amayer.bsky.social @amayer.bsky.social · 30/09/2026Also, huge thanks again to the guest-editors and the editorial team of Eludamos, making the publication process an absolute pleasure! 021
amayer.bsky.social @amayer.bsky.social · 30/09/2026You can find the full paper as part of the SI "Party Studies in Game Studies' (edited by Leland Masek and @jaakkostenros.bsky.social) among an amazing selection of studies, from parties in digital games to safety at industry events and playful experiences. septentrio.uit.no/index.php/el...septentrio.uit.no Vol. 17 No. 1 (2026): Party Studies in Games Studies | Eludamos: Journal for Computer Game Culture 130
amayer.bsky.social @amayer.bsky.social · 30/09/2026Based on a dynamic model of expectation types (Business Studies meets Somaesthetics meets Kink Studies) this paper introduces the ways organizers try to manage and guide expectation development in practice: from social practices to spatial and temporal design. 120
amayer.bsky.social @amayer.bsky.social · 30/09/2026Our guiding question: How are the expectations of attendees for such events created, how do they change, and how are they managed? Or, in other words: How to expect transformation? 120
amayer.bsky.social @amayer.bsky.social · 30/09/2026Here, we worked with organizers and participants of playful transformative events: Festivals, retreats, and parties aimed at creating intense, joyful, and transforming experiences - emotionally, somatically, mentally and between self-actualization, collective support, and practice development. 120
amayer.bsky.social @amayer.bsky.social · 30/09/2026Just out in Eludamos, the study I was probably most excited about during the last year (and still am!): "'We poke the body and see what happens…' How do people manage expectations in transformative parties, festivals, and retreats?" septentrio.uit.no/index.php/el...septentrio.uit.no “We poke the body and see what happens…”: How do people manage expectations in transformative parties, festivals, and retreats? | Eludamos: Journal for Computer Game Culture 172
Reposted by @amayer.bsky.socialDom Ford @domford.bsky.social · 30/09/2026Next, @tainam.bsky.social looks at the sense of safety, particularly of women and LGBTQIA+ people, at Finnish game industry events. Last but not least, @amayer.bsky.social, Velvet Spors and J. Tuomas Harviainen explore how the organisers of playful transformative experiences manage expectations. 151
Reposted by @amayer.bsky.socialDom Ford @domford.bsky.social · 30/09/2026Thrilled to see this latest special issue of Eludamos out now! Pop open some champagne and read about Party Studies in Game Studies, guest edited and introduced by Leland Masek and @jaakkostenros.bsky.social! 1208
Reposted by @amayer.bsky.socialArno Görgen @pachuki.bsky.social · 21/09/2026wir suchen Tagungsvorträge, bei denen es um Darstellungen des Körperinneren (in Games, Filmen, Comics, Literatur, Kunst, etc) geht! networks.h-net.org/group/announ...networks.h-net.org 11712
Reposted by @amayer.bsky.socialJean Ketterling @jeanketterling.bsky.social · 28/08/2026Also (and relatedly) I am hiring another RA for the Pornography, Platforms and Play Project whose work will focus on the preservation of adult games. Deadline is Sept 20. Applicants must be Canadian university students. Full details here: www.pppproject.com/research-ass...pppproject.comResearch Assistantships — Pornography, Platforms & Play Project 1169
Reposted by @amayer.bsky.socialDr Naomi Jacobs @ladylark.bsky.social · 07/09/2026As promised/threatened, I'm doing the self promotion thing describing the chapters in my new book, Bridging Design and Fandom! I'll start with my introduction - it explains the fields of design research and fan studies, and how they come together as a whole new thing. doi.org/10.1108/978-...doi.orgIntroduction: Bridging Design and FandomAbstract. In this introduction, the author introduces the fields of design research and fan studies and discusses how they have prior under-explored synerg 12213
