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Joleen Blom

@jjol33n.bsky.social
2.2K followers 325 following 163 posts

|Ph.D. in Games |Postdoctoral Researcher @Tampere Game Research Lab |Book Editor @Eludamos |Author of Video Game Characters and Transmedia Storytelling |(she/her)

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Reposted by Joleen Blom
Rosemary Lee @machineagency.bsky.social · 02/10/2026
Coming up next Saturday: Matéria Escura Digital / Digital Dark Matter opens at gnration 10 October, 16:00. I will present a new video-installation exploring the opacity that is marbled into advanced visual technologies. www.gnration.pt/event/2026/m...
postcard for the exhibition matéria escura digital by Rosemary Lee with bright green outlined text against a black background.
9 October 2026 to 2 January 2027 at gnration in Braga, Portugal
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Joleen Blom @jjol33n.bsky.social · 30/09/2026
The new Eludamos special issue on Party Games is out! Co-edited by @jaakkostenros.bsky.social & Leland Masek. For all articles, see Dom's thread below.
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Rosemary Lee @machineagency.bsky.social · 28/09/2026
My exhibition Matéria Escura Digital opens at gnration in Braga, Portugal at 16:00 on the 10th of October. The project is supported by DGArtes --- A recepção pública para a minha exposição Matéria Escura Digital está agendado para 16:00 no 10 otubro no gnration em Braga. Projeto apoiado pelo DGArtes
black and white image of light going through several square prisms
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Rob Gallagher @gealga.bsky.social · 25/09/2026
This looks rad: special issue of the European Journal of Cultural Studies on 'brainrot, AI slop, and the enshittification of the Internet', with a killer lineup of contributors doi.org/10.1177/1367...
doi.org
Sage Journals: Discover world-class research
Subscription and open access journals from Sage, the world's leading independent academic publisher.
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Center for Digital Narrative @cdn-bergen.bsky.social · 11/09/2026
#CFP for #NordicDiGRA in #Bergen, June 9-11 2027. The theme is Game Culture Narratives. Read more here: www4.uib.no/en/research/... Deadline: January 24! #gamestudies
Logo that looks like a tree with speech bubbles as canopies.

Nordic DiGRA 2027 
Game Culture Narratives
9-11 June 2027, University of Bergen, Norway

Logo of UiB and CDN
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Rosemary Lee @machineagency.bsky.social · 08/09/2026
@carvalhais.org and I have an entry on Algorithmic Listening in Listening Glossary The book is edited by Hannah Kemp-Welch and comes out 8 October. You can already preorder it here: www.silverpress.org/collections/...
silverpress.org
Listening Glossary edited by Hannah Kemp-Welch
In this novel by the iconic French feminist theorist, a woman replays her abandonment by her mother, who is sometimes addressed as a male mother-god.
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Björn-Ole Kamm @b-ok.de · 07/09/2026
“Edu-Larp for Climate Learning & Innovative Practices in Sustainable Education” holds a summer school in Kyoto on designing larps for positive climate action (Sep. 28-Oct. 4, 2026). Participation is free, and registration open until Sep. 15. #edularp, #climate www.eclipse.bun.kyoto-u.ac.jp/school/
eclipse.bun.kyoto-u.ac.jp
Designing Climate Action: International Summer School on the Development, Testing, and Dissemination of Educational Live-Action Role-Plays (Edu-Larps) for Climate Communication
One-week summer school in Kyoto, September 28 to October 4, 2026.
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Dr. Aurélie Petit 👩🏻‍💻✨ @aurelievpetit.bsky.social · 04/09/2026
✨ Take your ticket (free!) for the Queer and Feminist Perspectives on Japanese Popular Cultures Symposium 2026 🌈🥹⬇️⬇️ join us online from September 14 to 17 and listen to talks on fashion, manga, anime, video games, idols, etc by scholars from around the world!! events.humanitix.com/queer-and-fe...
events.humanitix.com
Queer and Feminist Perspectives on Japanese Popular Cultures Symposium 2026
A platform for critical discussions about gender and Japanese animation, fashion, video games, literature and digital cultures
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Joleen Blom @jjol33n.bsky.social · 01/09/2026
My new project GenGam officially starts today. I wrote about my writing experiences in a newsletter: www.rumicat.com/gengam/archi...
