Reposted by Flogelz 🎶Happy Broccoli Games @happybroccoligames.bsky.social · 06/06/2026🔪FULL TRAILER for our new game Apple Crumble! 🔪 It’s your grandma’s 84th birthday party and nobody is trying to murder her. Stop suspecting your family members, and don’t worry about the strange man in your bedroom. A new creepy-cozy mystery thriller from the creators of Duck Detective. 311938
Reposted by Flogelz 🎶Rick (tinyworlds) @tinyworlds.org · 23/02/2026Some concepts I used here: - strong hook that creates a curiosity gap (can only be resolved by watching the full vid) - speaking to the player fantasy - making commenters feel smart/ important We had a nice wishlist bump from this :) Open to additional freelance work! 162
Reposted by Flogelz 🎶Rick (tinyworlds) @tinyworlds.org · 23/02/2026Found a social media format for my client that works well on any short-form video site - as it leads to both high retention and engagement. This did 169k on Insta, 94k on Youtube and 91k on TikTok. 1225
Reposted by Flogelz 🎶Roxie @roxieproxy.bsky.social · 14/02/2026Had a dream that there was global panic about the world running out of oxygen, Nintendo was the only video game company to make a statement about it, and the internet collectively spent its final hours on Earth debating whether Nintendo was being genuine or not 229180886229
Reposted by Flogelz 🎶batfluffs 🤍🪽 @batfluffs.bsky.social · 12/02/2026a mockup of clair obscur in pixel game form🌳🖌️🤍 (wish i could wipe my brain and replay it for the first time again!!) #pixelart #animation #digitalart #clairobscur 819641
Reposted by Flogelz 🎶Tuatara @tuataragames.com · 05/02/2026Fake volumetric smoke using a camera-facing mesh deformed in world space, with an Unlit shader and no particles or SubUVs. Directional lighting faked with a dot product between a normalized direction and a normal map #gamedev #VFX #realtimeVFX #UnrealEngine 1569
Reposted by Flogelz 🎶zaebucca @zaebucca.bsky.social · 19/01/2026I've been playing around with @crocotile3d.bsky.social yesterday! Here's a little basic scene with my asset packs! #lowpoly #pixelart #iguess 23552109
Reposted by Flogelz 🎶Harry 💬 @halisavakis.com · 29/12/2025As requested by some users, next HAZE update will expose the temporal accumulation blending, which can be reduced in order to address trailing artifacts from moving lights (like flashlights etc) ✨ HAZE is still 50% off, so it's a great chance to try it out if you haven't! 0111
Reposted by Flogelz 🎶North Shore - Ravine Studios @ravinestudios.ca · 15/01/2026❄️⛸️❄️It was amazing to show the first peek of the game to people at @mivsmagfest.bsky.social ❄️⛸️❄️ 331418397
Reposted by Flogelz 🎶Harry 💬 @halisavakis.com · 17/12/2025🌫️HAZE is 50% OFF!🌫️ HAZE is part of the new year's sale on the unity asset store, so if you're curious about trying it out, this is probably the best time to get it! ✨ Volumetric fog and lighting for only 16.10€ is a freaking steal! 👀 Go and get it while it's hot!!! 👇👇👇assetstore.unity.comHAZE - Volumetric Fog & Lighting for URP | Fullscreen & Camera Effects | Unity Asset StoreAdd depth to your project with HAZE - Volumetric Fog & Lighting for URP asset from Harry Alisavakis. Find this & more VFX options on the Unity Asset Store. 1143
Reposted by Flogelz 🎶Harry 💬 @halisavakis.com · 21/12/2025After all, why not? Why shouldn't I stylize raymarched clouds? 👀 These past few cloudy days inspired me to play around more with clouds again ☁☁☁ #gamedev #unity3d #madewithunity 1121328
Flogelz 🎶 @flogelz.bsky.social · 15/12/2025I can't believe I'm saying this but after 7 long years, I finally finished The Bells Arietta, my Zelda Fan Project✨ This project was a long bumpy road, but I'm glad I stuck with it until now! Check out the trailer here! youtube.com/watch?v=LR8j... #bellsarietta #fanart #zelda #nintendo 3205
Flogelz 🎶 @flogelz.bsky.social · 02/09/2025@prozdishere.bsky.social Holy cow, I just read a few comments on your latest (last) twitter post and I understand now why people don't like twitter anymore, like what the hell was that- Sorry you had to go through stuff like that man. You're awesome and I hope you have a better time here!♥️ 000
Reposted by Flogelz 🎶Harry 💬 @halisavakis.com · 06/08/2025On that note, let's also *dive* in another favorite subject of mine: 💧 Water shaders 💧 Here's another behind-the-scenes 🧵 on the tech-art behind our water visuals in HERDLING: 513828
Reposted by Flogelz 🎶florent-lebrun.bsky.social @florent-lebrun.bsky.social · 27/12/2024What started as a small personal project to make another animated shot turned into a small full-fledged 2-minutes short film! Almost done! Stay tuned :) 518323
