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Flogelz 🎶

@flogelz.bsky.social
1.1K followers 134 following 70 posts

🌺 Flo | he/him | 🇩🇪 Berlin, Germany 💼 Game Dev & Senior Technical Artist 🎮 GameDev, Nintendo Lover and part-time Anime Connoisseur 🛠️ Unity, Blender, Substance, C#, HLSL flogelz.carrd.co

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Happy Broccoli Games @happybroccoligames.bsky.social · 06/06/2026
🔪FULL TRAILER for our new game Apple Crumble! 🔪 It’s your grandma’s 84th birthday party and nobody is trying to murder her. Stop suspecting your family members, and don’t worry about the strange man in your bedroom. A new creepy-cozy mystery thriller from the creators of Duck Detective.
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Rick (tinyworlds) @tinyworlds.org · 23/02/2026
Some concepts I used here: - strong hook that creates a curiosity gap (can only be resolved by watching the full vid) - speaking to the player fantasy - making commenters feel smart/ important We had a nice wishlist bump from this :) Open to additional freelance work!
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Rick (tinyworlds) @tinyworlds.org · 23/02/2026
Found a social media format for my client that works well on any short-form video site - as it leads to both high retention and engagement. This did 169k on Insta, 94k on Youtube and 91k on TikTok.
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Roxie @roxieproxy.bsky.social · 14/02/2026
Had a dream that there was global panic about the world running out of oxygen, Nintendo was the only video game company to make a statement about it, and the internet collectively spent its final hours on Earth debating whether Nintendo was being genuine or not
A fabricated statement from Nintendo of America's Twitter account addressing a fictitious scenario in which the Earth's oxygen supply is presumed to be depleting at a rapid pace, leaving humanity with mere days to live.

"This is Miyamoto. On behalf of everyone who is employed at Nintendo Co. LTD and its subsidiaries, we deeply mourn the countless human lives which will be lost due to the depletion of the global oxygen supply. To anyone who has ever played one of our games, we are eternally grateful to have created long-lasting fun and memories for you. To ease the suffering of families and children across the world, the Mario Kart World game for the Nintendo Switch 2 system will be available as a free download on Nintendo eShop for the foreseeable future. We hope this small gesture of kindness will ease the pain as humanity prepares for a worst-case scenario."

The statement is distastefully plastered with logos for Nintendo and Nintendo Switch 2, as well as with a render of Mario from Mario Kart World.A fabricated Twitter thread responding to the fabricated Nintendo statement.

John Default Profile Picture: "No one read this statement and thought it was distasteful? Why did Miyamoto think this would help anyone?"

NintenDeen: "Simple: Nintendo is so depraved that they'd exploit a global crisis to boost the player count of the failed Mario Kart World and force consumers back into the Switch 2 ecosystem to boost sales and player numbers."A fabricated Twitter thread responding to the fabricated Nintendo statement.

PlayStation Nation: "What the fuck are you doing falsely advertising sales during these trying times? I went to the website and Mario Kart World is still selling for $80 USD."

Kremling Kevin: "If you actually read the statement, it clearly says the discount is available on Nintendo eShop. Meaning the application on the Switch 2 itself, not the web browser version."

PlayStation Nation: "Point still stands."A fabricated Tweet responding to the fabricated Nintendo statement.

