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Chase

@chasehunter.dev
359 followers 325 following 143 posts

Previously: retroshark Yo, I’m Chase. I type text. Sometimes I include numbers. I push pixels. Sometimes it results in art. I make games and software.

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Chase @chasehunter.dev · 24/07/2026
If you missed it yesterday, GBJAM returns this September!
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Jolly King Tutt @jollykingtutt.bsky.social · 23/07/2026
Get hyped!
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Chase @chasehunter.dev · 23/07/2026
I just launched GBJAM 14 on @itch.io! A game jam about making games inspired by the gameboy! The jam will run from September 11th 2026 to September 21st 2026. Sign up now! itch.io/jam/gbjam-14 #GBJAM #gamejam #gamedev
itch.io
GBJAM 14
A game jam from 2026-09-11 to 2026-10-05 hosted by Polyducks, chasehunter, DL, poltergasm, timconceivable, tatltuae, Traslo, arknano & batfeula. GBJAM is about making games inspired by the gameboy. Th...
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Chase @chasehunter.dev · 19/05/2026
Thanks for testing the tool, @migmoog.bsky.social
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Tetra the Hollower - They/Them @tetraminose.bsky.social · 18/05/2026
Hi, I'm Tetra! A pixel artist from Spain looking once again for work. These are some of my more recent non-NDA projects, you can also check the comments to see some personal art of mine Reach out by using my email (tetra4work@gmail.com) or sending me a DM! tetraminose.itch.io cara.app/tetraminose
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Chase @chasehunter.dev · 18/05/2026
This may or may not have been made with my textmode editor!
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weber @webberwithoneb.bsky.social · 13/05/2026
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Chase @chasehunter.dev · 09/05/2026
Textmode poppies for yesterday's #31MayFlowers challenge
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Chase @chasehunter.dev · 09/05/2026
Playing a bit of catch up on my #31MayFlowers drawing challenge. I was supposed to draw a lilly on Thursday, but here it is two days late #textmode
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Chase @chasehunter.dev · 07/05/2026
Day 06 of #31MayFlowers was a bit of a rush job. I made a patch of Lavender #textmode
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Pita @pita-m.com · 06/05/2026
Some more tiles I drew during my strange mood last week.
WIP tileset. 32x32px tiles. A walled village in an arid, mountainous landscape.
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Myzreal @myzreal.bsky.social · 05/05/2026
Why did no one tell me math can be fun #gamedev #indiedev #godot
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Chase @chasehunter.dev · 06/05/2026
Take a look at all the awesome entries! See if you can find mine. Thank you @polyducks.bsky.social for another great NokiaArtJam!
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Chase @chasehunter.dev · 06/05/2026
Daisies seemed like they would be a good candidate to make another tiling pattern for day 05 of #31MayFlowers #textmode
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Chase @chasehunter.dev · 04/05/2026
For day 04 of my #31MayFlowers challenge I drew some sunflowers #textmode
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Stein Makes Games @steinmakesgames.bsky.social · 24/04/2026
#GodotCon out of context
Juan presenting blue pig with Godot face
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Chase @chasehunter.dev · 03/05/2026
May 03 is for orchids. I tried leaning into the repetition that orchids tend to have along their stem #textmode #31MayFlowers
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Chase @chasehunter.dev · 03/05/2026
May 02 I wanted to pay a bit of homage to my recent trip the The Netherlands for #GodotCon. Here is a field of tulips #textmode #31MayFlowers
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Chase @chasehunter.dev · 03/05/2026
I'm playing a bit of catch up since it is already May 03. For the 1st I due some roses... #textmode #31MayFlowers
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Chase @chasehunter.dev · 03/05/2026
I wanted an excuse to practice textmode, so I came up with the #31MayFlowers challenge to draw 31 unique flowers over the course of the month
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Polyducks @polyducks.co.uk · 03/05/2026
Nokia Art Jam 4 and Tamagotchi jam are over, and thus begins the work of displaying the results. I'm working with @batfeula.bsky.social to make an interactive entries browser.
