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DamianKastbauer

@damiankastbauer.bsky.social
1.3K followers 735 following 1.3K posts

#GameAudio #Wwise #PedalBrainz

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Field & Foley Podcast @fieldandfoley.bsky.social · 28/09/2026
New episode out with the wonderful Megan Carnes! If you don't know her yet I can recommend putting her upcoming game Divinuet on your wishlist, it looks wonderfully unique!
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DamianKastbauer @damiankastbauer.bsky.social · 21h
Montréal Scene Report
Montréal flyers on light pole
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DamianKastbauer @damiankastbauer.bsky.social · 02/10/2026
It's (finally) Friday, TURN IT UP! #TheseFadersBelieveInThePowerOfPeople
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Quest Markers Podcast @questmarkers.bsky.social · 26/09/2026
EPISODE 48 IS LIVE @jordanfehr.bsky.social (Guild Wars 2, Pacific Drive) joined @marinahascoffee.bsky.social talk about the difference between music mixing & mastering, loudness & sound perception, why music mastering is important, what it’s like working on an MMO, & more. youtu.be/KhXACIMTwq8?...
youtu.be
What is Music Mastering? (Ep. 48)
YouTube video by Quest Markers Podcast
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Ian Paul Sieren @ianpaulsieren.bsky.social · 26/09/2026
#pdx #slaptags #streetart
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Sonic Field @sonicfield.bsky.social · 23/09/2026
Immersive Sound Volume II connects binaural and multichannel design with recording, mixing, and distribution. Its 33 chapters follow spatial audio into concrete production settings. sonicfield.org/immersive-so...
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Marina Ryan @marinahascoffee.bsky.social · 18/09/2026
can't wait for this; we don't talk about the music engineering side nearly enough
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Quest Markers Podcast @questmarkers.bsky.social · 18/09/2026
NEXT TUESDAY @jordanfehr.bsky.social joins @marinahascoffee.bsky.social to talk about all-things music mastering for game soundtracks. What do mastering engineers do? Come be a part of our Q&A ☕ ⏰ Tuesday, September 22nd at 4:30pm Pacific Time 🔗 twitch.tv/marinahascoffee
Thumbnail for the game development podcast Quest Markers. It features key art from the game Guild Wars 2: Visions of Eternity, namely a flying bug-like creature soaring through the skies. Overlayed on top of the visuals are the words "Demystifying music mastering for game soundtracks." The Quest Markers logo is found on the top-left.
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DamianKastbauer @damiankastbauer.bsky.social · 15/09/2026
That was a fun one! Jump back in to hear the new Tempest 3D AudioTech plug-in and find out more about this free, cross-platform, headphone binaurlaizer available for Wwise 2026.1.3 (NOW), 2025.1.11 & 2024.1.17 (SOON!)
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Dan Reynolds @dannthr.bsky.social · 13/09/2026
Latest progress on the wWise version of my plugin, now working on Windows, Android, MacOS, and iOS: www.youtube.com/watch?v=j1pW... In this video, you can hear changing a single RTPC can dramatically alter the output. #wWise #Plugin #tech #sound #design
youtube.com
[wWise] Transient Shaper Pro: Quick Demo (No Talking)
YouTube video by Dan Reynolds Audio
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Emily "Eeek!" Meo @emilyemeo.bsky.social · 12/09/2026
i'll be tabling for our local game audio group at Games Y'all tonight alongside @soundstrider.dev and our cool bsky-less colleague Gavin. if you come out, you'll even get to see this extremely professional sign in person! what a deal!!
it's a phone pic of a posterboard that says Austin Game Audio with Since 2016? written under it. i drew a rough approximation of OTT on there too, but so far no one seems to have noticed
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林明玉 Jade Leamcharaskul 🍵 @jdwasabi.bsky.social · 09/09/2026
If anyone wants to come hear me talk about game music with @lukethehebble.bsky.social @darylvincent.bsky.social @tquillfeldt.bsky.social as well has have a chance to play some games & listen to game music on amazing speakers, come to my event hosted at KEF UK 🎧 uk.kef.com/pages/book-e...
uk.kef.com
Book Event | KEF UK
Experience high-fidelity sound with KEF. Explore award-winning passive and wireless speakers, subwoofers and headphones. Shop online today.
