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Kingsley Hopking

@beardyking.bsky.social
1K followers 485 following 195 posts

Personal | Engine programmer | Tinkerer of triangles | 🏳️‍🌈 💼 - Activision, Central Tech 📌 - Manchester, UK 🐀 - Keith gang 💭 - Opinions are my own 🌐 - sharkwithlegs.com

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Reposted by Kingsley Hopking
Joe @joegamedev.bsky.social · 29/09/2026
I'm making a #blender add-on that lets you sculpt directly onto low poly models via the manipulation of object space surface normals under the hood
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Delaney King (She/Her/Whomst) @delaneyking.bsky.social · 22/09/2026
Vibe coding? Oh you mean technical-debtmaxxing?
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kukyuk @kukyuk.bsky.social · 20/09/2026
I coudn't resist and drew one of my favorite Palico outfits ( + added little frog shoes) #monsterhunter #fanart #palico #frog #art #artist #doodle #digitalart #procreate
Palico frog outfit fanart ~ Monster Hunter RiseOriginal Palico frog outfit ~ Monster Hunter Rise
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Kingsley Hopking @beardyking.bsky.social · 18/09/2026
Wrote a chip8 emulator over a few evenings Im designing a little automation toy project that chain i/o of tiny machine I understood the gist of how they work, but never sat down to write one. Have a good base to go on from here Also somehow the windows term cant keep up printing a 64x32 display??
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Kingsley Hopking @beardyking.bsky.social · 13/09/2026
Wrote a trivial to serialise append only open address hashmap last night. landed on a pow2 sparse indirection table that indexes into flat arrays of KVPs All the buffers use relative pointers so loads in a single mmap. Im surprised at how little code was required for the implementation.
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RossyDoesDrawings (commissions open) @rossydoesdrawings.bsky.social · 12/09/2026
I drew a comic strip.
a comic strip. The first panel shows a goblin in a long coat approaching a guard. The second panel has the goblin saying "we're just normal men!". The third panel has the guard replying "what do you mean normal men?". The fourth panel shows both the goblin in the coat and the guard. The coat is beginning to open to show many goblins within. The guard looks suspicious and a goblin emerging from the coat is saying "We're just innocent men!"
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Sharlock93 @sharlock93.bsky.social · 11/09/2026
We have a buncha senior positions open, we have very exciting projects coming down the line, I promise you won't be disappointed, we also have pizza fridays: careers.castirongames.com#jobs
careers.castirongames.com
Games Industry Careers with Cast Iron Games
Discover the range of games industry roles available with Cast Iron Games. Based in Wakefield, it's an exciting time to join the Cast Iron Games team.
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Froyo☆Tam @froyotam.bsky.social · 07/12/2025
you can use my released fonts, free or commercial, for video games!! i allow it. links are in alt text!!
TROD: https://itemlabel.com/products/trod-
font
ferrite core dx: https://github.com/froyotam/
ferrite-core/
(free)baudotpunch, included in TROD purchase https://itemlabel.com/products/trod-font
baudot encoder and dot punch fontultra hi-gloss, my first commercial and most popular font.
https://itemlabel.com/products/ultra-hi-gloss-font
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pmamtraveller.bsky.social @pmamtraveller.bsky.social · 03/09/2026
"Alcohol is the cause of injuries at work", Soviet work safety poster, 1987.
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pmamtraveller.bsky.social @pmamtraveller.bsky.social · 06/09/2026
By Jocelin Carmes
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garth marenghi's darkcayce @cayce.zone · 24/10/2024
1973 Ferves Ranger...beep beep
Red Ferves Ranger, it's basically a real life Richard Scarry carYellow Ferves Ranger Yellow Ferves Ranger from back 3/4 viewGreen Ferves Ranger from the front
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Pekka Väänänen @pekkavaa.bsky.social · 04/09/2026
I've been racking my brain over linear space dithering. Adding noise sounds simple but how much, exactly? Finally, I found a trick: scale the dither down near zero. Found from Timothy Lottes 2016 slide deck. Attached is an exaggarated example.
A two-pane comparison of Floyd-Steinberg dithering with threshold noise. Left: linear space noise is added with constant magnitude. Right: linear space noise but magnitude is scaled down near zero.A slide from "Advanced Techniques
and Optimization of
VDR Color Pipelines" by
Timothy Lottes (2016)

https://gpuopen.com/download/GdcVdrLottes.pdf
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Inigo Quilez @iquilezles.bsky.social · 04/09/2026
Distorting space with sine functions #math
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Freya Holmér @freya.bsky.social · 01/09/2026
there's a pretty simple connection here 1. humans become good at what they practice doing 2. outsourcing to an AI or even other people, means you have stopped doing the thing 3. if you stop doing the thing, you will stop improving, and, long term, get worse at it (cont.)
