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evrim.zone

@evrimzone.bsky.social
193 followers 25 following 117 posts

Working on electrobillion ⚡️! store.steampowered.com/app/3161060/… evrimzone.itch.io/electrobillion-al…

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evrim.zone @evrimzone.bsky.social · 24/05/2026
#compoundinterest
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evrim.zone @evrimzone.bsky.social · 10/11/2025
It's frigGIN SCARY HERE AT NIGHT 🧟🦴🧟‍♂️🪓👁️👄👁️💦🦴 #gamedev #indie #minecraft #runescape
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evrim.zone @evrimzone.bsky.social · 31/10/2025
I keep having my phone die on me when I'm testing games on mobile. It slowly starts throttling, I'm like damn I have to do an optimization pass again, and it just dies. I wake up. #gamedev
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evrim.zone @evrimzone.bsky.social · 30/10/2025
sky islands. need to find ways to travel between islands that are too far away...... ideas? #gamedev
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evrim.zone @evrimzone.bsky.social · 28/10/2025
he's cooking (not implemented yet) #gamedev
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evrim.zone @evrimzone.bsky.social · 24/10/2025
I'm so UI-ninspired... #gamedev
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evrim.zone @evrimzone.bsky.social · 09/10/2025
#gamedev #minecraft #runescape gameplay? yes please
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evrim.zone @evrimzone.bsky.social · 08/10/2025
#gamedev #minecraft #runescape gameplay? no thanks
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evrim.zone @evrimzone.bsky.social · 08/10/2025
#gamedev #minecraft #runescape new guy
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evrim.zone @evrimzone.bsky.social · 04/10/2025
#gamedev #minecraft #runescape testing mobile controls
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evrim.zone @evrimzone.bsky.social · 01/10/2025
#gamedev #minecraft #runescape WATER! ...and I changed how the atlas works, now you have a pregenerated map, which is more traditional. I think it works better and is a bit clearer. I playtested the game two days ago and people kind of fumbled with the old system. It was too novel in a way!
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evrim.zone @evrimzone.bsky.social · 29/09/2025
evrimzone.itch.io/skywarden-pr... the prototype is out to play for free on itch!! #gamedev #minecraft #runescape #indie
evrimzone.itch.io
Skywarden Prototype by evrim.zone
Collect islands, and their treasures!
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evrim.zone @evrimzone.bsky.social · 29/09/2025
boananza 🍌🐷 #gamedev #runescape #minecraft
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evrim.zone @evrimzone.bsky.social · 29/09/2025
stop right there criminal scum #gamedev #minecraft #runescape
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evrim.zone @evrimzone.bsky.social · 29/09/2025
made animals OP #gamedev #runescape #minecraft
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evrim.zone @evrimzone.bsky.social · 28/09/2025
🐑 🔊 BAAAAAAH #game #gamedev #runescape #minecraft #nethack #roguelite
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evrim.zone @evrimzone.bsky.social · 27/09/2025
Skywarden wards the sky #game #gamedev #runescape #minecraft #nethack #roguelite
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evrim.zone @evrimzone.bsky.social · 26/09/2025
You can harvest the lodestone, but you have to deal with the consequences... #game #gamedev #runescape #minecraft #nethack #roguelite
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evrim.zone @evrimzone.bsky.social · 25/09/2025
Breaking a lodestone gives you the island's magnetite, but the gravity gradually starts flipping. You have limited time, as after the gravity is flipped, you land back at the last lodestone you travelled from. #game #gamedev #runescape #minecraft #nethack #roguelite
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evrim.zone @evrimzone.bsky.social · 24/09/2025
#game #gamedev #runescape #minecraft #nethack #roguelite it's a constellation ⭐✨
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evrim.zone @evrimzone.bsky.social · 22/09/2025
#game #gamedev #osrs #minecraft #nethack #roguelite that's crazy
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evrim.zone @evrimzone.bsky.social · 22/09/2025
#game #gamedev #osrs #minecraft #nethack #roguelite compass
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evrim.zone @evrimzone.bsky.social · 21/09/2025
#game #gamedev #osrs #minecraft #nethack #roguelite rock slam
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evrim.zone @evrimzone.bsky.social · 18/09/2025
#game #gamedev #osrs #minecraft #nethack #roguelite dream jam gam
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evrim.zone @evrimzone.bsky.social · 26/07/2025
DotA but you're a drone in a swarm. It's starting to take shape. Smarter swarm, juicier visuals, bigger chaos 🚀🪐👾 #gamedev
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evrim.zone @evrimzone.bsky.social · 07/07/2025
HOTTEST power grid tycoon of 2025 now on iOS! Find electrobillion on the App Store! #gamedev #indie #citybuilder
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evrim.zone @evrimzone.bsky.social · 07/07/2025
Cooked up a fat new website to celebrate the iOS launch, now you can find electrobillion on the small screens #gamedev #indie #citybuilder
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evrim.zone @evrimzone.bsky.social · 23/06/2025
