Reposted by PlutiedevUnder the Surface of Classic Sonic @classicsoniccode.bsky.social · 30/09/2026A technical dive (😉) into Sonic 3's water palette swapping! 10932304
Reposted by PlutiedevMichael Pavone @retrodev.com · 12/09/2026I promised a new BlastEm release on September 11th... and it's still September 11th here in PST... by 16 minutes anyway. Presenting BlastEm 1.0.0 - supporting most of Sega's 16 and 8-bit hardware. It includes some new features and debugging improvements too www.retrodev.com/blastem/anno...retrodev.comBlastEm 1.0.0 Release Announcement 96938
Reposted by PlutiedevSpace… bruce! @spacebruce.bsky.social · 14/09/2026It's totally safe to switch the Megadrive's background plane address mid-frame, testing that out with some hastily scribbled cloud graphics. Combining that with a raster palette swap and some sprite duplication to make a nice water effect. This console is fun to tinker with. 1214
Reposted by PlutiedevTwo Black Cats @twoblackcats.jp · 07/09/2026MD Engine is finally released !!! You can get it on our own website or on Steam! Our Site: twoblackcatsgames.com/products/md-... Steam: store.steampowered.com/app/3706620/... We hope people enjoy it!! Please don't find too many bugs 😅😅twoblackcatsgames.comTwo Black Cats | MD EngineUnleash your creativity and bring classic 16-bit gaming adventures to life with our intuitive, visual scripting game engine! Inspired by your favorite “Blast P… 79342
Reposted by PlutiedevSonic The Hedgeblog @sonichedgeblog.bsky.social · 30/08/2026Animation from a SEGA Mega Drive commercial for 'Sonic 1' from Brazil. 06424
Plutiedev @plutiedev.com · 16/08/2026Something tells me that the extended resolution for PAL in Streets of Rage was tacked on at last minute (look at the bottom side of each screenshot). 010
Reposted by PlutiedevSEGA City @segacity.bsky.social · 10/08/2026Into The Sunset 'Shinobi III' SEGA Mega Drive 04818
Reposted by PlutiedevRachel Mae 🏳️⚧️ @rachelmae.bsky.social · 09/08/2026ANYWAY i was idly wondering if Travellers' Tales did some stupid nonsense in Toy Story to get more colors out of the system and of course they did. three 16-color layers and shadow/highlight are all combined to form the final image (left side is the raw colors without shadow/highlight) 933786
Reposted by PlutiedevShannon Birt @shannonbirt.bsky.social · 26/07/2026* MD 3D engine v8.5 * Added X scrolling of the sprite based background. Added X camera movement of the 3D plane ( broke stuff for a while due to wrapping and limited coordinate resolution ) . Video from Exodus with sprite boxing enabled to show how the sprite based BG is made up - Neo Geo style !! 58517
Reposted by PlutiedevAnaël seghezzi @anaelseghezzi.bsky.social · 17/07/2026Small update on the Megadrive *rally game* ? I added sprites and did some optimization so CPU is still at 70% usage with a stable 60 fps. I'm a bit disappointed by the sprite width limit per-line. I wanted a lot more dense vegetation but it's not possible with sprites. I'll try other methods. 2330781
Reposted by PlutiedevShannon Birt @shannonbirt.bsky.social · 16/07/2026* Sega Megadrive 3D V8 * Toni Galvez joined the project for GFX / models & level design 25% Larger Buffer 256x160. Music added - XGM1 works, XGM2 doesn't :-( Faster buffer swap, rewrote Quad Renderer. Added a 114 sprite multiplexor ( the background is all sprites ) Added Tilt effects :-) 210336
Reposted by PlutiedevAnaël seghezzi @anaelseghezzi.bsky.social · 14/07/2026Help, my Sega Megadrive is out of control ! It must think it's a Playstation or something. Yes, it's fully synced 60 fps :) 1623243
Reposted by Plutiedev斗々屋 @judytotoya.bsky.social · 23/06/2026仕事の締め切りを今週は複数抱え込んでいるので今年はラフしか描けなかったです😅 時間が出来たらそのうち仕上げます。 #ソニック35周年 2419182
Plutiedev @plutiedev.com · 21/06/2026It's all fun and games until Vectorman starts double jumping on his enemies. 020
Reposted by PlutiedevMichael Pavone @retrodev.com · 20/06/2026Improved 32X timing accuracy in BlastEm a bit and that fixed NBA Jam Tournament Edition. I think at this point the only 32X games that aren't playable are CD-based ones that need disc swapping (e.g. Fahrenheit). There are a few more with some minor graphical issues though. 0112
