Reposted by DamianKastbauerField & Foley Podcast @fieldandfoley.bsky.social · 28/09/2026New episode out with the wonderful Megan Carnes! If you don't know her yet I can recommend putting her upcoming game Divinuet on your wishlist, it looks wonderfully unique! 021
DamianKastbauer @damiankastbauer.bsky.social · 02/10/2026It's (finally) Friday, TURN IT UP! #TheseFadersBelieveInThePowerOfPeople 141
Reposted by DamianKastbauerQuest Markers Podcast @questmarkers.bsky.social · 26/09/2026EPISODE 48 IS LIVE @jordanfehr.bsky.social (Guild Wars 2, Pacific Drive) joined @marinahascoffee.bsky.social talk about the difference between music mixing & mastering, loudness & sound perception, why music mastering is important, what it’s like working on an MMO, & more. youtu.be/KhXACIMTwq8?...youtu.beWhat is Music Mastering? (Ep. 48)YouTube video by Quest Markers Podcast 062
Reposted by DamianKastbauerIan Paul Sieren @ianpaulsieren.bsky.social · 26/09/2026#pdx #slaptags #streetart 0141
Reposted by DamianKastbauerSonic Field @sonicfield.bsky.social · 23/09/2026Immersive Sound Volume II connects binaural and multichannel design with recording, mixing, and distribution. Its 33 chapters follow spatial audio into concrete production settings. sonicfield.org/immersive-so... 151
Reposted by DamianKastbauerMarina Ryan @marinahascoffee.bsky.social · 18/09/2026can't wait for this; we don't talk about the music engineering side nearly enough 1145
Reposted by DamianKastbauerQuest Markers Podcast @questmarkers.bsky.social · 18/09/2026NEXT TUESDAY @jordanfehr.bsky.social joins @marinahascoffee.bsky.social to talk about all-things music mastering for game soundtracks. What do mastering engineers do? Come be a part of our Q&A ☕ ⏰ Tuesday, September 22nd at 4:30pm Pacific Time 🔗 twitch.tv/marinahascoffee 0103
DamianKastbauer @damiankastbauer.bsky.social · 15/09/2026That was a fun one! Jump back in to hear the new Tempest 3D AudioTech plug-in and find out more about this free, cross-platform, headphone binaurlaizer available for Wwise 2026.1.3 (NOW), 2025.1.11 & 2024.1.17 (SOON!) 082
Reposted by DamianKastbauerDan Reynolds @dannthr.bsky.social · 13/09/2026Latest progress on the wWise version of my plugin, now working on Windows, Android, MacOS, and iOS: www.youtube.com/watch?v=j1pW... In this video, you can hear changing a single RTPC can dramatically alter the output. #wWise #Plugin #tech #sound #designyoutube.com[wWise] Transient Shaper Pro: Quick Demo (No Talking)YouTube video by Dan Reynolds Audio 0112
Reposted by DamianKastbauerEmily "Eeek!" Meo @emilyemeo.bsky.social · 12/09/2026i'll be tabling for our local game audio group at Games Y'all tonight alongside @soundstrider.dev and our cool bsky-less colleague Gavin. if you come out, you'll even get to see this extremely professional sign in person! what a deal!! 091
Reposted by DamianKastbauer林明玉 Jade Leamcharaskul 🍵 @jdwasabi.bsky.social · 09/09/2026If anyone wants to come hear me talk about game music with @lukethehebble.bsky.social @darylvincent.bsky.social @tquillfeldt.bsky.social as well has have a chance to play some games & listen to game music on amazing speakers, come to my event hosted at KEF UK 🎧 uk.kef.com/pages/book-e...uk.kef.comBook Event | KEF UKExperience high-fidelity sound with KEF. Explore award-winning passive and wireless speakers, subwoofers and headphones. Shop online today. 064
DamianKastbauer @damiankastbauer.bsky.social · 09/09/2026Want to know more about what's in Wwise 2026.1 and new to the Beta 3 release? Swing-by to hear about new tools, initialization settings, and Unreal Performance Optimizations from some of the team at Audiokinetic. Bring your questions and experience with the Beta and we'll see you in the chat! 👀✨ 031
Reposted by DamianKastbauerAudiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 09/09/2026With #Wwise 2026.1.3 (Beta 3) officially out, we’ll be going live TODAY, diving right into the latest features & improvements! We'll also be joined by our team, who'll be sharing some exciting Integrations updates! 🎥 Join us on YouTube at 11:30am ET: hubs.ly/Q04x16fH0 #GameAudiohubs.lyWwise Up On Air | Wwise 2026.1.3 (Beta 3) & IntegrationsWith Wwise 2026.1.3 (Beta 3) officially out, we’ll be going live on... 041
Reposted by DamianKastbauerGSK | ALL CITY SLOP SHOP (ETA SOON) @allcityslopshop.com · 08/09/2026this particular passage illustrates some of the particulars of Super Famicom audio design that I feel aren't properly appreciated by all the folks looking to "restore" old soundtracks with resourced/"higher quality" samples 18343
