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Bananaft

@bananaft.bsky.social
597 followers 258 following 163 posts

Graphics programmer, tech artist, gamedev, and very glad to see you.

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Reposted by Bananaft
Matt Henderson @matthen.com · 23h
Gallery of the final heatmaps. Humans pretty indistinguishable from chickens in this view!
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Bananaft @bananaft.bsky.social · 25/09/2026
whole Mach engine source displayed on the screen
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Bananaft @bananaft.bsky.social · 23/09/2026
Just realized, that files are added left to right in alphabetical order, so when they turn into file list they are in inverse alphabetical order. I should add them right to left or turn them counter clockwise, but in that case code will protrude to the left...
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Bananaft @bananaft.bsky.social · 20/09/2026
mouse relative smooth zoom, mouse dragging, and... crazy camera rotation.
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Bananaft @bananaft.bsky.social · 17/09/2026
My code viewer now has function labels when zoomed out, showing file structure like a google maps with places names.
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Bananaft @bananaft.bsky.social · 16/09/2026
Now displaying whole code of my program, with text turning into minimap at a distance.
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Bananaft @bananaft.bsky.social · 16/09/2026
I once been in sponza ground truth.
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Bananaft @bananaft.bsky.social · 14/09/2026
Rendering wall of text with single quad.
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Bananaft @bananaft.bsky.social · 08/08/2026
I once was playing in VR making level smaller and smaller and closer and closer to my face. And because it was always in focus (distance vice), eyes could always turn on it crisscrossing until I felt that something snapped in my head with audible click. Was very scared, but luckily nothing happened.
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ompuco @ompu.co · 18/02/2026
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Scuff3D Rook @scuff3drook.bsky.social · 28/06/2026
*tap tap* Is this thing on? www.youtube.com/watch?v=B9bz... rookandpossum.com/posts/scanli... I made a thing! I suspect I'll be posting to an empty room like a madman, but for now, I'm going to make a habit to start posting things here when I post videos/blogs/papers.
youtube.com
The Scanline Sweeper: A Glyph Rendering Algorithm
YouTube video by Rook and Possum
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Bananaft @bananaft.bsky.social · 24/05/2026
Back in high school I wrote a Delphi app that did some moire patterns. Here I recreated it as shadertoy, but back then it took couple minutes to draw whole screen. www.shadertoy.com/view/4dscRN
bunch of squares and four-rayed stars created by moire pattern
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Nata Pokrovskaya | book on narrative design 🔜 | #RadioArctica @natahq.bsky.social · 07/05/2026
So, I've just been laid off from Wargaming. After 3 years on WoT:HEAT (mostly the only one), I'm looking for work as senior narrative designer/game writer who can develop and deliver from the narrative bible to dialogue systems and FTUE. DM me, refer me, share 💪 www.linkedin.com/in/pokrovska...
linkedin.com
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Yuri Krupenin @yurikrupenin.bsky.social · 14/04/2026
блядь аааааааааааааа они сделали это www.blackmagicdesign.com/products/dav...
blackmagicdesign.com
DaVinci Resolve – Photo | Blackmagic Design
Professional video editing, color correction, visual effects and audio post production all in a single application. Free and paid versions for Mac, Windows and Linux.
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Aiekick @aiekick.bsky.social · 03/04/2026
working on #ImGenie for #DearImGui (WIP)
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Rune Skovbo Johansen @runevision.bsky.social · 30/03/2026
My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: www.youtube.com/watch?v=r4V2... Companion blog post: blog.runevision.com/2026/03/fast... #ProcGen #vfx #GameDev
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Bananaft @bananaft.bsky.social · 29/03/2026
Making a stupid game about a tank on a small planet launching enemies to suborbit. Using zig, sdl3 + OpenGL
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Bananaft @bananaft.bsky.social · 29/03/2026
Making a stupid game about a tank on a small planet launching enemies to suborbit. Using zig, sdl3 + OpenGL
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Bananaft @bananaft.bsky.social · 06/03/2026
This is cool. The vibe of old internet of 00s-10s.
