WhyNot @whynotartdump.bsky.social · 30/11/2025Video so spoopy it got age restricted on tiktok lol 0347
WhyNot @whynotartdump.bsky.social · 18/10/2025Yes, I have wrote an entire synthesizer just to generate radio frequency scanner's sounds in my game. #indiedev #unity3d 19621
WhyNot @whynotartdump.bsky.social · 13/10/2025Began modelling outpost buildings today. I might have went a little bit too far with how stinky this interior looks lmao 090
WhyNot @whynotartdump.bsky.social · 11/10/2025Okay, time to join that new fad. Meet my game in 20 seconds! #gamedev #indiedev 2366
Reposted by WhyNotData Sparrow @data-sparrow.itch.io · 10/10/2025Sulay Rally Raid, our new 1-to-2 player journaling game is OUT NOW - and it's pay-what-you-want, OST included. We've also made a trailer for it, which might be a bit much -but hey, now you get to hear @mac.buried.gay deliver a silky-smooth mission briefing. [ datasparrow.itch.io/sulay-rally-... ]youtube.comSulay Rally Raid - Release TrailerYouTube video by Data Sparrow 33524
WhyNot @whynotartdump.bsky.social · 10/10/2025I've finally got a steam page set up. You can wishlist the game, if anyone's interested. Check it out! Also, I'll be posting more devlog updates here in the near future, there's a whole bunch of cool stuff I wanna show off. store.steampowered.com/app/4067370/...store.steampowered.comProspice on SteamProspice blends tense driving and atmospheric horror as you haul cursed cargo across a haunted island, where the terrain hungers and the roads remember. 0101
Reposted by WhyNotData Sparrow @data-sparrow.itch.io · 09/10/2025Is this too much promo for a 3-pamphlet journaling game with a music album attached? Potentially! Will we pass up the chance to make a cool visual, whether the project is 3 pamphlet or 500 pages? Nope! So yes, it's out tomorrow. Hope to see you there! [ datasparrow.itch.io/sulay-rally-... ] 1137
Reposted by WhyNotData Sparrow @data-sparrow.itch.io · 10/10/2025Last but not least, Prospice by @whynotartdump.bsky.social seems to veer straight into the scary parts of notable "fucked up cargo"-type game Death Stranding. It was literally unveiled today, but it looks cool enough to shout out. You can wishlist it here: store.steampowered.com/app/4067370/...store.steampowered.comProspice on SteamProspice blends tense driving and atmospheric horror as you haul cursed cargo across a haunted island, where the terrain hungers and the roads remember. 022
WhyNot @whynotartdump.bsky.social · 04/09/2025There ain't enough player-versus-terrain games around, so I might be making one. #gamedev #indiedev 3518
WhyNot @whynotartdump.bsky.social · 05/03/2025Bless you Abeer George Ghuneim for making this website 25 years ago, somehow it's still the most understandable explanation of how the moore-neighbor tracing algorithm works. 040
WhyNot @whynotartdump.bsky.social · 28/12/2024Made new clouds! Those are a single mesh with spherized normals and a bunch of shader trickery 413012
Reposted by WhyNotl&y @lampy.casa · 03/12/2024🐝Pixel Farm🐝 It's done! Collab between 36 artists, where imaginary cozy farm life meets pixel art. Please check out final piece I E E I O ➡️ lampy.casa/farms 31711171
WhyNot @whynotartdump.bsky.social · 27/10/2024Somehow totally forgot that not every enemy type in your movement game is obligated to have equal/better mobility than the player character, so I spent this weekend prototyping generic grunts. They still shred you in seconds if you are slow, but become cannon fodder the moment you start schmoving. 2479
WhyNot @whynotartdump.bsky.social · 17/10/2024One of my current pet projects is an untitled tribes-physics-adjacent singleplayer game. It's still in the "the core movement is really fun but I have no idea what to do with it" stage of development, bul I'll figure something out eventually. 1831229
WhyNot @whynotartdump.bsky.social · 17/10/2024Hello world! Guess I'll begin with reposting some of my old stuff here, so people who followed me on other social media can remember who I was by my art lol 040