Reposted by PlutiedevSonic The Hedgeblog @sonichedgeblog.bsky.social · 19/06/2026Card 28 - Oil Ocean, from the set of 'Sonic The Hedgehog' Topps Cards released in 1993. 05812
Reposted by PlutiedevMatteusBeus Retro Developer @matteusbeus.bsky.social · 30/05/2026Chords extensively uses the Sega Mega Drive Shadow/Highlight feature for lighting effects. Support us: www.patreon.com/Retrosegadev #segagenesis #segamegadrive #indiedev #gamedev #sgdk #screenshotsaturday 0309
Reposted by PlutiedevMichael Pavone @retrodev.com · 29/05/2026Fixed what is hopefully the last SH2 core bug (at least until I write a dynarec and make a bunch of new ones) last night and now Shadow Squadron works in BlastEm 1265
Reposted by PlutiedevMichael Pavone @retrodev.com · 23/05/2026Been a little bit since I posted some BlastEm 32X progress. As of tonight, it successfully plays everyone's favorite not quite a Sonic game 1418
Reposted by PlutiedevAnaël seghezzi @anaelseghezzi.bsky.social · 21/05/2026Still a lot of work to make it fun, but the physics works for at least one rival, possibly more ! The behaviour is a bit harder to code than I thought 😱 (especially with fixed point) 311321
Reposted by PlutiedevDaniel H. "108 Stars" pixel art @108stars-pixelart.bsky.social · 16/05/2026Progress is slow but steady and we‘re getting somewhere. I hope many will support and enjoy this. It’s truly a passion project for Matt and he is determined to get all the pieces together the way he envisions without compromise. #Sega #retrogames #retrovideogames #homebrewgames #pixelart 0114
Reposted by PlutiedevSpace… bruce! @spacebruce.bsky.social · 16/05/2026improved it! this was kinda what I was going for first time around but the way I was pushing frames meant a lot got skipped over. 051
Plutiedev @plutiedev.com · 17/05/2026Note to self: design an adapter for the printer used by Mega Anser plutiedev.com/printerplutiedev.comPrinterDid you know the Mega Drive supported printers? Look here to learn how to work with one! 141
Reposted by PlutiedevMatteusBeus Retro Developer @matteusbeus.bsky.social · 14/05/2026I've been working on Shadow/Highlight effects for Chords again. If you would like to see more exclusive updates like this one. Sign up to support me on Patreon ☺️ www.patreon.com/posts/158183... #segagenesis #megadrive #sgdk #indiedev #gamedev #screenshotsaturday 03111
Plutiedev @plutiedev.com · 08/05/2026Dumb idea: port 32X Doom to the Picture Magic. The Picture Magic has a whole 32X in it, but the Mega Drive side has been replaced with something more minimal. Doom runs nearly entirely on the 32X side however, so… (the biggest problem would be procuring a Picture Magic in the first place) 030
Reposted by PlutiedevMichael Pavone @retrodev.com · 06/05/2026BlastEm doesn't quite run 32X Doom yet, but it gets to the title screen/main menu now 0133
Reposted by PlutiedevMichael Pavone @retrodev.com · 07/05/2026Got a couple of small 32X demos running last night after some SH2 core fixes. There's this plasma demo 1163
Reposted by Plutiedevfifth column [systems] @fifth.column.systems · 08/05/2026the latest level update for FATAL FACTORY on STINKHEAD AND THE SEVEN DEADLY SINS 052
Reposted by PlutiedevShannon Birt @shannonbirt.bsky.social · 08/05/2026* Sega MD 3D engine update * Added partial/offscreen quad rendering - was painfull coding. Massively unrolled the line filling code for quads/triangles , 15-20% speedup. Implemented an algorithm to account for fluctuating framerate for Z forward movement - it partially works. Getting there ! 920739
Reposted by PlutiedevMichael Pavone @retrodev.com · 04/05/2026It's sort of cheating, but I have first light for Sega 32X support in BlastEm. I say sort of cheating, because this demo does not use the SH-2s at all and instead just writes to the 32X VDP from the 68K. But hey, it's still progress. Should see some SH-2 code running soon 2173
Reposted by Plutiedevfifth column [systems] @fifth.column.systems · 03/05/2026if you missed you chance to try out STINKHEAD AND THE SEVEN DEADLY SINS at Fur the More 2026, you got another chance at Furry Weekend Atlanta coming up! 011
Reposted by PlutiedevAnaël seghezzi @anaelseghezzi.bsky.social · 30/04/2026Testing hardware sprites with a point based depth-test to on/off them behind polygons. I don't think it's needed for the sides but for future obstacles ? #SGDK #BlastEm 514138
