Joris Dormans @jorisdormans.bsky.social · 31/07/2026It's been quite a while since we last pushed an update to the demo of Bane. That simply means that today's update is huge. A lot of extra features, polish, and fixes. Including sharper rendering and ambient audio. Check it out on Steam: store.steampowered.com/app/3194460/... #gamedev #indiedev 0173
Reposted by Joris DormansJoseph R. Lewis @josephrlewis.bsky.social · 25/07/2026Just a couple days left on my Shadowdark adventure Kickstarter, thank you all so much for your amazing support! #dnd #osr #ttrpg www.kickstarter.com/projects/jos...kickstarter.comShadowdark Triple FeatureThree one-shot adventure zines by Joseph R. Lewis 0298
Joris Dormans @jorisdormans.bsky.social · 24/07/2026I love the fact that after the initial hype almost a decade ago, cyclic dungeon generation is still worming its way through the minds of fans of #procgen, #ttrpg and #gamedev... Case in point: share.sender.net/campaigns/gI...share.sender.netuse-this-system-to-build-awesome-dungeons-A Cyclic Dungeon Generation walkthrough 0122
Joris Dormans @jorisdormans.bsky.social · 20/07/2026Just back from a week 'buitenkunst' (an artsy summercamp for all ages) where I spent my time designing and soldering these 'bosbeesten': a set of 7 animatronic twig creatures you could jack into an arduino 'brain' built into a log. My collaborator Arjan Verschoor took these awesome photographs. 030
Joris Dormans @jorisdormans.bsky.social · 24/06/2026I am really starting to see the case for the inclusion of 10 foot poles... #dnd #indiedev #gamedev #rpg #procgen 0181
Reposted by Joris DormansNaomi Clark (@metasynthie) 暗悪直美 @halfrobot.com · 24/06/2026Almost absurdly reasonable and nuanced take from Doctorow that still boils down to "AI centaurs basically fine, limited; AI reverse centaurs unwanted capitalist orgy of self-destruction" arstechnica.com/gadgets/2026...arstechnica.comHow to burst the AI bubble: Strike at its rootsSci-fi author/tech journalist Cory Doctorow on his new book, The Reverse Centaur's Guide to Life After AI. 02010
Joris Dormans @jorisdormans.bsky.social · 15/06/2026I've been working on and thinking about traps and hazards. An important quality I try to build into these features is the affordance to probe something before you interact with it. Case in point: throw something that is not you into this portal as a way to find out what it does... #gamedev #indiedev 0162
Reposted by Joris DormansTommy Thompson @tommy.aiandgames.com · 19/05/2026I forgot to say at the time but I've always been fascinated by the great work in trying to apply machine learning to procedural content generation. Because PCG is often logic-driven systems that manifest from the thoughtspace of the designer. Where tacit knowledge feeds into algorithmic design. 1163
Joris Dormans @jorisdormans.bsky.social · 14/05/2026Just finished @mtrc.bsky.social's book Next Level about #procgen and it is awesome. Don't expect technical details about various clever algorithms, but rather an accessible, informed, and loving account of the creativity and ingenuity behind games like Minecraft and Caves of Cud. 5/5 stars! Easily! 060
Reposted by Joris DormansKyle Geske @stungeye.com · 03/05/2026"The underlying intelligence of a language model isn’t a function of its architecture, its parameter count, or the volume of compute thrown at its training. It's a function of the social complexity of the civilization whose language it digested." Compelling arg that AI is a tragedy of commons.theideasletter.orgThe Social Edge of Intelligence - The Ideas LetterSimons challenges the dominant story of AI-driven efficiency, arguing that the intelligence powering today’s systems is built from accumulated human interaction. As organizations automate work and off... 041
Joris Dormans @jorisdormans.bsky.social · 24/04/2026Having fun introducing a classic Unexplored 1 & 2 enemy into Bane: Screaming Skulls. Nasty little flame spirits that took possession of a skull. It was a bit of a puzzle to figure out how their screaming lunge attack would work in turn-based combat. But I think this will work! #gamedev #indiedev 092
