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Alex Previty

@alexprevity.bsky.social
1.2K followers 952 following 209 posts

sr. sound person at @PlayStation.com :~) #MARVELTokon #DeathStranding2 #SpiderMan2PS5 #GodOfWarRagnarok 🌏📍 Tokyo, JP

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Jacobin @jacobinmag.bsky.social · 01/10/2026
Firms have stopped hiring anyone they think they’ll soon be able to automate. Lawmakers won’t stop the race to automate our jobs unless we make them.
jacobin.com
The Bosses’ Oldest Dream
The first computers were designed with labor discipline in mind. Today’s AI industry is finishing the job, and young white-collar workers are already paying the price.
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Ben Crossbones @bencrossbones.bsky.social · 23/09/2026
Oh. I'm available for sound design work as senior, principal, or lead and even audio direction. I'm open to talking but I'm going to take an entsy -weentsy break before diving back in.
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Alex Previty @alexprevity.bsky.social · 22/09/2026
I was finally able to meet the legendary Yuji Takenouchi/TECHNOuchi/Mr. YT at TGS this year! Thank you for taking the time to chat with me 🙇 またよろしくお願いします〜
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Alex Previty @alexprevity.bsky.social · 18/09/2026
You heard it here first folks...Baka Mitai trap remix at the SEGA booth #TGS2026
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Alex Previty @alexprevity.bsky.social · 17/09/2026
I'll be at Tokyo Game Show today and tomorrow if anyone wants to meet up! 🗼👾🎮 #TGS2026
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Audio Logs @audiologs.ca · 09/09/2026
//FULL EPISODE: OUT NOW// 020 - Big Walk ( @househouse.com ) with Em Halberstadt ( @emaudible.bsky.social ) and Nicholas Zhang ( @nicholaszhangaudio.bsky.social ) from @ashellinthepit.com 🔗: linktr.ee/audiologs.po... #audiologs #gameaudio #podcast #bigwalk #indiegame
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Alex Previty @alexprevity.bsky.social · 09/09/2026
Hey everyone — I'll be at Tokyo Game Show this year during one of (or maybe both) of the Business Days! If you're planning on going too, let's plan to meet up~ #TGS2026 今年の東京ゲームショウのビジネスデー(どちらか1日、あるいは両日)に参加する予定です! もしあなたも行く予定なら、ぜひ会えるように計画を立てましょう~ #東京ゲームショウ30th
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Alex Previty @alexprevity.bsky.social · 28/08/2026
I've been waiting to talk about this one...Wwise will now have the PS5's "Tempest 3D Audio" binaural renderer available as an Audio Device plugin. This will be a game changer for keeping the same signal flow and sound quality consistent between platforms! www.audiokinetic.com/fr/public-li...
audiokinetic.com
Documentation | Audiokinetic
Audiokinetic - The global leader in interactive audio technology.
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Tech Won’t Save Us @techwontsave.us · 27/08/2026
Generative AI didn’t emerge out of nowhere. Its effects and supposed threats can be traced back to the people who developed it. @ceciliarikap.bsky.social joined @parismarx.com to discuss her new book THE RULERS and how tech companies wield their power. Full ep: techwontsave.us/episode/339_...
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Max Nichols @maxnichols.bsky.social · 26/08/2026
