Reposted by BananaftMatt Henderson @matthen.com · 23hGallery of the final heatmaps. Humans pretty indistinguishable from chickens in this view! 11689
Bananaft @bananaft.bsky.social · 23/09/2026Just realized, that files are added left to right in alphabetical order, so when they turn into file list they are in inverse alphabetical order. I should add them right to left or turn them counter clockwise, but in that case code will protrude to the left... 140
Bananaft @bananaft.bsky.social · 20/09/2026mouse relative smooth zoom, mouse dragging, and... crazy camera rotation. 711612
Bananaft @bananaft.bsky.social · 17/09/2026My code viewer now has function labels when zoomed out, showing file structure like a google maps with places names. 3150
Bananaft @bananaft.bsky.social · 16/09/2026Now displaying whole code of my program, with text turning into minimap at a distance. 0182
Bananaft @bananaft.bsky.social · 08/08/2026I once was playing in VR making level smaller and smaller and closer and closer to my face. And because it was always in focus (distance vice), eyes could always turn on it crisscrossing until I felt that something snapped in my head with audible click. Was very scared, but luckily nothing happened. 050
Reposted by BananaftScuff3D Rook @scuff3drook.bsky.social · 28/06/2026*tap tap* Is this thing on? www.youtube.com/watch?v=B9bz... rookandpossum.com/posts/scanli... I made a thing! I suspect I'll be posting to an empty room like a madman, but for now, I'm going to make a habit to start posting things here when I post videos/blogs/papers.youtube.comThe Scanline Sweeper: A Glyph Rendering AlgorithmYouTube video by Rook and Possum 68520
Bananaft @bananaft.bsky.social · 24/05/2026Back in high school I wrote a Delphi app that did some moire patterns. Here I recreated it as shadertoy, but back then it took couple minutes to draw whole screen. www.shadertoy.com/view/4dscRN 080
Reposted by BananaftNata Pokrovskaya | book on narrative design 🔜 | #RadioArctica @natahq.bsky.social · 07/05/2026So, I've just been laid off from Wargaming. After 3 years on WoT:HEAT (mostly the only one), I'm looking for work as senior narrative designer/game writer who can develop and deliver from the narrative bible to dialogue systems and FTUE. DM me, refer me, share 💪 www.linkedin.com/in/pokrovska...linkedin.com 1137
Reposted by BananaftYuri Krupenin @yurikrupenin.bsky.social · 14/04/2026блядь аааааааааааааа они сделали это www.blackmagicdesign.com/products/dav...blackmagicdesign.comDaVinci Resolve – Photo | Blackmagic DesignProfessional video editing, color correction, visual effects and audio post production all in a single application. Free and paid versions for Mac, Windows and Linux. 1141
Reposted by BananaftAiekick @aiekick.bsky.social · 03/04/2026working on #ImGenie for #DearImGui (WIP) 042
Reposted by BananaftRune Skovbo Johansen @runevision.bsky.social · 30/03/2026My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: www.youtube.com/watch?v=r4V2... Companion blog post: blog.runevision.com/2026/03/fast... #ProcGen #vfx #GameDev 17557169
Reposted by BananaftBananaft @bananaft.bsky.social · 29/03/2026Making a stupid game about a tank on a small planet launching enemies to suborbit. Using zig, sdl3 + OpenGL 1121
Bananaft @bananaft.bsky.social · 29/03/2026Making a stupid game about a tank on a small planet launching enemies to suborbit. Using zig, sdl3 + OpenGL 1121
Reposted by BananaftRed Blob Games @redblobgames.com · 05/03/2026The main page is www.redblobgames.com/articles/sdf... I used msdfgen and webgl for this 393
Reposted by BananaftMatt Keeter @mattkeeter.com · 22/02/2026This is wild: www.youtube.com/watch?v=qht6... If you've got limited time, the section on textures is particularly cool: it's a friendly GUI that emits a bytecode DSL for image operations! Most demos lean hard into Procedural All The Things!, so it's neat to see tools for hand-authoring assets.youtube.comHow I made a shooter game in 64 KBYouTube video by daivuk 3181
Reposted by BananaftThe Funtastic @thefuntastic.bsky.social · 12/02/2026Cadence is out now! Make music by solving circuits. It took 13 years to figure how to do this well! Beyond the puzzles: 🐈⬛ Pet Ren, the cat! 📜 Enjoy Ren's life philosophy (all text is skippable) 🎹 Use the sandbox to make music 🧮 Or explore turing complete contraptions 7228103
Reposted by BananaftMike Turitzin @miketuritzin.bsky.social · 06/01/2026The video: youtu.be/il-TXbn5iMAyoutu.beI'm making a game engine based on dynamic signed distance fields (SDFs)YouTube video by Mike Turitzin 2022358
Reposted by BananaftFlorisium @florisium.bsky.social · 16/12/2025Florisium is finally out! 🌸 Play free now on iOS. After many years in development, we’re excited to share this calm little escape with you. Hope you enjoy it - and thanks for sharing! 031
