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Audiokinetic🔜 GameSoundCon

@audiokinetic.bsky.social
607 followers 89 following 427 posts

Audiokinetic is the creator of #Wwise, the award-winning audio pipeline solution, and #Strata multitrack SFX library. #GameAudio #InteractiveAudio #GameDev

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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 7h
Next week on #WwiseUpOnAir, Mads Maretty Sønderup, Thalie Keklikian, and Nathan Harris will introduce the fundamental features of #Wwise Acoustics, and walk through the Wwise Adventure Game to show how those features work in action! Save the date: hubs.ly/Q04z4m7w0
hubs.ly
Wwise Up On Air Hands-On | Wwise Acoustics: Introduction & Ambient Walkthrough
Made with Restream. Livestream on 30+ platforms at once via https:/...
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 10h
This week, Xavier Buffoni (Audiokinetic Sr Director, Research) writes about our research collaboration with Ubisoft La Forge, to see if a fundamentally different methodology could address some inherent limitations of existing acoustic solutions: hubs.ly/Q04z2DPz0 #Wwise
Rethinking Sound Propagation: A Research Collaboration with Ubisoft La Forge
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 01/10/2026
This week on the Audiokinetic blog, Edoardo Del Torre fires up a 4-week blog series on Screamer! This week, we're lifting the hood on Vehicles and Mix! Read on as he details building distinctive engines that feel alive: hubs.ly/Q04yYx200 #Wwise #GameAudio
The Sound of Screamer, Part 1: Vehicles and Mix, by Edoardo Del Torre
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 30/09/2026
We have to postpone this deep-dive to a later date! Keep your eyes peeled for updates 👀 #GameAudio #Wwise
SAROS
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 25/09/2026
Next week on #Wwise Up On Air, we're going live with Loic Couthier, Damian O’Sullivan, Nicholas Gratwick & Atsushi Suganuma, diving into their work on SAROS: from dialogue to final mix, and more! Save the date on YouTube: hubs.ly/Q04ylTMt0 #GameAudio
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Wwise Up On Air | The Audio Architecture of SAROS: From Dialogue to Final Mix
Made with Restream. Livestream on 30+ platforms at once via https:/...
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 25/09/2026
This week on the blog, #Wwise Experience Director Bernard Rodrigue introduces Audiokinetic's Wwise MCP. He tells the story of how we got here & dives into getting you up and running, sharing some tips to get the most out of it. Give it a read: hubs.ly/Q04ykj100 #GameAudio
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 17/09/2026
Did you hear the good news? We've launched a plug-in version of Tempest 3D AudioTech for #Wwise! 🎉 This is more than an addition to our toolset. It's a foundational step toward a new standard for cross-platform 3D audio development. 👀 Read the blog to learn more: hubs.ly/Q04xPKxL0 #GameAudio
Introducing the Tempest 3D AudioTech plug-in
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 16/09/2026
#Wwise 2024.1.17 is live! This includes integrations for #Unity and #Unreal 5.6/5.7/5.8. 💡 This version includes the Tempest 3D AudioTech plug-in! 🔗 See release notes for more info: Wwise SDK: hubs.ly/Q04xJ3c30 Unity: hubs.ly/Q04xJ3fw0 Unreal: hubs.ly/Q04xJ3bk0
Wwise 2024.1.17
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 16/09/2026
#Wwise 2025.1.11 is live, and includes integrations for #Unity & #Unreal 5.6/5.7/5.8. 💡 This version also includes the Tempest 3D AudioTech plug-in, developed in collaboration with SIE! 🔗 See release notes for info: Wwise SDK: hubs.ly/Q04xGpqL0 Unity: hubs.ly/Q04xGprL0 Unreal: hubs.ly/Q04xGpss0
Wwise 2025.1.11
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DamianKastbauer @damiankastbauer.bsky.social · 15/09/2026
That was a fun one! Jump back in to hear the new Tempest 3D AudioTech plug-in and find out more about this free, cross-platform, headphone binaurlaizer available for Wwise 2026.1.3 (NOW), 2025.1.11 & 2024.1.17 (SOON!)
