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Flogelz 🎶

@flogelz.bsky.social
1.1K followers 134 following 70 posts

🌺 Flo | he/him | 🇩🇪 Berlin, Germany 💼 Game Dev & Senior Technical Artist 🎮 GameDev, Nintendo Lover and part-time Anime Connoisseur 🛠️ Unity, Blender, Substance, C#, HLSL flogelz.carrd.co

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Happy Broccoli Games @happybroccoligames.bsky.social · 06/06/2026
🔪FULL TRAILER for our new game Apple Crumble! 🔪 It’s your grandma’s 84th birthday party and nobody is trying to murder her. Stop suspecting your family members, and don’t worry about the strange man in your bedroom. A new creepy-cozy mystery thriller from the creators of Duck Detective.
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Rick (tinyworlds) @tinyworlds.org · 23/02/2026
Some concepts I used here: - strong hook that creates a curiosity gap (can only be resolved by watching the full vid) - speaking to the player fantasy - making commenters feel smart/ important We had a nice wishlist bump from this :) Open to additional freelance work!
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Rick (tinyworlds) @tinyworlds.org · 23/02/2026
Found a social media format for my client that works well on any short-form video site - as it leads to both high retention and engagement. This did 169k on Insta, 94k on Youtube and 91k on TikTok.
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Spooxie 👻😱 @roxieproxy.bsky.social · 14/02/2026
Had a dream that there was global panic about the world running out of oxygen, Nintendo was the only video game company to make a statement about it, and the internet collectively spent its final hours on Earth debating whether Nintendo was being genuine or not
A fabricated statement from Nintendo of America's Twitter account addressing a fictitious scenario in which the Earth's oxygen supply is presumed to be depleting at a rapid pace, leaving humanity with mere days to live.

"This is Miyamoto. On behalf of everyone who is employed at Nintendo Co. LTD and its subsidiaries, we deeply mourn the countless human lives which will be lost due to the depletion of the global oxygen supply. To anyone who has ever played one of our games, we are eternally grateful to have created long-lasting fun and memories for you. To ease the suffering of families and children across the world, the Mario Kart World game for the Nintendo Switch 2 system will be available as a free download on Nintendo eShop for the foreseeable future. We hope this small gesture of kindness will ease the pain as humanity prepares for a worst-case scenario."

The statement is distastefully plastered with logos for Nintendo and Nintendo Switch 2, as well as with a render of Mario from Mario Kart World.A fabricated Twitter thread responding to the fabricated Nintendo statement.

John Default Profile Picture: "No one read this statement and thought it was distasteful? Why did Miyamoto think this would help anyone?"

NintenDeen: "Simple: Nintendo is so depraved that they'd exploit a global crisis to boost the player count of the failed Mario Kart World and force consumers back into the Switch 2 ecosystem to boost sales and player numbers."A fabricated Twitter thread responding to the fabricated Nintendo statement.

PlayStation Nation: "What the fuck are you doing falsely advertising sales during these trying times? I went to the website and Mario Kart World is still selling for $80 USD."

Kremling Kevin: "If you actually read the statement, it clearly says the discount is available on Nintendo eShop. Meaning the application on the Switch 2 itself, not the web browser version."

PlayStation Nation: "Point still stands."A fabricated Tweet responding to the fabricated Nintendo statement.