rumicat.com
Thoughts on winning a grant - GenGam's Newsletter
Placeholder illustration for the GenGam project. It will be replaced soon. (C) Joleen Blom I won a grant. The Research Council of Finland’s (RCF) 2026…
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A. Cathy Nguyen @anhthu.bsky.social · 26/08/2026
my PhD thesis "Ludic Tourism: Video Games, Travel, and Mediation of Place" is now available as open access via Ritsumeikan's databank: doi.org/10.34382/000... an analysis about touristic practices in play, games, design, and marketing with titles such as Ghost of Tsushima and Cyberpunk 2077📖
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Association for Asian Studies @asianstudies.org · 20/08/2026
"Japanese Monsters and Yōkai in Videogames," by Rachael Hutchinson and published in the Spring 2026 EAA, helps instructors see how videogames can be used effectively to teach about Japanese culture, mythology, and media in interdisciplinary educational settings.
educationaboutasia.org
Japanese Monsters and Yōkai in Videogames
Japanese videogames frequently feature monsters and yōkai—supernatural beings drawn from folklore, mythology, and religious belief—yet their cultural significance is often overlooked in discussions of global game culture. This article provides an accessible overview of Japanese monsters and yōkai in videogames, situating them within broader historical, social, and aesthetic contexts. Through case studies of three globally popular titles—Pokémon Scarlet and Violet, Ōkami, and The Legend of Zelda: Breath of the Wild—the article examines how yōkai-inspired creatures function within gameplay...
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Frans Mäyrä @fransmayra.bsky.social · 17/08/2026
It is great to hold our new book - Cultural Game Studies - on one’s hands, even if the Open Access pdf version will most likely be the most used edition. - Link to the Open Access book page below: www.taylorfrancis.com/books/oa-edi...
A pile of paperback and hardback copies of “Cultural Game Studies” book.Photo of the opened book, showing some black and white reproductions of games as art / art related to games.
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Lankoski @lankoski.bsky.social · 16/08/2026
How do adult game developers deal with changing rules, and what is ok to publish? link.growkudos.com/1e7zlz3ncw0
link.growkudos.com
How do adult game developers deal with changing rules, and what is ok to publish?
Online platforms have been cracking down on adult content, pushed by payment companies and anti-pornography groups. This has forced game developers who make adult games to change how they work. Adult games are a good example of how platform rules affect both what games look like and how they are sold and distributed. This paper looks at how developers of pornographic games responded when platforms introduced new content restrictions. By comparing different versions of the same games over time, the study identifies three ways developers adapted: (1) changing the game content itself to meet platform rules, (2) moving explicit content outside the platform through unofficial or semi-official add-on patches, and (3) using substitute words or coded language that players understand but that avoids triggering content filters. The findings suggest that developers and players have developed shared informal knowledge about how platform systems work, and use that knowledge to get around restrictions. Rather than simply following the rules, developers find ways to keep their content accessible. Platform censorship does not just block content: it changes how adult games are designed, how themes are presented, and how content is split across different platforms and distribution channels.
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Jill Walker Rettberg @jilltxt.bsky.social · 14/08/2026
80% of the articles published in AI & Society seem to be AI slop these days. I want to find the good articles but I hate wading through the slop.
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Dom Ford @domford.bsky.social · 14/08/2026
Scholar's Codex, now in audio form 🔥
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Renata Ntelia (she/her) @renatadrlove.bsky.social · 12/08/2026
💘 CFP open: Love in Games workshop! Two venues, pick yours: 🇵🇱 CEEGS26 (Warsaw, Nov 20) ceegs.fsv.cuni.cz/ceegs-2026/#workshop26 🇬🇧 CHI PLAY26 (York, Nov 2) renatantelia.dfs.gr/wip/ Abstracts (150-200 words) due Aug 31 AoE → loveingames26@gmail.com @chiplay.bsky.social @jjol33n.bsky.social
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Joleen Blom @jjol33n.bsky.social · 12/08/2026
@renatadrlove.bsky.social, Magda Bednorz, and I are organising the workshop "Love in games" at CHI PLAY'26 on Nov. 2. Please find the CFP here: renatantelia.dfs.gr/wip/
renatantelia.dfs.gr
CFP – Renata Ntelia
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Elina Koskinen @elinako.bsky.social · 30/07/2026
If you have played Pokémon Pokopia, we would be grateful if you could fill out our survey on player experiences (especially in relation to the characters)! Find our short survey at: link.webropolsurveys.com/S/C0B1AB08C2... Feel free to share with other Pokopia players :)
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Michael Iantorno☔️🕹️ @michaeliantorno.com · 30/07/2026
Once more, I share with you all this radical starter pack featuring Canadian game studies scholars. Let me know if you or someone you love should be added.
