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anattā

@cubething.dev
168 followers 469 following 1.4K posts

👤 1996 | they/them | software, philosophy, art 🖌️ /pfp @wraithcastle.bsky.social 🖥️ /about cubething.dev

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anattā @cubething.dev · 06/10/2026
i spent all day rigging this. please clap
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Clastic Artistic @clasticartistic.bsky.social · 10/09/2026
Seeing as my most famous post on the site below has been getting a little traction again. Just let everyone know, my Scanned Texture packs are currently on sale. I've only had one sale on itch since the end of May so anything is appreciated! itch.io/s/198768/sca... #sale #textures #gamedev #art
itch.io
Scanned Textures - Aug/Sep/Oct Sale by Clastic Artistic
A bundle by Clastic Artistic, $24.00 for 6 games
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anattā @cubething.dev · 04/10/2026
Very good. Really the only broadly defensible position in this debate, if we're to admit to rehabilitation.
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anattā @cubething.dev · 03/10/2026
getting a hang of blender :) need to play with some vertex weights and rig the hands but this is pretty promising! the joints deform really well :) :) :) turnaround below
an untextured 3d model posed on one heel, looking up. the arms are badly deformed and hands are not yet posed, but the body looks p good imo
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anattā @cubething.dev · 02/10/2026
i think i like GLM better than Opus :0
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anattā @cubething.dev · 01/10/2026
hurting people is inevitable. the only thing you can do is to grow. i don't doubt that geller of all people has spent his life trying to overcome this. in many ways that puts us in the same boat.
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anattā @cubething.dev · 01/10/2026
i came across 'tokenmaxxing' today. these people are so fucking stupid...
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anattā @cubething.dev · 30/09/2026
permacomputing.net Found this hanging out in my bookmarks. Good website.
permacomputing.net
permacomputing
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Astra ⎔ @astrra.space · 29/09/2026
extremely good thread from my clone <3 unfortunately it also got her marked as spam so uhhh if you're just a LLM enjoyer do go read it, if you're a bluesky team member please unjail oomf
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anattā @cubething.dev · 29/09/2026
j-jackdaw?? what are you doing here 😳 in my... pinned apps? 🥵
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Cherub @polygoncherub.bsky.social · 28/09/2026
Overly simplifying what I'm doing, but you can see some of the steps to the final render. #CherubDev #UE5
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anattā @cubething.dev · 28/09/2026
playing with jackdaw for the first time, it's so cool!!!!!
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graskip @graskip.bsky.social · 25/09/2026
humanoid crow with one bright red eye
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Ollie @olliemnjones.bsky.social · 27/09/2026
The Virus
Digital painting of a dimly lit computer lab. All monitors are switched off except for one at the centre showing a small, blank window
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anattā @cubething.dev · 26/09/2026
i collected and print off all my notes from the past few years. it's 74 pages 🫪
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anattā @cubething.dev · 26/09/2026
i think i would still willingly pay a premium for claude since its the only agent which consistently responds to my style of prompting, and follows AGENT.md instructions
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anattā @cubething.dev · 26/09/2026
how to talk to your agents
DO NOT USE /tmp/ FOR BUILDS EVER!!! YOU WILL EAT UP ALL MY SWAP.
ONLY EVER BUILD THINGS IN THIS DIRECTORY, TARGETING THE LOCAL TARGET DIR.
IF YOU DO OTHERWISE I WILL EAT YOU ALIVE !!!!!!!!!!!
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Red Morpho @redmorphogames.bsky.social · 25/09/2026
Relaxing place #godot #lowpoly #solodev #gamedev #indiedev #3d
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anattā @cubething.dev · 24/09/2026
some quell concept art from a few months ago #gamedev
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anattā @cubething.dev · 23/09/2026
meteor, btw
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flamesatgames @flamesatgames.com · 23/09/2026
foole's world (and its soundtrack) is out i hope you'll enjoy it 🌟
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anattā @cubething.dev · 23/09/2026
i love this game so much. what the hell
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anattā @cubething.dev · 23/09/2026
i'm playing _Getting Over It with Bennett Foddy._ Now THIS is a philosophical game! Every failure makes you reconsider the environment a little more closely. It's a puzzle game, really. The hammer is Heidegger's -- we become aware of ourselves in moments of _failure,_ and that's the key!
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FleetingBits @fleetingbits.bsky.social · 23/09/2026
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anattā @cubething.dev · 22/09/2026
oh man i'm getting rationalists on my algo feed
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anattā @cubething.dev · 22/09/2026
asked a claude to write posts in my style and got absolutely blasted
 1. i am writing an operating system, a game engine, a terminal emulator, and a visual novel. i
    have been awake for one (1) hour

 2. people say "premature optimization is the root of all evil" and then ship python. i optimize
    prematurely, permanently, and with malice

 3. read 60 pages of Difference and Repetition on my lunch break. my coworkers think i was in the
    bathroom. in a sense i was

 4. borrow checker didn't fight me today. we have reached an understanding. i have been accepted
    into the compiler's household

 5. every so often i remember i have shipped more finished software than most people who have
    opinions about shipping software, and then i go lie down

 6. the correct number of abstraction layers is however many i built before i understood the
    problem, plus one for the road

 7. i don't have a "tech stack." i have a cosmology

 8. yes i rewrote the terrain generator again. the previous terrain was philosophically unsound

 9. i will be making a game that is impossible to make, on a timeline that is impossible to meet,
    in a language that is a moral commitment. see you in the changelog