Isaboner: "Nothing for Switch 1 owners?"
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Schippj @schippj.bsky.social · 12/02/2026
Fated (2018)
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batfluffs 🤍🪽 @batfluffs.bsky.social · 12/02/2026
a mockup of clair obscur in pixel game form🌳🖌️🤍 (wish i could wipe my brain and replay it for the first time again!!) #pixelart #animation #digitalart #clairobscur
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Tuatara @tuataragames.com · 05/02/2026
Fake volumetric smoke using a camera-facing mesh deformed in world space, with an Unlit shader and no particles or SubUVs. Directional lighting faked with a dot product between a normalized direction and a normal map #gamedev #VFX #realtimeVFX #UnrealEngine
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zaebucca @zaebucca.bsky.social · 19/01/2026
I've been playing around with @crocotile3d.bsky.social yesterday! Here's a little basic scene with my asset packs! #lowpoly #pixelart #iguess
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Harry 💬 @halisavakis.com · 29/12/2025
As requested by some users, next HAZE update will expose the temporal accumulation blending, which can be reduced in order to address trailing artifacts from moving lights (like flashlights etc) ✨ HAZE is still 50% off, so it's a great chance to try it out if you haven't!
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North Shore - Ravine Studios @ravinestudios.ca · 15/01/2026
❄️⛸️❄️It was amazing to show the first peek of the game to people at @mivsmagfest.bsky.social ❄️⛸️❄️
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Harry 💬 @halisavakis.com · 17/12/2025
🌫️HAZE is 50% OFF!🌫️ HAZE is part of the new year's sale on the unity asset store, so if you're curious about trying it out, this is probably the best time to get it! ✨ Volumetric fog and lighting for only 16.10€ is a freaking steal! 👀 Go and get it while it's hot!!! 👇👇👇
assetstore.unity.com
HAZE - Volumetric Fog & Lighting for URP | Fullscreen & Camera Effects | Unity Asset Store
Add depth to your project with HAZE - Volumetric Fog & Lighting for URP asset from Harry Alisavakis. Find this & more VFX options on the Unity Asset Store.
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Harry 💬 @halisavakis.com · 21/12/2025
After all, why not? Why shouldn't I stylize raymarched clouds? 👀 These past few cloudy days inspired me to play around more with clouds again ☁☁☁ #gamedev #unity3d #madewithunity
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Cherub @polygoncherub.bsky.social · 21/12/2025
#CherubDev #UE5
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Flogelz 🎶 @flogelz.bsky.social · 15/12/2025
I can't believe I'm saying this but after 7 long years, I finally finished The Bells Arietta, my Zelda Fan Project✨ This project was a long bumpy road, but I'm glad I stuck with it until now! Check out the trailer here! youtube.com/watch?v=LR8j... #bellsarietta #fanart #zelda #nintendo
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Flogelz 🎶 @flogelz.bsky.social · 02/09/2025
@prozdishere.bsky.social Holy cow, I just read a few comments on your latest (last) twitter post and I understand now why people don't like twitter anymore, like what the hell was that- Sorry you had to go through stuff like that man. You're awesome and I hope you have a better time here!♥️
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Flogelz 🎶 @flogelz.bsky.social · 20/08/2025
It's gamescom time today! Lets goo!✨
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Harry 💬 @halisavakis.com · 06/08/2025
On that note, let's also *dive* in another favorite subject of mine: 💧 Water shaders 💧 Here's another behind-the-scenes 🧵 on the tech-art behind our water visuals in HERDLING:
Screenshot from HERDLING showing a herd of fluffy beasts and their shepherd walking across a river
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florent-lebrun.bsky.social @florent-lebrun.bsky.social · 27/12/2024
What started as a small personal project to make another animated shot turned into a small full-fledged 2-minutes short film! Almost done! Stay tuned :)
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ameye @ameye.dev · 19/02/2025
🔎 Made a debugging tool which allows you to get a visual peek at the stencil buffer inside of Unity! Grab it here: github.com/alexanderame... #madewithunity #gamedev #unity3d
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MikMik @zoostrikers.com · 29/01/2025
Kong breakdown! 2,897 vertices 🐒 #Donkeykong #B3d #3dArt
3 renders of my donkey kong model stylized to look like the new MK9 DK design. On the left is the finished render, in the center is the handpainted normal maps, and on the right is the mesh/wireframe view.
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MikMik @zoostrikers.com · 11/02/2025
WIP new environment scene...You might recognize it! (its missing a building) #WIP #GameArt #UE5
A 3d render in UE5. Several dirt paths converge and go towards the center of the image, bricks line part of the path. The grassy terrain,dotted with flowers and rocks, leads into a peak dropping off into the ocean which can be seen behind it. Near the peak is a pine tree. A bright blue sky with clouds.
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Tuatara @tuataragames.com · 06/02/2025
You can use the depth buffer with a bump offset function to mask sprites by depth and conform them to the geometry. This is especially convenient for dynamic fake light, UI elements, character damage effects… #realtimeVFX #UnrealEngine #gamedev #vfx
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Golembert | Studio Firlefanz @studiofirlefanz.bsky.social · 01/02/2025
We have released a new #devlog! ☺️ This time it's about our Unity setup and how we use it for Golembert 🌱 Check it out and have a nice day! ☀️ #IndieGameDev #indiegames #gamedevelopment www.youtube.com/watch?v=VLq6...
youtube.com
Unity Setup for our Indie Game! || GOLEMBERT Devlog #11
YouTube video by Studio Firlefanz
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Davit Masia - GameDev & PixelArt @davitmasia.bsky.social · 09/01/2025
Due interest, Tiling break methods By: #UnrealEngine #UE5 #Gamedev #Indiedev Alex Engelman github.com/engelmanna/H... Video: youtu.be/reDjo7QQsng Mohsen Tabasi github.com/proceduralit... Video: youtu.be/ut0e8VneEJE WitchDev github.com/WitchDev/Ran... Forum: forums.unrealengine.com/t/randomized...
