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dalton

@dalton.gd
735 followers 153 following 63 posts

Technical Director @omlgames.com All things games, tools, shaders & programming. @EpicGames alumn #gamedev #UnrealEngine #rust #cpp

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dalton @dalton.gd · 11/12/2024
I started to follow this one lately. Not profficient yet by no means, but hell... this is much better than trying to make everything perfect
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dalton @dalton.gd · 11/12/2024
A while back I wrote UnrealSuite - powershell (v. 7) script to help me build all things #ue5 Sharing it here in case someone finds it useful. Can't swear by all of the presets/options, it was intended for personal use, so let me know and I'll help/fix it pwsh 7: learn.microsoft.com/en-us/powers...
gist.github.com
[Requires Powershell 7] A powershell script that allows for invoking and controlling build steps independently when packaging Unreal projects. The script is able to find the project and the associated...
[Requires Powershell 7] A powershell script that allows for invoking and controlling build steps independently when packaging Unreal projects. The script is able to find the project and the associa...
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 07/12/2024
Here’s a #UETip for you. Avoid setting render features in PPVs if you want to change them through any other method (like scalability settings or device profiles).
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dalton @dalton.gd · 01/12/2024
This project is worth supporting for all the reasons!
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dalton @dalton.gd · 01/12/2024
Just completed "Historian Hysteria" - Day 1 - Advent of Code 2024 #AdventOfCode adventofcode.com/2024/day/1 I wanted to do take part this year, but almost forgot! Got inspired by @rishabh100.bsky.social's recent post.
adventofcode.com
Day 1 - Advent of Code 2024
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dalton @dalton.gd · 01/12/2024
Well, it was far from easy, but now I can connect to #unreal session from a rust application over UDP! Had to make a cmd prompt that lets me e.g. paste a base64 packet from Wireshark to simulate traffic with data hijacked from Unreal <-> SessionFrontend communication to figure out the protocol
The picture shows Unreal Engine log captured by a console application.
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dalton @dalton.gd · 30/11/2024
I did some open-sourcing today. Anybody from the #neovim crowd around?
github.com
GitHub - daltongd/yanklock.nvim: A simple neovim plugin that allows the user to temporarily lock the paste register to "0
A simple neovim plugin that allows the user to temporarily lock the paste register to "0 - daltongd/yanklock.nvim
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dalton @dalton.gd · 24/11/2024
#unreal 5.4, I think, introduced another neat quality of life feature. You can now type a path in the Content Browser. It even suggests valid paths #uetips #ue5 #gamedev
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Kostas Anagnostou @kostasanagnostou.bsky.social · 18/11/2024
Still one of the most accessible explanations of the rendering equation out there
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dalton @dalton.gd · 24/11/2024
Just found out about @anatoleduprat.bsky.social's SamplingLab. This is a true gem of a tool, holly shit - a cheatsheet on steroids for shader programmers (or for figuring out a spatial distribution / other stuff!)
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dalton @dalton.gd · 24/11/2024
I think I just got inspired to make a tiny rollercoaster project myself. Just for fun. Any upcoming game jams around?
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dalton @dalton.gd · 24/11/2024
#unreal #uetips If you haven't yet heard of the `-Log -NewConsole`, it's one of my favorite UE5 additions. You can filter, exec commands, even had a convenience `Log CHECKPOINT#` button. But the awesome thing is, it doesn't hang with the game/engine, and if you close it, your instance also closes
A screenshot of the NewConsole window with arrows pointing at the features highlighted in the post.
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dalton @dalton.gd · 24/11/2024
If you're using #rider with #unreal, I strongly recommend installing the EzArgs plugin. It will allow you to effortlessly run the editor or game with console arguments. Also keeps a history! I regularly use it to run with the `-Log -NewConsole` which is on its own super useful #uetips
The picture shows a JetBrains Rider window with an EzArgs plugin field, and the history of console arguments from the plugin.The picture shows the description of the EzArgs plugin.
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Ari Arnbjörnsson @flassari.bsky.social · 22/11/2024
Data Validators in Unreal Engine are great, but they only notify you of what's wrong. Team members might still come to you and say "it gives me an error, can you fix it?" Well, Aaron Bostrom from Tanglewood just showed me that you can now add a Fixer which users can click to fix things! 👀 #uetips
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dalton @dalton.gd · 22/11/2024
#unreal is sending its logs through UDP and you can connect to it with Session Frontend. I've been highjacking this communication lately for pure fun/learning and to later get those logs with a custom tool. It's hard to describe the satisfaction I felt when the data I decoded today made sense 😅
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dalton @dalton.gd · 22/11/2024
If you haven't seen this one yet, here's a good one about config files and the hierarchy: dev.epicgames.com/documentatio... Notable mentions: - you can have global configs in youd documents (applied right before the project's configs) - you can use cli args to swap config files or even the folder
dev.epicgames.com
Configuration Files in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community
Configuration files in Unreal Engine provide you with initial settings for configuring gameplay or engine behavior on startup.
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Chris Murphy @highlyspammable.bsky.social · 22/11/2024
I've made a Starter Pack for UE devs that give great tips that are helpful online. Know anyone that should be on it? Let me know!
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dalton @dalton.gd · 22/11/2024
I think one of the best ways to learn Unreal for a programmer is by making tools You have to learn how stuff works under the hood and you get accustomed to diving into the codebase without fear, both of which are critical skills in this ecosystem
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Boruta.dev @boruta.dev · 21/11/2024
🕹️Snake in the Dark🕹️ Wishlist on Steam ➡️ bit.ly/SnakeInBlueSky Sure, you've played Snake. But could you play it blind? Snake in the Dark is a total re-imagination of the timeless arcade & puzzle game classics like Snake and Sokoban. #indiegame #indiedev #solodev #madewithfusion Repost if you can 🙏
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dalton @dalton.gd · 21/11/2024
A commit a day keeps stagnation away It's been exactly 10 weeks since I started to commit to my private repo daily. Fruitful 10 weeks of learning something new on a daily basis I've never been so consistent in my life
The picture shows git activity graph from my personal gitea instance representing 10 weeks of consistent commits.
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dalton @dalton.gd · 21/11/2024
@gameengines.bsky.social I would like an Unreal Engine label please!
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dalton @dalton.gd · 21/11/2024
vim macros are so damn cool, I'm obsessed now #vimporn #vim #neovim #rust
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dalton @dalton.gd · 19/11/2024
It may seem obvious to seasoned devs, but one of my favorite #unreal tips is that if you see a text in the editor, it's probably a searchable string in the source code. Super useful if you'd like to see "how it's done", use some editor functionality in your tool or debug! #tip #unrealengine #ue5
Locate some text in the editor, the more specific you can get the better.