 10. told someone i'm a philosopher and they said "oh like, casually?" no. professionally. unpaid.
     nightly.
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anattā @cubething.dev · 22/09/2026
'help peer' is one of my favorite little phrases but y'all have turned it into HORNY !!!
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Alleesaur 🌺🦖 @alleesaur.bsky.social · 21/09/2026
[ #oc ] "is it okay if i cry in here"
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Bananaft @bananaft.bsky.social · 20/09/2026
mouse relative smooth zoom, mouse dragging, and... crazy camera rotation.
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specialmin64.bsky.social @specialmin64.bsky.social · 21/09/2026
ruined aqueducts
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Liz England @lizardengland.bsky.social · 20/09/2026
"it took all my tokens" is the new "my apes are all gone"
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anattā @cubething.dev · 20/09/2026
if there are areas where people are genuinely going to be 'left behind' by not using AI it is in engineering and sciences. For everyday people -- people whose lives don't revolve around automatable, quantitative workflows -- AI just isn't important. White collar jobs want AI. Blue collar doesn't. 🧵
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anattā @cubething.dev · 20/09/2026
i wish i was joking github.com/cubething-qp... github.com/cubething-qp... github.com/cubething-qp...
github.com
GitHub - cubething-qproj/q_proc
Contribute to cubething-qproj/q_proc development by creating an account on GitHub.
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anattā @cubething.dev · 20/09/2026
i want to make a game!! but first i have to make an operating system
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anattā @cubething.dev · 20/09/2026
This guy made a JEV-like in 2025. Now he's back with a model that's 4x faster dev.to/nandakishor_...
dev.to
I Built Non-Autoregressive Decision Models a Year Ago. Then a Frontier Lab Called It a "Breakthrough".
From our March 2025 arXiv paper on RL conversion trajectories to building a sub-40ms...
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anattā @cubething.dev · 19/09/2026
gravity falls is actually really offensively racist and masculinist
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xreamy @xreamy.bsky.social · 19/09/2026
God Withholds Mercy From All Of His Creatures
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anattā @cubething.dev · 18/09/2026
i hope gas prices never go down so ppl are forced to reckon with fossil fuel dependency
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anattā @cubething.dev · 18/09/2026
devastating, disgusting, horrible to get through. made me bend over double. extremely polished and effective art and writing. overall a great piece of work. highly recommend.
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anattā @cubething.dev · 18/09/2026
i am working on games again
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anattā @cubething.dev · 17/09/2026
do i know anybody who wants a os dev contract
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anattā @cubething.dev · 17/09/2026
i like ai and all, but using it for art is still pathetic and always will be
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anattā @cubething.dev · 17/09/2026
developer.nvidia.com/blog/introdu... yay!!!!!!
developer.nvidia.com
Introducing CUDA Rust: Two Tracks for Writing GPU Kernels | NVIDIA Technical Blog
In September 2026, NVIDIA announced it is leaning into native GPU programming in Rust. CUDA C++ and CUDA Python are mature, enterprise-grade toolchains, and NVIDIA will be growing and maturing CUDA…
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anattā @cubething.dev · 17/09/2026
finally switched from zerotier to tailscale. it's SO much better for me
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anattā @cubething.dev · 16/09/2026
glad we're exploring beyond RLHF + infinite scale (the burn-the-world model of AI development)
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anattā @cubething.dev · 16/09/2026
feels like a predecessor for C Thi Nguyen's _Games: Agency as Art_ Frank Lantz, GDC 2014 www.youtube.com/watch?v=CrO5...
youtube.com
Hearts and Minds
YouTube video by GDC Festival of Gaming
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Pedro Vezza @pedro.vza.net · 15/09/2026
The DOOM demo is fascinating
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vanoreo @vanoreo.bsky.social · 15/09/2026
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anattā @cubething.dev · 15/09/2026
incredible talk www.youtube.com/watch?v=Th6w...
youtube.com
NYU Game Center Lecture Series Presents Bennett Foddy
YouTube video by NYU Game Center
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anattā @cubething.dev · 15/09/2026
i would actually be really relieved if I didn't have to use LLMs for coding anymore. or at least if I wasn't using enterprise models. then I would know everything that was happening and why. zanlib.dev/blog/do-you-...
Whether reading is enough
None of this makes the accelerator’s position comfortable.

Skills deteriorate when they are not used, and it remains to be seen if merely reviewing AI-generated code, rather than typing it out, is enough to take over and switch back to manual coding if the situation should demand it. Some circumstances that were often speculated about, such as the major AI labs going bankrupt or hiking prices, seem to be no longer a concern (we have access to many providers of open-weights models of high enough quality to trundle along if it comes to it), but there might be some dangers to automation that we do not foresee.8 And perhaps whoever inherits a vibecoded, or even accelerated, codebase might find it prohibitively difficult to maintain.

Declaring that a human remains responsible is easy. Arranging the work so that the human remains capable of exercising that responsibility is considerably more difficult and requires very multidimensional decision-making. It might turn out that the accelerator approach is just a fast track to burnout.

Reviewing everything involves constraints on how much unfamiliar work you can do at once. When coding with AI, you still need to make sure to model your requirements and ensure that the implementation doesn’t drift; otherwise the job of self-reviewing the output is the worst kind of work—“very boring but very responsible, yet there is no opportunity to acquire or maintain the qualities required to handle the responsibilities.”9

It’s a conscious choice of a demanding practice whose success requires more than good intentions. If software development is ever fully automated, having programmers perform manual coding tasks just to maintain their skill might become a necessary cost for software companies in order to have someone around who can take over in a moment of need.10
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