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 15/09/2026
We're going hands-on in just over an hour, diving into the new Tempest 3D AudioTech plug-in with Audiokinetic Product Manager Damian Kastbauer & Sr Software Developer David Crooks! Bring your questions and we'll see you soon! 👀 Join us at 1pm ET on YouTube: hubs.ly/Q04xyJD20 #GameAudio #Wwise
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Wwise Up On Air Hands-On | Tempest 3D AudioTech
Made with Restream. Livestream on 30+ platforms at once via https:/...
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 11/09/2026
Next week Tuesday, we're going hands-on live, diving into the new Tempest 3D AudioTech plug-in with Audiokinetic Product Manager Damian Kastbauer & Sr Software Developer David Crooks! Bring your questions & see you there! Save the date on YouTube: hubs.ly/Q04xfMqM0 #GameAudio #Wwise
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Wwise Up On Air Hands-On | Tempest 3D AudioTech
The Tempest 3D AudioTech plug-in is an effect plug-in that performs...
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 09/09/2026
Want a recap of all the latest? Check out our August 2026 Highlights, where we share all recently published blogs, #GameAudio deep dives, and more! Read it here: hubs.ly/Q04x2N280 #Wwise
Audiokinetic August 2026 highlights
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DamianKastbauer @damiankastbauer.bsky.social · 09/09/2026
Want to know more about what's in Wwise 2026.1 and new to the Beta 3 release? Swing-by to hear about new tools, initialization settings, and Unreal Performance Optimizations from some of the team at Audiokinetic. Bring your questions and experience with the Beta and we'll see you in the chat! 👀✨
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 09/09/2026
With #Wwise 2026.1.3 (Beta 3) officially out, we’ll be going live TODAY, diving right into the latest features & improvements! We'll also be joined by our team, who'll be sharing some exciting Integrations updates! 🎥 Join us on YouTube at 11:30am ET: hubs.ly/Q04x16fH0 #GameAudio
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Wwise Up On Air | Wwise 2026.1.3 (Beta 3) & Integrations
With Wwise 2026.1.3 (Beta 3) officially out, we’ll be going live on...
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 03/09/2026
With #Wwise 2026.1.3 (Beta 3) officially out, we’ll be live next week, diving into the latest improvements! We'll also be joined by Benoit Santerre, Michel Donais, Isaac Gollish and Philippe Milot, who'll share some exciting Integrations updates! Join us then: hubs.ly/Q04wzrsP0 #GameAudio
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Wwise Up On Air | Wwise 2026.1.3 (Beta 3) & Integrations
With Wwise 2026.1.3 (Beta 3) officially out, we’ll be going live on...
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 02/09/2026
S.T.A.L.K.E.R. 2: Heart of Chornobyl's Zone Kit (Phase 2) includes #Wwise modding! 👀 Check it out: www.stalker2.com/news/zone-ki... #GameAudio @stalker2.bsky.social
stalker2.com
Zone Kit Phase 2 Is Live: New Modding Tools | S.T.A.L.K.E.R. 2: Heart of Chornobyl — Official website
Zone Kit Phase 2 is here: build your own quests, place actors on the map, localize and voice anything, and more. Here's everything new, plus the full patchnotes.
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 01/09/2026
@damiankastbauer.bsky.social will be roaming the halls of PAX West this weekend! Catch you there? 👀 #Wwise #GameAudio
Audiokinetic at PAX West
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 28/08/2026
#Wwise 2026.1.3 (Beta 3) is LIVE! 🥳 This includes #Unity & #Unreal 5.6/5.7/5.8 integrations. New in Beta 3: - Tempest 3D AudioTech plug-in - Unreal Performance Optimizations - refactored significantly - And more! Read the blog for more info: hubs.ly/Q04vJPJj0 #GameAudio
Wwise 2026.1 Beta 3
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Alex Previty @alexprevity.bsky.social · 28/08/2026
I've been waiting to talk about this one...Wwise will now have the PS5's "Tempest 3D Audio" binaural renderer available as an Audio Device plugin. This will be a game changer for keeping the same signal flow and sound quality consistent between platforms! www.audiokinetic.com/fr/public-li...
audiokinetic.com
Documentation | Audiokinetic
Audiokinetic - The global leader in interactive audio technology.