Reposted by PlutiedevAnaël seghezzi @anaelseghezzi.bsky.social · 27/04/2026Stress test on real genesis 2 hardware + Amstrad CRT. The ship is not precomputed here (it will be but I wanted to test triangles). I optimised clipping a bit more and reduced the rom size. Synced at 30fps, fully stable (~160% cpu) 1023551
Reposted by PlutiedevShannon Birt @shannonbirt.bsky.social · 23/04/2026** Sega MD 3D engine update 5 ** Quads added , faster for 4 sided objects vs 2 triangles. Non-Linear Buffer + DMA reworked now faster than linear buffer + CPU blit . Its close still / interesting pros & cons. Assembly vertex calc + looping with qauds & triangle drawing in asm to save C calls. 0304
Reposted by PlutiedevSpace… bruce! @spacebruce.bsky.social · 16/04/2026Quick megadrive graphics test, drawing weird shapes using a distorted tilemap. (Yes, like Yoshi's island). details in followup post. 212739
Reposted by PlutiedevSonic The Hedgeblog @sonichedgeblog.bsky.social · 14/04/2026A special Mega Drive two-pack released in Australia, featuring ‘Sonic 2′ and ‘Global Gladiators’. 0306
Reposted by PlutiedevMatteusBeus Retro Developer @matteusbeus.bsky.social · 11/04/2026Another polished shadow/highlight effect we're using in Chords. No context and the same background as before. So spoiler free 😉 It's ironic that my Patreons pay to support the project and basically have the plot ruined for them! #segagenesis #megadrive #indiedev #gamedev #sega 2168
Reposted by PlutiedevGDRI @gdri.bsky.social · 12/04/2026Takeuchi's written a bit about Air Buster recently, including: X68000 Air Buster x.com/takeuty/stat... The X68000, FM Towns, and PC-9801 make appearances x.com/takeuty/stat... MD Air Buster was supposed to be 8M x.com/takeuty/stat... 0103
Reposted by PlutiedevShannon Birt @shannonbirt.bsky.social · 05/04/2026** Sega Megadrive 3D engine day 2 ** Been playing around with Line & Triangle Drawing on the MD after thinking about doing something in 3d on the system for a while. Theres no hardware for this sort of thing on the MD so its a real optimisation game. All in C so far , 68k ASM next !! 49622
Plutiedev @plutiedev.com · 05/04/2026I just saw somebody cheese the 3-2 boss in Moonwalker and I feel dumb for not thinking about it before. (stay on one side of the screen and make sure to keep kicking the two zombies so they split their bodies when they're on the other side to make it easier to jump over them) 010
Reposted by PlutiedevKonstantinos Dimopoulos @konstantinosd.bsky.social · 31/03/2026Frédérick Raynal, the creator of Alone in the Dark and Little Big Adventure, is crowdfunding a new Sega MegaDrive / Genesis game (complete with a cool spinner controller)! Here: www.kickstarter.com/projects/107... 12611
Reposted by PlutiedevBrandon Sheffield @brandon.insertcredit.com · 30/03/2026Frédérick Raynal, the director of the original Alone in the Dark is kickstarting a new genesis game - a remake and expansion of his old arkanoid Popcorn - and a paddle controller to go with it. www.kickstarter.com/projects/107...kickstarter.comPOPCORN DUEL + SPINNER (SEGA Genesis / Mega Drive)Featuring a Brand-New Dedicated Controller: The PopCorn Spinner by Frédérick Raynal 36022
Reposted by PlutiedevLiliam 🏳️⚧️ @liliambean.bsky.social · 25/03/2026To clarify, this is how it works in the original version as well. The entire platform is copied to the VDP's window plane, erased from Plane A, then Plane A scrolls up and offscreen. Then finally, the platform is copied back to plane A and the window plane is disabled. 1114
Plutiedev @plutiedev.com · 25/03/2026For whatever reason in the Sonic Jam version of Sonic 3 (NOT the original) the HUD gets hidden for a moment when the platform detaches from the Death Egg. 1:09:39 youtu.be/CVZcCK0skLY?... 151
Reposted by PlutiedevSEGA City @segacity.bsky.social · 21/03/2026'Phantasy Star II' was released on the SEGA Mega Drive 37 years ago today in Japan. 0519
Reposted by PlutiedevJenovi @jenovi.bsky.social · 19/03/2026New Video, new Sega 32X games. youtu.be/rR-arrDKu3syoutu.beI Built 3 Sega 32X Projects After 3 Years AwayYouTube video by Jenovi 43715