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Dr. Rachel Kowert @drkowert.bsky.social · 30/07/2026
HAPPY NEWSLETTER DAY! This month we are talking about: 🔠 My acronym era - SPACE, EFFECT, CHEER... oh my! 🏫 Libraries lending games? 🎮 Supporting players is not a one and done: player support, reporting tools, and more! open.substack.com/pub/rachelko...
open.substack.com
TL;DR July 2026
A compendium of the comings and goings in research, development, and news about our digital playgrounds from July 2026.
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Dom Ford @domford.bsky.social · 20/07/2026
¡Me han entrevistado y traducido al español! "Al igual que los estudios de juegos, el mito es interdisciplinario, y el camino a seguir pasa por aceptar esta interdisciplinariedad y fomentar enfoques diferentes e innovadores."
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Dr. Aurélie Petit 👩🏻‍💻✨ @aurelievpetit.bsky.social · 16/07/2026
✨🎀 NEW CFP: The Queer and Feminist Perspectives on Japanese Popular Cultures symposium (supported by the University of Tokyo, Media, Gender, and Sexualities Study Group) is coming back for its third edition!!!✨🎀 📩 Send us your abstract by August 15 at popculturesjapan@gmail.com✨ Share widely!
events.humanitix.com
Call for Papers: Queer and Feminist Perspectives on Japanese Popular Cultures Symposium 2026
A platform for critical discussions about gender and Japanese animation, fashion, video games, literature and digital cultures
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Tom Apperley @t0mm7.bsky.social · 16/07/2026
(1/12) A short thread based our (@copperkeerthi.bsky.social and me) base on our talk for #GenerationAnalog2026 GREEN "Performing the Dungeon"
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Marcus Carter @marcuscarter.com · 09/07/2026
Happy to finally share a project we’ve been working on: www.ludolio.com, a digital game distribution platform that lets University libraries lend commercial games like ebooks.
ludolio.com
Ludolio - The platform helping libraries lend games.
Ludolio, the platform helping libraries lend games.
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Mark, the Oni @markmaletska.bsky.social · 02/07/2026
Are you Ukrainian and research games (even if you work abroad)? Join us for the Ukrainian Game Studies Network, a research network focused on supporting early-career researchers! Do you know Ukrainian game studies scholars? Share the announcement with them! More information here: ugsn.carrd.co
A picture with Ukrainian flag and text "Join the Ukrainian Game Studies Network", as well as a gamepad pictogram
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Sebastian Möring @sebomat.bsky.social · 26/06/2026
✈️ A Lift Home S1:E4 is live July 8, 7 pm CET! We fly Dr. @domford.bsky.social (Univ. Bergen) from Dublin to Bergen — talking myth, lore & FromSoftware. Tune in early at ~6:30 pm. 📺 twitch.tv/gamestudiesinthesky 🛜https://gamestudiesinthesky.de #GameStudies #FromSoftware #ALiftHome
Cover image for the "A Lift Home" episode featuring Dom Ford. On the left, a commercial airplane flies above clouds; the yellow "A Lift Home" logo appears in the top-left corner. On the right, a portrait of a young man with short brown hair wearing a beige blazer and dark green sweater, photographed against a neutral grey background. The text "by @GameStudiesInTheSky" appears in the bottom-right corner.
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Joleen Blom @jjol33n.bsky.social · 25/06/2026
The workshop Renata, Magda, and I designed a while ago has been accepted for Chi Play in December! We'll release the CFP soon.
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Rainforest Scully-Blaker (he/him) @rainforestsb.bsky.social · 23/06/2026
First was @cgsaacej.bsky.social 's 2026 instalment. My talk explored the social politics of boredom and tried to argue that our field should invoke the concept more often to discuss how oppression persists and how we can (and should!) get fed up with that and devise new ways forward.