Joris Dormans @jorisdormans.bsky.social · 15/04/2026Just because every self-respecting fantasy #rpg should have flaming blades in their arsenal, doesn't mean the technology has to be flawless, right? Introducing a 'solflare' dagger in Bane. Activate at your own peril, and don't try this at home, kids! #indiedev #gamedev 0155
Joris Dormans @jorisdormans.bsky.social · 11/04/2026Knowing that the enemy is coming and allowing you to prepare for combat is such a powerful moment in #ttrpgs. Making noises could already draw enemies in Bane, but now you know this is happening so you can act before the few precious turns you have before they arrive. #screenshotsaturday #indiedev 261
Joris Dormans @jorisdormans.bsky.social · 08/04/2026Unexplored 1 came out almost a decade ago. But this week I still got some fan mail with this awesome home-printed and hand-painted 3D model of the avatar: #gamedev #indiedev 0102
Joris Dormans @jorisdormans.bsky.social · 04/04/2026This is an important milestone for Bane. Moobak is an elusive, recurring figure from the lore of Unexplored 1 and 2 that now also haunts our new game. #saturdayscreenshot #indiedev #gamedev 0112
Reposted by Joris DormansJon Carling @joncarling.bsky.social · 29/03/2026The Deer Knight and the Demon's Cave 221080157
Joris Dormans @jorisdormans.bsky.social · 30/03/2026Look at me dodging all those magical discharges! Transposing 'myst' from Unexplored 1 & 2 to Bane. Myst is a magical gas that can violently discharge when hit by an arcane bolt causing a chain reaction. Instead of it being real time, Bane's Danger Mode handles the 'bullet time'. #gamedev #indiedev 0134
Reposted by Joris DormansControl Magazine @controlmagazine.bsky.social · 25/03/2026De Game Dev Heroes awards zijn in het Verenigd Koninkrijk een begrip. In samenwerking met Control komt er dit jaar voor het eerst een Benelux editie. #gamedev #gamebiz #indiedev #gameawardscontrol-online.nlBenelux krijgt eigen Game Dev Heroes awardsDe Game Dev Heroes awards zijn in het Verenigd Koninkrijk een begrip. In samenwerking met Control komt er dit jaar voor het eerst een Benelux editie. 0147
Joris Dormans @jorisdormans.bsky.social · 25/03/2026This week I've been focusing on expanding 'mundane' interactions. One new cool feature is the ability to bury and dig up stuff. I mean, we have been calling Bane a 'sandbox rpg' so we had to have this, right?! What other cool actions do you expect to see in a game like this? #gamedev #indiedev 0113
Reposted by Joris DormansMike Cook @mtrc.bsky.social · 16/03/2026I've written a book! Next Level: Making Games That Make Themselves is the story of procedural generation - the tech behind games like Minecraft and Dwarf Fortress. It's about how it works, the games that use it, and the art and magic behind it. Out May 7th, in bookshops: linktr.ee/next_level 🎲🔮 50595179
Joris Dormans @jorisdormans.bsky.social · 24/03/2026Been recycling features from Unexplored 1 and 2. Here's me getting obliterated trying to harvest some Pink Varo. The art is placeholder. The deadly plants fire vicious, quarrel-like seeds at you. For that reason I named it quarrellaurel, but I am open to better suggestions! #gamedev #indiedev 0114
Reposted by Joris DormansEverything Procedural Conference @everythingproc.bsky.social · 19/03/2026New speaker announcement📣: Tom Rethaller A practical deep dive into how we generated procedural terrain for Dune: Spice Wars with a team of 2 over less than 2 years. This talk covers the challenge of creating diverse desert landscapes with constrained and precise art direction. #gamedev#EPC2026 031
Joris Dormans @jorisdormans.bsky.social · 07/03/2026Today I am adding an auto map to Bane. #screenshotsaturday #gamedev #indiedev 0172
Joris Dormans @jorisdormans.bsky.social · 02/03/2026A big thanks to all the players who tried out Bane: Dawn of the Lost during NextFest! The demo will remain available. In fact you can expect there to be updates as we are expanding the features and content on our way to Early Access. store.steampowered.com/app/3194460/ #gamedev #indiedevstore.steampowered.comBane: Dawn of the Lost on SteamControl a group of heroes or join a party of friends online in this old-school, turn-based, procedurally generated RPG. Be clever and careful while exploring ancient sites. Cooperate to survive traps,... 0183
