Dylan Browne @dylanbrowne.bsky.social · 04/10/2026I approve of this message, heading to the boatbuilers now 010
Reposted by Dylan BrowneJoe Wintergreen @joewintergreen.com · 04/10/2026gonna pop into "the city" to get a "beer" with " @dylanbrowne.bsky.social" if anyone wants to "come" 251
Dylan Browne @dylanbrowne.bsky.social · 04/10/2026Im hearing that a bit today haha Not sure if anything is happening tonight or people will just end up at a pub or something 010
Dylan Browne @dylanbrowne.bsky.social · 03/10/2026Have arrived in Melbourne for #MIGW @gcapconf.bsky.social and such Who's around today? #Gamedev 191
Reposted by Dylan Browneari velazquez 🌯 @ari.velazquez.fyi · 02/10/2026when @dylanbrowne.bsky.social shows you the latest thing he's cooked up 0172
Reposted by Dylan BrowneJoe Wintergreen @joewintergreen.com · 02/10/2026InFlux Redux is half off. You have the opportunity to BE THIS BALL Leave it a positive review so I can finally hit 100 of those!!! store.steampowered.com/app/867150/I... 35938
Reposted by Dylan BrowneCONTINUE Magazine @continuemag.bsky.social · 01/10/2026IT'S GAMES WEEK+!!!!!! CONTINUE 01 is here. We made a magazine to celebrate and interrogate videogames and culture. It's print. It's tangible. It's real. It's available to purchase now. Regular Edition -- shop.acmi.net.au/products/con... Special Edition -- shop.acmi.net.au/products/con... 02813
Dylan Browne @dylanbrowne.bsky.social · 30/09/2026It's nearly that time, Keen to see people next week! 030
Dylan Browne @dylanbrowne.bsky.social · 28/09/20264k at 200% screen percentage 2 minute frame 64 samples per pixel with 8 temporal samples This is mighty handy for High Quality Renders 2122
Dylan Browne @dylanbrowne.bsky.social · 28/09/2026Today in making my 5090 cry, I modified LumenPT (LumenRef has been Renamed) so I could control samples per pixel :D 32 samples per pixel here at 125% screen percentage haha Glorious #GameDev #VFX #Cinematics 1233
Dylan Browne @dylanbrowne.bsky.social · 24/09/2026Interestingly on windows there does seem to be a little bit of screen space info but its almost not noticeable 100
Dylan Browne @dylanbrowne.bsky.social · 24/09/2026When you occlude the reflection source in puddles for example there is no change whatsoever is the appearance of the reflection, its completely stable , and no screen information being added on top 120
Dylan Browne @dylanbrowne.bsky.social · 24/09/2026Playing Silent Hill Townfall, and damn this is a very Dylan game, they even disabled screen traces in lumen and just let hardware lumen do all the work :) 1100
Dylan Browne @dylanbrowne.bsky.social · 20/09/2026I have a feeling you won't have to wait long :P 010
Dylan Browne @dylanbrowne.bsky.social · 20/09/2026@mattoztalay.bsky.social probably agrees with this 110
Dylan Browne @dylanbrowne.bsky.social · 20/09/2026The true purpose of substrate is to recreate the legendary logitech MX518 battle damage mouse 111
Dylan Browne @dylanbrowne.bsky.social · 16/09/2026No Thanks, at worst this should always be opt-in, pay artists for their work www.abc.net.au/news/2026-09...abc.net.auGovernment documents reveal AI could train on data without paying creatorsLeaked government documents reveal AI companies would be allowed to train their models on online content without paying its creators as long as they struck deals with enough rights holders. 1102
Reposted by Dylan BrowneJoe Wintergreen @joewintergreen.com · 12/09/2026also, can't stress enough that shit like wolverine having not an iota of respect for its audience has absolutely fuck all to do with "fidelity", stop throwing artists under the bus just because their type of art happens to coincidentally please you the least. blame the person who fucks up 2418
Dylan Browne @dylanbrowne.bsky.social · 10/09/2026Imagine funding countless live service games with immense budgets that never see the light of day or are shut down a week after launch instead of funding proven single player projects for a fraction of the cost 070
Dylan Browne @dylanbrowne.bsky.social · 09/09/2026forever jealous! by far my favourite trek film, and excellent vfx work all round, it still looks excellent to this day. I yearn to work on some trek but so far its not panned out in my career. 120
Dylan Browne @dylanbrowne.bsky.social · 09/09/2026ive never seen so much activity from the ACS socials in quick succesion before! 011
Reposted by Dylan Brownethe Curb @thecurbau.bsky.social · 08/09/2026The Australian Cinematographers Society is hosting an AI session with Clayton Jacobson and they're saying it's to help build awareness of the threat of working with AI. A joke. AI has no place in filmmaking. 163
Dylan Browne @dylanbrowne.bsky.social · 04/09/2026A month to go till GCAP! I'll be in Melbourne around #MIGW for the whole week from October 4th - 12th would be great to catch up with anyone who wants to, im sure many pub lunches / dinners will be on the table. 000
Reposted by Dylan BrowneMEAA @withmeaa.bsky.social · 03/09/2026Creators deserve to be paid fairly for the work they produce. We’re calling for stronger protections and fair pay for creative professionals. Help us get to 2,000 signatures meaa.io/FairPay #StrongerTogether #PayUp 022
Dylan Browne @dylanbrowne.bsky.social · 03/09/2026always such a dissapointment when this happens, wife and I are doing an alien series watch atm (shes never seen it) and Aliens is "cleaned" to all hell 010