I think “why are devs all drawing inspiration from other games” is the wrong question. I think better questions are “Why can’t devs get funding for new ideas” and “why are devs struggling to get the word out about their new ideas”
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A Shell in the Pit @ashellinthepit.com · 19/08/2026
Keep your ears perked for a Behind the Sound of Big Walk stream!!! 🔴🟡🔵 @emaudible.bsky.social & @nicholaszhangaudio.bsky.social will be walkin' and talkin' about their audio journey in development with @househouse.com and answering YOUR questions live! Aug 21 @ 3pm PST at twitch.tv/ashellinthepittv
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A Shell in the Pit @ashellinthepit.com · 12/08/2026
We made some humongous updates to our website! Same weird little home for our work but with fancy new Sound, Music, Trailer, and BLOG pages! You can even join a mailing list now 🐙 ashellinthepit.com
ashellinthepit.com
A Shell in the Pit - Sound, Music, Games
We make games sound like themselves. Sound design, composition, audio programming, and trailer production. 70+ shipped titles. Based in Vancouver, BC.
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Alex Previty @alexprevity.bsky.social · 07/08/2026
Today marks the release of #MARVELTōkon! This time, I contributed as Mix Supervisor (and helped out with some ambient sound as well). Working on a fighting game was a career first for me, but I learned a lot collaborating with the wonderful audio team at Arc System Works! Now, back to practicing...
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A Shell in the Pit @ashellinthepit.com · 04/08/2026
Big Walk is out today! We've been SO lucky to get to work with @househouse.com on it, what an incredibly special experience. Here are some of @emaudible.bsky.social and @nicholaszhangaudio.bsky.social highlights that came up in one of our play tests, on working on the sound for the last 5 years 🔴🟡🔵
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Damned To Hellgore 🐦‍⬛ (andrew elmore) @elmore.zone · 31/07/2026
🚨 RENOVATIONS COMPLETE! 🚨 After 34 months, today I unveil the final form of the single largest creative project of my life. THE NAMCO MUSEUM MUSEUM: EVERY GAME, EVERY COLLECTION, EVERY PORT! I've meticulously studied & presented EVERY single instance of Namco's historic game collections, for you!
youtu.be
The Namco Museum Museum | Every Game, Every Collection, Every Port! [REVISED & EXPANDED!]
YouTube video by Mythic Resonance
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VGMdb @vgmdb.net · 01/08/2026
20 years ago today, at 11:15 PM EST, an important milestone in VGMdb history was reached: our first album page was submitted. Full post: vgmdb.net/forums/showt...
20 years ago today, at 11:15 PM EST, an important milestone in VGMdb history was reached: our first album page was submitted. It was technically the third album page, but the first two pages were database tests that were deleted. I chose the Final Fantasy VII Original Soundtrack because it was a favorite of mine, but it is also a fitting tribute to the impact that this soundtrack had in inspiring new game music fans. Of course, at that time, we were an experimental special project on Gamingforce Audio, and it would be a little more than a year before we relaunched as VGMdb.