The picture shows Unreal Engine's `File` menu with a tooltip for the `Save All` action.Search in the source code.

The picture shows Rider's `Find in Files` window where the text in question is typed in the search field.This way you can easily see how it is done and reuse the functionality in the engine.

The picture shows a source of the `FMainFrameActionCallback::SaveAll()` function that saves all the assets in the Unreal Engine editor.
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Bartek "Pan Nindyk" Wanot @pannindyk.nindyki.pl · 14/11/2024
Szukasz na BluSkaju polskiej banieczki giereczkowej? W takim razie dobrze trafiłeś, bo właśnie stworzyłem adekwatny Starter Pack. Daj znać jeżeli o kimś zapomniałem.
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Boruta.dev @boruta.dev · 10/11/2024
Calling Polish game devs! 🇵🇱 As more of us arrive here on Bluesky it would be great to re-create the network we've had. Here's a Polish Game Dev starter pack to make it easier. Please let me know if I should add you or someone, and consider reposting for reach! #StarterPack #GameDev #PolskiGamedev
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dalton @dalton.gd · 15/11/2024
I'm notoriously bad at social media, but @ramiismail.com is not, so I'll follow his example and intro myself! Hi, I'm dalton. I'm all about programming, tools, shaders, Unreal Engine and tons of random hobbies. Happy to share my knowledge and exp & interact with awesome people! See you around!
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