Dylan Browne @dylanbrowne.bsky.social · 03/09/2026nah its just jim cameron hates grain, all the new transfers of his films are very scrubbed of grain , with an extra dose of AI too 020
Reposted by Dylan BrowneLee Scheinbeim @lee.scheinbe.im · 03/09/2026honestly can't imagine doing a 4K scan of 35mm and removing the film grain, what are you even doing 261
Reposted by Dylan BrowneJoe Wintergreen @joewintergreen.com · 31/08/2026these worms are gettin' in the dev brains too. even indie devs or small companies you will see canceling a project or changing scope dramatically when they reveal and don't get tens of thousands of wishlists right away. you have to stick at stuff!! 09317
Dylan Browne @dylanbrowne.bsky.social · 30/08/2026ah damn that sucks, yeah last year when i was interviewing for the first time in a long while , I was asking those questions and yeh similar vibes 050
Dylan Browne @dylanbrowne.bsky.social · 30/08/2026Where is the fun in all this, none of these AI workflows are fun, satisfying or something to be proud of, a passionate artist will do stellar work, all these things do is suck all the passion and creativity from your work. 1140
Dylan Browne @dylanbrowne.bsky.social · 30/08/2026I’ve actually found myself avoiding local industry events a bit because I’ll either bump into someone who I have known or respect only to have it be revealed they have dived right on in. 190
Dylan Browne @dylanbrowne.bsky.social · 30/08/2026This is something thats been worrying me a lot recently, funding is in dire straits as it is, to see so many just arbitrarily deciding to sell out go full tilt AI bro has been such a defeating experience. 160
Dylan Browne @dylanbrowne.bsky.social · 30/08/2026Artists also can’t really found more studios as much as that would be an excellent development, try finding someone with money that is also anti ai, i can’t think of one in my local area, if they exist they certainly aren't being vocal about it at all. 160
Dylan Browne @dylanbrowne.bsky.social · 30/08/2026The answer isn't an easy one, it can't just be “join smaller studios” , for every large studio that embraces it there's a tonne of smaller ones also embracing it often in an even worse way. 160
Dylan Browne @dylanbrowne.bsky.social · 30/08/2026As more and more vfx and game studios turn to AI in the fake pursuit of “cost cutting” (its more expensive) and “efficiencies” (it’s less efficient) I’ve been thinking a lot about where do the vast majority who wouldn’t touch it with a ten foot pole go? 1173
Reposted by Dylan BrowneDylan Browne @dylanbrowne.bsky.social · 25/08/2026Fun fact, turns out I'll be speaking at GCAP this year! Beta Tester at Heart: Insights from the Unreal Rendering Frontier Looking forward to seeing you all there for my third talk about pretty things :) #GameDev #GCAP26 0235
Dylan Browne @dylanbrowne.bsky.social · 25/08/2026Fun fact, turns out I'll be speaking at GCAP this year! Beta Tester at Heart: Insights from the Unreal Rendering Frontier Looking forward to seeing you all there for my third talk about pretty things :) #GameDev #GCAP26 0235
Dylan Browne @dylanbrowne.bsky.social · 24/08/2026yes indeed, apparently it isnt as bad as true lies, but i also noticed the titanic 4k has a bit of it, so discouraging, ah well aliens is deinfitley not my favourite of the franchinse anyway 010
Dylan Browne @dylanbrowne.bsky.social · 24/08/2026Two new arrivals this week, Vicky's never seen the alien or predator series so propping for that, a bit scared to view the aliens one with Cameron's recent track record of denoising 130
Reposted by Dylan BrowneDylan Browne @dylanbrowne.bsky.social · 23/08/2026Whipped up this fun little test scene while waiting for Houdini to finish doing stuff, Fully procedural Backrooms in #UnrealEngine using PCG, even the camera paths are from PCG's output Heres a full 27 mins of it on Youtube: www.youtube.com/watch?v=dtAL... #UE5 #GameDev #Realtime #PCG #Backrooms 04714
Dylan Browne @dylanbrowne.bsky.social · 23/08/2026Whipped up this fun little test scene while waiting for Houdini to finish doing stuff, Fully procedural Backrooms in #UnrealEngine using PCG, even the camera paths are from PCG's output Heres a full 27 mins of it on Youtube: www.youtube.com/watch?v=dtAL... #UE5 #GameDev #Realtime #PCG #Backrooms 04714
Reposted by Dylan BrowneChris Weisiger @byobattleship.bsky.social · 18/08/2026Climb the tower, kill the boss, and maybe make the world a better place! After three years of hard work, my cyberpunk match-3 roguelike TORMENT HEXUS is now in Early Access! Check it out, and spread the word! store.steampowered.com/app/3238420/...store.steampowered.comTorment Hexus on SteamTechnofascist cyberpunk CEOs must die! Charge spells with the match-3 grid, then cast them on your enemies in turn-based tactical roguelike combat. Climb the tower, kill the boss, and maybe make the w... 6211132
Dylan Browne @dylanbrowne.bsky.social · 15/08/2026High Res here: youtu.be/YaLjqXq9n8Iyoutu.beLumenRef | A Closer Look At The New Lumen Mode And How To Enable It | Unreal Engine 6YouTube video by Dylan Browne 171
Dylan Browne @dylanbrowne.bsky.social · 15/08/2026Delved deeper into LumenRef, the prototype Reference Lumen added tro UE6-Main this week, extreamly promising stuff. #GameDev #UE6 #UnrealEngine #Cinematic #VFX #VirtualProduction 13611