Reposted by @amayer.bsky.socialLudoBande @ludobande.bsky.social · 01/09/2026Wir gehen in die Verlängerung! Es gibt jetzt noch 2 Wochen zusätzlich Zeit, um Abstracts für die Ludobandentagung „Spielerfahrung“ einzureichen. Die neue Deadline ist der 15. September 26. Wir freuen uns auf eure Einreichungen! Den vollständigen Call findet ihr hier: www.uibk.ac.at/de/projects/...uibk.ac.atCall for Papers - SpielerfahrungCall for Papers – Spielerfahrung Einreichung bis zum 01.09.2026 Studierendentagung der Ludobande vom 11. bis 14. März 2027 in Innsbruck 01620
Reposted by @amayer.bsky.socialPhillip Brandes @litgamestudies.bsky.social · 31/08/2026#gamestudies is calling again We're ( @floriankluge.bsky.social and me) looking for more chapters for our upcoming volume on Nintendo. Abstracts are due to 16 September, first chapter drafts on 24 February '27. More details here: phillipbrandes.de/call-for-cha...phillipbrandes.deCall for Chapters – Nintendo: Geschichte, Medialität, PoetikThe aim of this volume is to discuss phenomena which are characteristic of Nintendo and how they are always linked to other games, players and developers, influencing 11713
Reposted by @amayer.bsky.socialJoleen Blom @jjol33n.bsky.social · 01/09/2026My new project GenGam officially starts today. I wrote about my writing experiences in a newsletter: www.rumicat.com/gengam/archi...rumicat.comThoughts on winning a grant - GenGam's NewsletterPlaceholder illustration for the GenGam project. It will be replaced soon. (C) Joleen Blom I won a grant. The Research Council of Finland’s (RCF) 2026… 1196
Reposted by @amayer.bsky.socialCenter for Digital Narrative @cdn-bergen.bsky.social · 31/08/2026#PhD fellowship at the Center for Digital Narrative in Bergen: three years studying how players and player communities turn games into stories. 🎮 Starts February 2027, deadline 15 October. Bring a project proposal! www.jobbnorge.no/en/available...jobbnorge.noPhD Research Fellowship in Games and Interactive Digital Narratives, Center for Digital Narrative (307441) | University of BergenJob title: PhD Research Fellowship in Games and Interactive Digital Narratives, Center for Digital Narrative (307441), Employer: University of Bergen, Deadline: Thursday, October 15, 2026 02020
Reposted by @amayer.bsky.socialA. Cathy Nguyen @anhthu.bsky.social · 26/08/2026my PhD thesis "Ludic Tourism: Video Games, Travel, and Mediation of Place" is now available as open access via Ritsumeikan's databank: doi.org/10.34382/000... an analysis about touristic practices in play, games, design, and marketing with titles such as Ghost of Tsushima and Cyberpunk 2077📖 49925
Reposted by @amayer.bsky.socialJoschka Meier @josserme.bsky.social · 19/08/2026Have a small thread about historical champs of passive-aggressivenes from villages in the Alps - take a look and let the power of putdowns & pettyness invigorate you #medievalsky #earlymodern #skystorians 11410
Reposted by @amayer.bsky.socialBlair Apgar @blairapgar.bsky.social · 23/07/2026CFP now open! The Middle Ages in Modern Games returns to Leeds IMC 2027. We're inviting papers on medievalism in digital and tabletop games, especially those engaging the congress theme of Communities. Abstracts due 13 Sept. Visit middleagesinmoderngames.net/announcement... for more information. 0169
Reposted by @amayer.bsky.socialPhillip Brandes @litgamestudies.bsky.social · 16/08/2026oki doki – wir gehen rein. der spiegel verkündet großen games-kanon und wir fragen mal ›Wie hältst du’s mit der Kanonizität?‹ disclaimer 1: das wird ein thread auf social media, ich werde verkürzen und überspitzen und granteln 2: jaja not all spielejournos undso 22011
Reposted by @amayer.bsky.socialFrans Mäyrä @fransmayra.bsky.social · 17/08/2026It is great to hold our new book - Cultural Game Studies - on one’s hands, even if the Open Access pdf version will most likely be the most used edition. - Link to the Open Access book page below: www.taylorfrancis.com/books/oa-edi... 24717