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Red Blob Games @redblobgames.com · 05/03/2026
The main page is www.redblobgames.com/articles/sdf... I used msdfgen and webgl for this
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depths of wikipedia @depthsofwikipedia.bsky.social · 28/02/2026
Notable examples
Some examples of settings, groups, and eras where purity spirals have occurred:[1][2]

Khmer Rouge
Cultural Revolution, Red Guards and mass denunciations
French Revolution
Instagram knitting circles[4]
Moscow trials[6]
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Matt Keeter @mattkeeter.com · 22/02/2026
This is wild: www.youtube.com/watch?v=qht6... If you've got limited time, the section on textures is particularly cool: it's a friendly GUI that emits a bytecode DSL for image operations! Most demos lean hard into Procedural All The Things!, so it's neat to see tools for hand-authoring assets.
youtube.com
How I made a shooter game in 64 KB
YouTube video by daivuk
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The Funtastic @thefuntastic.bsky.social · 12/02/2026
Cadence is out now! Make music by solving circuits. It took 13 years to figure how to do this well! Beyond the puzzles: 🐈‍⬛ Pet Ren, the cat! 📜 Enjoy Ren's life philosophy (all text is skippable) 🎹 Use the sandbox to make music 🧮 Or explore turing complete contraptions
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Mike Turitzin @miketuritzin.bsky.social · 06/01/2026
The video: youtu.be/il-TXbn5iMA
youtu.be
I'm making a game engine based on dynamic signed distance fields (SDFs)
YouTube video by Mike Turitzin
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Florisium @florisium.bsky.social · 16/12/2025
Florisium is finally out! 🌸 Play free now on iOS. After many years in development, we’re excited to share this calm little escape with you. Hope you enjoy it - and thanks for sharing!
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Kostas Anagnostou @kostasanagnostou.bsky.social · 01/12/2025
Great read: "Video Game Blurs (and how the best one works)" blog.frost.kiwi/dual-kawase/
blog.frost.kiwi
Video Game Blurs (and how the best one works)
How to build realtime blurs on the GPU and how the best blur algorithm works - "Dual Kawase"
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Bananaft @bananaft.bsky.social · 23/11/2025
What Amiga games I should try?
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Worldview Earth Data 🌍🌱 @wed-explorer.bsky.social · 28/10/2025
The eye of Hurricane Melissa.👀 #HurricaneMelissa #Melissa #Jamaica 🎬 X @FlynonymousWX
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Thomas Kole @thomaskole.bsky.social · 23/10/2025
It's live! My Interactive 3D viewer of Tenochtitlan is available online. Please give it a try and let me know what you think! retratodetenochtitlan.mx #tenochtitlan #cdmx #b3d #threejs
retratodetenochtitlan.mx
Tenochtitlan 3D viewer | retrato de Tenochtitlan
interactive 3D viewer of Tenochtitlan
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Florisium @florisium.bsky.social · 07/10/2025
A bit technical thread 🧵 I’ve been improving the in-game ambient occlusion system - and ended up with something I call: Blob-based Analytical Ambient Occlusion on Primitives Here’s what it does to the final image: (more examples later in the thread) (1/16)
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Dr. Kenna Harmony Rubin @kennarubin.bsky.social · 04/10/2025
🧪🌊🌋 Many scientists have a single field moment that changes how they see their work. Mine is in this video clip. What’s yours? Video source is in the clip - see more below (1/3)
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Bananaft @bananaft.bsky.social · 01/10/2025
Hey @ramiismail.com, do you think Saudi Arabia bought EA to fix backward Arabic signs in battlefield games?