Isaboner: "Nothing for Switch 1 owners?"
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𝙎 ͜𝙘 ͜𝙝 ͜𝙞 ͜𝙥 ͜𝙥 ͜𝙟 ͜ @schippj.bsky.social · 12/02/2026
Fated (2018)
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batfluffs 🤍🪽 @batfluffs.bsky.social · 12/02/2026
a mockup of clair obscur in pixel game form🌳🖌️🤍 (wish i could wipe my brain and replay it for the first time again!!) #pixelart #animation #digitalart #clairobscur
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Tuatara @tuataragames.com · 05/02/2026
Fake volumetric smoke using a camera-facing mesh deformed in world space, with an Unlit shader and no particles or SubUVs. Directional lighting faked with a dot product between a normalized direction and a normal map #gamedev #VFX #realtimeVFX #UnrealEngine
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Flogelz 🎶 @flogelz.bsky.social · 31/01/2026
Hey man, I'm a longterm watcher of your content and you did an incredible job with your recent video. You are a national treasure and deserve all the best! Thanks for educating all of us and staying real❤️
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Flogelz 🎶 @flogelz.bsky.social · 27/01/2026
Reading these convos without context in my feed feels like I missed out on essential internet lore
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zaebucca @zaebucca.bsky.social · 19/01/2026
I've been playing around with @crocotile3d.bsky.social yesterday! Here's a little basic scene with my asset packs! #lowpoly #pixelart #iguess
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Harry 💬 @halisavakis.com · 29/12/2025
As requested by some users, next HAZE update will expose the temporal accumulation blending, which can be reduced in order to address trailing artifacts from moving lights (like flashlights etc) ✨ HAZE is still 50% off, so it's a great chance to try it out if you haven't!
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North Shore - Ravine Studios @ravinestudios.ca · 15/01/2026
❄️⛸️❄️It was amazing to show the first peek of the game to people at @mivsmagfest.bsky.social ❄️⛸️❄️
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Harry 💬 @halisavakis.com · 17/12/2025
🌫️HAZE is 50% OFF!🌫️ HAZE is part of the new year's sale on the unity asset store, so if you're curious about trying it out, this is probably the best time to get it! ✨ Volumetric fog and lighting for only 16.10€ is a freaking steal! 👀 Go and get it while it's hot!!! 👇👇👇
assetstore.unity.com
HAZE - Volumetric Fog & Lighting for URP | Fullscreen & Camera Effects | Unity Asset Store
Add depth to your project with HAZE - Volumetric Fog & Lighting for URP asset from Harry Alisavakis. Find this & more VFX options on the Unity Asset Store.
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Flogelz 🎶 @flogelz.bsky.social · 02/01/2026
Thank you so much for playing! Really means a lot to me❤️
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Flogelz 🎶 @flogelz.bsky.social · 02/01/2026
Thank you!
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Flogelz 🎶 @flogelz.bsky.social · 02/01/2026
Stick to it! 2d and 3d are such creative and fun fields and there is so much to learn from many different people! Especially in the ai age, i think having a passion for something is such a blessing👍
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Flogelz 🎶 @flogelz.bsky.social · 26/12/2025
Heyo✨ (Haha still waiting for the town where every cool internet artist moves too and we all hang out like the old twitter days, when it wasn't annoying:'D)
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Harry 💬 @halisavakis.com · 21/12/2025
After all, why not? Why shouldn't I stylize raymarched clouds? 👀 These past few cloudy days inspired me to play around more with clouds again ☁☁☁ #gamedev #unity3d #madewithunity
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Cherub @polygoncherub.bsky.social · 21/12/2025
#CherubDev #UE5
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Flogelz 🎶 @flogelz.bsky.social · 15/12/2025
I can't believe I'm saying this but after 7 long years, I finally finished The Bells Arietta, my Zelda Fan Project✨ This project was a long bumpy road, but I'm glad I stuck with it until now! Check out the trailer here! youtube.com/watch?v=LR8j... #bellsarietta #fanart #zelda #nintendo
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Flogelz 🎶 @flogelz.bsky.social · 02/09/2025
@prozdishere.bsky.social Holy cow, I just read a few comments on your latest (last) twitter post and I understand now why people don't like twitter anymore, like what the hell was that- Sorry you had to go through stuff like that man. You're awesome and I hope you have a better time here!♥️