#gamedev #indie #citybuilder #electrobillion I'm doing a crazy sprint trying to get iOS out of the door! Press kit coming soon, alongside the App Store launch!
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evrim.zone @evrimzone.bsky.social · 11/06/2025
It's glassed up #gamedev #indie #citybuilder
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evrim.zone @evrimzone.bsky.social · 02/06/2025
Multi-day power outages slowly create 'distressed' buildings, they take time to repair, and are restored quicker when power is back. It works well as a feedback mechanism that gradually balances excess demand to give you a breather (distressed buildings consume less!) #gamedev #indie #citybuilder
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evrim.zone @evrimzone.bsky.social · 02/06/2025
@itch.io will setting my town on fire catch your attention? #gamedev #indie #citybuilder #rust
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evrim.zone @evrimzone.bsky.social · 31/05/2025
Finally fixed an issue with release builds on iOS, which means that my game went from ~45FPS to ~180FPS due to the move away from WebAssembly/Webkit/HTML5/WebGL2 to WebGPU/Skia. That's a 4× speedup! THAT'S MENTAL! #rust #skia #webgpu #ios #gamedev
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evrim.zone @evrimzone.bsky.social · 23/05/2025
Time to overlay Skia on top of wgpu-rs on my Mac #rust #skia #graphicsprogramming #unsafe #gamedev
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evrim.zone @evrimzone.bsky.social · 19/05/2025
Tips now fade out other UI elements, very important for reducing clutter and focusing attention! #gamedev #indiegame #ux
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evrim.zone @evrimzone.bsky.social · 18/05/2025
I SAID I WOULDN"T DO IT:: here are some unit tests #gamedev #indiegame #rust #simulation
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evrim.zone @evrimzone.bsky.social · 15/05/2025
Wattson! #gamedev #indiegame
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evrim.zone @evrimzone.bsky.social · 15/05/2025
hold to repair. 🛠️ #indiegame #gamedev
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evrim.zone @evrimzone.bsky.social · 05/05/2025
Taking my rock out for a walk #gamedev #games #stardewvalley
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evrim.zone @evrimzone.bsky.social · 23/04/2025
Feature development? Uhh... HAMMER SMEASH! YEAAAARGHHH #rust #gaming #gamedev
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evrim.zone @evrimzone.bsky.social · 22/04/2025
I was profiling Safari and found out a crazy ~20% performance hit (getAttribLocation × 18). Safari in general has been disappointing though, performance-wise Firefox WASM & WebGL is just even better than Chrome. #iOS has to get alternate engines on ASAP! #rust #gamedev
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evrim.zone @evrimzone.bsky.social · 21/04/2025
Is Rust really too slow for game dev prototyping? Yes!.. and no. 😉 My 2 cents after 3 commercial titles on why the initial pain might be worth the long-term gain: evrim.zone/blog/opinion... #indie #indiedev #gamedev #rust
evrim.zone
Quick prototyping and ergonomics in Rust projects – blog/opinion/rust-gamedev — evrim.zone
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evrim.zone @evrimzone.bsky.social · 14/04/2025
UFO CATCHER スティンキー・ボーイ by evrim.zone DROP EGG, GET INSPIRATION! #pokemon #memes #gamedev #anime #gameboy #gaming
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evrim.zone @evrimzone.bsky.social · 02/04/2025
I'm getting closer to having a fully-fledged mobile app for #electrobillion: #rust to #webassembly to #ios UX is shoddy at best, but it works! It's an app! #gamedev #indie
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evrim.zone @evrimzone.bsky.social · 31/03/2025
Hold actions turned somewhat into a minigame where you have to regularly prune mutated trees, and get a bonus on power sources you maintain in time. It's a lot more engaging and makes you run around and manage pollution much harder. #gamedev #rust #electrobillion
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evrim.zone @evrimzone.bsky.social · 31/03/2025
I'm working on improving the substation/pylon UX, and it feels like making sim games is often about wrapping great UX on top of complex systems. #gamedev
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evrim.zone @evrimzone.bsky.social · 30/03/2025
I avoided putting up a panic trap for a while (for no good reason), but it's such a necessary tool. #gamedev #rust #webassembly
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evrim.zone @evrimzone.bsky.social · 28/03/2025
SHADE/NO SHADE/TOGGLE? #gamedev
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evrim.zone @evrimzone.bsky.social · 28/03/2025
I love sprite sheets, dang!.. #gamedev
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evrim.zone @evrimzone.bsky.social · 26/03/2025
The city sprawl is always a joy to look at. I'm patting my back for these sprites and a lively town (discounting all the polluted trees on the southwest) #gamedev #rust #gaming
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evrim.zone @evrimzone.bsky.social · 26/03/2025
You can set up Scrubbers to get rid of surrounding pollution, especially useful in industrial zones. I am conflicted in terms of the design implications, because currently you work as the grid operator, and now you may also have to participate in cleaning up others' pollution! #gamedev #rust
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