Reposted by DamianKastbauerAudiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 01/09/2026@damiankastbauer.bsky.social will be roaming the halls of PAX West this weekend! Catch you there? 👀 #Wwise #GameAudio 041
DamianKastbauer @damiankastbauer.bsky.social · 31/08/2026lostchocolatelab.bandcamp.com/album/renewedlostchocolatelab.bandcamp.comRenewed, by Lost Chocolate Lab3 track album 150
DamianKastbauer @damiankastbauer.bsky.social · 31/08/2026Lost Chocolate Lab - Renewed youtu.be/rSktEU63r_k?...youtu.beLost Chocolate Lab - RenewedYouTube video by Lost Chocolate Lab 040
Reposted by DamianKastbauerAustin Kelmore @austinkelmore.com · 29/08/2026Sometimes people wait for YEARS to join the union until something happens and then they see or need the value of it. I welcome the folks who join right away and the ones who think about it for quite a while just as equally. We're building a long-term project and that doesn't happen overnight. 1102
Reposted by DamianKastbauerAustin Kelmore @austinkelmore.com · 29/08/2026I love talking with folks who aren't in the union about the union. I love taking their concerns and fears seriously and talking them through them. So many people understand the benefit of unions, they just have fear of reprisal and that takes some time to think through. 3233
DamianKastbauer @damiankastbauer.bsky.social · 28/08/2026“Some stereo recordings of that time were not realistically mixed…” 1979 Electro-Harmonix: Ambitron Mono to Stereo Exciter 170
Reposted by DamianKastbauerMads Maretty @maretty.bsky.social · 27/08/2026Here we go! Tempest 3D for all 😁 082
Reposted by DamianKastbauerPhilippe Milot @pmlt.bsky.social · 27/08/2026It's a binauralization plugin that can now run on ALL platforms supported by Wwise: Windows, iOS, Android, Switch, Xbox, et. al. For the FIRST time, sound designers can finally mix for a single 3D audio rendering system that sounds THE SAME everywhere! Rly looking forward your feedback! (2/2) 082
Reposted by DamianKastbauerPhilippe Milot @pmlt.bsky.social · 27/08/2026I'm really excited to finally share a secret thing we've been working on for the last few months: Playstation5's Tempest 3D AudioTech is coming to Wwise as a software effect! (1/2) www.audiokinetic.com/en/community...audiokinetic.comAudiokineticAudiokinetic - The global leader in interactive audio technology. 271
DamianKastbauer @damiankastbauer.bsky.social · 14/08/2026IT'S FRIDAY, TURN IT UP! #TheseFadersGoTo11 160
DamianKastbauer @damiankastbauer.bsky.social · 13/08/2026Yesterday's chat with some of the audio team behind Metal Eden has been chaptered over on the Audiokinetic YT channel to make accessing the 3 hour (!!!) livestream easier to navigate. 141
DamianKastbauer @damiankastbauer.bsky.social · 13/08/2026"The term “ping pong” quickly became a critical term of abuse." - Avant Garde on Record www.cambridge.org/core/books/a...cambridge.orgPing-Pong and Its Discontents (Chapter 2) - Avant-Garde on RecordAvant-Garde on Record - November 2023 030
Reposted by DamianKastbauerMatt @millertone.bsky.social · 13/08/2026Just released a new album under my long-form ambient moniker, the ether mission. millertone.bandcamp.com/album/repeat...millertone.bandcamp.comRepeat Not Repeat, by the ether mission3 track album 151
Reposted by DamianKastbauerAudiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 13/08/2026#Wwise 2025.1.10 is live! This includes integrations for #Unity & #Unreal 5.6/5.7/5.8. 🔗 For more info, see the release notes: Wwise SDK: hubs.ly/Q04sWr350 Unity: hubs.ly/Q04sWrw70 Unreal: hubs.ly/Q04sWtm50 #GameAudio #GameDev #SpatialAudio #VR #Audiokinetic 072
Reposted by DamianKastbauerKC Collins @sounddr.bsky.social · 13/08/2026The Acoustic Ration Book: A physical booklet containing coupons for making noise: one party, three arguments, five hours of music, 20 minutes of vacuuming. End disagreements between roommates with coupons! #sounddesign sounddr.ca/artefacts.html 041
Reposted by DamianKastbauerJorge Garcia @jorgegarciamartin.com · 13/08/2026Sharing this here from PhD student at York Uni, Luca Resti. Interesting and impactful #GameAudio research in case you want to take part and share your opinions and experience. 022
Reposted by DamianKastbauerAudio Logs @audiologs.ca · 12/08/2026//FULL EPISODE: OUT NOW// 018 - Saros with Loïc Couthier (@loiccouthier.bsky.social), Lewis Everest, Lewis Barn (@lewisbarn.com), Fabio Liutina, Pete Reed and Juuso Tolonen Links: linktr.ee/audiologs.po... #audiologs #gameaudio #podcast #cosmic #eclipse #3daudio #carcosa #unrealengine #wwise 0125
Reposted by DamianKastbauerKC Collins @sounddr.bsky.social · 11/08/2026Looking to gather your examples of annoying audio in products or software design (including games)! What gets on your nerves?! #sounddesign I'd appreciate a share thx! 242
