Reposted by Flogelz 🎶Happy Broccoli Games @happybroccoligames.bsky.social · 06/06/2026🔪FULL TRAILER for our new game Apple Crumble! 🔪 It’s your grandma’s 84th birthday party and nobody is trying to murder her. Stop suspecting your family members, and don’t worry about the strange man in your bedroom. A new creepy-cozy mystery thriller from the creators of Duck Detective. 311938
Reposted by Flogelz 🎶Rick (tinyworlds) @tinyworlds.org · 23/02/2026Some concepts I used here: - strong hook that creates a curiosity gap (can only be resolved by watching the full vid) - speaking to the player fantasy - making commenters feel smart/ important We had a nice wishlist bump from this :) Open to additional freelance work! 162
Reposted by Flogelz 🎶Rick (tinyworlds) @tinyworlds.org · 23/02/2026Found a social media format for my client that works well on any short-form video site - as it leads to both high retention and engagement. This did 169k on Insta, 94k on Youtube and 91k on TikTok. 1225
Reposted by Flogelz 🎶Spooxie 👻😱 @roxieproxy.bsky.social · 14/02/2026Had a dream that there was global panic about the world running out of oxygen, Nintendo was the only video game company to make a statement about it, and the internet collectively spent its final hours on Earth debating whether Nintendo was being genuine or not 228180856230
Reposted by Flogelz 🎶batfluffs 🤍🪽 @batfluffs.bsky.social · 12/02/2026a mockup of clair obscur in pixel game form🌳🖌️🤍 (wish i could wipe my brain and replay it for the first time again!!) #pixelart #animation #digitalart #clairobscur 819641
Reposted by Flogelz 🎶Tuatara @tuataragames.com · 05/02/2026Fake volumetric smoke using a camera-facing mesh deformed in world space, with an Unlit shader and no particles or SubUVs. Directional lighting faked with a dot product between a normalized direction and a normal map #gamedev #VFX #realtimeVFX #UnrealEngine 1569
Flogelz 🎶 @flogelz.bsky.social · 31/01/2026Hey man, I'm a longterm watcher of your content and you did an incredible job with your recent video. You are a national treasure and deserve all the best! Thanks for educating all of us and staying real❤️ 000
Flogelz 🎶 @flogelz.bsky.social · 27/01/2026Reading these convos without context in my feed feels like I missed out on essential internet lore 000
Reposted by Flogelz 🎶zaebucca @zaebucca.bsky.social · 19/01/2026I've been playing around with @crocotile3d.bsky.social yesterday! Here's a little basic scene with my asset packs! #lowpoly #pixelart #iguess 23552109
Reposted by Flogelz 🎶Harry 💬 @halisavakis.com · 29/12/2025As requested by some users, next HAZE update will expose the temporal accumulation blending, which can be reduced in order to address trailing artifacts from moving lights (like flashlights etc) ✨ HAZE is still 50% off, so it's a great chance to try it out if you haven't! 0111
Reposted by Flogelz 🎶North Shore - Ravine Studios @ravinestudios.ca · 15/01/2026❄️⛸️❄️It was amazing to show the first peek of the game to people at @mivsmagfest.bsky.social ❄️⛸️❄️ 331417397
Reposted by Flogelz 🎶Harry 💬 @halisavakis.com · 17/12/2025🌫️HAZE is 50% OFF!🌫️ HAZE is part of the new year's sale on the unity asset store, so if you're curious about trying it out, this is probably the best time to get it! ✨ Volumetric fog and lighting for only 16.10€ is a freaking steal! 👀 Go and get it while it's hot!!! 👇👇👇assetstore.unity.comHAZE - Volumetric Fog & Lighting for URP | Fullscreen & Camera Effects | Unity Asset StoreAdd depth to your project with HAZE - Volumetric Fog & Lighting for URP asset from Harry Alisavakis. Find this & more VFX options on the Unity Asset Store. 1143
Flogelz 🎶 @flogelz.bsky.social · 02/01/2026Thank you so much for playing! Really means a lot to me❤️ 020