Reposted by Flogelz 🎶ameye @ameye.dev · 19/02/2025🔎 Made a debugging tool which allows you to get a visual peek at the stencil buffer inside of Unity! Grab it here: github.com/alexanderame... #madewithunity #gamedev #unity3d 07011
Reposted by Flogelz 🎶MikMik @zoostrikers.com · 29/01/2025Kong breakdown! 2,897 vertices 🐒 #Donkeykong #B3d #3dArt 728248
Reposted by Flogelz 🎶MikMik @zoostrikers.com · 11/02/2025WIP new environment scene...You might recognize it! (its missing a building) #WIP #GameArt #UE5 1122933
Reposted by Flogelz 🎶Tuatara @tuataragames.com · 06/02/2025You can use the depth buffer with a bump offset function to mask sprites by depth and conform them to the geometry. This is especially convenient for dynamic fake light, UI elements, character damage effects… #realtimeVFX #UnrealEngine #gamedev #vfx 418934
Reposted by Flogelz 🎶Golembert | Studio Firlefanz @studiofirlefanz.bsky.social · 01/02/2025We have released a new #devlog! ☺️ This time it's about our Unity setup and how we use it for Golembert 🌱 Check it out and have a nice day! ☀️ #IndieGameDev #indiegames #gamedevelopment www.youtube.com/watch?v=VLq6...youtube.comUnity Setup for our Indie Game! || GOLEMBERT Devlog #11YouTube video by Studio Firlefanz 1173
Reposted by Flogelz 🎶Davit Masia - GameDev & PixelArt @davitmasia.bsky.social · 09/01/2025Due interest, Tiling break methods By: #UnrealEngine #UE5 #Gamedev #Indiedev Alex Engelman github.com/engelmanna/H... Video: youtu.be/reDjo7QQsng Mohsen Tabasi github.com/proceduralit... Video: youtu.be/ut0e8VneEJE WitchDev github.com/WitchDev/Ran... Forum: forums.unrealengine.com/t/randomized... 0449
Reposted by Flogelz 🎶Bea 🍃 @beagamero.bsky.social · 24/12/2024GUUUUYS! I FORGOT TO TEXTURE MY GIFTS!! #GameDev #b3d 331072161
Reposted by Flogelz 🎶Connie Geppert @corneliageppert.bsky.social · 18/12/2024Each day after school the kids of the village can’t wait to join old Walter to get all the secret tips for fishing but even more to hear his stories of the wild sea out there! #art 110413
Reposted by Flogelz 🎶Harry 💬 @halisavakis.com · 15/12/2024My video tutorial on creating a simple volumetric fog shader in URP is finally out for everyone to watch!🎉 This should be a gentle introduction into volume raymarching and a good starting point for some really cool effects 🌫 Check it out: 👇👇👇 www.youtube.com/watch?v=8P33... ☝☝☝ #gamedev #unity3dyoutube.comYour first Volumetric Fog Shader | Unity URPYouTube video by Technically Harry 1422241
Flogelz 🎶 @flogelz.bsky.social · 14/12/2024... And in case you're wondering: Yes, I'm still working on the #zelda project :') 1141
Flogelz 🎶 @flogelz.bsky.social · 13/12/2024So I always was a bit sad that nintendo toned down the clouds in Tears of the Kingdom compared to the first teasers⛅ They were so PRETTY- Always wondered how they made them and just had a shower thought yesterday and I'd say I got pretty close hehe!✨ 3261
Reposted by Flogelz 🎶Golembert | Studio Firlefanz @studiofirlefanz.bsky.social · 07/12/2024Are these... new characters and a new environment in our game? 🌊 Yes! Milly and Maynard are waiting for you on Golembert's tower to trade all sorts of goods 🐱 #screenshotsaturday #IndieGameDev #cozygames #indiegame 7488
Reposted by Flogelz 🎶Matt Nava @mattnava.bsky.social · 23/11/2024Funny story: Journey had no automatic shadows. I painted them all by hand. The shadow texture was not hi-res. To get the iconic sunset columns to cast sharp shadows, I made sure that they aligned with the pixel grid of the texture. Here you can see the shadow map I painted. 231338323
Reposted by Flogelz 🎶Matt Nava @mattnava.bsky.social · 23/11/202410th anniversary Journey thread, recreated: I was the art director of thatgamecompany's Journey. It set the course of my career and my art. I'm forever thankful to the community of players and their incredible love for the game. This is a thread comparing early dev images and how things shipped. 11331761154
Reposted by Flogelz 🎶Alicia @aliciacofalla.bsky.social · 24/11/2024I designed this character for fun and practice 🌵 A cowboy-hat-wearing cactus was the inspiration 🤠 #characterdesign #art #digitalart #illustration #sketches 261
Reposted by Flogelz 🎶Rick (tinyworlds) @tinyworlds.org · 23/10/2024Some more progress on this water shader, added sparkly bits & shoreline 🌊 #gameart #unrealengine 2139361
