Bret Hudson @brethudson.com · 24/09/2026There's some new scraper or AI tool that's led to me receiving three emails this past week about how I "build VR gladiator games" My portfolio's most recent work was the marketing website for GORN 2. Apparently the tools aren't smart enough to realize I made the website, not the game 130
Reposted by Bret HudsonMike Futter | Wishlist The Final Cut of Lilith Cunningham! @futterish.fsquared.biz · 24/09/2026Good job, government. Your social media bans just taught the kids espionage skills. This is no different than using classified ads in the newspaper to share coded messages. 68629
Bret Hudson @brethudson.com · 24/09/2026In high school science, we shared tables with one other student. I realized that my TI-83 calculator had the full latin alphabet on it, so my friend & I would covertly chat during class I wonder if my teacher ever caught on to why we shared a calculator during lectures 020
Bret Hudson @brethudson.com · 21/09/2026GBJam #14 just wrapped up! @efan.me (art) & I (code) put together a lil' something that you can play in your browser 👀 Duke it out with the big scary monster at brethudson.itch.io/battle-ii #gbjam14brethudson.itch.ioBattle II by Bret HudsonFight the monster. Win gold. Just don't die. Made for GBJam #14. 120
Reposted by Bret Hudsonefan @efan.me · 21/09/2026brethudson.itch.io/battle-ii The game I did for GBJam14 with @brethudson.com is up! I did all the pixel art for it ❤️brethudson.itch.ioBattle II by Bret HudsonFight the monster. Win gold. Just don't die. Made for GBJam #14. 054
Bret Hudson @brethudson.com · 14/09/2026Making a thread for me & @efan.me's #gbjam 14 game We participated in GBJam #2 back in 2013, and are teaming up once again 13 years later! To start, I've built a lil' rendering pipeline in WebGPU that takes a grayscale image, limits it to 4 colors, and then applies a color palette 263
Reposted by Bret HudsonMatt Henderson @matthen.com · 13/09/2026Approximating the Lorenz attractor with a chaotic leaky water wheel. The orange dot is the centre of mass of the water. It traces (a projection of) the familiar attractor as the wheel spins seemingly randomly left and right. 14739151
Bret Hudson @brethudson.com · 10/09/2026Why do Calgary businesses have such great logos?? Who is picking these fonts??? 000
Reposted by Bret Hudsonchristina @formeresq.bsky.social · 10/09/2026Missing a lot of social cues lately. probably because of the economy 115425
Bret Hudson @brethudson.com · 05/09/2026The conundrum of wanting to buy a bunch of courses while I'm looking for a job (lots of time, frugal living) that I'll be able to afford once I have a job (but alas, won't have as much time) 130
Bret Hudson @brethudson.com · 05/09/2026Lmfao I hate timezones I saw that there was a Chicory speedrun today at 3:30. Turns out the screenshot I saw was from someone 3 timezones over, and that it's just now wrapping up as I type this Well, at least my Chicory shirt means more Wishes Unlimited representation at PAX 😄 010
Bret Hudson @brethudson.com · 05/09/2026anyone know what they're burying in the desert this time? 300
Reposted by Bret HudsonInfoWars @realinfowars.bsky.social · 04/09/2026Now in Gunmetal Grey! 242128592642
Bret Hudson @brethudson.com · 30/08/2026Fog was one of those things that I had early in my voxel engine but had to adjust 2 or 3 times later. The pop-in problem had a lot of edge-cases 110
Bret Hudson @brethudson.com · 27/08/2026I'm 30 and a friend that's only a few years younger than me had to ask what a SWF file was in the middle of a conversation about Flash games 120
Bret Hudson @brethudson.com · 27/08/2026I bought the PS1 3-game collection at a garage sale when I was a freshman in high school (~2010) and I could not believe how primitive the original game was. It wasn't even 3D! 120
Reposted by Bret HudsonJoakim "konjak" Sandberg @konjak.org · 25/08/2026One of my bigges posts on Twitter was this GIF of Pepperbee stomping on a button, to show off how nice it feels. Really hope to be able to make this game in the future. #pepperbee 1553692
Reposted by Bret HudsonDevolver Digital @devolverdigital.com · 26/08/2026Volvy's Adventure: Reslimed launches November 19! A spectacular remaster of the original remake of the unreleased action-platformer starring the most famous video game mascot of all time. Preorder on Steam now and get 25% off the $4.99 price. 491050267