Reposted by @amayer.bsky.socialDr Rebecca Williams @augustaquarius.bsky.social · 13/08/2026New special issue of Mechademia: An Annual Forum for Anime, Manga and the Fan Arts. NEW APPROACHES TO STUDIO GHIBLI Edited by Jacqueline Ristola and Rayna Denison muse.jhu.edu/issue/57374muse.jhu.edu 076
Reposted by @amayer.bsky.socialRenata Ntelia (she/her) @renatadrlove.bsky.social · 12/08/2026💘 CFP open: Love in Games workshop! Two venues, pick yours: 🇵🇱 CEEGS26 (Warsaw, Nov 20) ceegs.fsv.cuni.cz/ceegs-2026/#workshop26 🇬🇧 CHI PLAY26 (York, Nov 2) renatantelia.dfs.gr/wip/ Abstracts (150-200 words) due Aug 31 AoE → loveingames26@gmail.com @chiplay.bsky.social @jjol33n.bsky.social 033
Reposted by @amayer.bsky.socialDeen Freelon @dfreelon.bsky.social · 11/08/2026We got new research out today y'all--if you study TikTok, buckle up because we found something wilddddd... arxiv.org/abs/2608.09917 (accepted @ ICWSM 2027)arxiv.orgWhichTok? Comparing Three TikTok Data Acquisition ToolsTikTok's global growth has made it a prime platform for both entertainment and political discourse, prompting increased social science research. However, this rapidly evolving research field faces a f... 315377
Reposted by @amayer.bsky.socialJoleen Blom @jjol33n.bsky.social · 12/08/2026@renatadrlove.bsky.social, Magda Bednorz, and I are organising the workshop "Love in games" at CHI PLAY'26 on Nov. 2. Please find the CFP here: renatantelia.dfs.gr/wip/renatantelia.dfs.grCFP – Renata Ntelia 042
Reposted by @amayer.bsky.socialGame Research Lab @gameresearchlab.bsky.social · 10/08/2026We are thrilled to announce that the collection Cultural game studies: Critical approaches, edited by Frans Mäyrä (@fransmayra.bsky.social) and Raine Koskimaa is now published and openly available: doi.org/10.4324/9781... #GameStudies #GameResearch 1/6doi.orgCultural Game Studies | Critical Approaches | Frans Mäyrä, Raine KoskiCultural Game Studies provides a comprehensive framework for understanding games and play as interconnected cultural phenomena, examining their roles as art, 1187
Reposted by @amayer.bsky.socialElina Koskinen @elinako.bsky.social · 30/07/2026If you have played Pokémon Pokopia, we would be grateful if you could fill out our survey on player experiences (especially in relation to the characters)! Find our short survey at: link.webropolsurveys.com/S/C0B1AB08C2... Feel free to share with other Pokopia players :) 024
Reposted by @amayer.bsky.socialFrans Mäyrä @fransmayra.bsky.social · 10/08/2026Here is the download page to the chapter ”Introduction to Cultural Game Studies: The Emergence of the Research Field” by myself and Raine Koskimaa. The entire book has now been made freely available, Open Access, with support of the Tampere University Library. www.taylorfrancis.com/chapters/oa-...taylorfrancis.comIntroduction to Cultural Game Studies | 1 | The Emergence of the ReseaThe book opens with a chapter of Introduction by the editors Frans Mäyrä and Raine Koskimaa, providing an overall framing and presenting both the aims and the 0349
Reposted by @amayer.bsky.socialPhillip Brandes @litgamestudies.bsky.social · 23/07/2026Extended Deadline – abstracts are now due by 03rd August. The full CfP is available here:takethismethod.deCfP – »It’s Dangerous to go alone! Take this [method].«Methoden zur Analyse von digitalen Spielen am Beispiel der ›The Legend of Zelda‹-Reihe 034
Reposted by @amayer.bsky.socialCarolin Puckhaber @caroleinx.bsky.social · 23/07/2026Verlängert bis zum 03.08! 1107
Reposted by @amayer.bsky.socialCarolin Puckhaber @caroleinx.bsky.social · 17/07/2026Die Deadline rückt immer näher, also schickt uns eure Abstracts, damit eure favorisierte Methoden nicht uneingereicht bleiben! 298
Reposted by @amayer.bsky.socialDr. Aurélie Petit 👩🏻💻✨ @aurelievpetit.bsky.social · 16/07/2026✨🎀 NEW CFP: The Queer and Feminist Perspectives on Japanese Popular Cultures symposium (supported by the University of Tokyo, Media, Gender, and Sexualities Study Group) is coming back for its third edition!!!✨🎀 📩 Send us your abstract by August 15 at popculturesjapan@gmail.com✨ Share widely!events.humanitix.comCall for Papers: Queer and Feminist Perspectives on Japanese Popular Cultures Symposium 2026A platform for critical discussions about gender and Japanese animation, fashion, video games, literature and digital cultures 6134101