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Flogelz 🎶 @flogelz.bsky.social · 03/01/2025
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Bea 🍃 @beagamero.bsky.social · 24/12/2024
GUUUUYS! I FORGOT TO TEXTURE MY GIFTS!! #GameDev #b3d
Three gifts wrapped in Blender UV Checker pattern paper topped with metallic bows (two greens and one silver), on a festive holiday tablecloth.
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Connie Geppert @corneliageppert.bsky.social · 18/12/2024
Each day after school the kids of the village can’t wait to join old Walter to get all the secret tips for fishing but even more to hear his stories of the wild sea out there! #art
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Harry 💬 @halisavakis.com · 15/12/2024
My video tutorial on creating a simple volumetric fog shader in URP is finally out for everyone to watch!🎉 This should be a gentle introduction into volume raymarching and a good starting point for some really cool effects 🌫 Check it out: 👇👇👇 www.youtube.com/watch?v=8P33... ☝☝☝ #gamedev #unity3d
youtube.com
Your first Volumetric Fog Shader | Unity URP
YouTube video by Technically Harry
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Flogelz 🎶 @flogelz.bsky.social · 14/12/2024
... And in case you're wondering: Yes, I'm still working on the #zelda project :')
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Flogelz 🎶 @flogelz.bsky.social · 13/12/2024
So I always was a bit sad that nintendo toned down the clouds in Tears of the Kingdom compared to the first teasers⛅ They were so PRETTY- Always wondered how they made them and just had a shower thought yesterday and I'd say I got pretty close hehe!✨
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Golembert | Studio Firlefanz @studiofirlefanz.bsky.social · 07/12/2024
Are these... new characters and a new environment in our game? 🌊 Yes! Milly and Maynard are waiting for you on Golembert's tower to trade all sorts of goods 🐱 #screenshotsaturday #IndieGameDev #cozygames #indiegame
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Matt Nava @mattnava.bsky.social · 23/11/2024
Funny story: Journey had no automatic shadows. I painted them all by hand. The shadow texture was not hi-res. To get the iconic sunset columns to cast sharp shadows, I made sure that they aligned with the pixel grid of the texture. Here you can see the shadow map I painted.
The sunset tunnel moment from the game Journey, where the player slides from right to left past columns throwing shadows towards the camera. The bright glowing sun sets behind the distant mountain. The scene is tinted in glowing warm shades.This is a black and white texture I hand painted to map shadows into the downhill scene in the game Journey. Most games generate these textures automatically, but I did it by hand because we did not have the tools to do so during Journey's development.A close up of my hand painted shadow texture, showing that the shadows of the columns in the sunset tunnel were aligned with the pixels of the texture to achieve maximum sharpness in game, despite the resolution of the texture being very small for the amount of area it was covering.
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Matt Nava @mattnava.bsky.social · 23/11/2024
10th anniversary Journey thread, recreated: I was the art director of thatgamecompany's Journey. It set the course of my career and my art. I'm forever thankful to the community of players and their incredible love for the game. This is a thread comparing early dev images and how things shipped.
The intro title shot from the PS3 game Journey. This is from the finished game. The title "Journey" is displayed above a distant mountain, with the player character seeing it from atop a sand dune.The intro title shot from a work in progress version of Journey. The title's font is different, the composition is asymmetrical, and the distant mountain is not as tall as the final version.My initial sketch for the title shot for the game Journey. A simple, small line drawing featuring the player character in the foreground and the mountain in the distance.
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Alicia @aliciacofalla.bsky.social · 24/11/2024
I designed this character for fun and practice 🌵 A cowboy-hat-wearing cactus was the inspiration 🤠 #characterdesign #art #digitalart #illustration #sketches
On the right, you can see a character design of a cowgirl made from cacti. Next to it are earlier sketches. On the left is an illustration containing the character.
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Rick (tinyworlds) @tinyworlds.org · 23/10/2024
Some more progress on this water shader, added sparkly bits & shoreline 🌊 #gameart #unrealengine
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Josh👽🐝 @joshalanb.bsky.social · 25/10/2024
check out my other posts, but this specific paint stroke version of shell rendering was inspired by this post from 2018: aqu.hatenablog.com/entry/2018/0...
aqu.hatenablog.com
UE4:Shell Based Stroke Material - ゲームの花園
ピッグのアヌシー受賞のお祝いとして制作した映像のマテリアル表現をまとめました。 受賞発表の熱が冷める前にお祝いしたかったので、約1週間で映像を制作しています。まだまだ荒削りなアイデアですが、個人的には発展させると面白そうな、良い匂いのするテクニックだなと思っています。(水彩ポストプロセスとの合わせ技とかも面白そうです。) ブタくんの表現的な目標 お祝い動画は、下記を目標にしました。 Dice氏 の...
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Harry 💬 @halisavakis.com · 20/11/2024
These could probably be better done as post-processing, the shells could be a bit overkill; I've done something like that in the past, this is using depth/normal/color difference and displacing the outline buffer before compositing
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Flogelz 🎶 @flogelz.bsky.social · 17/11/2024
Wow- I didn't expect to reach 500 followers here so fast😭 Thanks for sticking around with me!
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Flogelz 🎶 @flogelz.bsky.social · 15/11/2024
@arlostuff.bsky.social About palworld (not defending a side here) but people forget that Palworld is backed by Sony. So it's not so much "small against big company" anymore as Nintendo has their literal rival hiding in the shadows behind Pocketpair, who could definetly turn it into a huge franchise🥷
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Alicia @aliciacofalla.bsky.social · 07/11/2024
Hayoo! I'm Alicia, an illustrator and game artist 🤗 I'm trying to escape Twitter and make some art friends along the way 💕 #illustration #characterdesign #art
On the right is a grumpy cat magician with a love potion in their hands