It is interesting to reflect back over the last two decades, and examine how much our coverage has matured. Our scope broadened to include animation around 2009, as we re-branded to "The Music of Visual Arts and Games."  The scope of our coverage would see further adjustment over the years, and while this has posed challenges at times, our central pillar has been and always will be game music.  In parallel to this, our ontology has become steadily more detailed as we added a flexible artist crediting system that really glues together the album, product, and publisher pages. 

There are more than 158,000 album pages on VGMdb, spanning over 3 million individual tracks, and almost as many artist credit links. It would not have been possible to catalog all of this information without the help of public editors, and in fact, there are 6161 individual accounts that have submitted data to VGMdb. We are eternally thankful for all of your contributions, and more so for being patient during the evolution of our more stringent requirements for sourcing and accuracy.

So, as we near our official 20th anniversary, we at VGMdb are excited about the future. There are some things moving behind the scenes that we are looking forward to sharing with you soon.

-- Secret Squirrel, VGMdb Co-Founder
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Alex Previty @alexprevity.bsky.social · 28/07/2026
See you tonight!! 🎛️🎚️💻🎮🎧
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 20/07/2026
We'll be live in an hour, diving into #Wwise 2026.1 (Beta 2)! Bring your questions & we'll see you very soon 👀 Join us on YouTube at 6pm ET: hubs.ly/Q04q2zh50 #GameAudio
hubs.ly
Wwise Up On Air Hands-On | Wwise 2026.1.2 (Beta 2)
Made with Restream. Livestream on 30+ platforms at once via https://restream.ioWwise 2026.1.2 (Beta 2) is now available for you to download! We'll be going l...
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Alex Previty @alexprevity.bsky.social · 19/07/2026
It's always great to link up with fine folks here in Tokyo - and there are no finer folks than those at Audiokinetic!!
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ana @totebug.bsky.social · 13/07/2026
on my hot girl bullshit
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Internet Archive @archive.org · 14/07/2026
More & more of our culture now exists only in digital form … but libraries can’t preserve what they don’t own. As books 📚, music 🎵, film 🎞️, and news 📰 shift from ownership to licensing, long-term access is becoming harder to guarantee. 🔗 www.currentaffairs.org/news/who-wil... 🧵⬇️
Current Affairs quote card with black masthead at top reading "CURRENT AFFAIRS / A Magazine of Politics and Culture." Below, large serif text reads: "Who Will Save the Internet From Disappearing?" Current Affairs wordmark appears at the bottom in pink.Current Affairs quote card with black masthead at top reading "CURRENT AFFAIRS / A Magazine of Politics and Culture." Below, Chris Freeland is quoted in large serif text that reads: "Yes, the news used to be a public good. It has a lot of protections in the Constitution. Now it's treated as just another commodity." Current Affairs wordmark appears at the bottom in pink.Current Affairs quote card. Mark Graham is quoted in large serif text that reads:  "So social media platforms replace the prior primary news sites as destinations, and now AI is quickly becoming an important source, and I think in the near term, the dominant way that we're going to be informed. And so, if these AI systems are only getting their material from these non-paywalled sites that are publicly available, a significant percentage of that material will be produced by authoritarian governments, outright mis- and disinformation, produced by corporate interests that have a particular and strongly biased perspective, hyperpartisan, and it's not going to provide us with a depth and a breadth of an understanding of the balance of perspectives that is required for us to be able to have a true understanding of the world that we live in." Current Affairs wordmark appears at the bottom.Current Affairs quote card. Chris Freeland is quoted in large serif text that reads: "Yes, the news used to be a public good. It has a lot of protections in the Constitution. Now it's treated as just another commodity." Current Affairs wordmark appears at the bottom in pink.
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Matt Alt @mattalt.bsky.social · 13/07/2026
This is a really cool site that compiles Japanese station melodies, and profiles the musician who made some of the most famous ones. The 1989 ones really brought back memories. sheets.works/data-viz/bel...
sheets.works
Station Melodies of Greater Tokyo
A listening museum documenting the departure melodies (hassha melodies) of Greater Tokyo's train stations. Archives 2,400+ stations, from the Yamanote loop to the Chichibu peaks.
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DamianKastbauer @damiankastbauer.bsky.social · 09/07/2026
I'm looking forward to presenting and exhibiting at CEDEC 2026 in Japan!!! Please stop by the Audiokinetic booth E-16 if you're attending the conference. "Focused and Continuous Workflows in Wwise 2026.1 / Leveraging Wwise Acoustics in Unreal" cedec.cesa.or.jp/2026/timetab...
"Focused and Continuous Workflows in Wwise 2026.1 / Leveraging Wwise Acoustics in Unreal"

Audiokinetic Inc.

