Dylan Browne @dylanbrowne.bsky.social · 30/09/2026It's nearly that time, Keen to see people next week! 030
Dylan Browne @dylanbrowne.bsky.social · 28/09/20264k at 200% screen percentage 2 minute frame 64 samples per pixel with 8 temporal samples This is mighty handy for High Quality Renders 2122
Dylan Browne @dylanbrowne.bsky.social · 28/09/2026Today in making my 5090 cry, I modified LumenPT (LumenRef has been Renamed) so I could control samples per pixel :D 32 samples per pixel here at 125% screen percentage haha Glorious #GameDev #VFX #Cinematics 1233
Dylan Browne @dylanbrowne.bsky.social · 25/08/2026Fun fact, turns out I'll be speaking at GCAP this year! Beta Tester at Heart: Insights from the Unreal Rendering Frontier Looking forward to seeing you all there for my third talk about pretty things :) #GameDev #GCAP26 0235
Dylan Browne @dylanbrowne.bsky.social · 24/08/2026Two new arrivals this week, Vicky's never seen the alien or predator series so propping for that, a bit scared to view the aliens one with Cameron's recent track record of denoising 130
Dylan Browne @dylanbrowne.bsky.social · 23/08/2026Whipped up this fun little test scene while waiting for Houdini to finish doing stuff, Fully procedural Backrooms in #UnrealEngine using PCG, even the camera paths are from PCG's output Heres a full 27 mins of it on Youtube: www.youtube.com/watch?v=dtAL... #UE5 #GameDev #Realtime #PCG #Backrooms 04714
Dylan Browne @dylanbrowne.bsky.social · 15/08/2026Delved deeper into LumenRef, the prototype Reference Lumen added tro UE6-Main this week, extreamly promising stuff. #GameDev #UE6 #UnrealEngine #Cinematic #VFX #VirtualProduction 13611
Dylan Browne @dylanbrowne.bsky.social · 13/08/2026Added today to UE6-Main a brand new Lumen mode; LumenRef, essentially reference quality lumen, per pixel, giving an absolutely stunning pathtraced feel to deferred renders but faster than using the path tracer, this scene has no lights, it is completely lit by those emissive. #UE6 #GameDev #VFX 1426
Dylan Browne @dylanbrowne.bsky.social · 11/08/2026We had another fun session of #BigWalk with the family last night, The kids are having so much fun! such a nice time. 030
Dylan Browne @dylanbrowne.bsky.social · 09/08/2026Was curious about using PCG to smartly drive weather effects, so here's a test scattering drips from overhangs, puddles + splashes where those fall along with spawning spatial audio, pretty pleasing result for a quick test. #UE5 #GameDev #UnrealEngine #PCG 411320
Dylan Browne @dylanbrowne.bsky.social · 07/08/2026My copy arrived today, keen to check it out finally :) 150
Dylan Browne @dylanbrowne.bsky.social · 05/08/2026Started a full family Big Walk game tonight with my wife VIcky and our two kids Alyx & Gaius, game is super wholesome and a fun time. #BigWalk 0163
Dylan Browne @dylanbrowne.bsky.social · 05/08/2026It's very funny to use the nvRTX 5.8 branch, MegaGeometry uses a BLAS and CLAS to raytrace nanite geo correctly, in 5.8 Epic added their own CLAS implemenation, the cvars are a little close lmao play the guessing game which is which 131
Dylan Browne @dylanbrowne.bsky.social · 02/08/2026Metahuman Animator definitely improved quite a bit in 5.8, teeth placement finally somewhat works straight out of the ipad capture 170
Dylan Browne @dylanbrowne.bsky.social · 01/08/2026Just spent a nice hour sorting in a bunch of recent purchases , 4k shelf definitely chock full #PhysicalMedia 181
Dylan Browne @dylanbrowne.bsky.social · 01/08/2026Some less dramatic dark lighting for the details 100
Dylan Browne @dylanbrowne.bsky.social · 31/07/2026I set myself a challenge, strictly 1 month to build my first jet model kit (well out of my comfort zone, was difficult but happy i just finished it in time, lots to improve but was a fun time. Tamiya 1/48 F16 Block 50 Also my first mainly Airbrushed kit! 2162