Flogelz 🎶 @flogelz.bsky.social · 02/01/2026Stick to it! 2d and 3d are such creative and fun fields and there is so much to learn from many different people! Especially in the ai age, i think having a passion for something is such a blessing👍 010
Flogelz 🎶 @flogelz.bsky.social · 26/12/2025Heyo✨ (Haha still waiting for the town where every cool internet artist moves too and we all hang out like the old twitter days, when it wasn't annoying:'D) 000
Reposted by Flogelz 🎶Harry 💬 @halisavakis.com · 21/12/2025After all, why not? Why shouldn't I stylize raymarched clouds? 👀 These past few cloudy days inspired me to play around more with clouds again ☁☁☁ #gamedev #unity3d #madewithunity 1121328
Flogelz 🎶 @flogelz.bsky.social · 15/12/2025I can't believe I'm saying this but after 7 long years, I finally finished The Bells Arietta, my Zelda Fan Project✨ This project was a long bumpy road, but I'm glad I stuck with it until now! Check out the trailer here! youtube.com/watch?v=LR8j... #bellsarietta #fanart #zelda #nintendo 3205
Flogelz 🎶 @flogelz.bsky.social · 02/09/2025@prozdishere.bsky.social Holy cow, I just read a few comments on your latest (last) twitter post and I understand now why people don't like twitter anymore, like what the hell was that- Sorry you had to go through stuff like that man. You're awesome and I hope you have a better time here!♥️ 000
Reposted by Flogelz 🎶Harry 💬 @halisavakis.com · 06/08/2025On that note, let's also *dive* in another favorite subject of mine: 💧 Water shaders 💧 Here's another behind-the-scenes 🧵 on the tech-art behind our water visuals in HERDLING: 513828
Flogelz 🎶 @flogelz.bsky.social · 06/08/2025Maybe we water shader people should compile a definite water shader guidexD The water shader on my recent project uses most of those techniques as well and I think everybody who got your points implemented is in a pretty good spot with their water shading magic!✨ (+ those fluid dynamics look tasty!) 160
Reposted by Flogelz 🎶florent-lebrun.bsky.social @florent-lebrun.bsky.social · 27/12/2024What started as a small personal project to make another animated shot turned into a small full-fledged 2-minutes short film! Almost done! Stay tuned :) 518323
Reposted by Flogelz 🎶ameye @ameye.dev · 19/02/2025🔎 Made a debugging tool which allows you to get a visual peek at the stencil buffer inside of Unity! Grab it here: github.com/alexanderame... #madewithunity #gamedev #unity3d 07011
Reposted by Flogelz 🎶MikMik @zoostrikers.com · 29/01/2025Kong breakdown! 2,897 vertices 🐒 #Donkeykong #B3d #3dArt 728248
Reposted by Flogelz 🎶MikMik @zoostrikers.com · 11/02/2025WIP new environment scene...You might recognize it! (its missing a building) #WIP #GameArt #UE5 1122933
Reposted by Flogelz 🎶Tuatara @tuataragames.com · 06/02/2025You can use the depth buffer with a bump offset function to mask sprites by depth and conform them to the geometry. This is especially convenient for dynamic fake light, UI elements, character damage effects… #realtimeVFX #UnrealEngine #gamedev #vfx 418934
Reposted by Flogelz 🎶Golembert | Studio Firlefanz @studiofirlefanz.bsky.social · 01/02/2025We have released a new #devlog! ☺️ This time it's about our Unity setup and how we use it for Golembert 🌱 Check it out and have a nice day! ☀️ #IndieGameDev #indiegames #gamedevelopment www.youtube.com/watch?v=VLq6...youtube.comUnity Setup for our Indie Game! || GOLEMBERT Devlog #11YouTube video by Studio Firlefanz 1173
Flogelz 🎶 @flogelz.bsky.social · 19/01/2025You can finally practice your poop skills again without distraction to become the very best. You can be a god, man- just believe in yourself 030
