Bret Hudson @brethudson.com · 24/09/2026As more and more of the corporate world outsources work to AI, this is a great insight into how my portfolio is "conceptualized" by tools Might be time to take another look into how the emerging world of "AEO" (AI/Agent Engine Optimization) is evolving 000
Bret Hudson @brethudson.com · 24/09/2026All three emails are from different domains. Two of them are sales calls for helping me with "my next prelaunch/Kickstarter campaign", and the other one is a bit odd in that it ended with an ask for if I want resources on how to prototype game ideas faster 120
Bret Hudson @brethudson.com · 24/09/2026There's some new scraper or AI tool that's led to me receiving three emails this past week about how I "build VR gladiator games" My portfolio's most recent work was the marketing website for GORN 2. Apparently the tools aren't smart enough to realize I made the website, not the game 130
Bret Hudson @brethudson.com · 24/09/2026At the end of the day, I think developers need to think about friction: how much will they fight a pre-made solution? Will that time outweigh building their own solution? 110
Bret Hudson @brethudson.com · 24/09/2026I'd do all the iteration/exploration in my custom JS engine, and then bring it over to Godot once I had settled on a design I'm slowly becoming more familiar with Godot, without sacrificing velocity on the project 😛 110
Bret Hudson @brethudson.com · 24/09/2026I've been slowly building up a boilerplate JS/WebGPU project over the past few months and tried to adopt Godot for a new project A 10 minute task turned into 3 hours of reading docs & learning Godot. As I was still in the prototyping stage, I ended up taking a hybrid approach 110
Reposted by Bret HudsonMike Futter | Wishlist The Final Cut of Lilith Cunningham! @futterish.fsquared.biz · 24/09/2026Good job, government. Your social media bans just taught the kids espionage skills. This is no different than using classified ads in the newspaper to share coded messages. 68629
Bret Hudson @brethudson.com · 24/09/2026In high school science, we shared tables with one other student. I realized that my TI-83 calculator had the full latin alphabet on it, so my friend & I would covertly chat during class I wonder if my teacher ever caught on to why we shared a calculator during lectures 020
Bret Hudson @brethudson.com · 21/09/2026The biggest takeaway I got from this jam was that I fell back into the "write all the systems first" trap. I just really wanted to write the graphics pipeline!! Should Battle III ever see the light of day, I'll make sure to allocate more time towards play testing & game design 😜 010
Bret Hudson @brethudson.com · 21/09/2026Ethan & I collab'd 13 YEARS AGO for GBJam #2, during our first semester of college. I was 17!! It was sooooo long ago... Despite losing contact for over a decade, we found ourselves meshing with each other as if no time had passed 😄 100
Bret Hudson @brethudson.com · 21/09/2026GBJam #14 just wrapped up! @efan.me (art) & I (code) put together a lil' something that you can play in your browser 👀 Duke it out with the big scary monster at brethudson.itch.io/battle-ii #gbjam14brethudson.itch.ioBattle II by Bret HudsonFight the monster. Win gold. Just don't die. Made for GBJam #14. 120
Reposted by Bret Hudsonefan @efan.me · 21/09/2026brethudson.itch.io/battle-ii The game I did for GBJam14 with @brethudson.com is up! I did all the pixel art for it ❤️brethudson.itch.ioBattle II by Bret HudsonFight the monster. Win gold. Just don't die. Made for GBJam #14. 053
Bret Hudson @brethudson.com · 18/09/2026Last night I hooked up animations via JavaScript generators to start iterating on various effects Trying to explore the space to see what's possible, what looks good, and what isn't too complicated to manage in code 😛 010
Bret Hudson @brethudson.com · 17/09/2026With my conference travels over, I've been able to focus on game dev again Ethan's been crushing it on the art front! Plugging his sprites into my rendering pipeline has me super giddy 110
Bret Hudson @brethudson.com · 14/09/2026Making a thread for me & @efan.me's #gbjam 14 game We participated in GBJam #2 back in 2013, and are teaming up once again 13 years later! To start, I've built a lil' rendering pipeline in WebGPU that takes a grayscale image, limits it to 4 colors, and then applies a color palette 263
Reposted by Bret HudsonMatt Henderson @matthen.com · 13/09/2026Approximating the Lorenz attractor with a chaotic leaky water wheel. The orange dot is the centre of mass of the water. It traces (a projection of) the familiar attractor as the wheel spins seemingly randomly left and right. 14739151
Bret Hudson @brethudson.com · 10/09/2026Why do Calgary businesses have such great logos?? Who is picking these fonts??? 000
Reposted by Bret Hudsonchristina @formeresq.bsky.social · 10/09/2026Missing a lot of social cues lately. probably because of the economy 115425
Bret Hudson @brethudson.com · 06/09/2026On Twitter I had one like that, and honestly, I miss having a hype person that liked every single one of my posts haha 140