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Flogelz 🎶 @flogelz.bsky.social · 20/08/2025
It's gamescom time today! Lets goo!✨
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Harry 💬 @halisavakis.com · 06/08/2025
On that note, let's also *dive* in another favorite subject of mine: 💧 Water shaders 💧 Here's another behind-the-scenes 🧵 on the tech-art behind our water visuals in HERDLING:
Screenshot from HERDLING showing a herd of fluffy beasts and their shepherd walking across a river
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Flogelz 🎶 @flogelz.bsky.social · 06/08/2025
Maybe we water shader people should compile a definite water shader guidexD The water shader on my recent project uses most of those techniques as well and I think everybody who got your points implemented is in a pretty good spot with their water shading magic!✨ (+ those fluid dynamics look tasty!)
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florent-lebrun.bsky.social @florent-lebrun.bsky.social · 27/12/2024
What started as a small personal project to make another animated shot turned into a small full-fledged 2-minutes short film! Almost done! Stay tuned :)
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ameye @ameye.dev · 19/02/2025
🔎 Made a debugging tool which allows you to get a visual peek at the stencil buffer inside of Unity! Grab it here: github.com/alexanderame... #madewithunity #gamedev #unity3d
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MikMik @zoostrikers.com · 29/01/2025
Kong breakdown! 2,897 vertices 🐒 #Donkeykong #B3d #3dArt
3 renders of my donkey kong model stylized to look like the new MK9 DK design. On the left is the finished render, in the center is the handpainted normal maps, and on the right is the mesh/wireframe view.
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MikMik @zoostrikers.com · 11/02/2025
WIP new environment scene...You might recognize it! (its missing a building) #WIP #GameArt #UE5
A 3d render in UE5. Several dirt paths converge and go towards the center of the image, bricks line part of the path. The grassy terrain,dotted with flowers and rocks, leads into a peak dropping off into the ocean which can be seen behind it. Near the peak is a pine tree. A bright blue sky with clouds.
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Tuatara @tuataragames.com · 06/02/2025
You can use the depth buffer with a bump offset function to mask sprites by depth and conform them to the geometry. This is especially convenient for dynamic fake light, UI elements, character damage effects… #realtimeVFX #UnrealEngine #gamedev #vfx
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Golembert | Studio Firlefanz @studiofirlefanz.bsky.social · 01/02/2025
We have released a new #devlog! ☺️ This time it's about our Unity setup and how we use it for Golembert 🌱 Check it out and have a nice day! ☀️ #IndieGameDev #indiegames #gamedevelopment www.youtube.com/watch?v=VLq6...
youtube.com
Unity Setup for our Indie Game! || GOLEMBERT Devlog #11
YouTube video by Studio Firlefanz
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Flogelz 🎶 @flogelz.bsky.social · 19/01/2025
You can finally practice your poop skills again without distraction to become the very best. You can be a god, man- just believe in yourself
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Davit Masia - GameDev & PixelArt @davitmasia.bsky.social · 09/01/2025
Due interest, Tiling break methods By: #UnrealEngine #UE5 #Gamedev #Indiedev Alex Engelman github.com/engelmanna/H... Video: youtu.be/reDjo7QQsng Mohsen Tabasi github.com/proceduralit... Video: youtu.be/ut0e8VneEJE WitchDev github.com/WitchDev/Ran... Forum: forums.unrealengine.com/t/randomized...
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Flogelz 🎶 @flogelz.bsky.social · 03/01/2025
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Bea 🍃 @beagamero.bsky.social · 24/12/2024
GUUUUYS! I FORGOT TO TEXTURE MY GIFTS!! #GameDev #b3d
Three gifts wrapped in Blender UV Checker pattern paper topped with metallic bows (two greens and one silver), on a festive holiday tablecloth.
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Connie Geppert @corneliageppert.bsky.social · 18/12/2024
Each day after school the kids of the village can’t wait to join old Walter to get all the secret tips for fishing but even more to hear his stories of the wild sea out there! #art
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Flogelz 🎶 @flogelz.bsky.social · 22/12/2024