Reposted by BananaftKostas Anagnostou @kostasanagnostou.bsky.social · 01/12/2025Great read: "Video Game Blurs (and how the best one works)" blog.frost.kiwi/dual-kawase/blog.frost.kiwiVideo Game Blurs (and how the best one works)How to build realtime blurs on the GPU and how the best blur algorithm works - "Dual Kawase" 010725
Reposted by BananaftWorldview Earth Data 🌍🌱 @wed-explorer.bsky.social · 28/10/2025The eye of Hurricane Melissa.👀 #HurricaneMelissa #Melissa #Jamaica 🎬 X @FlynonymousWX 27113
Reposted by BananaftThomas Kole @thomaskole.bsky.social · 23/10/2025It's live! My Interactive 3D viewer of Tenochtitlan is available online. Please give it a try and let me know what you think! retratodetenochtitlan.mx #tenochtitlan #cdmx #b3d #threejsretratodetenochtitlan.mxTenochtitlan 3D viewer | retrato de Tenochtitlaninteractive 3D viewer of Tenochtitlan 103820
Reposted by BananaftFlorisium @florisium.bsky.social · 07/10/2025A bit technical thread 🧵 I’ve been improving the in-game ambient occlusion system - and ended up with something I call: Blob-based Analytical Ambient Occlusion on Primitives Here’s what it does to the final image: (more examples later in the thread) (1/16) 282
Reposted by BananaftDr. Kenna Harmony Rubin @kennarubin.bsky.social · 04/10/2025🧪🌊🌋 Many scientists have a single field moment that changes how they see their work. Mine is in this video clip. What’s yours? Video source is in the clip - see more below (1/3) 16211
Bananaft @bananaft.bsky.social · 01/10/2025Hey @ramiismail.com, do you think Saudi Arabia bought EA to fix backward Arabic signs in battlefield games? 020
Bananaft @bananaft.bsky.social · 17/09/2025Also, I have a DIY telegram channel, where I write in russian (to make it as low effort as possible). I post there my pottery, pottery firing attempts, wood and leather works, and my cyberdeck diy laptop. t.me/cyndllt.meЧто же я наделалYou can view and join @cyndll right away. 030
Bananaft @bananaft.bsky.social · 17/09/2025In other news I published a game I made on TIC-80 together with my kids. Its about Vuk Stefanović Karadžić, famous Serbian linguist and teacher. You can try it here, be mindful of level design done by 7 year old: tic80.com/play?cart=4378tic80.comPlay VUK KARADZIC / TIC-80historical platformer 030
Bananaft @bananaft.bsky.social · 16/09/2025Here is what I've been cooking for the last three years with awesome team at Fantastic Signals youtu.be/8iGRmcVYV8wyoutu.beThe Lift - Official Gameplay Overview TrailerYouTube video by IGN 2101
Reposted by BananaftGreg Fiske @gfiske.bsky.social · 04/09/2025Returned to my desk this week to find that the kind folks at Google Earth Outreach have uploaded the entire latest version of the ArcticDEM mosaic (v4.1) to the GEE archive. developers.google.com/earth-engine... Presently cleaning ~17tb from my hard drive :) 1244
Reposted by BananaftKinell @sinistercinemastudios.art · 28/08/2025This is some of the hardest shit I've seen in my life 7741881155
Bananaft @bananaft.bsky.social · 28/08/2025My good friends are cooking something truly unique. A game about flowers growth simulation and genetics. 130
Bananaft @bananaft.bsky.social · 10/08/2025This madlad m.youtube.com/watch?v=qoCW...m.youtube.comI Make Games On My Phone (And They Actually Work) – Chad Stewart – GodotCon 2025YouTube video by Godot Engine 120
Reposted by BananaftAndrew Alden @geology.bsky.social · 21/07/2025New blog post: What Chert Meansoaklandgeology.comWhat chert meansWhenever I show people Oakland’s rocks, someone always wants to know more about chert. Oakland has two bodies of chert, formed in two different places and different times. “Chert”… 094
Bananaft @bananaft.bsky.social · 15/07/2025WarGames movie remake where instead of chess there is sassy waifu chatbot. 020
Reposted by BananaftMr F @guycalledfrank.bsky.social · 04/07/2025Some interesting new upscaling technique from the almighty Suslik www.shadertoy.com/view/MXjcWKshadertoy.comShadertoy 0214
Reposted by BananaftTESTAMENT✙ENJOYMENT @testamentenjoyment.net · 14/05/2025Make sure your RPG battle transitions, scene composition, and attack animations are at least as cool as this Taiwanese DOS RPG from 1995 359208207917
Reposted by Bananaftsuzanne @binarypartitioned.space · 30/04/2025Follow-up with a little extra something... For those of you who'd like to peek behind the curtain a bit, I've uploaded one of my unreleased early maps from the game as a Steam workshop level, complete with little 'commentary' stations where I go into the process. steamcommunity.com/sharedfiles/...steamcommunity.comSteam Workshop::BEHIND THE SCENES: Test_Scout 68817
Reposted by BananaftRobert Simmon @rsimmon.bsky.social · 19/03/2025I saw this oldie-but-goodie in my LinkedIn feed & was blown away. Read more here: nightingaledvs.com/exploring-hu... #dataviz 📊 34213