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DamianKastbauer @damiankastbauer.bsky.social · 09/09/2026
Want to know more about what's in Wwise 2026.1 and new to the Beta 3 release? Swing-by to hear about new tools, initialization settings, and Unreal Performance Optimizations from some of the team at Audiokinetic. Bring your questions and experience with the Beta and we'll see you in the chat! 👀✨
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 09/09/2026
With #Wwise 2026.1.3 (Beta 3) officially out, we’ll be going live TODAY, diving right into the latest features & improvements! We'll also be joined by our team, who'll be sharing some exciting Integrations updates! 🎥 Join us on YouTube at 11:30am ET: hubs.ly/Q04x16fH0 #GameAudio
hubs.ly
Wwise Up On Air | Wwise 2026.1.3 (Beta 3) & Integrations
With Wwise 2026.1.3 (Beta 3) officially out, we’ll be going live on...
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GSK | ALL CITY SLOP SHOP (ETA SOON) @allcityslopshop.com · 08/09/2026
this particular passage illustrates some of the particulars of Super Famicom audio design that I feel aren't properly appreciated by all the folks looking to "restore" old soundtracks with resourced/"higher quality" samples
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DamianKastbauer @damiankastbauer.bsky.social · 01/09/2026
Who will I see? ✨👀✨
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 01/09/2026
@damiankastbauer.bsky.social will be roaming the halls of PAX West this weekend! Catch you there? 👀 #Wwise #GameAudio
Audiokinetic at PAX West
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DamianKastbauer @damiankastbauer.bsky.social · 31/08/2026
lostchocolatelab.bandcamp.com/album/renewed
lostchocolatelab.bandcamp.com
Renewed, by Lost Chocolate Lab
3 track album
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DamianKastbauer @damiankastbauer.bsky.social · 31/08/2026
Lost Chocolate Lab - Renewed youtu.be/rSktEU63r_k?...
youtu.be
Lost Chocolate Lab - Renewed
YouTube video by Lost Chocolate Lab
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Austin Kelmore @austinkelmore.com · 29/08/2026
Sometimes people wait for YEARS to join the union until something happens and then they see or need the value of it. I welcome the folks who join right away and the ones who think about it for quite a while just as equally. We're building a long-term project and that doesn't happen overnight.
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Austin Kelmore @austinkelmore.com · 29/08/2026
I love talking with folks who aren't in the union about the union. I love taking their concerns and fears seriously and talking them through them. So many people understand the benefit of unions, they just have fear of reprisal and that takes some time to think through.
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DamianKastbauer @damiankastbauer.bsky.social · 28/08/2026
“Some stereo recordings of that time were not realistically mixed…” 1979 Electro-Harmonix: Ambitron Mono to Stereo Exciter
Electro-Harmonix Ambitron Effect Pedal
Electro-Harmonix Ambitron Bookshelf
“There was the Ambitron ($149), a device that used a small amount of delay to convert a mono signal into a stereo one; though E-H also released a version for use with a guitar, Howard Davis specifically designed it to work with a home stereo system.
("Some stereo recordings of that time were not realistically mixed," he explained to Guitar Digest in a 1999 interview. "There was often a 'hole' in the middle, with instruments on the right and left without much in or near the center except vocals and perhaps bass. I wanted a way of generating realistic pseudo-stereo' from the mono sources, and to enhance the stereo effect by synthesizing more ambient acoustics without actually changing the room or speakers.
Thus was born the Ambitron.")”