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 26/08/2026
🚀 What goes into crafting the soundscape of a dynamic, multiplayer space adventure? This week on the blog, Dave Shumway dives into the audio development journey for #Wildgate! Read the blog: hubs.ly/Q04vqTs_0 And check out @playwildgate.com: hubs.ly/Q04vqBqL0 #Wwise #GameAudio
Behind the Audio of Wildgate, by Dave Shumway
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 21/08/2026
This week on the blog, Eugene Cherny walks us through making a #Wwise alternative to Unity’s prefabs that will allow you to import sounds, create hierarchies from pre-configured “prefabs”, generate events, and regenerate instances when prefab definitions change: hubs.ly/Q04tWgth0 #GameAudio
Cooking up prefabs with WAAPI
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 21/08/2026
The Audiokinetic team will be at #gamescom2026! We hope to catch you there! 🥳 #Wwise #GameAudio @alessandrofama.bsky.social @senatormonkey.bsky.social @guillaumerenaud.bsky.social
Audiokinetic folks at gamescom: Ksenia Koster, Mike Drummelsmith, Guillaume Renaud, Alessandro Famà
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 20/08/2026
New to #Strata this month: The Armory Machine Guns 1 & 2! 24 standard & suppressed configurations, including the iconic Browning M2-HB, RPK 74, HK MG4, Zastava M72, and more - with every REAPER layer and FX chain intact! Learn more: hubs.ly/Q04tJyBz0 #GameAudio #Multitrack #SoundEffects
Strata: The Armory Machine Guns 1 & 2
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DamianKastbauer @damiankastbauer.bsky.social · 13/08/2026
Yesterday's chat with some of the audio team behind Metal Eden has been chaptered over on the Audiokinetic YT channel to make accessing the 3 hour (!!!) livestream easier to navigate.
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 13/08/2026
#Wwise 2024.1.16 is live! This includes integrations for #Unity and #Unreal 5.6/5.7/5.8. 🔗 See release notes for more info: Wwise SDK: hubs.ly/Q04sVzp20 Unity: hubs.ly/Q04sVMzV0 Unreal: hubs.ly/Q04sX0wc0 #GameAudio #GameDev #SpatialAudio #VR
Wwise 2024.1.16
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 13/08/2026
#Wwise 2025.1.10 is live! This includes integrations for #Unity & #Unreal 5.6/5.7/5.8. 🔗 For more info, see the release notes: Wwise SDK: hubs.ly/Q04sWr350 Unity: hubs.ly/Q04sWrw70 Unreal: hubs.ly/Q04sWtm50 #GameAudio #GameDev #SpatialAudio #VR #Audiokinetic
Wwise 2025.1.10
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 12/08/2026
We'll be live TODAY at 1pm ET! Joined by Wioleta Wnorowska, Marcin Sobczak, & Filip Krzyżykowski, who'll be lifting the hood on #MetalEden sound & music! Bring your questions for the chat, and see you all soon! Catch us on YouTube: hubs.ly/Q04sH1z40 #GameAudio #Wwise @voladefault.bsky.social
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Wwise Up On Air | Shaping the Sonic World of METAL EDEN
Step into the sonic sci-fi world of METAL EDEN! We'll be joined by ...