Bret Hudson @brethudson.com · 05/09/2026At Vercel, we had an education stipend. Should there be one at my next place, I already have a dozen to spend it on 020
Bret Hudson @brethudson.com · 05/09/2026It makes me grateful that so many educators have published ample amounts of free lessons online for many of the subjects I'm interested in learning/leveling up in 110
Bret Hudson @brethudson.com · 05/09/2026The conundrum of wanting to buy a bunch of courses while I'm looking for a job (lots of time, frugal living) that I'll be able to afford once I have a job (but alas, won't have as much time) 130
Bret Hudson @brethudson.com · 05/09/2026Lmfao I hate timezones I saw that there was a Chicory speedrun today at 3:30. Turns out the screenshot I saw was from someone 3 timezones over, and that it's just now wrapping up as I type this Well, at least my Chicory shirt means more Wishes Unlimited representation at PAX 😄 010
Bret Hudson @brethudson.com · 05/09/2026anyone know what they're burying in the desert this time? 300
Bret Hudson @brethudson.com · 05/09/2026Nothing more uplifting than vibing with a total stranger for half an hour 130
Reposted by Bret HudsonInfoWars @realinfowars.bsky.social · 04/09/2026Now in Gunmetal Grey! 242128602642
Bret Hudson @brethudson.com · 01/09/2026Just now realizing "proof of concept" and "concept art" feel very different despite both being pre-production work 100
Bret Hudson @brethudson.com · 01/09/2026"proof of concept" maybe? Not as dismissive and encapsulates what you're doing 100
Bret Hudson @brethudson.com · 30/08/2026While the pop-in/out issue was mostly resolved in my final code, I used a solid color instead of the sky gradient which caused weird blending at certain terrain & camera angles 000
Bret Hudson @brethudson.com · 30/08/2026Fog was one of those things that I had early in my voxel engine but had to adjust 2 or 3 times later. The pop-in problem had a lot of edge-cases 110
Bret Hudson @brethudson.com · 29/08/2026"radical leftists more likely to throw tea in the Boston harbor" 000
Bret Hudson @brethudson.com · 28/08/2026Would something logarithmic make this resemble bubbles along the surface of a liquid? 010
Bret Hudson @brethudson.com · 28/08/2026Oh, was it? I must be misremembering Would love to read up about why they chose the top down view. I suspect it might've been hardware limitations and it being able to cull objects with a fixed camera orientation 100
Bret Hudson @brethudson.com · 27/08/2026If you see this skeet I'm not shaming you, just taking in the passing of time I wonder what percentage of Gen Z never played a Flash game, or know what the technology was 020
Bret Hudson @brethudson.com · 27/08/2026I'm 30 and a friend that's only a few years younger than me had to ask what a SWF file was in the middle of a conversation about Flash games 120
Bret Hudson @brethudson.com · 27/08/2026I bought the PS1 3-game collection at a garage sale when I was a freshman in high school (~2010) and I could not believe how primitive the original game was. It wasn't even 3D! 120
Bret Hudson @brethudson.com · 27/08/2026I think it boils down to limited vector graphics support in most game engines/frameworks. Most of those that support SVG rasterize on import The Newgrounds style 100% does deserve a revival 010
Reposted by Bret HudsonJoakim "konjak" Sandberg @konjak.org · 25/08/2026One of my bigges posts on Twitter was this GIF of Pepperbee stomping on a button, to show off how nice it feels. Really hope to be able to make this game in the future. #pepperbee 1553692
Bret Hudson @brethudson.com · 27/08/2026Literally opened up the thread to ask if this was using springs. I wasn't expecting this answer 🤯 010
Bret Hudson @brethudson.com · 27/08/2026We had four (five?) Comcast technicians out to our townhouse in the late 2000s over the course of a month and the final guy went "okay I'm just gonna rip everything out and start over" Never had another issue after that 110
Reposted by Bret HudsonDevolver Digital @devolverdigital.com · 26/08/2026Volvy's Adventure: Reslimed launches November 19! A spectacular remaster of the original remake of the unreleased action-platformer starring the most famous video game mascot of all time. Preorder on Steam now and get 25% off the $4.99 price. 491050267
Reposted by Bret HudsonCSS by T. Afif @css-only.dev · 26/08/2026📝 New CSS Article! Do you want to know how I made that cool hover effect? Read my latest article 👇 blog.master.dev/hover-proxim... I am showing you what programming* with CSS looks like when you combine the modern features! *yes, I said the forbidden wordblog.master.devHover Proximity Using Modern CSSYou can always easily style :hover, but what if you want the NEXT item to have styling too? Or, just a smidge harder, the PREVIOUS item. How about multiple in any direction? 0307
Bret Hudson @brethudson.com · 23/08/2026Should the data corrupt, what does reloading a cartridge with new data look like these days? 010
Reposted by Bret HudsonChequered Ink @chequered.ink · 22/08/2026We finally made a trailer for our 13,000 Game Assets pack! Check out a bunch of the assets 🌟 in motion 🌟 and grab the pack while it's 50% off until the end of August ci.itch.io/all-game-ass... #GameDev #ScreenshotSaturday 07940