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Mads Maretty @maretty.bsky.social · 27/08/2026
Here we go! Tempest 3D for all 😁
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Philippe Milot @pmlt.bsky.social · 27/08/2026
It's a binauralization plugin that can now run on ALL platforms supported by Wwise: Windows, iOS, Android, Switch, Xbox, et. al. For the FIRST time, sound designers can finally mix for a single 3D audio rendering system that sounds THE SAME everywhere! Rly looking forward your feedback! (2/2)
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Philippe Milot @pmlt.bsky.social · 27/08/2026
I'm really excited to finally share a secret thing we've been working on for the last few months: Playstation5's Tempest 3D AudioTech is coming to Wwise as a software effect! (1/2) www.audiokinetic.com/en/community...
audiokinetic.com
Audiokinetic
Audiokinetic - The global leader in interactive audio technology.
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DamianKastbauer @damiankastbauer.bsky.social · 14/08/2026
IT'S FRIDAY, TURN IT UP! #TheseFadersGoTo11
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DamianKastbauer @damiankastbauer.bsky.social · 13/08/2026
Yesterday's chat with some of the audio team behind Metal Eden has been chaptered over on the Audiokinetic YT channel to make accessing the 3 hour (!!!) livestream easier to navigate.
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DamianKastbauer @damiankastbauer.bsky.social · 13/08/2026
"The term “ping pong” quickly became a critical term of abuse." - Avant Garde on Record www.cambridge.org/core/books/a...
cambridge.org
Ping-Pong and Its Discontents (Chapter 2) - Avant-Garde on Record
Avant-Garde on Record - November 2023
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Matt @millertone.bsky.social · 13/08/2026
Just released a new album under my long-form ambient moniker, the ether mission. millertone.bandcamp.com/album/repeat...
millertone.bandcamp.com
Repeat Not Repeat, by the ether mission
3 track album
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 13/08/2026
#Wwise 2025.1.10 is live! This includes integrations for #Unity & #Unreal 5.6/5.7/5.8. 🔗 For more info, see the release notes: Wwise SDK: hubs.ly/Q04sWr350 Unity: hubs.ly/Q04sWrw70 Unreal: hubs.ly/Q04sWtm50 #GameAudio #GameDev #SpatialAudio #VR #Audiokinetic
Wwise 2025.1.10
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KC Collins @sounddr.bsky.social · 13/08/2026
The Acoustic Ration Book: A physical booklet containing coupons for making noise: one party, three arguments, five hours of music, 20 minutes of vacuuming. End disagreements between roommates with coupons! #sounddesign sounddr.ca/artefacts.html
a ration book that says "Acoustic ration book" Valid for one party, valid for three arguments, valid for five hours of music, valid for twenty minutes of vacuuming. "
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Jorge Garcia @jorgegarciamartin.com · 13/08/2026
Sharing this here from PhD student at York Uni, Luca Resti. Interesting and impactful #GameAudio research in case you want to take part and share your opinions and experience.
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Audio Logs @audiologs.ca · 12/08/2026
//FULL EPISODE: OUT NOW// 018 - Saros with Loïc Couthier (@loiccouthier.bsky.social), Lewis Everest, Lewis Barn (@lewisbarn.com), Fabio Liutina, Pete Reed and Juuso Tolonen Links: linktr.ee/audiologs.po... #audiologs #gameaudio #podcast #cosmic #eclipse #3daudio #carcosa #unrealengine #wwise
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KC Collins @sounddr.bsky.social · 11/08/2026
Looking to gather your examples of annoying audio in products or software design (including games)! What gets on your nerves?! #sounddesign I'd appreciate a share thx!
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KC Collins @sounddr.bsky.social · 11/08/2026
Not sure what questions to ask about sound in your product or service/experience? I made a handy walkthrough guide to accompany my Sonic UX book that will help you build a sonic UX research brief and questionnaires. #sonicux sounddr.ca/resources/so...
sounddr.ca
The Sound Brief · Sonic UX Research Lab
What can sound do for your product, and what should you be asking about it? A canvas from Sonic UX (MIT Press) by Dr KC Collins.
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topdollarpr.bsky.social @topdollarpr.bsky.social · 06/08/2026
Register here: thescl.com/event/online...
thescl.com
Online Screening: Planet of Lana II - Society of Composers & Lyricists
Wilbert Roget, II will moderate a discussion with 'Planet of Lana II' composer Takeshi Furukawa and Writer & Co-Game Director Klas Eriksson.