・Damien Kastbauer (Software Product Manager)
・Hiroshi Goda (Senior Field Application Engineer / Technical Evangelist)
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Austin Wood @woodwould.bsky.social · 17/06/2026
I spent the last few months talking to over 30 game developers about generative AI. It began as a sort of interview survey but became a pretty comprehensive collection of arguments against the technology altogether. www.gamesradar.com/games/why-so...
gamesradar.com
Why so many game developers don't want to use generative AI
With credits ranging from Dispatch and Marvel Rivals to Uncharted and Dragon Age, over 30 devs share their thoughts on gen AI
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Damned To Hellgore 🐦‍⬛ (andrew elmore) @elmore.zone · 26/06/2026
🚨AFTER 33 MONTHS, I BRING YOU THE SINGLE LARGEST CREATIVE PROJECT OF MY LIFE 🚨: THE NAMCO MUSEUM MUSEUM: EVERY GAME, EVERY COLLECTION, EVERY PORT! EVERY RELEASE, EVERY REGION, NO EXCEPTIONS! I've meticulously studied & presented EVERY single instance of Namco's historic game collections, for you!
youtu.be
The Namco Museum Museum: Every Game, Every Collection, Every Port!
YouTube video by Mythic Resonance
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A Shell in the Pit @ashellinthepit.com · 18/06/2026
👋 Got a game that needs sound? We're an employee-first studio behind the audio on 70+ shipped titles, and we're currently open to new projects. Check out our reel and give us a shout at ohhello@ashellinthepit.com if you want to collaborate! 🐙🎮👂 ashellinthepit.com #GameAudio #GameDev
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Ceinwen Langley @ceinwenlangley.bsky.social · 11/06/2026
I know Calvin’s dad is already having a moment, but every terrible “outsource precious and fleeting moments with your children to tech so that you can spend more time on your work” pitch makes me think of that one strip I never really cared about as a kid, but care a lot about as an adult.
The Calvin and Hobbes strip where Calvin asks his dad to come play in the snow with him. His dad initially says no, because he has to work. Then, angry at himself, his Dad goes out to build a snowman with Calvin. As the Dad works into the night to make up for it, we see Calvin’s mum lifting him up to give one of the few, if only, kisses he ever gives his dad in the Calvin and Hobbes run. His dad is content. It’s a textless comic, and it’s lovely.
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Alex Previty @alexprevity.bsky.social · 28/05/2026
Didn't think I'd be here reading official Vatican literature about the struggles between humanism and AI but here we are
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Work With Indies @workwithindies.com · 18/05/2026
From the team behind Outer Wilds, Mobius Digital is expanding their team to help with their next project! 🏗️ DevOps/Infrastructure Engineer 🎧️ Audio Engineer 🤖 Creature/NPC AI Engineer Work with @mobiusdigitalgames.com and apply:
workwithindies.com
Work With Mobius Digital
An independent game studio located in DTLA. We're excited to have released Outer Wilds on 5/28/19. We make games weird & wonderful. Come explore with us.
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Alex Previty @alexprevity.bsky.social · 19/05/2026
Over time, I've been building a playlist of songs that I've been involved with in some capacity. This week, it just hit 500 tracks! I also did some API scraping and found out that these songs have over 340 million (!!!) cumulative streams! 🫶 open.spotify.com/playlist/6TP...
open.spotify.com
Spotify – Web Player
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castpixel ⚧️⚢ @castpixel.bsky.social · 07/05/2026
I'm looking for work. 21 years of experience. • any game art, isometric, top-down, side-scroll • stylized or realistic • characters, icons, key art, animation • Can build a style from zero or match yours • Big projects don't scare me • ex Minecraft DM here or email christina.neofotistou@gmail.com
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Alex Previty @alexprevity.bsky.social · 30/04/2026
I just finished Disco Elysium and I'm not sure what to do in a world where I'm not playing Disco Elysium...
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Lewis Thompson @lewisthompsound.bsky.social · 21/04/2026
If you work in audio, have you ever skipped out on a conference because it was inaccessible? Well for #AirCon26, you won't have to! :) www.aircon26.com
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Paris Marx @parismarx.com · 21/04/2026
Perplexity’s CEO is just the latest tech leader to tell the public their jobs will be sacrificed on the altar of the glorious AI future. It’s a compelling narrative, but it distracts us from the real impact of AI: not to take the human out of the loop, but to take away their power and cut their pay
disconnect.blog
Sacrifice your job for the glorious AI future
How tech CEOs use the threat of job loss to distract from how AI is really used against workers
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Matthew M @mattesque.bsky.social · 06/04/2026
Our Sonic Landscape is the first game audio conference I'm organizing (along with Rachel and Em) in Vancouver. is this VanCity's first game audio con? possibly! lots of my #gameaudio community out there in the city that I know don't have tickets yet. hope I see you there. www.oursoniclandscape.com
oursoniclandscape.com
Our Sonic Landscape - A Game Audio Conference
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Alex Previty @alexprevity.bsky.social · 26/03/2026
If you are saddened by the staggering amount of layoffs in the games industry right now, and you are still willingly using generative AI for your own benefit, I strongly implore you to consider the correlations between the two.
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Aftermath @aftermath.site · 18/03/2026
GDC was defined by anxiety about the future of the games industry and America, even if big companies didn't want to acknowledge it aftermath.site/gdc-2026-xbox-...
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laryssa 🎶 @laryssaokada.bsky.social · 17/03/2026
My partner and best friend Kyle suffered from two strokes last week. We need your help. gofund.me/e25c60dfb Anything helps, a like, a share, a donation. thank you for your support during this difficult time ❤️
Support Kyle Fraser’s Recovery after Two StrokesSome of you may know I’ve been dealing with a personal matter over the last week. Most of you do not. I consider myself a very private person but I need to ask for help at this time. 

Last week, my partner and best friend, Kyle Fraser, suffered from two strokes in a single day. 