Reposted by Bret HudsonCSS by T. Afif @css-only.dev · 26/08/2026📝 New CSS Article! Do you want to know how I made that cool hover effect? Read my latest article 👇 blog.master.dev/hover-proxim... I am showing you what programming* with CSS looks like when you combine the modern features! *yes, I said the forbidden wordblog.master.devHover Proximity Using Modern CSSYou can always easily style :hover, but what if you want the NEXT item to have styling too? Or, just a smidge harder, the PREVIOUS item. How about multiple in any direction? 0307
Reposted by Bret HudsonChequered Ink @chequered.ink · 22/08/2026We finally made a trailer for our 13,000 Game Assets pack! Check out a bunch of the assets 🌟 in motion 🌟 and grab the pack while it's 50% off until the end of August ci.itch.io/all-game-ass... #GameDev #ScreenshotSaturday 07940
Bret Hudson @brethudson.com · 13/08/2026Over the course of July, I coded up a voxel engine inspired after Minecraft from scratch in JavaScript & WebGPU, for Game-Like Jam #10. Yesterday, the results came out, and I'm super proud to have won "most like the original" 120
Reposted by Bret Hudson.ajgenerated @clone.bsky.social · 04/08/2026There is a new Official Electric Interactive Environment to Experience 0115
Bret Hudson @brethudson.com · 04/08/2026Omg, @zanzlanz.com's latest game dev video has had me smiling from start to finish. Such a fun presentation for a well-executed, whimsical project youtu.be/Qr3VsZYQy4s?...youtu.beHow I released a game that has no assetsYouTube video by Zanzlanz 193
Reposted by Bret HudsonMattias Gustavsson @mattiasg.bsky.social · 31/07/2026Finally made a browser version of what is probably the best game I’ve made: mattiasgustavsson.itch.io/extricationmattiasgustavsson.itch.ioExtrication by Mattias GustavssonA small point-and-click style adventure game. 074
Reposted by Bret HudsonChase @chasehunter.dev · 23/07/2026I just launched GBJAM 14 on @itch.io! A game jam about making games inspired by the gameboy! The jam will run from September 11th 2026 to September 21st 2026. Sign up now! itch.io/jam/gbjam-14 #GBJAM #gamejam #gamedevitch.ioGBJAM 14A game jam from 2026-09-11 to 2026-10-05 hosted by Polyducks, chasehunter, DL, poltergasm, timconceivable, tatltuae, Traslo, arknano & batfeula. GBJAM is about making games inspired by the gameboy. Th... 34914
Reposted by Bret HudsonRecurse Center @recurse.com · 17/07/202615 years + 3,000 alums later, what started as a 6-person experiment is now a community of curious, kind programmers: engineers, artists, scientists, hobbyists, all united by a love of programming. If 6 or 12 weeks to focus on what truly interests you sounds appealing, apply! www.recurse.com/apply 14918
Reposted by Bret HudsonKenney @kenney.nl · 07/07/2026Commissioned the one and only @voxels.ca to create a voxel version of me! I love it, it's perfect ✨ 51859
Bret Hudson @brethudson.com · 04/07/2026Has anyone tried making a turn-based Patapon? The music/rhythm mechanicals are a huge part of its charm, but I do wonder what "Patapon Tactics" looks like 100
Bret Hudson @brethudson.com · 30/06/2026One benefit of waking up at 5 a is that you can finish your doom scrolling by 7a! 010
Reposted by Bret HudsonMetanet Software Inc. @metanetsoftware.com · 26/06/2026RESKEET THIS FOR A LIFETIME OF GOOD KARMA (and one good videogame, to be delivered at some point in 2027) <3 04130
Reposted by Bret HudsonRaigan Burns @raiganburns.bsky.social · 28/06/2026It's my birthday -- I don't need any presents, but a reskeet/wishlist would be greatly appreciated. ;) 165933
Bret Hudson @brethudson.com · 25/06/2026I just tried out CSS anchor positioning for the first time, and it feels like I've been teleported back to 2010, a time when I'd replicate CSS examples but they wouldn't work on my page The container bounds seems to get mucked up when one of the ancestors has `display: grid;` 120
Reposted by Bret HudsonJane Ori 💚 CSS Runner 👩💻 @janeori.propjockey.io · 13/06/2026Awesome, I love this idea. I also love the pft prefix like it's no big deal that it's giving superpower awareness to CSS. CSS: can I have pointer position? JS: pft! Sure. Hahah prop-for-that.netlify.app/docsite/ 👏prop-for-that.netlify.appprop-for-thatExpose what JavaScript knows but CSS can't see. 2173