Dylan Browne @dylanbrowne.bsky.social · 31/07/2026So did uh appletv or paramount release the wrong snw episode lmao 110
Dylan Browne @dylanbrowne.bsky.social · 30/07/2026For this quick test scene i wanted to bring together Cinematic Lens Flares, @williamfaucher.bsky.social 's new Easy Waterscape and full Skeletal Mesh Nanite Foliage with Dynamic Wind. Fun little project! #UE5 #UnrealEngine #GameDev #Cinematic #Environment 1225
Dylan Browne @dylanbrowne.bsky.social · 19/07/2026Tried to do some soft panel shading variation on the F16 underside , inspired by @admiralbuck.bsky.social 's excellent soft shading 090
Dylan Browne @dylanbrowne.bsky.social · 18/07/2026Been tackling my first plane model kit this month, today i tried pre shading on the underside. Tamiya F16 1/48 040
Dylan Browne @dylanbrowne.bsky.social · 15/07/2026Houdini 22's new UI is very nice, but most importantly themes are now a thing, which means I had to immediatley do the most important one. #Houdini #VFX 180
Dylan Browne @dylanbrowne.bsky.social · 10/07/2026Two new additions to my ps1 collection , slowly getting that childhood collection back. 0140
Dylan Browne @dylanbrowne.bsky.social · 09/07/2026Cinematic Lens Flares v5 is now out on FAB! Emulate Real World Optics in #UnrealEngine Flare It Up and go grab it here: www.fab.com/listings/748... #GameDev #UE5 #UnrealEngine #Cinematics #VFX #CGI #Film #VirtualProduction #TechArt 4289
Dylan Browne @dylanbrowne.bsky.social · 09/07/2026My livingroom "Actually Good Steam Machine" is now complete! 0160
Dylan Browne @dylanbrowne.bsky.social · 06/07/2026Slowly building up a bunch of example scenes and shots for Cinematic Lens Flares v5 #UE5 #UnrealEngine #AceCombat #Cinematic #VFX 1140
Dylan Browne @dylanbrowne.bsky.social · 01/07/2026How easy is it to replicate a real world lens with the upcoming Cinematic Lens Flares v5? Here's me whipping up the ARRI Signature 18mm in around 40 mins. Can't wait to release this! #UnrealEngine #UE5 #GameDev #Cinematic #vfx 0182
Dylan Browne @dylanbrowne.bsky.social · 28/06/2026The testing continues, I'm slowly building up a set of presets for the new release of Cinematic Lens Flares. #UnrealEngine #UE5 #GameDev #Cinematic #VFX 2262
Dylan Browne @dylanbrowne.bsky.social · 27/06/2026Cinematic Lens Flares and the new Accumulation DOF in 5.8 is an absolute dream team. #UE5 #UnrealEngine #GameDev #Cinematic #VFX 1202
Dylan Browne @dylanbrowne.bsky.social · 27/06/2026Recreated the KOWA Anamorphic look this morning #UE5 #UnrealEngine #GameDev #VFX #Cinematic 0121
Dylan Browne @dylanbrowne.bsky.social · 26/06/2026Legendary Canon FD #UnrealEngine #UE5 #GameDev #Cinematic #Cinematography 0123
Dylan Browne @dylanbrowne.bsky.social · 24/06/2026Banish the default #UnrealEngine Lens Flares, Cinematic Lens Flares v5 is Coming Soon, Full Customisation, Emulate Real World Flares and give your cinematics some extra punch. #GameDev #UE5 #Cinematic #Cinematography #VFX 1192
Dylan Browne @dylanbrowne.bsky.social · 24/06/2026Prominar 20mm Using the upcoming Cinematic Lens Flares v5 #UE5 #UnrealEngine #GameDev #Cinematics 072
Dylan Browne @dylanbrowne.bsky.social · 24/06/2026Optimo A2S 2x Anamorphic Using the upcoming Cinematic Lens Flares v5 #UE5 #UnrealEngine #GameDev #Cinematics 172
Dylan Browne @dylanbrowne.bsky.social · 24/06/2026Lomo 50mm 2x Anamorphic Using the upcoming Cinematic Lens Flares v5 #UE5 #UnrealEngine #GameDev #Cinematics 171
Dylan Browne @dylanbrowne.bsky.social · 24/06/2026Lomo 35mm 2x Anamorphic Using the upcoming Cinematic Lens Flares v5 #UE5 #UnrealEngine #GameDev #Cinematics 3194