Sign in

taina myöhänen

@tainam.bsky.social
220 followers 147 following 44 posts

Researching diversity in the game industry for work and learning traditional renovation techniques for fun. Chopping wood when thinking is too much. Work: projects.tuni.fi/pegasus-fi coe-gamecult.org

PostsRepliesMedia
taina myöhänen @tainam.bsky.social · 17/09/2026
Löytyi aivan vahingossa mahtavaa folkia etelänaapurista! saduband.ee/muusika. Näillä olis keikka tammikuussa, lähteekö joku mukaan?
saduband.ee
Muusika
SADU diskograafia — albumid, singlid ja videod. Kuula kõike ühest kohast.
000
taina myöhänen @tainam.bsky.social · 09/07/2026
Do you know anything about the North Korean game industry? Neither did I, until @mkarhulahti.bsky.social recommended this article. Academia might be many ways broken, but is a bliss to be surrounded by people among whom someone always knows something I do not.
gamestudies.org
Game Studies - Reverse Engineering North Korea\'s Gaming Economy: Intellectual Property, Microtransactions, and Censorship
060
taina myöhänen @tainam.bsky.social · 15/03/2026
Hyvä, että ongelmia nostetaan esiin, mutta milloin nostettaisiin samassa laajuudessa esiin sitä työtä, joka pyrkii löytämään näihin ongelmiin ratkaisuja? Todennäköisesti aika harvoin, kun hitaaseen muutokseen harvoin sisältyy median tarvitsemaa draamaa.
hs.fi
Häirintä | Henkäyksestä Aino tajusi, että pomo oli seissyt tuijottamassa
Kolme työntekijää kuvailee, millaista käytöstä on joutunut rakennusalalla sietämään. Kysyimme eräältä henkilöstöpäälliköltä, miksi hän lähetti satoja törkeitä viestejä alaisilleen.
011
taina myöhänen @tainam.bsky.social · 12/03/2026
The PEGI age restrictions for games will take into account things like in-game purchases and in-game communication channels in more detail. pegi.info/news/pegi-ex...
pegi.info
PEGI expands age rating criteria with interactive risk categories
BRUSSELS, 12 March 2026 – PEGI, the Pan-European system for the age classification of video games, is adding new categories to its classification criteria to address online interaction risks. Starting...
020
Reposted by taina myöhänen
Game Research Lab @gameresearchlab.bsky.social · 13/01/2026
Please note that the deadline for our spring seminar 'Events and communities' has been extended! The new deadline is 21 January 2026. You can find the CfP and full details here: springseminar.org/2026-call-fo... The seminar will be organised at Tampere University, Finland, on 5–6 May 2026.
springseminar.org
2026 | Call for Papers
Events are at the heart of game and play cultures. They are organized for many reasons and purposes, bringing people together to play, socialize, compete, learn and teach, network, sell, perform, c…
032
taina myöhänen @tainam.bsky.social · 16/01/2026
With team PEGASUS, we analysed Finnish game cultural organisations' DEI guidelines. Have a look, it is an open access! (Also, there is a great summary in the comments).
010
taina myöhänen @tainam.bsky.social · 12/12/2025
Meanwhile in Finland: the largest daily newspaper does a live broadcast of sunshine. #finland #winter #hs
000
taina myöhänen @tainam.bsky.social · 28/11/2025
Gave a talk at an Aalto seminar on my research topic(s) and joined the monthly game research afterwork in Helsinki. What great discussions, both fun and thought-provoking! If you’re in game research and happen to be in Helsinki, I definitely recommend joining. Thanks @aakoo.bsky.social for hosting!
010
taina myöhänen @tainam.bsky.social · 25/11/2025
The very first Finnish Game Industry DEI Summit is held on Dec 9th 2025, and I'll be on stage with three amazing professionals: Laura Smith, Essi Jukkala and Licia Prehn. Signups close tomorrow, so you still have a day to join us, either online or in downtown Helsinki! weingames.fi/dei-summit/
weingames.fi
DEI Summit - We in Games Finland
We in Games Finland, together with Neogames and Next Games, a Netflix Game Studio, is organising a Finnish Game Industry DEI Summit on December 9th, 2025.
