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We Lose Our Way
What is the color of your story? What are the themes? If you're running a game for friends, you hold a great deal of responsibility in guiding the narrative, and in the act of telling the tale you are dictating its bounds. Where does your lens linger and why? Ultimately you have to look at yourself and the material you're running at some point and say: "What are we even doing here?" Look at your average dungeon game and the answer is pretty obvious: you're killing monsters and acquiring resources. But you, as the storyteller, are the one who gets to decide what is a monster.