Reposted by Flogelz 🎶Davit Masia - GameDev & PixelArt @davitmasia.bsky.social · 09/01/2025Due interest, Tiling break methods By: #UnrealEngine #UE5 #Gamedev #Indiedev Alex Engelman github.com/engelmanna/H... Video: youtu.be/reDjo7QQsng Mohsen Tabasi github.com/proceduralit... Video: youtu.be/ut0e8VneEJE WitchDev github.com/WitchDev/Ran... Forum: forums.unrealengine.com/t/randomized... 0449
Reposted by Flogelz 🎶Bea 🍃 @beagamero.bsky.social · 24/12/2024GUUUUYS! I FORGOT TO TEXTURE MY GIFTS!! #GameDev #b3d 331072161
Reposted by Flogelz 🎶Connie Geppert @corneliageppert.bsky.social · 18/12/2024Each day after school the kids of the village can’t wait to join old Walter to get all the secret tips for fishing but even more to hear his stories of the wild sea out there! #art 110413
Flogelz 🎶 @flogelz.bsky.social · 22/12/2024That's so cozy! I love the illustration❤️ (haha and as a coast kid I totally get the vibesxD) 120
Flogelz 🎶 @flogelz.bsky.social · 15/12/2024Yay, it's finally here! Can't wait to watch this later✨ Thanks for sharing some of this volumetric magic! 010
Reposted by Flogelz 🎶Harry 💬 @halisavakis.com · 15/12/2024My video tutorial on creating a simple volumetric fog shader in URP is finally out for everyone to watch!🎉 This should be a gentle introduction into volume raymarching and a good starting point for some really cool effects 🌫 Check it out: 👇👇👇 www.youtube.com/watch?v=8P33... ☝☝☝ #gamedev #unity3dyoutube.comYour first Volumetric Fog Shader | Unity URPYouTube video by Technically Harry 1422241
Flogelz 🎶 @flogelz.bsky.social · 14/12/2024One of the few instances a year where the thought I had actually worked out exactly like I imagined it:'D was confused a bit too tbhxD Glad you like it ❤️ 010
Flogelz 🎶 @flogelz.bsky.social · 14/12/2024Thx Sully✨ The clouds in TotK are actually one of the only examples of graphical nerfs in a nintendo game I vividly remember, but maybe I'm forgetting things. Normally nintendo is very straigth forward with what they show and that it actually ends up in the game later on, but maybe on switch 2?:'D 020
Flogelz 🎶 @flogelz.bsky.social · 14/12/2024And I really wanna start my own small little game hehe:D 020
Flogelz 🎶 @flogelz.bsky.social · 14/12/2024If set myself a final deadline know though to put a lid on it until the switch 2 releases! The project is so much fun, but it took way too long already (and I can't really share it for download anyways since I don't wanna be killed by nintendos samurai lawyers🥷) 110
Flogelz 🎶 @flogelz.bsky.social · 14/12/2024... And in case you're wondering: Yes, I'm still working on the #zelda project :') 1141
Flogelz 🎶 @flogelz.bsky.social · 13/12/2024Just as a reference what I mean! I suppose the switch couldn't handle the overdraw or the depth sorting was too distracting:vD 070
Flogelz 🎶 @flogelz.bsky.social · 13/12/2024So I always was a bit sad that nintendo toned down the clouds in Tears of the Kingdom compared to the first teasers⛅ They were so PRETTY- Always wondered how they made them and just had a shower thought yesterday and I'd say I got pretty close hehe!✨ 3261
Reposted by Flogelz 🎶Golembert | Studio Firlefanz @studiofirlefanz.bsky.social · 07/12/2024Are these... new characters and a new environment in our game? 🌊 Yes! Milly and Maynard are waiting for you on Golembert's tower to trade all sorts of goods 🐱 #screenshotsaturday #IndieGameDev #cozygames #indiegame 7488
Flogelz 🎶 @flogelz.bsky.social · 25/11/2024Everybody here is extremely cool😔✨ And that's a scientific fact! 110
Reposted by Flogelz 🎶Matt Nava @mattnava.bsky.social · 23/11/2024Funny story: Journey had no automatic shadows. I painted them all by hand. The shadow texture was not hi-res. To get the iconic sunset columns to cast sharp shadows, I made sure that they aligned with the pixel grid of the texture. Here you can see the shadow map I painted. 231337323