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Kingsley Hopking @beardyking.bsky.social · 31/08/2026
The UI library I started working on is shaping up well All base UI elements are a single struct with traits and depending on the function it’s passed into it does different layouting/behaviour These base elements are used for both hierarchy and immediate mode ui w/ theming using callback per state
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Brett Codes @brettcodes.bsky.social · 11/08/2026
I wrote an essay about why I'm done using AI for coding, even if it costs me my job and career: brettcodes.com/im-done-usin... The basic gist is: AI made me a worse, apathetic programmer. I think it's bad for humanity, the planet, and the craft of software engineering. And I'm done using it.
brettcodes.com
I'm done using AI
Why I'm stopping using AI for coding (and anything else) after using it earnestly for a year and coming to understand the harms it causes on personal, societal, and environmental levels.
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alicia 🍳 @acorviart.bsky.social · 31/08/2026
a murder [ #art ]
Illustration of a crow on a branch, surrounded by the old windows XP ghosting error screens, all duplicating the crow's face so it looks like there's a murder of crows.
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Eniko Fox @enikofox.com · 30/08/2026
rich fuckers and corporations not respecting the social contract is behind a lot of society's ills, and now it's also destroying the internet people.kernel.org/monsieuricon...
people.kernel.org
Creepy crawlies
You've probably heard me complain about the "AI crawlers" before, but now I actually have some hard numbers I can put up to show their im...
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mothcub @mothcub.bsky.social · 30/08/2026
Thanks.
A rat sits with a small piece of cheese. Text reads: "leave me alone with my cheese".
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anikeru.bsky.social @anikeru.bsky.social · 01/08/2026
Frogs in cups
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Royam @appletablepenne.bsky.social · 29/08/2026
up to no good
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Colpizen @colpizen.bsky.social · 29/08/2026
Excellente @usagiboots.bsky.social
Meme dessiné par @usagiboots d'après le manga Dandadan.
On y voit Turbo Baba le chat trop mignon mais énervé à droite, et à  gauche Seiko Ayase (la grand-mère stylée) montrant une feuille avec ce texte "the boots you lick will stomp you too"
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Fuji @notfuji.bsky.social · 25/08/2026
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MORGUES @mxmorgan.com · 15/08/2026
tangle pen on cold press paper, 6x6 inches prints: www.inprnt.com/gallery/mxmo... original for sale: ko-fi.com/s/847222d71e
a stylized black wolf leaping, carrying a red thorny vine that is wrapped around its body
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Boggo @boggo.bsky.social · 02/08/2026
A new tapestry
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Martyn Warren (he/him) @martynwarren.bsky.social · 06/08/2026
Destroying things to make a minority richer at the expense of everyone else really is en vogue lately.
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Brie @briechindeyerle.bsky.social · 03/08/2026
Louder for people in the back, "Art has throughput and quality bars. Engineering has velocity, defect rates, build health. QA has coverage and escape rates. Production has burndowns and forecasts... The decision layer has status updates." www.productionalchemist.com/p/inever-see...
productionalchemist.com
I Have Never Seen a Game Fail Because the Artists Were Too Slow
AI is optimising the cheapest part of production
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Kingsley Hopking @beardyking.bsky.social · 04/08/2026
Been thinking more about trivial serialisation for my more complex data structures (single mem map no fix up) I’ve landed on adding a “relative pointer” to my core data structures. This way when composing more complex data structures the data sections are N bytes after the headers
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Kingsley Hopking @beardyking.bsky.social · 18/07/2026
Fuck! Denshattack! is really good, my brain loves the moment to moment gameplay loop! I’m multiple hours in and they are still dropping mechanics on me and every time it’s like oh this makes combos flow even better!! I do wish restarts were faster on steam deck for when I mess up a starting combo
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Kingsley Hopking @beardyking.bsky.social · 08/07/2026
God superluminal may just be the best piece of software I have used in years, just absolutely amazing. Buttery smooth, amazing tooling for timings, finding duplicate calls, distribution, histograms & amazingly a in text code breakdown of how long func took. Makes me want to profile everything.
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Aurora @auroraplz.bsky.social · 07/07/2026
penguin
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Kingsley Hopking @beardyking.bsky.social · 06/07/2026
So started writing a cursor based immediate mode gui for my home engine based on a prototype I made in raylib. Was absolutely losing my mind that my gylphs were blurry no matter what I did, eventually I found it was window dpi awareness being off causing my rects to render at a different size . . .