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Bananaft @bananaft.bsky.social · 25/09/2025
Unit cube
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Bananaft @bananaft.bsky.social · 17/09/2025
Also, I have a DIY telegram channel, where I write in russian (to make it as low effort as possible). I post there my pottery, pottery firing attempts, wood and leather works, and my cyberdeck diy laptop. t.me/cyndll
t.me
Что же я наделал
You can view and join @cyndll right away.
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Bananaft @bananaft.bsky.social · 17/09/2025
In other news I published a game I made on TIC-80 together with my kids. Its about Vuk Stefanović Karadžić, famous Serbian linguist and teacher. You can try it here, be mindful of level design done by 7 year old: tic80.com/play?cart=4378
tic80.com
Play VUK KARADZIC / TIC-80
historical platformer
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Bananaft @bananaft.bsky.social · 16/09/2025
Here is what I've been cooking for the last three years with awesome team at Fantastic Signals youtu.be/8iGRmcVYV8w
youtu.be
The Lift - Official Gameplay Overview Trailer
YouTube video by IGN
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Greg Fiske @gfiske.bsky.social · 04/09/2025
Returned to my desk this week to find that the kind folks at Google Earth Outreach have uploaded the entire latest version of the ArcticDEM mosaic (v4.1) to the GEE archive. developers.google.com/earth-engine... Presently cleaning ~17tb from my hard drive :)
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Kinell @sinistercinemastudios.art · 28/08/2025
This is some of the hardest shit I've seen in my life
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Bananaft @bananaft.bsky.social · 28/08/2025
My good friends are cooking something truly unique. A game about flowers growth simulation and genetics.
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Bananaft @bananaft.bsky.social · 10/08/2025
This madlad m.youtube.com/watch?v=qoCW...
m.youtube.com
I Make Games On My Phone (And They Actually Work) – Chad Stewart – GodotCon 2025
YouTube video by Godot Engine
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Andrew Alden @geology.bsky.social · 21/07/2025
New blog post: What Chert Means
oaklandgeology.com
What chert means
Whenever I show people Oakland’s rocks, someone always wants to know more about chert. Oakland has two bodies of chert, formed in two different places and different times. “Chert”…
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Bananaft @bananaft.bsky.social · 15/07/2025
WarGames movie remake where instead of chess there is sassy waifu chatbot.
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Mr F @guycalledfrank.bsky.social · 04/07/2025
Some interesting new upscaling technique from the almighty Suslik www.shadertoy.com/view/MXjcWK
shadertoy.com
Shadertoy
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Doc Zoggle 🦇 @drzoggle.bsky.social · 02/07/2025
lemmings
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TESTAMENT✙ENJOYMENT @testamentenjoyment.net · 14/05/2025
Make sure your RPG battle transitions, scene composition, and attack animations are at least as cool as this Taiwanese DOS RPG from 1995
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Bananaft @bananaft.bsky.social · 12/05/2025
It is actually
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suzanne @binarypartitioned.space · 30/04/2025
Follow-up with a little extra something... For those of you who'd like to peek behind the curtain a bit, I've uploaded one of my unreleased early maps from the game as a Steam workshop level, complete with little 'commentary' stations where I go into the process. steamcommunity.com/sharedfiles/...
steamcommunity.com
Steam Workshop::BEHIND THE SCENES: Test_Scout
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Bananaft @bananaft.bsky.social · 12/04/2025
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Robert Simmon @rsimmon.bsky.social · 19/03/2025
I saw this oldie-but-goodie in my LinkedIn feed & was blown away. Read more here: nightingaledvs.com/exploring-hu... #dataviz 📊
Ethnic and religious map of Pál Balogh & Kocsárd Proff, 1902. Regions are shown as colored squares with color representing ethnicity. "The rectangles are equal, and do not show the territorial differences of the counties, because their purpose is to show the relations of the people, not the relations of space: the figure is not a map, but a graph.
Our topographies are shown on it, and their insertion was necessary for the sake of clarity and ease of reference."
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