Reposted by @amayer.bsky.socialPhillip Brandes @litgamestudies.bsky.social · 11/06/2026Gern RT fellow #gamestudies bubble: @caroleinx.bsky.social, @anjalovescats.bsky.social und ich geben einen Methoden-Band zur Erforschung digitaler Spiele und Spielkulturen, hier exemplarisch aufgezeigt an #TheLegendofZelda, heraus. Abstracts bis 03. August 26, mehr hier: takethismethod.detakethismethod.deCfP – »It’s Dangerous to go alone! Take this [method].«Methoden zur Analyse von digitalen Spielen am Beispiel der ›The Legend of Zelda‹-Reihe 42316
Reposted by @amayer.bsky.socialJérémie Pelletier-Gagnon @jeremiepgagnon.net · 02/07/2026The latest issue of the Journal of Replaying Japan is now accessible through the Ritsumeikan Research Depository and the replaying.jp webpages. Many thanks to all contributors, reviewers, staff and editorial board members for their contributions. #gamestudies #japanesestudiesreplaying.jpReplaying Japan – Website of the Replaying Japan Conference and the Journal of Replaying Japan 177
Reposted by @amayer.bsky.socialJérémie Pelletier-Gagnon @jeremiepgagnon.net · 21/05/2026Space and Play in Japanese Videogame Arcades is now available in paperback at @routledgebooks.bsky.social ! Follow the link below to order a copy 👇️ buff.ly/QJRn4LB #gamestudies #japanesegames #arcades 2257
Reposted by @amayer.bsky.socialJ.D. Sargan @jdsargan.bsky.social · 01/07/2026If you're someone who like a hard copy, but you've been holding off because of the price, I'm happy to say that my book is being paperbacked at the end of the month and it's available to preorder now!arc-humanities.orgTrans Histories of the Medieval Book - Arc Humanities PressArchival collections are political spaces: the decisions that govern whose histories are preserved, when, and by whom are not neutral. They reflect the commu... 28542
Reposted by @amayer.bsky.socialLudoBande @ludobande.bsky.social · 01/07/2026Call for Papers – Spielerfahrung Studierendentagung der Ludobande vom 11. bis 14. März 2027 in Innsbruck gerne fleißig verbreiten www.uibk.ac.at/de/projects/...uibk.ac.atCall for Papers - SpielerfahrungCall for Papers – Spielerfahrung Einreichung bis zum 01.09.2026 Studierendentagung der Ludobande vom 11. bis 14. März 2027 in Innsbruck 02523
Reposted by @amayer.bsky.socialEmily van der Nagel @emvdn.bsky.social · 29/06/2026Digital Intimacies 12 is at the University of Sydney this year from 4-5 Dec! Submit your abstracts on the (broad) theme of Intimately Disconnected by 28 Aug. Digital Intimacies is such a wonderful and generous gathering of scholars - get along if you can 👩💻✨💕🖱️💌 digitalintimacies12.wordpress.comdigitalintimacies12.wordpress.comdigitalintimacies12 098
Reposted by @amayer.bsky.socialJoschka Meier @josserme.bsky.social · 26/06/2026If you'd like to start off thursday cozy at #IMC2026 check out panel 1505, which is all about protecting animals. If you prefer a high-energy start, well, I'll talk not only about cute stuff, but also about animal (medical) murder-mysteries! #medievalsky #EarlyModern #envhist 02712
Reposted by @amayer.bsky.socialRainforest Scully-Blaker (he/him) @rainforestsb.bsky.social · 23/06/2026Second on the docket was my joint with @t0mm7.bsky.social called "Douchebag Games," a piece about post-9/11, pre-Gamergate masculinities and what happens when being a "loser" is made mainstream. Abstract here: dl.digra.org/index.php/dl... 172
Reposted by @amayer.bsky.socialRainforest Scully-Blaker (he/him) @rainforestsb.bsky.social · 23/06/2026First was @cgsaacej.bsky.social 's 2026 instalment. My talk explored the social politics of boredom and tried to argue that our field should invoke the concept more often to discuss how oppression persists and how we can (and should!) get fed up with that and devise new ways forward. 172