Reposted by Flogelz 🎶Josh👽🐝 @joshalanb.bsky.social · 25/10/2024check out my other posts, but this specific paint stroke version of shell rendering was inspired by this post from 2018: aqu.hatenablog.com/entry/2018/0...aqu.hatenablog.comUE4:Shell Based Stroke Material - ゲームの花園ピッグのアヌシー受賞のお祝いとして制作した映像のマテリアル表現をまとめました。 受賞発表の熱が冷める前にお祝いしたかったので、約1週間で映像を制作しています。まだまだ荒削りなアイデアですが、個人的には発展させると面白そうな、良い匂いのするテクニックだなと思っています。(水彩ポストプロセスとの合わせ技とかも面白そうです。) ブタくんの表現的な目標 お祝い動画は、下記を目標にしました。 Dice氏 の... 3151
Reposted by Flogelz 🎶Harry 💬 @halisavakis.com · 20/11/2024These could probably be better done as post-processing, the shells could be a bit overkill; I've done something like that in the past, this is using depth/normal/color difference and displacing the outline buffer before compositing 3264
Flogelz 🎶 @flogelz.bsky.social · 17/11/2024Wow- I didn't expect to reach 500 followers here so fast😭 Thanks for sticking around with me! 160
Flogelz 🎶 @flogelz.bsky.social · 15/11/2024@arlostuff.bsky.social About palworld (not defending a side here) but people forget that Palworld is backed by Sony. So it's not so much "small against big company" anymore as Nintendo has their literal rival hiding in the shadows behind Pocketpair, who could definetly turn it into a huge franchise🥷 030
Reposted by Flogelz 🎶Alicia @aliciacofalla.bsky.social · 07/11/2024Hayoo! I'm Alicia, an illustrator and game artist 🤗 I'm trying to escape Twitter and make some art friends along the way 💕 #illustration #characterdesign #art 1164
Flogelz 🎶 @flogelz.bsky.social · 05/11/2024Art vs. Artist!🌺 Always wanted to do this for once, but never came around to it! (Also I think this is the first time you see a photo of me🙈) 080
Reposted by Flogelz 🎶Harry 💬 @halisavakis.com · 02/11/2024Quick and dirty test for some TotK-inspired "fluid" motion on volumetric height fog ☁ Rendering the sphere on a buffer with top-down projection and using that buffer on a custom RT that displaces and blends it with itself in order to leave a distorted trail #gamedev #unity3d #madewithunity 114415
Reposted by Flogelz 🎶Roger @rogerchaumette.bsky.social · 28/10/2024Water shader for the surface and some Niagara particles for the rain. Made in #UE5. This is from a couple of months ago ✨️ #gamedev #vfx #Artist 2506
Flogelz 🎶 @flogelz.bsky.social · 28/10/2024Post your most popular art from Twitter. I actually thought it would have been a shader video, but no, it was this video of my cloud bridge environment!🌧️ (btw just fyi for anyone, you can search for your most liked tweets on twitter with the advanced search, the more u kno) 1120
Reposted by Flogelz 🎶Golembert | Studio Firlefanz @studiofirlefanz.bsky.social · 25/10/2024⭐ We're developing the gridless gardening game Golembert! 🌿😊 It will feature a ghibliesque story, adorable characters, node-based potion crafting, lots of decoration & customization, as well as a very cute soundtrack 🥰 Check it out / Wishlist it here: store.steampowered.com/app/2455710/... ⭐ 24910
Reposted by Flogelz 🎶BerlinGameScene.com @berlingamescene.bsky.social · 25/10/2024Guess what... it's the Berlin Game Scene starter pack! 🐻🕹 go.bsky.app/9J3quUf If you're doing something game-related and youre based in Berlin please reply to be added! 548840
Reposted by Flogelz 🎶Harry 💬 @halisavakis.com · 25/10/2024Jetbrains Rider is now FREE for non-commercial use I seriously cannot recommend it enough for Unity and especially for shaders, it's borderline *necessary* to write custom shaders in URP I got it 2 years back and I haven't been able to go back ever since, trust me www.jetbrains.com/rider/jetbrains.comRider: The Cross-Platform .NET IDE from JetBrainsDevelop .NET, ASP.NET, .NET Core, Xamarin or Unity applications on Windows, Mac, Linux 86712
Flogelz 🎶 @flogelz.bsky.social · 24/10/2024May not look fancy at the moment, but I'm trying to get used to unitys graph view so that I can build a little dialogue system! I'm working on a lot of -game essential- systems atm and it feels good to understand them finally. Remember the good ol' "public string text" days, am I right peoples??😊😱 130
Reposted by Flogelz 🎶Daniel @c418.org · 21/10/2024Oh dang so many new people. Hi, hello, welcome to the place where you don’t feel like your soul dies after you tweet “wow I like red flowers” and then some dickhead with murderous intent tells you that you’re an unintelligent infant for liking red flowers 853956268
Flogelz 🎶 @flogelz.bsky.social · 22/10/2024Heyo, what's up!✨ I'm a technical artist from berlin who loves shaders and visuals of games, so you'll probably see me talk a lot about this! Let's see what this here is all about☺️ (also guilty of spending way too much time in BotW just staring at stuff for research!) 3597