Reposted by Joris DormansAftermath @aftermath.site · 02/03/2026The secretive company filling video game sites with gambling and AI aftermath.site/gameshub-click... 11795300
Joris Dormans @jorisdormans.bsky.social · 26/02/2026First review for the demo of Bane is on Youtube! It is in German, but the auto dub feature seems to work well enough. Fajeth is clearly having fun and has good grasp of the way the games systems interact. #gamedev #indiedev www.youtube.com/watch?v=cxfW...youtube.comErster Eindruck: Bane: Dawn of the Lost | Next Fest DemoYouTube video by Fajeth Gaming 0124
Joris Dormans @jorisdormans.bsky.social · 23/02/2026#NextFest is about to start. Obviously Bane is participating. Grab the demo on Steam and let us know what you think! store.steampowered.com/app/3194460/ #indiedev #gamedevstore.steampowered.comBane: Dawn of the Lost on SteamControl a group of heroes or join a party of friends online in this old-school, turn-based, procedurally generated RPG. Be clever and careful while exploring ancient sites. Cooperate to survive traps,... 071
Joris Dormans @jorisdormans.bsky.social · 21/02/2026Do we have some screenshots for #screenshotsaturday ? Hell, yeah! Bane's demo released on Steam yesterday so we have screenshots aplenty! If you didn't know: Bane is a turn-based, generative, sandbox rpg. Single-player for now. But soon you can play with friends online, too! #gamedev #indiedev 0132
Joris Dormans @jorisdormans.bsky.social · 20/02/2026Now that the demo for Bane is finally done, I found some time to write about the OSR philosophy behind the game. If you want to nerd out with me and read my riposte to Shigeru Miyamoto's critique of RPGs. Follow this link: www.ludomotion.com/blogs/bane-p... #gamedev #indiedev #rpg 182
Joris Dormans @jorisdormans.bsky.social · 20/02/2026I pressed a green button today, and now the demo for Bane is available on Steam! If you are interested in party-based, procedurally generated, turn-based adventuring give it a go! Single-player for now, but that'll change soon! store.steampowered.com/app/3194460/... #indiedev #gamedev #procgenstore.steampowered.comBane on SteamControl a group of heroes or join a party of friends online in this old-school, turn-based, procedurally generated RPG. Be clever and careful while exploring ancient sites. Cooperate to survive traps,... 1184
Joris Dormans @jorisdormans.bsky.social · 13/01/2026OK game, I was already dodging with disadvantage. But having me roll two natural 1s is a little too much don't ya think? #gamedev #indiedev #rpg 0103
Joris Dormans @jorisdormans.bsky.social · 09/01/2026Today I have been working on traps. Here's some possible things that might happen when you open a trapped chest depending how how the dice land, or what you choose to do. #gamedev #indiedev #rpg 1112
Reposted by Joris DormansLen Maessen @lenmaessen.bsky.social · 07/01/2026Of ik de geschiedenis van games in de eerste 25 jaar van de 21ste eeuw wilde beschrijven in een groot stuk. "Erm", zei ik, "Dat is zo'n beetje de helft van de hele levensspanne van m'n medium." Zoek maar wat hoofdlijnen en kies scherp, was het antwoord. Bij deze. www.nrc.nl/nieuws/2026/...nrc.nlHoe games van kinder- en tienerspelletjes ook ‘grotemensencultuur’ werdenEen kwarteeuw kunst (slot) | games: In de game-wereld van de 21ste eeuw kwam er naast blockbusters als World of Warcraft en Call of Duty ruimte voor meer diverse en diepgaande, creatieve games, vaak g... 1175
Joris Dormans @jorisdormans.bsky.social · 08/01/2026New personal ice swimming record today: by our measurement the water of the Amstel river was 0.5 degrees celsius... We lasted 2.5-3 minutes. Last year and the year before the temperature never dropped below 1.5. 000
Joris Dormans @jorisdormans.bsky.social · 07/01/2026The menu in Bane where you can manage your party, recruit new members, and do some shopping now appears as the village square. #gamedev #indiedev 0132