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Oliver @dubiousdevil.bsky.social · 24/06/2026
Me, a wizard: Where hast my scrying orb gone? I cannot seem to find it anywhere in the tower... perhaps this is a cruel trick from my dark warlock rival! My Capricious and Gluttonous Familiar:
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Erin Catto @erincatto.bsky.social · 01/07/2026
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/0...
box2d.org
Announcing Box3D
I’m happy to announce the release of Box3D, an open source 3D physics engine. It is now available on GitHub. Box3D repository You can think of Box3D as a fork of Box2D, extended with many features nee...
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Kingsley Hopking @beardyking.bsky.social · 30/06/2026
Absolutely brilliant, a really approachable algorithm I loved that a bunch of difficult problems for fonts are precomputed away, every step is like yeah obviously we should be doing that! And huge fan of it calculating the coverage even if this means that post effects will need an additional step
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Kingsley Hopking @beardyking.bsky.social · 25/06/2026
Decided now it’s time for me to continue my 90s console/PC thing. (As if I don’t have enough going on) Been designing a mode 13h vga display adapter that double buffers pallet indices. I want that second esp32 core doing some fucked up deferred software rendering instead of just vga emulation.
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Riley Neville @riley.sbug.games · 21/06/2026
They're right. Stealing chickens is really hard from this perspective though.
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N a i t e l v e n i @naitelveni.bsky.social · 16/06/2026
Quake is such a cozy game ^^ Screenshots from my upcoming 1024 units map jam entry.
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Havra Art @havraart.bsky.social · 16/06/2026
Hello! Fan art time Excited about the new upcoming House House game 🥺 @househouse.com I too, like to big walk. #househouse #bigwalk
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Death & Milk @deathandmilk.bsky.social · 16/06/2026
Dithered, limited colour version of my most recent piece 🩸
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gil lawson @gil-lawson.bsky.social · 15/06/2026
goblinAmerica releases in Early Access on Steam in 2 days
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Larry MacDougall @larry-macdougall.bsky.social · 14/06/2026
Mouse Archer in the Weeds - Watercolour. Work continues on the third book in the Gwelf trilogy. More soon. Tally Ho!
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Antonio Caggiano @antoniocaggiano.eu · 12/06/2026
For anyone who couldn't make it to GodotCon, the recording of my talk "Integrating Vulkan Ray Tracing in Godot" is now up on YouTube! #Godot #Vulkan #RayTracing
youtube.com
Integrating Vulkan Ray Tracing in Godot – Antonio Caggiano – GodotCon 2026
YouTube video by Godot Engine
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Mike Turitzin @miketuritzin.bsky.social · 10/06/2026
Really love this project and article - a handmade early-mid-90s-ish FPS. The procedural pixel art "gibbing" and particle effects are pretty cool, among other stuff staniks.github.io/articles/cat...
staniks.github.io
Catlantean 3D - Making Graphics Like It's 1993
A deep dive into the asset creation pipeline for Catlantean 3D.
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Harlequin Diver @harlequindiver.bsky.social · 10/06/2026
The Dreams in the Peacock House is out now on Steam! Wake up from a never-ending slumber and find your lost dreams in the shadows of the Peacock House. store.steampowered.com/app/4693460/... #indiegames #videogames #gamedev #solodev
store.steampowered.com
Save 10% on The Dreams in the Peacock House on Steam
Wake up from a never-ending slumber and find your lost dreams in the shadows of the Peacock House.
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Dimitris @modernvintagegamer.com · 07/06/2026
You guys are insane. Another step closer to NeoGeo Doom :) github.com/sabino/DoomG...
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Lukke @upvector.bsky.social · 06/06/2026
#art #artsky #sketch #mouse On the run
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Ignacio Castano @icastano.bsky.social · 04/06/2026
Today I'm releasing Spark for Unity, a Unity package that brings the Spark texture codecs to the Unity engine and it's free for projects with lifetime revenue under $100K. t.co/RaUwMH90rK #unity #spark
t.co
https://www.ludicon.com/castano/blog/2026/06/spark-for-unity/
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Jana Heidersdorf @checanty.bsky.social · 05/06/2026
the possum jar 😱
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­­ ­ ­ the­ ­­ ­ ­ postes @rem.bsjky.team · 05/06/2026
a photo from a livestream of a raptor (bird) nest that looks like a shitpost but isn't. to one side there is a chick squinting toward the camera behind two eggs. at the bottom corner opposite there is the parent raptor peeking up like in a youtube thumbnail
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