021
taina myöhänen @tainam.bsky.social · 14/10/2025
The third We in Games Experience survey is here: forms.office.com/e/cDhKgxhvrb If you currently work, have previously worked, study, are seeking employment in the Finnish game industry or are closely connected to the field, consider participating this survey!
forms.office.com
Microsoft Forms
024
taina myöhänen @tainam.bsky.social · 03/10/2025
I'm pretty proud that our little research project with @controlledstumble.bsky.social on duoethnography and non-binary experiences will be on stage at Cultural Studies Conference in December 2025 ✨ And we both will be there! sites.utu.fi/kultut2025/i...
sites.utu.fi
In English | Kulttuurintutkimuksen päivät 2025
Cultural Studies Conference 11.–12.12.2025  Sekaisin/Röra/Mix The twelfth Finnish Cultural Studies Conference, first organized in 2003, will be held in Turk ...
020
taina myöhänen @tainam.bsky.social · 01/09/2025
The newest Finnish game industry report is out and there is _FINALLY_ a small increase in the number of women working in the industry. I've been monitoring this number since around 2010, so this is news! neogames.fi/the-finnish-...
neogames.fi
The Finnish Game Industry Report 2024 | Neogames Finland
According the latest report, the Finnish Game Industry employed 4,300 people at the end of 2024. Finnish game studios are optimistic about the future, and are seeking growth after couple of challengin...
050
taina myöhänen @tainam.bsky.social · 29/08/2025
Game industry parties are for everyone? My article on inclusion at game industry events was published in the DiGRA 2025 proceedings this summer. The focus is on underrepresented groups beyond genders. If you organise industry events, I’d love to hear your thoughts! dl.digra.org/index.php/dl...
dl.digra.org
Party, but for whom? Accessibility, inclusivity and equity in Finnish game industry events | DiGRA Digital Library
020
taina myöhänen @tainam.bsky.social · 07/08/2025
Although I am not entirely happy returning from the woods to the city, there are things in my neighbourhood that make me <3 this place: youngsters camping in the park next to their school the night before their classes start, a tough delivery man peaking softly to his old dog who travels with him.
020
taina myöhänen @tainam.bsky.social · 17/06/2025
Data analytics: friend, foe, messy coworker? Emotions in game data work is my first academic baby, born sometimes in 2022 when I was analysing the IDA project material with Heikki Tyni and Olli Sotamaa. I was so unsure to present the finding to our work group, but luckily they showed some interest.
journals.sagepub.com
Emotions in Game Data Work - Taina Myöhänen, Heikki Tyni, Olli Sotamaa, 2025
This study explores the emotional dimensions of data work within the game industry. Through interviews with Finnish game industry professionals, the research re...
040
Reposted by taina myöhänen
Internet Archive @archive.org · 17/04/2025
📢 The Internet Archive needs your help. At a time when information is being rewritten or erased online, a $700 million lawsuit from major record labels threatens to destroy the Wayback Machine. Tell the labels to drop the 78s lawsuit. 👉 Sign our open letter: www.change.org/p/defend-the... 🧵⬇️
Defend the Internet Archive.
Protect the Wayback Machine.
Tell the music labels: Drop the 78s lawsuit.
Sign our open letter on change.org
1181943215544
taina myöhänen @tainam.bsky.social · 17/04/2025
The UK supreme court has ruled that the terms “woman” and “sex” in the Equality Act refer only to biological women and biological sex. This is as far from gender equality as I can think of.
theguardian.com
Legal definition of woman is based on biological sex, UK supreme court rules
Judges say Equality Act definition excludes transgender women, after gender-critical campaigners’ challenge
021
taina myöhänen @tainam.bsky.social · 16/04/2025
If you work in academia, you should know about this. The US government demands changes from Harvard, the Harvard president says no. "The University will not surrender its independence or relinquish its constitutional rights.” 💪
harvard.edu
The Promise of American Higher Education
No government—regardless of which party is in power—should dictate what private universities can teach, whom they can admit and hire, and which areas of study and inquiry they can pursue
071
taina myöhänen @tainam.bsky.social · 07/04/2025
More Tampere events! Leaderboard next Friday 11th April at the university. Not organised by us, but the great folks of Tampere Game Hub. Great speakers, also me :) tampere.games/leaderboard-...
tampere.games
LEADERBOARD - Tackling Leadership in Finnish Game Development - Tampere Game Hub
Tampere Game Hub in collaboration with Film Tampere presents a new event for local game development ecosystem: Eventbrite We are […]
051
taina myöhänen @tainam.bsky.social · 02/04/2025
This spring is full of interesting game industry events ✨ This week's the event is Bit1, happening in Helsinki on Friday 4th. The event showcases the games young talents have made, absolutely my favs! Sadly I'll be teaching in Tampere, but luckily there is also an option for online attendance too!
facebook.com
Bit1
🔥Reserve Your Spot for the Bit1 Finale Now!🔥 We can’t believe we’re this close to the highly anticipated Bit1 Finale, where seven incredible teams will compete for glory and the Bit1 crown! You’ll...
