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Dylan Browne

@dylanbrowne.bsky.social
1.9K followers 790 following 1.2K posts

Lead Artist Special Projects at Wētā FX, Ex #VFX at Modelfarm, RSP, Mr.X & Mill Film. Melting GPUs is my passion imdb.com/name/nm2278940 He / Him linktr.ee/dylanbrowne #NoAI #PhysicalMedia Opinions are soley my own and do not represent my employer

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Dylan Browne @dylanbrowne.bsky.social · 30/09/2026
It's nearly that time, Keen to see people next week!
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Dylan Browne @dylanbrowne.bsky.social · 28/09/2026
The Indirect this throws out is so damn good
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Dylan Browne @dylanbrowne.bsky.social · 28/09/2026
4k at 200% screen percentage 2 minute frame 64 samples per pixel with 8 temporal samples This is mighty handy for High Quality Renders
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Dylan Browne @dylanbrowne.bsky.social · 28/09/2026
Today in making my 5090 cry, I modified LumenPT (LumenRef has been Renamed) so I could control samples per pixel :D 32 samples per pixel here at 125% screen percentage haha Glorious #GameDev #VFX #Cinematics
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Dylan Browne @dylanbrowne.bsky.social · 27/08/2026
I am now @highlyspammable.bsky.social
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Dylan Browne @dylanbrowne.bsky.social · 25/08/2026
Fun fact, turns out I'll be speaking at GCAP this year! Beta Tester at Heart: Insights from the Unreal Rendering Frontier Looking forward to seeing you all there for my third talk about pretty things :) #GameDev #GCAP26
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Dylan Browne @dylanbrowne.bsky.social · 24/08/2026
Two new arrivals this week, Vicky's never seen the alien or predator series so propping for that, a bit scared to view the aliens one with Cameron's recent track record of denoising
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Dylan Browne @dylanbrowne.bsky.social · 23/08/2026
Whipped up this fun little test scene while waiting for Houdini to finish doing stuff, Fully procedural Backrooms in #UnrealEngine using PCG, even the camera paths are from PCG's output Heres a full 27 mins of it on Youtube: www.youtube.com/watch?v=dtAL... #UE5 #GameDev #Realtime #PCG #Backrooms
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Dylan Browne @dylanbrowne.bsky.social · 15/08/2026
Delved deeper into LumenRef, the prototype Reference Lumen added tro UE6-Main this week, extreamly promising stuff. #GameDev #UE6 #UnrealEngine #Cinematic #VFX #VirtualProduction
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Dylan Browne @dylanbrowne.bsky.social · 13/08/2026
Added today to UE6-Main a brand new Lumen mode; LumenRef, essentially reference quality lumen, per pixel, giving an absolutely stunning pathtraced feel to deferred renders but faster than using the path tracer, this scene has no lights, it is completely lit by those emissive. #UE6 #GameDev #VFX
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Dylan Browne @dylanbrowne.bsky.social · 11/08/2026
We had another fun session of #BigWalk with the family last night, The kids are having so much fun! such a nice time.
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Dylan Browne @dylanbrowne.bsky.social · 09/08/2026
Was curious about using PCG to smartly drive weather effects, so here's a test scattering drips from overhangs, puddles + splashes where those fall along with spawning spatial audio, pretty pleasing result for a quick test. #UE5 #GameDev #UnrealEngine #PCG
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Dylan Browne @dylanbrowne.bsky.social · 07/08/2026
My copy arrived today, keen to check it out finally :)
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Dylan Browne @dylanbrowne.bsky.social · 05/08/2026
Started a full family Big Walk game tonight with my wife VIcky and our two kids Alyx & Gaius, game is super wholesome and a fun time. #BigWalk
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Dylan Browne @dylanbrowne.bsky.social · 05/08/2026
It's very funny to use the nvRTX 5.8 branch, MegaGeometry uses a BLAS and CLAS to raytrace nanite geo correctly, in 5.8 Epic added their own CLAS implemenation, the cvars are a little close lmao play the guessing game which is which
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Dylan Browne @dylanbrowne.bsky.social · 04/08/2026
Big Walk is out!
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Dylan Browne @dylanbrowne.bsky.social · 02/08/2026
Metahuman Animator definitely improved quite a bit in 5.8, teeth placement finally somewhat works straight out of the ipad capture
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Dylan Browne @dylanbrowne.bsky.social · 01/08/2026
Just spent a nice hour sorting in a bunch of recent purchases , 4k shelf definitely chock full #PhysicalMedia
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Dylan Browne @dylanbrowne.bsky.social · 01/08/2026
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Dylan Browne @dylanbrowne.bsky.social · 01/08/2026
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Dylan Browne @dylanbrowne.bsky.social · 01/08/2026
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Dylan Browne @dylanbrowne.bsky.social · 01/08/2026
Some less dramatic dark lighting for the details
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Dylan Browne @dylanbrowne.bsky.social · 31/07/2026
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Dylan Browne @dylanbrowne.bsky.social · 31/07/2026