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Rainforest Scully-Blaker (he/him) @rainforestsb.bsky.social · 23/06/2026
And finally, @matildastahl.bsky.social and @amayer.bsky.social presented "More Man vs Nature Mechanics": a project with @nickttaylor.bsky.social and Robyn Hope where survival games, survivalism, and contemporary masculinities meet. Abstract here: dl.digra.org/index.php/dl...
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Rainforest Scully-Blaker (he/him) @rainforestsb.bsky.social · 23/06/2026
Second on the docket was my joint with @t0mm7.bsky.social called "Douchebag Games," a piece about post-9/11, pre-Gamergate masculinities and what happens when being a "loser" is made mainstream. Abstract here: dl.digra.org/index.php/dl...
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Rainforest Scully-Blaker (he/him) @rainforestsb.bsky.social · 23/06/2026
Next was DiGRA 2026! First, I gave @jjol33n.bsky.social and I's paper, "The Husbando Super-App" on Love and Deepspace as a one-stop shop for gamers to pour their time, money, and energy into. Abstract here: dl.digra.org/index.php/dl...
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Center for Digital Narrative @cdn-bergen.bsky.social · 22/06/2026
After more than a year of careful planning, we are happy to announce that our Interdisciplinary Network for Research on Gender and Games (GG) is now open to new members. www4.uib.no/en/research/...
www4.uib.no
3, 2, 1… Launch! Interdisciplinary Network for Research on Gender and Games open for registrations! | UiB
It's time. After more than a year of careful planning, we are happy to announce that our Interdisciplinary Network for Research on Gender and Games (GG) is now open to new members.
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Frans Mäyrä @fransmayra.bsky.social · 18/06/2026
We were happily surprised to be provided funding (by Tampere University’s Library) of making an Open Access version of the entire “Cultural Game Studies” book available. All book version details should eventually be updated into the web page at: www.routledge.com/Cultural-Gam...
routledge.com
Cultural Game Studies: Critical Approaches
Cultural Game Studies provides a comprehensive framework for understanding games and play as interconnected cultural phenomena, examining their roles as art, entertainment, and human experience within...
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Crystal Fleming is on sabbatical @alwaystheself.bsky.social · 17/06/2026
He kept coming back, repeatedly (in the way AI often loops) to this idea of AI (specifically Claude) representing "a position without an address", and it became increasingly clear to me that there was some odd mystification happening. Of course LLM products have an address. It's a corporate address.
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Thais Weiller @thaisweiller.bsky.social · 17/06/2026
The article is online!!! If you want to know more about why many games make you want to play more even after just a few minutes, here you go: dl.digra.org/index.php/dl...
dl.digra.org
It's all a skinner box? Typical core loop and Operant Conditioning | DiGRA Digital Library
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Center for Digital Narrative @cdn-bergen.bsky.social · 16/06/2026
Brenn du for korleis historier formar måten vi ser og forstår data rundt oss? Vi søkjer ein stipendiat i narrativ datavisualisering hos CDN, tilknytt @jilltxt.bsky.social sitt #ERC-prosjekt #AIStories og VisGroup på institutt for informatikk: www.jobbnorge.no/nn-no/ledige... @erc.europa.eu
jobbnorge.no
Stipendiat i narrativ datavisualisering (303954) | Universitetet i Bergen
Stillingstittel: Stipendiat i narrativ datavisualisering (303954), Arbeidsgivar: Universitetet i Bergen, Søknadsfrist: søndag 30. august 2026
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Joleen Blom @jjol33n.bsky.social · 15/06/2026
Now that the Finnish public research database has been updated with the complete information, I can announce that I won the 2026 Academy Research Fellowship for the 4-year GenGam: Gendered Gam(bl)ing project.
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amayer.bsky.social @amayer.bsky.social · 11/06/2026
Amazing call by some dear colleagues for an edited anthology (in German/English) on methodologies & methods for game cultural studies, exemplified through the use for 'The Legend of Zelda' series. There is also an English CfP linked on the website! Abstract Deadline: August 03, 2026
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Joleen Blom @jjol33n.bsky.social · 04/06/2026
I will have a chapter 'Storyworlds and Game Characters' in the forthcoming edited collection Cultural Game Studies (eds. Frans Mäyrä and Raine Koskimaa). The book features much work from other colleagues from the Centre of Excellence in Game Culture Studies.