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topdollarpr.bsky.social @topdollarpr.bsky.social · 06/08/2026
Join @planetoflana.bsky.social II composer Takeshi Furukawa and @wishfully.bsky.social Writer & Co-Game Director Klas Martin Eriksson on Weds, Aug 12, 6:30PM (PT) as they discuss how they created the sweeping soundtrack for Planet of Lana II. Q&A moderated by @wilbertroget.bsky.social
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Will Roget @wilbertroget.bsky.social · 09/08/2026
Join us this Wed for a #gamemusic chat about this gorgeous game, with its composer Takeshi Furukawa (of The Last Guardian fame) and the game director Klas Eriksson!
Screenshot of Planet of Lana 2. Well actually, a photo *of* my screen, with Connor Bear watching the gameplay
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Voidette @voidythevoid.bsky.social · 08/08/2026
Eric Brosius created amazing soundscapes, especially for Thief 1&2, System Shock 2, and SWAT 4, he made it by far one of the most important and distinct things about those games!
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Alexander Brandon 🔜 GameSoundCon @funkyrustic.bsky.social · 08/08/2026
All hail Eric Brosius
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pc2000s @pc2000s.bsky.social · 09/08/2026
If you're interested in Thief's music and sound design, there's an excellent interview from an MIT podcast series from many years ago that I highly recommend youtu.be/Bz4PejyMJIQ
youtu.be
Looking Glass Studios Interview Series - Audio Podcast 7 - Eric Brosius
YouTube video by TaffersInn
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Field & Foley Podcast @fieldandfoley.bsky.social · 07/08/2026
All these little switches, buttons and levers sounding satisfying is what makes this game feel right! And you can find out how much thought went into it in our Episode of Field & Foley with the sound designer of PVKK Torbjørn Svendsen! player.captivate.fm/episode/2baf...
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Dr. Hilary Agro, PhD 🍄 @hilaryagro.com · 06/08/2026
Are you skilled with audio editing? I recorded a long video in Ireland to post on YouTube, but the sound got fucked up from wind on the mic 😩 I don't have the funds to pay an editor, but if anyone has the skills to be able to fix it without much effort, please reach out!
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DamianKastbauer @damiankastbauer.bsky.social · 06/08/2026
"So you've been found..." theband-february.bandcamp.com/track/inside...
theband-february.bandcamp.com
Inside Blue Glass, by February
from the album Even The Night Can't Tell You From A Star
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KC Collins @sounddr.bsky.social · 06/08/2026
Hide a message in a sound. Save it, send it. Share it. (free) sounddr.ca/art/draw-a-s...
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Ludomusicology Research Group @ludomusicology.bsky.social · 06/08/2026
Aaaand #Ludo2026, the 15th #Ludomusicology conference has just started with a warm greeting of our host! We wish everyone three inspiring and insightful days at Edge Hill University or from afar if you are joining us online! #gamestudies #vgm #gamesound #gamemusic #gameaudio
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KC Collins @sounddr.bsky.social · 29/07/2026
Alright, people didn't get the joke.
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DamianKastbauer @damiankastbauer.bsky.social · 29/07/2026
Japan Audio Community Meetup In what turned out to be an inauguration for the newly occupied Audiokinetic Japan office, the Audiokinetic team in Japan set the stage for a night of community sharing. (Go team! Thanks to Atsuko Eguchi, Goda Hiroshi, Michael Prefontaine ✨)
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KC Collins @sounddr.bsky.social · 29/07/2026
Happy to announce the release of The Sound of You. It's been years in the making. Craft your personal sonic identity today. Free. sounddr.ca/art/sound-of...
sounddr.ca
The Sound of You | Sonic identity infrastructure
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Austin Kelmore @austinkelmore.com · 29/07/2026
The answer to pretty much every single social issue is to organize with others and take action of some sort.
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