A Noka 3410 displaying art by A Hill. The Nokia art is made by Batfeula and programmed by Polyducks. The art changes by pressing the buttons, and a menu can be accessed by pressing the image.The device menu showing all the entries to Nokia Art Jam 4
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Chase @chasehunter.dev · 02/05/2026
I made a 88x31 badge and added it to my website! If you aren't familiar, @polyducks.bsky.social did a nice write up about there polyducks.neocities.org/shrines/butt... #pixelart
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Chase @chasehunter.dev · 02/05/2026
Well I certainly have been offline for awhile...been working on a textmode editor lately. It has the ability to export time lapses as a GIFs #textmode
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Polyducks @polyducks.co.uk · 01/05/2026
NokiaArtJam is wrapping up now. I'll leave the submissions page open for latecomers. Come get your 96x65 black and white images submitted :) itch.io/jam/nokiaart...
itch.io
Nokia Art Jam 4
A game jam from 2026-03-31 to 2026-04-30 hosted by Polyducks. Submit your art here Make a single fossil-themed image for the Nokia 3410 This is an art jam for artists. Make a single image following th...
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hilkojj @hilkojj.nl · 08/02/2025
my indie game for 15 seconds
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Vinik @vinikdev.bsky.social · 23/01/2025
NES-compliant castle scene, made on the NAW editor by @nesrocks.bsky.social to take advantage of the 8x8 atributes supported by the amazing BB-Studio (a NES target game maker, fork of GB-studio) by @michel-iwaniec.bsky.social
NES videogame scene of a castle made of brown-grey stone blocks, with cast shadows, a brick texture and bright highlights, seen from a rotated top-down angle, over a background of distant trees. It features dark green grass tiles, bright blue water pools, and yellow-brown wooden crates.
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Chase @chasehunter.dev · 20/01/2025
Had a busy week this week, so I didn't have much time to dedicate. In the few moments that I was able to carve out I pushed some pixels. #pixelart #gamedev #tombstep open.substack.com/pub/chasehun...
open.substack.com
Slow With a Side of Art
Tomb Step Devlog - 003
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Chase @chasehunter.dev · 20/01/2025
Had a busy week this week, so I didn't have much time to dedicate. In the few moments that I was able to carve out I pushed some pixels. #pixelart #gamedev #tombstep open.substack.com/pub/chasehun...
open.substack.com
Slow With a Side of Art
Tomb Step Devlog - 003
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The Spriters Resource @spriters-resource.com · 19/01/2025
Thank you all for helping us reach 2K followers! BlueSky has become our primary social media account, and will remain so for the foreseeable. We hope to promote pixel art and game artists more as we enter a new era for our community, and doing so here feels like the best fit ❤️
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Godot Engine @godotengine.org · 16/01/2025
Godot 4.4 beta 1 is finally here! This release had tons of editor quality of life features as well as performance improvements, we know you are going to love it. Oh, and I almost forgot to mention, we added embedded game debugging inside the editor! #godotengine godotengine.org/article/dev-...
godotengine.org
Dev snapshot: Godot 4.4 beta 1
Godot 4.4 is on its way! Please lend a hand by testing this beta release and reporting your findings.
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ElementLGames @elementlgames.bsky.social · 12/01/2025
Another day another abandoned project... #indiedev #indiegamedev #gamedev
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Chase @chasehunter.dev · 12/01/2025
My latest #tombstep devlog has gone live. I would really appreciate some feedback on them. Let me know the good, the bad, and the ugly. #gamedev open.substack.com/pub/chasehun...
open.substack.com
What State Are You In?