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 06/08/2026
This week on the blog, dive into a detailed explanation of how Arknights: Endfield builds an audio system capable of supporting massive amounts of content with a layered architecture & composition approach! Give it a read here: hubs.ly/Q04s9RY_0 #GameAudio #Wwise
Arknights: Endfield: Audio System Architecture for a Large Game Project
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 06/08/2026
Step into the sonic world of METAL EDEN! Next week on Wwise Up On Air, we'll be joined by @voladefault.bsky.social , Marcin Sobczak, & Filip Krzyżykowski, and they'll be lifting the hood on everything sound and music! Save the date on YouTube: hubs.ly/Q04s9D9T0 #GameAudio #Wwise
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Wwise Up On Air | Shaping the Sonic World of METAL EDEN
Step into the sonic sci-fi world of METAL EDEN! We'll be joined by ...
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 28/07/2026
This week on the blog, Carolina Ramos Fontoura shares her experience learning and teaching interactive audio as a student! Give it a read: hubs.ly/Q04r35fz0 #GameAudio #Wwise
Learning and Teaching Interactive Audio Through a Student’s Perspective
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 28/07/2026
And we are live! Join us over on YouTube: www.youtube.com/live/H5yTeVA...
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DamianKastbauer @damiankastbauer.bsky.social · 27/07/2026
Looking forward to seeing and hearing from the Japan Audio Community tonight! 6 of us who attended CEDEC last week will be bringing some insights from the conference to share. It’s my last full day in Japan and I couldn’t be more excited to close it out with the communit
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 27/07/2026
Our #Wwise 2026.1.2 (Beta 2) hands-on has been rescheduled to TODAY! Bring your questions & we'll see you very soon 👀 Join us on YouTube at 8pm ET: hubs.ly/Q04qWl-h0 #GameAudio
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Wwise Up On Air | Wwise 2026.1.2 (Beta 2)
Wwise 2026.1.2 (Beta 2) is officially out! We’ll be going live on M...
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 23/07/2026
"There’s so much depth, creativity, joy, fun and magic in this role." Ever wonder what a #VoiceDesigner does? Marina Hashemi dives into the magic of performance capture, and the quiet importance of a Voice Designer behind every line: hubs.ly/Q04qxytx0 #GameAudio
Behind the Lines: The Quiet Importance of a Voice Designer in Performance Capture, Marina Hashemi
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 22/07/2026
Almost 3 weeks since we released Sounds of Dreamers! We just put up a blog post taking a look back at the 3 year journey, along with some fun "on the road" BTS photos 😊 Check out the blog (and watch the doc if you haven't already!): hubs.ly/Q04qnPF20 #GameAudio
Sounds of Dreamers
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DamianKastbauer @damiankastbauer.bsky.social · 22/07/2026
First day at the CEDEC conference presenting Audiokinetic Wwise in collaboration with Kibidango, Inc. demonstrating Live Edit and Live Media transfer connection to the game Neko Tissue! #GameAudio
Audiokinetic booth at CEDEC Japan Audiokinetic booth at CEDEC Japan  showing Neko Tissue from Kibidango, Inc
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 22/07/2026
Want to be a cat and pull tissues out of a tissue box? 🐱 (The answer is yes, of course you do!) We're at #CEDEC2026 this week, booth E-16, demoing #Wwise and Kibidango Studio's Neko Tissue! Come by and say hi 👋 #GameAudio
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 20/07/2026
We'll be live in an hour, diving into #Wwise 2026.1 (Beta 2)! Bring your questions & we'll see you very soon 👀 Join us on YouTube at 6pm ET: hubs.ly/Q04q2zh50 #GameAudio
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Wwise Up On Air Hands-On | Wwise 2026.1.2 (Beta 2)
Made with Restream. Livestream on 30+ platforms at once via https://restream.ioWwise 2026.1.2 (Beta 2) is now available for you to download! We'll be going l...