Reposted by @amayer.bsky.socialRainforest Scully-Blaker (he/him) @rainforestsb.bsky.social · 23/06/2026And finally, @matildastahl.bsky.social and @amayer.bsky.social presented "More Man vs Nature Mechanics": a project with @nickttaylor.bsky.social and Robyn Hope where survival games, survivalism, and contemporary masculinities meet. Abstract here: dl.digra.org/index.php/dl... 062
Reposted by @amayer.bsky.socialRainforest Scully-Blaker (he/him) @rainforestsb.bsky.social · 23/06/2026Next was DiGRA 2026! First, I gave @jjol33n.bsky.social and I's paper, "The Husbando Super-App" on Love and Deepspace as a one-stop shop for gamers to pour their time, money, and energy into. Abstract here: dl.digra.org/index.php/dl... 153
amayer.bsky.social @amayer.bsky.social · 22/06/2026Interrupted the dissertation wrap-up for a small sidequest: Had the pleasure of spending the last week at DiGRA for co-presenting some of our initial findings of SURVIVE! While waiting for the upcoming publications, in the meantime you can find a brief write-up here: dl.digra.org/index.php/dl... 050
amayer.bsky.social @amayer.bsky.social · 11/06/2026Amazing call by some dear colleagues for an edited anthology (in German/English) on methodologies & methods for game cultural studies, exemplified through the use for 'The Legend of Zelda' series. There is also an English CfP linked on the website! Abstract Deadline: August 03, 2026 053
Reposted by @amayer.bsky.socialDr Florence Smith Nicholls @florencesn.bsky.social · 09/06/2026My thesis “Archaeological Game Design: Video Game Archaeology as Interpretive Play and Play Preservation” is now online and open access! You can access the official version here, however this has some figures redacted: qmro.qmul.ac.uk/xmlui/handle... 425086
Reposted by @amayer.bsky.socialRachel Coldicutt @rachelcoldicutt.bsky.social · 08/06/2026Just because a piece of technology is being rolled out in a not-for-profit or public-service context, it doesn't mean it's "tech for good" or "responsible technology". It can still be extractive, janky as hell, and basically no good at all. 410527
Reposted by @amayer.bsky.socialFrans Mäyrä @fransmayra.bsky.social · 04/06/2026Routledge has now confirmed that the volume we have been working on for some time, Cultural Game Studies: Critical Approaches,will be out on 10 July 2026 and is available for preorder from 19 June 2026. There is a 20 % discount code attached, and there are also review copies (links in comments). 3357
Reposted by @amayer.bsky.socialmatildastahl.bsky.social @matildastahl.bsky.social · 03/06/2026In addition to our book being OA, the teacher association SMLF (Swedish as L1 and Literature Education in Finland), gave us the opportunity to discuss our findings in their member magazine ARENA. I am so happy that we were able to make our research accessible this way! www.smlf.fi/arena/#flipb... 042
amayer.bsky.social @amayer.bsky.social · 03/06/2026Still some time to go, but really looking forward to the publication of this, edited by @chriskempshall.bsky.social, @katexe.bsky.social and @robehoughton.bsky.social! Got the chance to contribute a chapter on medieval hagiographies, saintly bodies, and how they connect to medievalist RPGs... 👀 1147
Reposted by @amayer.bsky.socialAurelia Brandenburg @hekabeohnename.bsky.social · 28/05/2026Teenies, pimples and gaming: In our new case study for @chludens.bsky.social, @pachuki.bsky.social, @eugenpfister.bsky.social, Corinne Hirter & me investigate Bravo Screenfun, one of the first German gaming magazines to address a broader audience than gamers #GameStudies chludens.hypotheses.org/5121chludens.hypotheses.orgTeenies, Pimples and a Gaming Magazine: Case Study on Bravo Screenfun (1997-2007/2009)by Aurelia Brandenburg, Arno Görgen, Corinne Hirter, and Eugen Pfister By the late 1990s, gaming and gaming magazines had turned mainstream in the German-speaking countries. Popular characters like La... 24219