Reposted by DamianKastbauerKC Collins @sounddr.bsky.social · 11/08/2026Not sure what questions to ask about sound in your product or service/experience? I made a handy walkthrough guide to accompany my Sonic UX book that will help you build a sonic UX research brief and questionnaires. #sonicux sounddr.ca/resources/so...sounddr.caThe Sound Brief · Sonic UX Research LabWhat can sound do for your product, and what should you be asking about it? A canvas from Sonic UX (MIT Press) by Dr KC Collins. 053
Reposted by DamianKastbauertopdollarpr.bsky.social @topdollarpr.bsky.social · 06/08/2026Register here: thescl.com/event/online...thescl.comOnline Screening: Planet of Lana II - Society of Composers & LyricistsWilbert Roget, II will moderate a discussion with 'Planet of Lana II' composer Takeshi Furukawa and Writer & Co-Game Director Klas Eriksson. 001
Reposted by DamianKastbauertopdollarpr.bsky.social @topdollarpr.bsky.social · 06/08/2026Join @planetoflana.bsky.social II composer Takeshi Furukawa and @wishfully.bsky.social Writer & Co-Game Director Klas Martin Eriksson on Weds, Aug 12, 6:30PM (PT) as they discuss how they created the sweeping soundtrack for Planet of Lana II. Q&A moderated by @wilbertroget.bsky.social 121
Reposted by DamianKastbauerWill Roget @wilbertroget.bsky.social · 09/08/2026Join us this Wed for a #gamemusic chat about this gorgeous game, with its composer Takeshi Furukawa (of The Last Guardian fame) and the game director Klas Eriksson! 0122
Reposted by DamianKastbauerVoidette @voidythevoid.bsky.social · 08/08/2026Eric Brosius created amazing soundscapes, especially for Thief 1&2, System Shock 2, and SWAT 4, he made it by far one of the most important and distinct things about those games! 061
Reposted by DamianKastbauerAlexander Brandon 🔜 GameSoundCon @funkyrustic.bsky.social · 08/08/2026All hail Eric Brosius 2517
Reposted by DamianKastbauerpc2000s @pc2000s.bsky.social · 09/08/2026If you're interested in Thief's music and sound design, there's an excellent interview from an MIT podcast series from many years ago that I highly recommend youtu.be/Bz4PejyMJIQyoutu.beLooking Glass Studios Interview Series - Audio Podcast 7 - Eric BrosiusYouTube video by TaffersInn 06925
Reposted by DamianKastbauerField & Foley Podcast @fieldandfoley.bsky.social · 07/08/2026All these little switches, buttons and levers sounding satisfying is what makes this game feel right! And you can find out how much thought went into it in our Episode of Field & Foley with the sound designer of PVKK Torbjørn Svendsen! player.captivate.fm/episode/2baf... 052
Reposted by DamianKastbauerDr. Hilary Agro, PhD 🍄 @hilaryagro.com · 06/08/2026Are you skilled with audio editing? I recorded a long video in Ireland to post on YouTube, but the sound got fucked up from wind on the mic 😩 I don't have the funds to pay an editor, but if anyone has the skills to be able to fix it without much effort, please reach out! 3115
DamianKastbauer @damiankastbauer.bsky.social · 06/08/2026"So you've been found..." theband-february.bandcamp.com/track/inside...theband-february.bandcamp.comInside Blue Glass, by Februaryfrom the album Even The Night Can't Tell You From A Star 030
Reposted by DamianKastbauerKC Collins @sounddr.bsky.social · 06/08/2026Hide a message in a sound. Save it, send it. Share it. (free) sounddr.ca/art/draw-a-s... 131
Reposted by DamianKastbauerLudomusicology Research Group @ludomusicology.bsky.social · 06/08/2026Aaaand #Ludo2026, the 15th #Ludomusicology conference has just started with a warm greeting of our host! We wish everyone three inspiring and insightful days at Edge Hill University or from afar if you are joining us online! #gamestudies #vgm #gamesound #gamemusic #gameaudio 081
Reposted by DamianKastbauerKC Collins @sounddr.bsky.social · 29/07/2026Alright, people didn't get the joke. 031
DamianKastbauer @damiankastbauer.bsky.social · 29/07/2026Japan Audio Community Meetup In what turned out to be an inauguration for the newly occupied Audiokinetic Japan office, the Audiokinetic team in Japan set the stage for a night of community sharing. (Go team! Thanks to Atsuko Eguchi, Goda Hiroshi, Michael Prefontaine ✨) 1141
Reposted by DamianKastbauerKC Collins @sounddr.bsky.social · 29/07/2026Happy to announce the release of The Sound of You. It's been years in the making. Craft your personal sonic identity today. Free. sounddr.ca/art/sound-of...sounddr.caThe Sound of You | Sonic identity infrastructure 111
Reposted by DamianKastbauerAustin Kelmore @austinkelmore.com · 29/07/2026The answer to pretty much every single social issue is to organize with others and take action of some sort. 1101