Joris Dormans @jorisdormans.bsky.social · 06/01/2026I haven't been posting many updates on my #indiedev project Bane recently. That doesn't mean that there hasn't been any. Far from it. This is the new menu where you can plan and prepare for new adventures. #gamedev 0172
Joris Dormans @jorisdormans.bsky.social · 06/01/2026Falling into the rabbit hole of researching West Marches campaigns... Both because it seems like a very good template to handle multiplayer in Bane, but also because I now desperately want to run one myself! 130
Joris Dormans @jorisdormans.bsky.social · 04/01/2026Had a lot of fun drafting #ttrpg adventures the last couple of days. Did a full write up and even made a dungeon map using pastels. Will be play testing this one with Shadowdark at the library in Amsterdam this Wednesday. I'll probably seek to publish it somehow if it works well enough. 060
Joris Dormans @jorisdormans.bsky.social · 11/11/2025It's been ages since I last posted something, but we are still making good progress... #indiedev #gamedev 0144
Joris Dormans @jorisdormans.bsky.social · 08/10/2025The creature is called a Remnant Herald and it is going to feature in the upcoming demo of Bane. #gamedev #indiedev Wishlist on Steam to stay updated! 041
Joris Dormans @jorisdormans.bsky.social · 05/10/2025Sersa Victory posted a free, small, simple dungeon crawling game that will have you exploring like it is 1981. Pencils and graph paper not included... #indiedev sersavictory.itch.io/catacombs-of...sersavictory.itch.ioCatacombs of the Black Dragon by Sersa VictoryDark fantasy reimagining of Hunt the Wumpus and the D&D handheld game 091
Joris Dormans @jorisdormans.bsky.social · 26/09/2025Sometimes bugs are hilarious. I added 'slug meat', and edible item to the inventory of a big slug so they would drop it when you defeat them. This one decided to have a nibble during the fight and it "Tasted much better then you expected." lol 010
Joris Dormans @jorisdormans.bsky.social · 05/09/2025Today I fell into the rabbit hole of making the rumor system. More control over enemies gives you better opportunities to provide rumors even before the levels are generated. Here's me doing a bit of adventure crafting and learning finding out about those levels. #gamedev #procgen #indiedev 1104
Joris Dormans @jorisdormans.bsky.social · 04/09/2025I am always looking for ways to improve my #procgen. Bane is no exception. Today I found myself rethinking enemy placement. Previously I using enemies mostly as hazards: a room needs content, a specific type of enemy is present so the generator is allowed to place them there. #gamedev #indiedev 1/8 184
Joris Dormans @jorisdormans.bsky.social · 03/09/2025Expanding Bane's enemy roster. This is a naga... #gamedev #indiedev 073
Joris Dormans @jorisdormans.bsky.social · 27/08/2025So we've finally settled on the first draft for the core mechanics for Bane. The system is going to be very simple: you have 3 core stats: Resolve, Sleight, and Insight. Their values are added a D20 roll when make a skill check. (1/4) #gamedev #indiedev 2153
Joris Dormans @jorisdormans.bsky.social · 24/08/2025Well look at that! I did manage to finish the whole thing. Now I'm itching to find a moment to run it. Might be doable as a one-shot in a lean #ttrpg system. A few details still only exist in my head, though. Such as the chasm is filled with ice cold water that somehow always reflects the nightsky. 1100
Joris Dormans @jorisdormans.bsky.social · 24/08/2025Not completely finished yet. But made good progress in creating this adventure I called 'The Hall of Midnight'. The cards really helped fleshing things out and generating ideas. So I am pretty happy with that! But now I have to rest my poor hand. Not used to draw this much. #ttrpg #gamedev 172
Joris Dormans @jorisdormans.bsky.social · 23/08/2025Printed myself a set of adventure idea cards based on videos by The Red Quills. Gonna use them to flesh out an idea for a #ttrpg adventure set in the Hall of Midnight that I rolled up earlier using my offline generator 'Places of Adventure' If it looks like something I'll share some pics tomorrow! 030
Joris Dormans @jorisdormans.bsky.social · 22/08/2025Do I know somebody nearby that owns a 8bitdo Ultimate controller that I can borrow for an afternoon? 000