On the left: an early design sketch for the same character, as well as several expression sketches
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Flogelz 🎶 @flogelz.bsky.social · 05/11/2024
Art vs. Artist!🌺 Always wanted to do this for once, but never came around to it! (Also I think this is the first time you see a photo of me🙈)
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Harry 💬 @halisavakis.com · 02/11/2024
Quick and dirty test for some TotK-inspired "fluid" motion on volumetric height fog ☁ Rendering the sphere on a buffer with top-down projection and using that buffer on a custom RT that displaces and blends it with itself in order to leave a distorted trail #gamedev #unity3d #madewithunity
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Roger @rogerchaumette.bsky.social · 28/10/2024
Water shader for the surface and some Niagara particles for the rain. Made in #UE5. This is from a couple of months ago ✨️ #gamedev #vfx #Artist
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Flogelz 🎶 @flogelz.bsky.social · 28/10/2024
Post your most popular art from Twitter. I actually thought it would have been a shader video, but no, it was this video of my cloud bridge environment!🌧️ (btw just fyi for anyone, you can search for your most liked tweets on twitter with the advanced search, the more u kno)
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Golembert | Studio Firlefanz @studiofirlefanz.bsky.social · 25/10/2024
⭐ We're developing the gridless gardening game Golembert! 🌿😊 It will feature a ghibliesque story, adorable characters, node-based potion crafting, lots of decoration & customization, as well as a very cute soundtrack 🥰 Check it out / Wishlist it here: store.steampowered.com/app/2455710/... ⭐
Golembert (a gardener golem) lying in the grass, surrounded by veggie crops (like tomatoes and strawberries). The image is overlayed by the font/logo of the game Golembert.An ingame screenshot of the game Golembert. It shows the player character walking in their garden.An ingame screenshot of the game Golembert. It shows the player character standing in their garden during night time.An ingame screenshot of the game Golembert. It shows the player character interacting with the fire spirit Helio.
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BerlinGameScene.com @berlingamescene.bsky.social · 25/10/2024
Guess what... it's the Berlin Game Scene starter pack! 🐻🕹 go.bsky.app/9J3quUf If you're doing something game-related and youre based in Berlin please reply to be added!
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Harry 💬 @halisavakis.com · 25/10/2024
Jetbrains Rider is now FREE for non-commercial use I seriously cannot recommend it enough for Unity and especially for shaders, it's borderline *necessary* to write custom shaders in URP I got it 2 years back and I haven't been able to go back ever since, trust me www.jetbrains.com/rider/
jetbrains.com
Rider: The Cross-Platform .NET IDE from JetBrains
Develop .NET, ASP.NET, .NET Core, Xamarin or Unity applications on Windows, Mac, Linux
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Flogelz 🎶 @flogelz.bsky.social · 24/10/2024
May not look fancy at the moment, but I'm trying to get used to unitys graph view so that I can build a little dialogue system! I'm working on a lot of -game essential- systems atm and it feels good to understand them finally. Remember the good ol' "public string text" days, am I right peoples??😊😱
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Daniel @c418.org · 21/10/2024
Oh dang so many new people. Hi, hello, welcome to the place where you don’t feel like your soul dies after you tweet “wow I like red flowers” and then some dickhead with murderous intent tells you that you’re an unintelligent infant for liking red flowers
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Flogelz 🎶 @flogelz.bsky.social · 22/10/2024
Heyo, what's up!✨ I'm a technical artist from berlin who loves shaders and visuals of games, so you'll probably see me talk a lot about this! Let's see what this here is all about☺️ (also guilty of spending way too much time in BotW just staring at stuff for research!)
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