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Dylan Browne @dylanbrowne.bsky.social · 31/07/2026
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Dylan Browne @dylanbrowne.bsky.social · 31/07/2026
I set myself a challenge, strictly 1 month to build my first jet model kit (well out of my comfort zone, was difficult but happy i just finished it in time, lots to improve but was a fun time. Tamiya 1/48 F16 Block 50 Also my first mainly Airbrushed kit!
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Dylan Browne @dylanbrowne.bsky.social · 31/07/2026
So did uh appletv or paramount release the wrong snw episode lmao
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Dylan Browne @dylanbrowne.bsky.social · 30/07/2026
For this quick test scene i wanted to bring together Cinematic Lens Flares, @williamfaucher.bsky.social 's new Easy Waterscape and full Skeletal Mesh Nanite Foliage with Dynamic Wind. Fun little project! #UE5 #UnrealEngine #GameDev #Cinematic #Environment
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Dylan Browne @dylanbrowne.bsky.social · 19/07/2026
Tried to do some soft panel shading variation on the F16 underside , inspired by @admiralbuck.bsky.social 's excellent soft shading
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Dylan Browne @dylanbrowne.bsky.social · 18/07/2026
Been tackling my first plane model kit this month, today i tried pre shading on the underside. Tamiya F16 1/48
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Dylan Browne @dylanbrowne.bsky.social · 15/07/2026
Houdini 22's new UI is very nice, but most importantly themes are now a thing, which means I had to immediatley do the most important one. #Houdini #VFX
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Dylan Browne @dylanbrowne.bsky.social · 14/07/2026
Its Art Book Drlivery Day
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Dylan Browne @dylanbrowne.bsky.social · 13/07/2026
New arrival today
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Dylan Browne @dylanbrowne.bsky.social · 10/07/2026
Two new additions to my ps1 collection , slowly getting that childhood collection back.
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Dylan Browne @dylanbrowne.bsky.social · 09/07/2026
Cinematic Lens Flares v5 is now out on FAB! Emulate Real World Optics in #UnrealEngine Flare It Up and go grab it here: www.fab.com/listings/748... #GameDev #UE5 #UnrealEngine #Cinematics #VFX #CGI #Film #VirtualProduction #TechArt
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Dylan Browne @dylanbrowne.bsky.social · 09/07/2026
My livingroom "Actually Good Steam Machine" is now complete!
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Dylan Browne @dylanbrowne.bsky.social · 06/07/2026
Slowly building up a bunch of example scenes and shots for Cinematic Lens Flares v5 #UE5 #UnrealEngine #AceCombat #Cinematic #VFX
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Dylan Browne @dylanbrowne.bsky.social · 03/07/2026
Show me a cool physical game
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Dylan Browne @dylanbrowne.bsky.social · 01/07/2026
How easy is it to replicate a real world lens with the upcoming Cinematic Lens Flares v5? Here's me whipping up the ARRI Signature 18mm in around 40 mins. Can't wait to release this! #UnrealEngine #UE5 #GameDev #Cinematic #vfx
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Dylan Browne @dylanbrowne.bsky.social · 01/07/2026
Some new arrivals this morning, UK Imports.
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Dylan Browne @dylanbrowne.bsky.social · 30/06/2026
Hot off the press this week :)
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Dylan Browne @dylanbrowne.bsky.social · 28/06/2026
The testing continues, I'm slowly building up a set of presets for the new release of Cinematic Lens Flares. #UnrealEngine #UE5 #GameDev #Cinematic #VFX
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Dylan Browne @dylanbrowne.bsky.social · 27/06/2026
Cinematic Lens Flares and the new Accumulation DOF in 5.8 is an absolute dream team. #UE5 #UnrealEngine #GameDev #Cinematic #VFX
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Dylan Browne @dylanbrowne.bsky.social · 27/06/2026
Recreated the KOWA Anamorphic look this morning #UE5 #UnrealEngine #GameDev #VFX #Cinematic
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Dylan Browne @dylanbrowne.bsky.social · 26/06/2026
Legendary Canon FD #UnrealEngine #UE5 #GameDev #Cinematic #Cinematography
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Dylan Browne @dylanbrowne.bsky.social · 24/06/2026
Banish the default #UnrealEngine Lens Flares, Cinematic Lens Flares v5 is Coming Soon, Full Customisation, Emulate Real World Flares and give your cinematics some extra punch. #GameDev #UE5 #Cinematic #Cinematography #VFX
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Dylan Browne @dylanbrowne.bsky.social · 24/06/2026
Prominar 20mm Using the upcoming Cinematic Lens Flares v5 #UE5 #UnrealEngine #GameDev #Cinematics
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Dylan Browne @dylanbrowne.bsky.social · 24/06/2026
Optimo A2S 2x Anamorphic Using the upcoming Cinematic Lens Flares v5 #UE5 #UnrealEngine #GameDev #Cinematics
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Dylan Browne @dylanbrowne.bsky.social · 24/06/2026
Lomo 50mm 2x Anamorphic Using the upcoming Cinematic Lens Flares v5 #UE5 #UnrealEngine #GameDev #Cinematics
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Dylan Browne @dylanbrowne.bsky.social · 24/06/2026
Lomo 35mm 2x Anamorphic Using the upcoming Cinematic Lens Flares v5 #UE5 #UnrealEngine #GameDev #Cinematics
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