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amayer.bsky.social @amayer.bsky.social · 03/06/2026
Still some time to go, but really looking forward to the publication of this, edited by @chriskempshall.bsky.social, @katexe.bsky.social and @robehoughton.bsky.social! Got the chance to contribute a chapter on medieval hagiographies, saintly bodies, and how they connect to medievalist RPGs... 👀
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Rainforest Scully-Blaker (he/him) @rainforestsb.bsky.social · 25/05/2026
📝Publication day! My piece "Unpacking Unpacking" is out in the latest issue of Well Played works.hcommons.org/records/gnzf... This was a bit of a "fun one" for me - thinking through my fraught feelings about playing this game that I hadn't been able to write about until now!
Screenshot from the game Unpacking that features a bedroom filled with carefully placed furnishings and decorations,
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Dom Ford @domford.bsky.social · 22/05/2026
Very much looking forward to this first event about the Scholar's Codex, and in Rome of all places. I'll go hunting for some Souls-coded ruins in the days after this.
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Joleen Blom @jjol33n.bsky.social · 18/05/2026
Sharing a CFP for a special issue titled "titled “Interactive Digital Narratives: Creativity, Theory, and Emerging Practices,” on behalf of the editors: think.taylorandfrancis.com/special_issu...
think.taylorandfrancis.com
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amayer.bsky.social @amayer.bsky.social · 15/05/2026
Co-authored with actor and researcher Samuel Kujala, our new publication “Rehearsing Disruption. A cross-disciplinary reflection on augmented actor training and Playful Somaesthetic Technology Practices” is out now! doi.org/10.65872/tea... (1/6)
A screenshot of an article title page. The text states: "Samuel Kujala & Aska Mayer. Rehearsing disruption: A cross-disciplinary reflection on augmented actor training and Playful Somaesthetic Technology Practices:"
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matildastahl.bsky.social @matildastahl.bsky.social · 13/05/2026
Glimpse of yesterday's sneak-peak of our upcoming OA-book "Learning and Identity in Competitive Gaming: An Empirical and Methodological Discussion" at ÅAU, Vaasa. link.springer.com/book/9783032... We are also giving a public book talk at Vapriikki, Tampere on June 12th! www.vapriikki.fi/tapahtumat/
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Joleen Blom @jjol33n.bsky.social · 11/05/2026
I saw @sotamaa.bsky.social 's May Day speech during the Tatte union's event in-person: "Has academic value capture created a disposable university?" It's now also available online. It's worth a read! tieteentekijat.fi/en/has-acade...
tieteentekijat.fi
Has academic value capture created a disposable university? – Olli Sotamaa’s May Day speech 30.4.2026
Dear members of the university community, dear colleagues and friends! A few months ago, it was widely reported that Finland’s ranking in the international comparison of academic freedom has fallen to...
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Dan Hassler-Forest @danhf.bsky.social · 20/04/2026
The book launch event for FAST AND FURIOUS FRANCHISING is just two days away! Come join us in Utrecht for a fun hour followed by free drinks if you're in the neighborhood... www.uu.nl/en/events/bo...
uu.nl
Book launch Dan Hassler-Forest: Fast and Furious Franchising
Dan Hassler-Forest’s Fast and Furious Franchising charts the transformation of Hollywood through the story of one of its most successful cinematic universes.
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Veli-Matti Karhulahti @mkarhulahti.bsky.social · 17/04/2026
I sympathise with review pressures but cannot believe this is anywhere near an optimal solution: the ERC panel review is the weakest part of the process, based on short summaries & non-topic experts-- punishments will be given unfairly, not even based on the actual B2 applications
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Dom Ford @domford.bsky.social · 15/04/2026
Where an idea is believed to come from matters. And when those origins are obscured, things get really interesting. That's the basis of my latest *open access* chapter, 'The Obscurity of Origins in Reality Formation: Slender Man and Digital Mythology'.
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Miguel Sicart @miguelsicart.bsky.social · 09/04/2026
Friends! New book announcement! It’s finally out! Bo Kampmann Walther and me have written The Laws of the Game: A Game Studies Book About Soccer, and now you can buy it: www.taylorfrancis.com/books/mono/1...
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