁️💦🦴 #gamedev #indie #minecraft #runescape 074
evrim.zone @evrimzone.bsky.social · 31/10/2025I keep having my phone die on me when I'm testing games on mobile. It slowly starts throttling, I'm like damn I have to do an optimization pass again, and it just dies. I wake up. #gamedev 083
evrim.zone @evrimzone.bsky.social · 30/10/2025sky islands. need to find ways to travel between islands that are too far away...... ideas? #gamedev 0104
evrim.zone @evrimzone.bsky.social · 09/10/2025#gamedev #minecraft #runescape gameplay? yes please 081
evrim.zone @evrimzone.bsky.social · 04/10/2025#gamedev #minecraft #runescape testing mobile controls 093
evrim.zone @evrimzone.bsky.social · 01/10/2025#gamedev #minecraft #runescape WATER! ...and I changed how the atlas works, now you have a pregenerated map, which is more traditional. I think it works better and is a bit clearer. I playtested the game two days ago and people kind of fumbled with the old system. It was too novel in a way! 061
evrim.zone @evrimzone.bsky.social · 29/09/2025evrimzone.itch.io/skywarden-pr... the prototype is out to play for free on itch!! #gamedev #minecraft #runescape #indieevrimzone.itch.ioSkywarden Prototype by evrim.zoneCollect islands, and their treasures! 163
evrim.zone @evrimzone.bsky.social · 29/09/2025stop right there criminal scum #gamedev #minecraft #runescape 0103
evrim.zone @evrimzone.bsky.social · 28/09/2025🐑 🔊 BAAAAAAH #game #gamedev #runescape #minecraft #nethack #roguelite 0102
evrim.zone @evrimzone.bsky.social · 27/09/2025Skywarden wards the sky #game #gamedev #runescape #minecraft #nethack #roguelite 0133
evrim.zone @evrimzone.bsky.social · 26/09/2025You can harvest the lodestone, but you have to deal with the consequences... #game #gamedev #runescape #minecraft #nethack #roguelite 0113
evrim.zone @evrimzone.bsky.social · 25/09/2025Breaking a lodestone gives you the island's magnetite, but the gravity gradually starts flipping. You have limited time, as after the gravity is flipped, you land back at the last lodestone you travelled from. #game #gamedev #runescape #minecraft #nethack #roguelite 0111
evrim.zone @evrimzone.bsky.social · 24/09/2025#game #gamedev #runescape #minecraft #nethack #roguelite it's a constellation ⭐✨ 0133
evrim.zone @evrimzone.bsky.social · 22/09/2025#game #gamedev #osrs #minecraft #nethack #roguelite that's crazy 093
evrim.zone @evrimzone.bsky.social · 22/09/2025#game #gamedev #osrs #minecraft #nethack #roguelite compass 0102
evrim.zone @evrimzone.bsky.social · 21/09/2025#game #gamedev #osrs #minecraft #nethack #roguelite rock slam 0233
evrim.zone @evrimzone.bsky.social · 18/09/2025#game #gamedev #osrs #minecraft #nethack #roguelite dream jam gam 0111
evrim.zone @evrimzone.bsky.social · 26/07/2025DotA but you're a drone in a swarm. It's starting to take shape. Smarter swarm, juicier visuals, bigger chaos 🚀🪐👾 #gamedev 061
evrim.zone @evrimzone.bsky.social · 07/07/2025HOTTEST power grid tycoon of 2025 now on iOS! Find electrobillion on the App Store! #gamedev #indie #citybuilder 0126
evrim.zone @evrimzone.bsky.social · 07/07/2025Cooked up a fat new website to celebrate the iOS launch, now you can find electrobillion on the small screens #gamedev #indie #citybuilder 076
evrim.zone @evrimzone.bsky.social · 23/06/2025#gamedev #indie #citybuilder #electrobillion I'm doing a crazy sprint trying to get iOS out of the door! Press kit coming soon, alongside the App Store launch! 0114
evrim.zone @evrimzone.bsky.social · 02/06/2025Multi-day power outages slowly create 'distressed' buildings, they take time to repair, and are restored quicker when power is back. It works well as a feedback mechanism that gradually balances excess demand to give you a breather (distressed buildings consume less!) #gamedev #indie #citybuilder 073
