very cheap and simple outline shader using wireframe mode and displacing the vertices outwards
render_mode unshaded, cull_front, wireframe;
void vertex() {
VERTEX += NORMAL * 0.01;
}
#godot
Tech Artist @Gameloft_Barcelona Generalist Game Developer Constantly plotting something 🕹️ danifm.itch.io ✍️ daniFM.com