Reposted by Bret HudsonVancouver Game Garden @vangamegarden.bsky.social · 13/06/2026GAME GARDEN 2026 STARTS NOW!! 🎮🌻 Come today and tomorrow (June 13+14) from 11am-5pm at the Roundhouse Community Centre to check out local indie video games, art, developer talks, AND get some exclusive merch while you’re at it!! The event is free and open to all ages, so bring family & friends! 💚 06830
Reposted by Bret HudsonHowie Day @howieeday.bsky.social · 09/06/2026Okay, my latest Star Trek commission is done! I'm really happy with how it turned out. :D 1017319
Reposted by Bret HudsonLu Nascimento @lunascimento.art · 08/06/2026I'm currently available for work! I have 15 years of experience making art for games - pixel art and 2D, be it still or animated :) I'm specially open for illustrative work, commissions, part time and/or short-term projects! 🎨 lunascimento.art 📬 lunascimento.art@gmail.com 5257128
Reposted by Bret HudsonFreya Holmér @freya.bsky.social · 08/06/2026so I've been looking at my finances, and all my income sources have plummeted I'm gonna have to shift my focus away from #half-edge and giving talks, because unfortunately they're huge money sinks I can't afford if you can, I'd appreciate your support, especially now ❤️ www.patreon.com/c/acegikmopatreon.comGet more from Freya Holmér on PatreonGet more from Freya Holmér on Patreon. Creating video games & media. Support Freya Holmér and get exclusive access to their work. 525280
Reposted by Bret HudsonThinky Games @thinkygames.com · 08/06/2026During our Thinky Direct were very excited to announce Mimic Meadows, a mind-bending puzzle game by @sourencho.com about transforming into animals! It's a commercial version of the great free web game Mimic! thinkygames.com/game... 0233
Bret Hudson @brethudson.com · 06/06/2026A new N game coming out is probably the most exciting games news to come out the past few days 042
Reposted by Bret HudsonPortland Indie Game Squad @pigsquad.com · 05/06/2026Summer Slow Jams dates & themes are live for June, July, and August! Learn and collaborate with the community to make games every month this summer 😎 🍀 Luck 💼 Inventory 🔍 Mystery pigsquad.com/summerslowjams Time to make games together 💖 Thanks to @marlowedobbe.com for this year's art!! 24520
Reposted by Bret HudsonSquidly @squidly.newgrounds.com · 04/06/2026Looking for playtesters for Renaine this weekend! - To avoid bias, you must not be my friend or an existing fan - Please be able to commit 5 - 6 hours so you can get to a certain point If that sounds like you, comment here! Shares appreciated! #GameDev #IndieDev 74519
Bret Hudson @brethudson.com · 04/06/2026Just started up my Discord bot for the first time in 3 months. It's very obedient 120
Reposted by Bret HudsonDan Pearce @gamedesigndan.bsky.social · 04/06/2026a carpenters called If He Wanted to He Wood 062
Reposted by Bret HudsonSquidly @squidly.newgrounds.com · 29/05/2026Streaming #gamedev now! twitch.tv/squuuidly ⬅️ "Tales of a Friday Afternoon Squid" Edition! Come do #coworking and stuff! #indiedevtwitch.tvsquuuidly - TwitchTales of a Friday Afternoon Squid - Squid Soda GameDev Stream 🦑 043
Reposted by Bret Hudsonsourencho 🍄 Mimic Meadows! @sourencho.com · 28/05/2026The demo is out now! 🐇 🐐 🦅 🐢 🐅 Mimic Meadows is puzzle game about transforming into animals by mimicking their movement. Discover creative ways to wield this power while solving mind-bending puzzles. And attempt to unearth the many secrets of the meadows! store.steampowered.com/app/4136640/... 724766
Bret Hudson @brethudson.com · 27/05/2026Since updating #Pixelscapes to OpenGLES 3.1, I've been benchmarking multiple rendering pipelines The most promising approach was leveraging SSBOs (Shader Storage Buffer Object) and I was impressed that it looked identical to my other pipeline on the first compile! But then I looked closer... 100
Reposted by Bret HudsonZach Soares @voxels.ca · 26/05/2026I'm looking for work! - Characters - Environments - Animations Whatever your needs, I can do it 💪 I've worked on Teardown, Vampire Crawlers and many more! Feel free to DM me or email zachary.soares@zsinked.com 9782374