evrim.zone @evrimzone.bsky.social · 02/06/2025@itch.io will setting my town on fire catch your attention? #gamedev #indie #citybuilder #rust 042
evrim.zone @evrimzone.bsky.social · 31/05/2025Finally fixed an issue with release builds on iOS, which means that my game went from ~45FPS to ~180FPS due to the move away from WebAssembly/Webkit/HTML5/WebGL2 to WebGPU/Skia. That's a 4× speedup! THAT'S MENTAL! #rust #skia #webgpu #ios #gamedev 172
evrim.zone @evrimzone.bsky.social · 23/05/2025Time to overlay Skia on top of wgpu-rs on my Mac #rust #skia #graphicsprogramming #unsafe #gamedev 151
evrim.zone @evrimzone.bsky.social · 19/05/2025Tips now fade out other UI elements, very important for reducing clutter and focusing attention! #gamedev #indiegame #ux 084
evrim.zone @evrimzone.bsky.social · 18/05/2025I SAID I WOULDN"T DO IT:: here are some unit tests #gamedev #indiegame #rust #simulation 065
evrim.zone @evrimzone.bsky.social · 05/05/2025Taking my rock out for a walk #gamedev #games #stardewvalley 091
evrim.zone @evrimzone.bsky.social · 23/04/2025Feature development? Uhh... HAMMER SMEASH! YEAAAARGHHH #rust #gaming #gamedev 0215
evrim.zone @evrimzone.bsky.social · 22/04/2025I was profiling Safari and found out a crazy ~20% performance hit (getAttribLocation × 18). Safari in general has been disappointing though, performance-wise Firefox WASM & WebGL is just even better than Chrome. #iOS has to get alternate engines on ASAP! #rust #gamedev 072
evrim.zone @evrimzone.bsky.social · 21/04/2025Is Rust really too slow for game dev prototyping? Yes!.. and no. 😉 My 2 cents after 3 commercial titles on why the initial pain might be worth the long-term gain: evrim.zone/blog/opinion... #indie #indiedev #gamedev #rustevrim.zoneQuick prototyping and ergonomics in Rust projects – blog/opinion/rust-gamedev — evrim.zone 0135
evrim.zone @evrimzone.bsky.social · 14/04/2025UFO CATCHER スティンキー・ボーイ by evrim.zone DROP EGG, GET INSPIRATION! #pokemon #memes #gamedev #anime #gameboy #gaming 2215
evrim.zone @evrimzone.bsky.social · 02/04/2025I'm getting closer to having a fully-fledged mobile app for #electrobillion: #rust to #webassembly to #ios UX is shoddy at best, but it works! It's an app! #gamedev #indie 0153
evrim.zone @evrimzone.bsky.social · 31/03/2025Hold actions turned somewhat into a minigame where you have to regularly prune mutated trees, and get a bonus on power sources you maintain in time. It's a lot more engaging and makes you run around and manage pollution much harder. #gamedev #rust #electrobillion 062
evrim.zone @evrimzone.bsky.social · 31/03/2025I'm working on improving the substation/pylon UX, and it feels like making sim games is often about wrapping great UX on top of complex systems. #gamedev 081
evrim.zone @evrimzone.bsky.social · 30/03/2025I avoided putting up a panic trap for a while (for no good reason), but it's such a necessary tool. #gamedev #rust #webassembly 092
evrim.zone @evrimzone.bsky.social · 26/03/2025The city sprawl is always a joy to look at. I'm patting my back for these sprites and a lively town (discounting all the polluted trees on the southwest) #gamedev #rust #gaming 0102
evrim.zone @evrimzone.bsky.social · 26/03/2025You can set up Scrubbers to get rid of surrounding pollution, especially useful in industrial zones. I am conflicted in terms of the design implications, because currently you work as the grid operator, and now you may also have to participate in cleaning up others' pollution! #gamedev #rust 0134