Tomb Step Devlog - 003
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HiWarp - 🌸 NAIAD 🌿 OUT NOW! ✨ @hiwarp.bsky.social · 12/01/2025
If you’re looking for playing something unique and peaceful, I think you will find a lovely refuge here. I poured my heart into NAIAD. 💙 store.steampowered.com/app/1813860/...
store.steampowered.com
NAIAD on Steam
Immerse yourself in a relaxing, minimalist and colorful adventure. Flow with Naiad across a mysterious river and interact with its fauna and flora to discover little secrets. Enjoy a wholesome experie...
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Chase @chasehunter.dev · 12/01/2025
My latest #tombstep devlog has gone live. I would really appreciate some feedback on them. Let me know the good, the bad, and the ugly. #gamedev open.substack.com/pub/chasehun...
open.substack.com
What State Are You In?
Tomb Step Devlog - 003
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Chase @chasehunter.dev · 09/01/2025
@goblingrotto.bsky.social yo! What ever happened to you 3D monogame project?
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Morphcat Games @morphcat.bsky.social · 19/11/2024
Did you know that two sprites are enough to create rotating objects on the NES? #NESdev #MicroMages
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Chase @chasehunter.dev · 06/01/2025
In case you missed it, I wrote a blog post about working on Tomb Step's game engine. I drew this animation to accompany the post. chasehunter.substack.com/p/under-the-... #tombstep #pixelart #gamedev
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Chase @chasehunter.dev · 06/01/2025
In case you missed it, I wrote a blog post about working on Tomb Step's game engine. I drew this animation to accompany the post. chasehunter.substack.com/p/under-the-... #tombstep #pixelart #gamedev
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Chase @chasehunter.dev · 05/01/2025
In the blog post this week I talk about working under the hood on the game engine. Tomb Step Devlog 002 - Under the Hood #tombstep #gamedev #pixelart open.substack.com/pub/chasehun...
open.substack.com
Under the Hood
Tomb Step Devlog - 002
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Chase @chasehunter.dev · 05/01/2025
In the blog post this week I talk about working under the hood on the game engine. Tomb Step Devlog 002 - Under the Hood #tombstep #gamedev #pixelart open.substack.com/pub/chasehun...
open.substack.com
Under the Hood
Tomb Step Devlog - 002
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Chase @chasehunter.dev · 05/01/2025
Looks like I have a doppelgänger that is also using ‘retroshark’…should I say something?
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Chase @chasehunter.dev · 05/01/2025
New blog post incoming in 4 hours!
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Chase @chasehunter.dev · 05/01/2025
I’ve been pulling my hair out trying to remember a developer and their project being developed between 2010-2016ish on tumblr. The game was a pseudo-3D pixel art game about a blueish/purpleish wizard sprite that would jump and float between cubes. Anyone have any idea what I’m talking about?
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Indiana-Jonas @indiana-jonas.com · 03/01/2025
Space Deer - Hidden Faces (No. 73)
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Kevin Anderson (imonk) @imonk562.bsky.social · 01/01/2025
Let this be the year where we scrounge up our abandoned projects and actually finish some of them rather than creating more for the pile.
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✨bard_pixel🕯️ @bardpixel.bsky.social · 01/01/2025
New year resolution? Same as last year, 160x144px.
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zep.p8 @lexaloffle.bsky.social · 31/12/2024
#picotron experiment: squashable windows.
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Mack @macksaur.bsky.social · 31/12/2024
I love that the more that I work on my game, the more little snippets and effects I accumulate. These are really satisfying elements to see in games for me. They make pillaging, looting and breaking stuff 👌! Are you the same? #gamedev (Thanks to @chase-hunter.bsky.social for prompting a video!)
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Mack @macksaur.bsky.social · 30/12/2024
So I did a buuuncha more text stuff today. Maybe boring but... necessary. I prettied up the breaking too! There's lots of new opcodes like [fast] or [slow] and a few short escape codes for managing colours like &R; for red etc. What else do I need?... Back to real gameplay soon??? Maybe! 😆 #gamedev
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