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DamianKastbauer @damiankastbauer.bsky.social · 20/07/2026
Who’s tuning in for for tomorrow’s Wwise 2026.1 Beta 2 Livestream from Tokyo, Japan? 👀🗼🇯🇵🪭✨
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 17/07/2026
#Wwise 2026.1.2 (Beta 2) is now live! This version includes #Unity and #Unreal 5.6/5.7/5.8 integrations. We’ll be going live on Monday 6pm ET, diving right into Beta 2 with @damiankastbauer.bsky.social! Bring your questions & we'll see you there 👀 🎥 hubs.ly/Q04pWcnF0 #GameAudio
Wwise 2026.1 Beta 2
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 16/07/2026
This week on the blog, Tomokazu Hiroki walks us through building an AkSpatialAudioVolume-Based Audio Zone System in C++ to handle overlapping volumes and priorities! #Wwise #UnrealEngine Give it a read: hubs.ly/Q04pM_qP0 #GameAudio
Unreal Engine + Wwise | Building an AkSpatialAudioVolume-Based Audio Zone System in C++
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 16/07/2026
We're hosting a Japan Audio Community Meetup after #CEDEC2026, and you're invited! @damiankastbauer.bsky.social will be joining us, as well as our team on the ground in Japan, for a casual post-CEDEC convo! See you there? 👀 Be sure to RSVP: hubs.ly/Q04pHcfS0 #GameAudio #Wwise
Japan Audio Community Meetup
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 15/07/2026
In Japan for #CEDEC2026? We're ready for a week of #GameAudio goodness! ✈️🇯🇵 ➡️ Drop by our booth (E-16)! ➡️ Catch Damian and Goda-san's talk: hubs.ly/Q04pcKLN0 ➡️ Join our Tokyo Audio Community Meetup on July 28th: hubs.ly/Q04pd6Zm0 Hope to catch you there!!
CEDEC 2026
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 13/07/2026
Time is running out to join our upcoming Managing Multilingual Dialogue with #Wwise workshop ⏳ This session is perfect for anyone looking to level up their Wwise dialogue handling, including voice & dialogue designers. 📅 July 22nd - 9 am CET/ 3 pm CST: Last chance to sign up! hubs.ly/Q04lKv5X0
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 09/07/2026
"When a game's mechanics are constantly evolving, audio implementation can quickly become technical debt." 👉 Read all about how the team structured their #Wwise project to embrace SWAPMEAT’s fast-paced development without drowning in technical debt: hubs.ly/Q04p5pgj0 #GameAudio @onemoregame.com
SWAPMEAT
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DamianKastbauer @damiankastbauer.bsky.social · 08/07/2026
Everyone living on the bleeding-edge of Unreal dev can rest easy now that the three-week old 5.8 version is supported by Wwise 2025.1 When the 2026.1.2 Beta version is released soon, will you jump in to flex the optimizations and performance improvements that are part of the next version of Wwise?
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DamianKastbauer @damiankastbauer.bsky.social · 09/07/2026
I'm looking forward to presenting and exhibiting at CEDEC 2026 in Japan!!! Please stop by the Audiokinetic booth E-16 if you're attending the conference. "Focused and Continuous Workflows in Wwise 2026.1 / Leveraging Wwise Acoustics in Unreal" cedec.cesa.or.jp/2026/timetab...
"Focused and Continuous Workflows in Wwise 2026.1 / Leveraging Wwise Acoustics in Unreal"

Audiokinetic Inc.

・Damien Kastbauer (Software Product Manager)
・Hiroshi Goda (Senior Field Application Engineer / Technical Evangelist)
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 09/07/2026
#Wwise 2024.1.15 is live! This includes integrations for #Unity and #Unreal 5.6/5.7/5.8. 🔗 See release notes for more info: Wwise SDK: hubs.ly/Q04p3Fjb0 Unity: hubs.ly/Q04p41300 Unreal: hubs.ly/Q04p3N3L0 #GameAudio #GameDev #SpatialAudio #VR
Wwise 2024.1.15
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 08/07/2026
#Wwise 2025.1.9 is live! This includes integrations for #Unity & #Unreal 5.6/5.7/5.8. 🔗 For more info, see the release notes: Wwise SDK: hubs.ly/Q04nVhpj0 Unity: hubs.ly/Q04nVGKm0 Unreal: hubs.ly/Q04nW0KW0 #GameAudio #GameDev #SpatialAudio #VR
Wwise 2025.1.9
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