There is a very long and expensive road ahead, and our friends have been gracious enough to help organize a GoFundMe for anyone who wishes to offer their support. On it, we have written up more detail on his condition for anyone curious.  Even a repost or share helps. The link to that is in my bio, my story, highlights - pretty much anywhere. 

Thank you for your thoughts and support at this time. Apologies in advance if I take some time to reply, I’m taking it one day at a time. 

For those who don’t know him, Kyle is probably the most compassionate person I’ve ever met. He is as gentle and brilliant as much as he is strong and funny. He loves his two cats Poly and Moog, and adopted them with the explicit intention of ‘which cats are you having a hard time adopting?’ Though he can be reserved and introverted, Kyle has a fierce passion for his career and will always offer a helping hand to anyone in need, often taking calls to mentor professionals beginning their career. I’ve become a better person through knowing and loving him. Photo of Kyle and I early last year
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Corey Brickley * Blight's Hollow Dot Com @coreybrickley.bsky.social · 16/03/2026
what if we blended every famous woman into one woman and then thats every woman you see now. here at nvidia we
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Alex Previty @alexprevity.bsky.social · 17/03/2026
I have nothing constructive to say about DLSS 5 at the moment other than "lmao"
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Aftermath @aftermath.site · 14/03/2026
Just three years after saying 'generative AI will replace the majority of [their] static content', Buzzfeed is in big trouble: aftermath.site/buzzfeed-ai-ba...
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WIRED @wired.com · 13/03/2026
From the global RAM shortage driving up console prices to job loss in the industry, gaming is shaping up to be one of the AI boom's biggest casualties. www.wired.com/story/gamers...
wired.com
Gamers’ Worst Nightmares About AI Are Coming True
From the global RAM shortage driving up console prices to job loss in the industry, gaming is shaping up to be one of the AI boom's biggest casualties.
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Alex Previty @alexprevity.bsky.social · 13/03/2026
Last night at the 2026 G.A.N.G. awards, Death Stranding 2 took home 8 wins, including Audio of the Year and Best Audio Mix! This wouldn't have been possible without everyone's hard work and collaboration SIE, KJP, Molinare and Vicious Sound. Extremely grateful!🙇‍♂️ variety.com/2026/gaming/...
variety.com
2026 G.A.N.G. Awards: ‘Death Stranding 2: On the Beach,’ ‘Hades II’ and ‘Clair Obscur: Expedition 33’ Lead Winners
‘Death Stranding 2: On the Beach,’ ‘Hades II’ and ‘Clair Obscur: Expedition 33’ lead the winners list at the 2026 G.A.N.G Awards
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Alex Previty @alexprevity.bsky.social · 09/03/2026
Death Stranding 2 took home the MPSE Golden Reel award for Game Effects/Foley today! Very very fortunate to have been part of the team that made this possible🙇‍♂️
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Jaws Slayer 🎃 @jesawyer.bsky.social · 03/03/2026
Agreed. The VS should be the game experience you want to make THAT IS ALSO made the way you want to make it.
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Joanna Fang @thefoleyartist.bsky.social · 21/02/2026
hi hi, myself and @pumodi.bsky.social are presenting at GDC this year! Our talk, Mics in Space The Importance of Field and Foley Recordings, is kicking off the audio track Wednesday morning 10:30AM! If you’re tired of staring at a computer screen all day, then this will the talk for you!
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Alex Previty @alexprevity.bsky.social · 13/02/2026
Extremely grateful 🙇
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Matthew M @mattesque.bsky.social · 04/02/2026
Come be a speaker at Our Sonic Landscape. Our game audio conference in May. www.oursoniclandscape.com #gameaudio
meme picture stateing i am once again asking for you to submit a talk for our sonic landscape
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Rev. Dr. Bradley D Meyer @audiogre.bsky.social · 24/01/2026
FINALLY getting around to posting some stuff about #GhostOfYotei. Starting off with ambience, showing some of my favorite recordings from Hokkaido and elsewhere and talking just a little about our Sound Scene tech. #GameAudio #FieldRecording. bradleymeyer.com/wp-core/?p=837
bradleymeyer.com
The Sound Design of Ghost of Yōtei: Ambience
Ambience is such a crucial part of what makes a Ghost game a Ghost game: it provides a time machine for the player, whisking them back to a believable version o
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