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ghettobastler

@ghettobastler.com
311 followers 148 following 156 posts

he/him - they/them I make things and make things do things 25% of Marave Goyave ghettobastler.com ghettobastler.itch.io

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Reposted by ghettobastler
PieRo PBeS Studio @pieropbes.bsky.social · 31/07/2026
Tomorrow begin my favorite jam of the year : the low rez jam (go check itch.io) because people who love big pixel are simply the best ! From the last low rez jam #LOWREZJAM i made several video games : - Chagrin d'amour - Mushrooms - Bazar in the cemetery - DIAMS ! DIAMS DIAMS ! #pico8 #gamedevs
it's bazar in the cemetery ! a screenshot of the game.it's mushrooms ! a screenshot of the game.it's diams diams diams ! a screenshot of the game.it's chagrin d'amour ! a screenshot of the game.
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PieRo PBeS Studio @pieropbes.bsky.social · 12/07/2026
And now...sound and music...... Not exactly my favorite moment. #pico8 #gamedevs
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SaKo @sako.works · 04/07/2026
would anyone want to commission me for simple pico-8 carts in the vein of my #dailycarts? pixel art + code art. can be a looping gif or interactive, as long as it's something I'm able to do and fits within pico-8's limitations. (and if you don't mind saying, how much would you be willing to pay?)
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ⓘ chloe @unluckychloe.bsky.social · 03/07/2026
hey everybody. i made a new game. its called 10SJR. its a pico8 version of a tennis hell game. not a full sequel, an experimental test bed for 10S3 mechanics. just one level rn, but a new one each week until i get bored. playable in browser or download <3 owch.itch.io/10sjr
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Gerard @lemurconspires.bsky.social · 12/06/2026
ZpacepillZ - out now on Lexaloffle BBS and Splore Go play. Have yourself some fun. Get on the pillz and smile. #pico8 #gamdev www.lexaloffle.com/bbs/?tid=157...
lexaloffle.com
zpacepillz
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davemakes🔶 @mixolumia.com · 09/06/2026
I always forget how to use 32-bit signed integers in Pico-8 for storing big scores, so here's a new post on Extremely Specific. davemakes.com/extremelyspe...
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ⓘ chloe @unluckychloe.bsky.social · 08/06/2026
if you didnt get it during the itch sale or want the steam version with leaderboards, 10S FOREVER is half off during the Steam Bullet Hell Fest! you know the deal. game good. play game. you gotta play game. im begging you to play game. i legally cant stop you store.steampowered.com/app/3257310/...
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sourencho 🍄 Mimic Meadows! @sourencho.com · 28/05/2026
The demo is out now! 🐇 🐐 🦅 🐢 🐅 Mimic Meadows is puzzle game about transforming into animals by mimicking their movement. Discover creative ways to wield this power while solving mind-bending puzzles. And attempt to unearth the many secrets of the meadows! store.steampowered.com/app/4136640/...
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Jack @jackturps.bsky.social · 28/05/2026
The KOROMEKE demo is now live on steam! I've been working on this for almost a year and its brimming with things to discover. Get in here, lemme know what you think! #gamedev
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Daniel / Caaz @caaz.me · 27/05/2026
#PKMNDFECT Megathread! I'm going to try to contain all of the project updates in this thread going forward! If you're interested in the project, don't forget to save the post and check back in every now and then. If not, mute the thread! #pico8 #gamedev #pokemon #pixelart
The latest mock-up of PKMN DFECT. It features a Gengar vs Nidorino, and two trainers!
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voidgazerBon @voidgazerbon.bsky.social · 25/05/2026
My submission for #tweettweetjam is now up on voidgazerbon.itch.io/numbermasher #gamedev #pico8
cover art for number masher
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ⓘ chloe @unluckychloe.bsky.social · 22/05/2026
its been 10000 years a ghost came into my room and said i have to do The Bundle itch.io/s/186627/its... every classic (truly) owch game for $4.20 thoust know what it ist
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Lorraine🍬 @lorandbehold.bsky.social · 15/05/2026
Happy weekend! I'm nearly done with my rework of @benjaminsoule.bsky.social's Soulbound! 🐍💎 Releasing next week on #Pico8! #screenshotsaturday #pixelart #gamedev
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Daniel / Caaz @caaz.me · 22/05/2026
Alright! I've finally put a starter pack together! Right now it's mostly gamedevs and/or artists! I wanted to collect folks with less than 1k followers who are making interesting things! There's only a handful of people here right now, so if you'd like to be a part of it, please let me know!
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ghettobastler @ghettobastler.com · 22/05/2026
I implemented AND and OR gates. Along with the timer, this allows for some pretty nice sequencing (this level makes no sense, it's only meant to demonstrate how sequencing works) #pico8 #gamedev
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Gheedu @gheedu.stonekokoro.com · 21/05/2026
OUT NOW! Create your own GBA Startup animation then share your creations as gifs! gameboy.stonekokoro.com
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ghettobastler @ghettobastler.com · 21/05/2026
We wanted to have some targets to hit, so I added a parameter to the walls to make them light up when hit and make them work with the timer system #pico8 #gamedev
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ghettobastler @ghettobastler.com · 20/05/2026
Got the timer working. I'm getting very close to the token limit though... #pico8 #gamedev
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Gerard @lemurconspires.bsky.social · 20/05/2026
untitled #pico8 arcade game update: - new enemy design to allow for better alt palettes - enemies spawn as faster versions if killed but give more points which adds some risk/reward - the star field colour change is now used for juice It's become very hectic, so might need to dial things down?
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shoma @donutshunter.com · 19/05/2026
I made a game called "Carrot Kingdom!" where you stretch a rabbit's ears to grab carrots! 🥕🐰 It’s a browser game you can finish in about 20–30 minutes. Check it out and give it a try! www.lexaloffle.com/bbs/?tid=156... #pico8 #gamedev
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ghettobastler @ghettobastler.com · 19/05/2026
Working on a timer system. This involves adding a "reset" parameter to the objects that calls an "init" function when another object is touched. #gamedev
Screenshot of the Tiled editor showing a test level of my pinball game
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David Fields @lokistriker.bsky.social · 17/05/2026
Developing a new game! We back to #shmup, now on #picotron. New caravan - Faster, Louder and Harder Taking all the lessons from ExTerra and Steel Surge, and pushing it even further this time. Thanks to Zep's LXO, we will even have live high-scores! #gamedev Feels good to be back
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ghettobastler @ghettobastler.com · 16/05/2026
Also made some cool badges with @pieropbes.bsky.social (the little ghost is from PieRo's game "Chagrin d'Amour": pbes-studio.itch.io/chagrin-damour) #pico8 #sauerkraut #douceurintense
Four badges on a red tablecloth. Top left: the PICO8 logo, top right: a cutout from a coffee ad that reads "Douceur Intense", bottom right: some saurkraut, bottom right: a pixelated ghost
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ghettobastler @ghettobastler.com · 15/05/2026
Working on level design with @pieropbes.bsky.social #pico8 #gamedev
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ghettobastler @ghettobastler.com · 14/05/2026
I'm starting to run into some performance issues when the number of objects gets too high, so I'm implementing a "loading zone" system where entities only get updated when you're in a particular area. #pico8 #gamedev
Tiled screenshot showing a map with several objects connected to each other with arrows
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ghettobastler @ghettobastler.com · 13/05/2026
Still experimenting with doors and multiple paths #pico8 #gamedev
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ghettobastler @ghettobastler.com · 12/05/2026
Playing with the trigger/door system. #pico8 #gamedev
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ghettobastler @ghettobastler.com · 10/05/2026
#LDJam results are out! 7th overall in Compo ?! I'm so happy! Thank you to everyone who took the time to try and review cosmic relay!
Screenshot of my results for Ludum Dare 59. Reads:

Results
Final results

Overall: 7th (4.275 average from 22 ratings)
Fun: 12th (4.15 average from 22 ratings)
Innovation: 22th (4.025 average from 22 ratings)
Theme: 47th (4.2 average from 22 ratings)
Graphics: 15th (4.325 average from 22 ratings)
Audio: 29th (4.025 average from 22 ratings)
Humor: 34th (3.7 average from 22 ratings)
Mood: 29th (4 average from 22 ratings)
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ghettobastler @ghettobastler.com · 09/05/2026
Thinking about level design (I have no idea what I'm doing) #gamedev
A diagram showing circled with arrows between them
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tommulgrew.itch.io @tommulgrew.itch.io · 09/05/2026
Dodgy spiny spaceship is hard to hit. #pico8
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ghettobastler @ghettobastler.com · 08/05/2026
The game needs objectives. For now I've implemented simple pickups that trigger the end screen when they're all collected. #pico8 #gamedev
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ghettobastler @ghettobastler.com · 07/05/2026
🎉 Every object is encoded in one long byte string. I use LZSS to compress it, and write the result in the __map__ area of the cartridge. Token count could still be worked on, but this will be easier than fighting with the character limits. #pico8 #gamedev
Screenshot of the output of INFO in my PICO8 game. Reads:

FILE: MAIN.P8
TOKENS: 7757/8192
CHARS: 56178/65535
COMPRESSED: 13750/15616
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Gerard @lemurconspires.bsky.social · 04/05/2026
my #pico8 arcade game now has: - improved system for managing the ramp up of enemy spawns - the ability to slam into enemies to clear them out and get some points - more juice especially a slight little landing effect I quite like
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ghettobastler @ghettobastler.com · 06/05/2026
Okay we're going somewhere #gamedev
Screenshot of my git history. Reads:

be377df (flat_lzss) fixed fill
b96a687 truncate numbers, add fill
98d0f89 implemented lzss without fill
6464ab2 make one long string
6d65310 (lzcompression) tried to implement lz decompression in game. Level still too large
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ghettobastler @ghettobastler.com · 05/05/2026
Things have escalated to the point that I am now learning about Lempel-Ziv-Storer-Szymanski compression. #gamedev
en.wikipedia.org
Lempel–Ziv–Storer–Szymanski - Wikipedia
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ghettobastler @ghettobastler.com · 03/05/2026
Looking for solution for our space problem. The first one is obvious: store only one version of each different polygon, and use a reference table to build new instances. I've also temporarily disabled polygon triangulation. At least it's running, which is good enough for now #pico8 #gamedev
Screenshot of the output of the INFO command on my pinball prototoype. Reads:

FILE: MAIN.P8
TOKENS: 7823/8192
CHARS: 62334/65535
COMPRESSED: 16674/15616
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ghettobastler @ghettobastler.com · 02/05/2026
The levels are stored as a long string containing the coordinates of every points of every polygons. So yeah, this was bound to happen. #pico8 #gamedev
Screenshot of a PICO8 game that crashed. The text at the top reads:

#INCLUDE FILE TOO LONG:
GAME_SCENE.p8
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tommulgrew.itch.io @tommulgrew.itch.io · 02/05/2026
The classic Elite space radar. #pico8
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ghettobastler @ghettobastler.com · 01/05/2026
Starting to experiment with colors and effects #pico8 #gamedev
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ghettobastler @ghettobastler.com · 30/04/2026
Finally added directional bumps. This will definitely need to be put on a cooldown #pico8 #gamedev
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ghettobastler @ghettobastler.com · 29/04/2026
Exploring the possibilities of the trigger system. #pico8 #gamedev
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ghettobastler @ghettobastler.com · 28/04/2026
We had a way to make objects pop out of the board, but no way to make them appear. So I've added a "trigger" parameter to the objects that activates them. #pico8 #gamedev
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ghettobastler @ghettobastler.com · 26/04/2026
Just sent the last version of the editor to @pieropbes.bsky.social to make a test level and he went crazy with it #pico8 #gamedev
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Keys - Making Umbra with pico8 @keysthings.bsky.social · 26/04/2026
Spent the last couple days trying to cleanup the bossfight cart, and balance it a bit. Their attacks still need a bit of tweaking since they can get stuck in an endless sheild mode #pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame
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Freya Holmér @freya.bsky.social · 25/04/2026
i liked it when humans made things. it was a really cool and inspirational time
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ghettobastler @ghettobastler.com · 25/04/2026
Completely stole this from Devils on the Moon: I've added an "output" parameter to the kickbacks so they can also work as warps. Combine this with the camera system and we have *secret areas*. #pico8 #gamedev
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ⓘ chloe @unluckychloe.bsky.social · 25/04/2026
scoring system, scrolling background, enemy types. pico8 is fun it turns out
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RenD @varial1720.bsky.social · 21/04/2026
In Alpine, you pull cables to connect isolated cabins and use data packets to attempt reaching the summit of Three Peaks mountain. A 2D puzzle-platformer with some dialogues, created in 72 hours for #LudumDare oddly-shaped-pixels.itch.io/alpine #gamedev #pixelart #LDJam #ld59
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ghettobastler @ghettobastler.com · 24/04/2026
Finally added kickbacks. Now that I have rollovers and checkpoints, these were pretty easy to implement. #pico8 #gamedev
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Flying Oak Games 💥👊 @flying-oak.com · 23/04/2026
Did you catch us on Second Wind? We're thrilled to officially announce KNUCKLE PARADISE, after 5 years of hard work!! 🥊🐔🔥 youtu.be/Syu6TZ7xVE8
youtu.be
Knuckle Paradise - Teaser trailer
A pixel-powered, combo-packed character action game starring Jane (a retired boxer) and her sidekick, Cocotte (a warrior… chicken?). Fight everybody. Learn combos from a pirate. Fight harder. Level…
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