050
taina myöhänen @tainam.bsky.social · 26/03/2025
If you are in Tampere this Friday and interested about game making, consider participating in our Game Industry Panel event starting 14.15 at OASIS (Pinni B, Tampere Uni main campus). I am very proud of the talented lineup we got for this panel! More info: www.facebook.com/events/10132...
032
taina myöhänen @tainam.bsky.social · 10/03/2025
Good reminder from Suvi: the game industry isn't only about big studios and profit-seeking. "Most games are made in living rooms and dormitories, during game jams, by students and hobbyists, often just for fun." This is the part of the industry I wish would get more attention!
metrospektiivi.metropolia.fi
The field of videogames beyond profit and art - Metrospective
Game-making depends on and flourishes in informal communities.
040
taina myöhänen @tainam.bsky.social · 23/01/2025
We argue that creative work and data work in game companies are gradually converging. Would you agree? Our article about game data work with Heikki Tyni and Olli Sotamaa is out and free to read! journals.sagepub.com/doi/full/10....
journals.sagepub.com
Understanding game data work - Heikki Tyni, Olli Sotamaa, Taina Myöhänen, 2025
The game industry's content production, maintenance of live games, and processes of acquiring production funding increasingly rely on various kinds of data and ...
093
taina myöhänen @tainam.bsky.social · 22/01/2025
So, "illegal and immoral discrimination programs, going by the name “diversity, equity, and inclusion” (DEI)" need to be stopped so that the government can serve "every person with equal dignity and respect". But... isn't that the goal of every DEI program? www.whitehouse.gov/presidential...
whitehouse.gov
Ending Radical And Wasteful Government DEI Programs And Preferencing – The White House
By the authority vested in me as President by the Constitution and the laws of the United States of America, it is hereby ordered: Section 1.
010
taina myöhänen @tainam.bsky.social · 21/01/2025
Finns don't talk, but a game made them social :D If you wish to know more, do follow Elina's dissertation or read her book! www.tuni.fi/en/news/elin...
tuni.fi
Elina Koskinen: Pokémon GO momentarily transformed the atmosphere in Finland – players filled public spaces and chatted with strangers | Tampere univers...
Pokémon GO came out with a bang in 2016. Suddenly streets and parks were full of people hunting “pocket monsters” and chatting freely with each other. Pokémon GO temporarily changed the social atmo...
080
taina myöhänen @tainam.bsky.social · 28/11/2024
This is me in academia.
The meme "This is fine", the dog with a paper in its paw saying "a critical paper"
040
Reposted by taina myöhänen
The Centre of Excellence in Game Culture Studies @coegamecult.bsky.social · 22/11/2024
Mark your calendar: Festival of Game Culture (29.–31.5.2025, Tampere) is a celebration of games, play and scholarship. This witty, playful, thought-provoking and fun event both summarizes some of the work conducted in the CoE GameCult in 2018-25 and explores the future prospectives for game culture.
12514
taina myöhänen @tainam.bsky.social · 19/03/2024
⭐ “It just took one person to believe in what I could become one day". Be that one person for someone. ⭐ Today is Equality Day here in Finland, and for this I wrote a blog post of ways to support new talents in the game industry (suitable other industries too). weingames.fi/tribute-to-d...
weingames.fi
Tribute to diversity supporters - We in Games Finland
“It just took one person to believe in what I could become one day". Be that person for someone.
000
taina myöhänen @tainam.bsky.social · 15/03/2024
Suomalaisten erityinen luontosuhde: ensin päästät koiran luonnoneläimiä pelottelemaan aikana, jolloin koiran pitäisi olla kiinni tai välittömästi kytkettävissä, ja kun eläin pelästyttyään puolustautuu vaadit sen tappamista. www.hs.fi/kotimaa/art-...
010
Reposted by taina myöhänen
Suomen pelitutkimuksen seura | Finnish society for game research @pelitutkimus.fi · 05/03/2024
Save the date! The Nordic DiGRA 2025 conference will be held at the University of Turku, Finland, on May 26–28, 2025. The theme of the conference is "Hope: Envisioning the Future of Game Cultures". More information and the call for papers TBA. #gameresearch #gamestudies
11711
taina myöhänen @tainam.bsky.social · 13/02/2024
Parasta just nyt: Poronuoret Yle Areenassa. Rehellistä, tuttua mutta niin kovin erilaista ja ah niin koukuttavaa!