That's so cozy! I love the illustration❤️ (haha and as a coast kid I totally get the vibesxD)
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Flogelz 🎶 @flogelz.bsky.social · 21/12/2024
Can't wait to see a full trailer👀
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Flogelz 🎶 @flogelz.bsky.social · 18/12/2024
Somebody's gonna get robbed tonight:'D
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Flogelz 🎶 @flogelz.bsky.social · 15/12/2024
Yay, it's finally here! Can't wait to watch this later✨ Thanks for sharing some of this volumetric magic!
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Harry 💬 @halisavakis.com · 15/12/2024
My video tutorial on creating a simple volumetric fog shader in URP is finally out for everyone to watch!🎉 This should be a gentle introduction into volume raymarching and a good starting point for some really cool effects 🌫 Check it out: 👇👇👇 www.youtube.com/watch?v=8P33... ☝☝☝ #gamedev #unity3d
youtube.com
Your first Volumetric Fog Shader | Unity URP
YouTube video by Technically Harry
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Flogelz 🎶 @flogelz.bsky.social · 14/12/2024
One of the few instances a year where the thought I had actually worked out exactly like I imagined it:'D was confused a bit too tbhxD Glad you like it ❤️
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Flogelz 🎶 @flogelz.bsky.social · 14/12/2024
Thx Sully✨ The clouds in TotK are actually one of the only examples of graphical nerfs in a nintendo game I vividly remember, but maybe I'm forgetting things. Normally nintendo is very straigth forward with what they show and that it actually ends up in the game later on, but maybe on switch 2?:'D
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Flogelz 🎶 @flogelz.bsky.social · 14/12/2024
And I really wanna start my own small little game hehe:D
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Flogelz 🎶 @flogelz.bsky.social · 14/12/2024
If set myself a final deadline know though to put a lid on it until the switch 2 releases! The project is so much fun, but it took way too long already (and I can't really share it for download anyways since I don't wanna be killed by nintendos samurai lawyers🥷)
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Flogelz 🎶 @flogelz.bsky.social · 14/12/2024
... And in case you're wondering: Yes, I'm still working on the #zelda project :')
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Flogelz 🎶 @flogelz.bsky.social · 13/12/2024
Just as a reference what I mean! I suppose the switch couldn't handle the overdraw or the depth sorting was too distracting:vD
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Flogelz 🎶 @flogelz.bsky.social · 13/12/2024
So I always was a bit sad that nintendo toned down the clouds in Tears of the Kingdom compared to the first teasers⛅ They were so PRETTY- Always wondered how they made them and just had a shower thought yesterday and I'd say I got pretty close hehe!✨
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Golembert | Studio Firlefanz @studiofirlefanz.bsky.social · 07/12/2024
Are these... new characters and a new environment in our game? 🌊 Yes! Milly and Maynard are waiting for you on Golembert's tower to trade all sorts of goods 🐱 #screenshotsaturday #IndieGameDev #cozygames #indiegame
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Flogelz 🎶 @flogelz.bsky.social · 25/11/2024
Everybody here is extremely cool😔✨ And that's a scientific fact!
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Matt Nava @mattnava.bsky.social · 23/11/2024
Funny story: Journey had no automatic shadows. I painted them all by hand. The shadow texture was not hi-res. To get the iconic sunset columns to cast sharp shadows, I made sure that they aligned with the pixel grid of the texture. Here you can see the shadow map I painted.
The sunset tunnel moment from the game Journey, where the player slides from right to left past columns throwing shadows towards the camera. The bright glowing sun sets behind the distant mountain. The scene is tinted in glowing warm shades.This is a black and white texture I hand painted to map shadows into the downhill scene in the game Journey. Most games generate these textures automatically, but I did it by hand because we did not have the tools to do so during Journey's development.A close up of my hand painted shadow texture, showing that the shadows of the columns in the sunset tunnel were aligned with the pixels of the texture to achieve maximum sharpness in game, despite the resolution of the texture being very small for the amount of area it was covering.
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