000
Reposted by taina myöhänen
Frans Mäyrä @fransmayra.bsky.social · 19/01/2024
We are now also starting to publish English summaries of original Finnish language research articles in the website of the Centre of Excellence in Game Culture Studies: coe-gamecult.org
coe-gamecult.org
Centre of Excellence in Game Culture Studies – The Centre of Excellence in Game Culture Studies is...
The Centre of Excellence in Game Culture Studies (CoE GameCult) belongs to CoE program of the Academy of Finland, and run by UTA, JYU and UTU/Pori teams.
0127
taina myöhänen @tainam.bsky.social · 13/12/2023
Our PEGASUS project got funded! The next two years will be about equity and game cultural sustainability among players and game makers in Finland <3 Do expect to hear more :D www.facebook.com/TAUgamelab/p...
facebook.com
Our xmas party just... - Tampere University Game Research Lab
Our xmas party just got significantly merrier with the news that our project PEGASUS: Promoting Equity and Game Cultural Sustainability in Finland was...
132
Reposted by taina myöhänen
vibe-free lifestyle and smiling apple purveyor @ellaguro.bsky.social · 17/10/2023
calling experimental/weird art game creators: i'm involved with the Experimental Game Workshop at GDC this year. we're looking for new and unusual games to showcase of all types and sizes. if you're not sure if that's your game or not - you should submit! it's free! www.experimentalgameworkshop.org
experimentalgameworkshop.org
EXPERIMENTAL GAME WORKSHOP
Submissions for 2024 are open!
17781
taina myöhänen @tainam.bsky.social · 06/11/2023
From time to time someone asks what kind of games I like to play. My patent answer is “odd indie games” but when I am asked to name one, my mind blanks. For those upcoming blank moments, here is a list of a few. Device 6 (+all Simogo’s games!) The Dragon, Cancer If found… Samorost Far from Noise
210
taina myöhänen @tainam.bsky.social · 25/10/2023
When I started my ICT career almost 25 years ago, it was strictly no to discuss personal matters at work. Nowadays it is getting more common to encourage you to be yourself and companies are willing to help with personal life problems too. Where is that button to reboot my career?
030
taina myöhänen @tainam.bsky.social · 23/10/2023
It was a fine summer day when the topic of this panel was agreed. Now there are way darker tones, but perhaps even more important to openly discuss how talents from marginalised backgrounds can secure their rights in these political environments.
linkedin.com
Games Factory Talents | Connecting Passion &amp; Talent on LinkedIn: #gamesjobfair #gamesjobfair #ga...
Our DEIB panel for #GamesJobFair Autumn 2023 will discuss the ways in which talents from marginalized backgrounds can protect their rights in hostile political…
010
taina myöhänen @tainam.bsky.social · 21/10/2023
To follow fellow game researchers in Finland, check out this list set up by Mikko!
030
taina myöhänen @tainam.bsky.social · 18/10/2023
Changing careers brings out a new type of impostor syndrome. Now I'm worried that I won't be able to pass on the wisdom of all those wise people I have interviewed for my research.
020
taina myöhänen @tainam.bsky.social · 06/10/2023
I'm very much for everyone defining their own story and don't like mocking people for what they say as we all stumble sometimes, but I wish to note that when talking about people from working class background in the game industry or at university, my definition differs of Beckham’s.
independent.co.uk
Victoria Beckham claims she grew up ‘very working class’ despite dad’s posh car
Victoria Beckham has claimed she grew up in a “very working class” family, despite her father driving her to school in his Rolls Royce. Victoria makes the admission in the new Beckham Netflix docu...
010
taina myöhänen @tainam.bsky.social · 06/10/2023
After successfully implementing a late morning routine at work and in my studies for 23 years or so, I have been mercilessly defeated once again by an old boss: the primary school. Most of the kid’s schooldays start at 8 o'clock, which means we get up at 7. Can’t say I am enjoying this change.
120
taina myöhänen @tainam.bsky.social · 04/10/2023
Next Friday at W Love Games I will present some research results on the safety of game industry events in Finland and obstacles in attending the industry parties. Would love to hear comments & concerns, so come if you can! Other great speakers present too <3 www.wlovegames.org/speakers2023
W Love Games 2023 event's speaker announcement, Taina's photo and name on it and a bunch of sponsor logos below.
051