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64x127.bsky.social

@64x127.bsky.social
50 followers 395 following 9 posts
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Fabrizio Espindola @fabrizioespindola.bsky.social · 05/10/2026
Anyone interested in Procedural Worlds in Godot and Compute Shaders? We want to develop this project, but we need your support! Help us reach 1K wishlists and make it happen! ➡️ jettelly.com/store/proced... #indiedev #godot
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Nikita Lisitsa @lisyarus.bsky.social · 08/08/2026
What's that?? 👀 A new devlog about my village building game! 🤯 It only took me 7 months 😅 Enjoy: www.youtube.com/watch?v=xWrk...
youtube.com
I Added Realistic Water And Rivers To My Game
YouTube video by Nikita Lisitsa
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Game Maker's Toolkit @gamemakerstoolkit.com · 27/07/2026
Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.
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Anukari 3D Physics Synthesizer @anukari.bsky.social · 18/07/2026
For anyone who is curious how Anukari works, I made this page that has a detailed explanation, where each step of the way, there's an interactive physics system that you can play will to learn about how it works! anukari.com/how-it-works
anukari.com
How does a spring-mass synthesizer work?
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anoxicart 🍤 @anoxicart.bsky.social · 11/07/2026
i know this shape, i learned it in 2nd grade. the 3-sided cylinder
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Tits McGee @scientits.bsky.social · 22/06/2026
"The level of effort is so low that we consider it spam" is a great rule to have against AI content
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TAHK0 @tahk0.bsky.social · 14/06/2026
man I wish everyone I have ever interacted with online could see this
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Rune Skovbo Johansen @runevision.bsky.social · 14/06/2026
In gamedev, we're used to sound coming from single points in space, but how do we handle sound coming from an irregular shape? In this article (with plenty code snippets), I go into details with the Point Cloud Sound technique I'm using for water and foliage: blog.runevision.com/2026/06/poin...
blog.runevision.com
Point Cloud Sound for irregular shaped audio sources
In video game development, we're used to sound coming from single positions in space, but how do we handle sound coming from an irregular sh...
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Shaun Mooney @mooneysart.bsky.social · 11/06/2026
Get fucked
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Nikita Lisitsa @lisyarus.bsky.social · 09/06/2026
New blog post! Kinda math-heavy this time, but I wanted to share about this weirdly fascinating things called quiver representations that generalize stuff from basic linear algebra to wild unsolvable problems 🤩 lisyarus.github.io/blog/posts/q...
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passivestar @passivestar.bsky.social · 09/06/2026
every post I made in the past 2 years www.youtube.com/watch?v=36Si...
youtube.com
slowly losing my mind
YouTube video by passivestar
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Xor @xordev.com · 05/06/2026
When learning shaders most tend to overcomplicate common practices like noise or color corrections. Here are 5 common noob mistakes:
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 29/05/2026
They're even more mesmerising from below 😮
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Symbolic Sound Kyma @symbolicsound.com · 13/05/2026
When Max Schich @schichmax & Mikhail Tamm invited Carla Scaletti to @cudanlab on Morse Code Day, their discussion took an unexpected turn along the path to 'Ensoniment'. Check out the lecture/discussion on data sonification & analytical listening youtu.be/hQXgs2os4vc?...
youtu.be
Carla Scaletti: Auditory Analytics.
YouTube video by CUDANLab
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Smitner @smitner.studio · 10/05/2026
A sneak peak into the development of indie games:
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✨‧₊˚ meh (but spooky) ˚₊‧✨ @ericgerhardt.com · 04/05/2026
If you didn't care enough to build it, why should I care enough to play it?
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Unity3D @unity.com · 04/05/2026
Unity AI is now in Open Beta 🎉💫 We believe AI has the most impact when it helps creators move faster while staying in control of the creative process. Use our built-in agent tuned for Unity workflows or connect the AI tools you prefer via AI Gateway and MCP Server. #Unity #UnityAI
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Zi @majormcdoom.bsky.social · 03/05/2026
Imagine haphazardly changing the default behaviour on a piece of software with tens of millions of monthly users, catching unintended side effects, and then "underestimating its impact". Wtf happened to software development? Nothing makes sense anymore.
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Zi @majormcdoom.bsky.social · 01/05/2026
I can't imagine making this game without Godot live-scripting. Like, look at this that just happened. "It's so jittery, let's try commenting this out... Oh shit no no no, come back! Abort! Uncomment! Whew." Now imagine having to recompile. #GodotEngine #gamedev #indiedev
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Mike Dailly ™ @mdf200.bsky.social · 24/04/2026
From Discord: 😂
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Nikita Lisitsa @lisyarus.bsky.social · 14/04/2026
New blog post! I really hope I'll get a decent amount of people mad with this one 😈😈😈 #programming #computing #floatingpoint #geometry lisyarus.github.io/blog/posts/i...
lisyarus.github.io
It's OK to compare floating-points for equality
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PureAsbestos @pureasbestos.com · 12/04/2026
reminder for all my fellow sedentary lifestylers out there. 5min of exercise a day is better than zero. you will feel better
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Alex Kanaris-Sotiriou @kanaratron.bsky.social · 08/04/2026
I blow on my bread before I put it in the toaster.
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Rune Skovbo Johansen @runevision.bsky.social · 30/03/2026
My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: www.youtube.com/watch?v=r4V2... Companion blog post: blog.runevision.com/2026/03/fast... #ProcGen #vfx #GameDev
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torcado @torcado.com · 25/03/2026
As promised, here's a writeup of how this system works :) torcado.com/blog/simple-platformer There's a playable demo and download for the p8 cart on that page. It's CC0, do whatever you want with it ❤️
A screenshot snippet of the linked blog post, showing part of the collision checking process
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Charles Boury @charlesboury.fr · 11/03/2026
artists using #godot & #blender, how do you export your props? I like to work with lineups, so one .blend file for multiple props. Looking for addon recommendations 👂
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Zi @majormcdoom.bsky.social · 05/03/2026
Found the problem. The chair responds to *locomotion*, and applies a full constraint. But, turning code executes right after that. So it does exactly ONE FRAME of turn (exactly 9 degrees) before the chair does another full constraint next frame. The result is a 18 degree shimmy.
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Casual Garage Coder @casualgaragecoder.com · 11/02/2026
Left : blocky prototype/raw data generation. Right : interpolated terrain and "lakes" water mesh generation. Next steps : Streams/Waterfall meshes generation and water LoD management (more specifically : mesh decimation when detailed meshing not required). #Godot #procgen #terrain #gamedev
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Nikita Lisitsa @lisyarus.bsky.social · 24/01/2026
A new devlog about my village building game! 📺 Learn about how and why I transformed my game's world from a tiny 200m patch to a mighty 100km island! 🔥 #gamedev #indiedev #indiegames #devlog youtu.be/00f5GLnVtok
youtu.be
I Made My Game's Map 1000x Bigger! - Village Builder Devlog #11
YouTube video by Nikita Lisitsa
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Good Game Stuff @goodgamestuff.bsky.social · 02/01/2026
One of the best interactive resources for understanding light and shadows. Unique visual explanations you won’t find anywhere else. ciechanow.ski/lights-and-s... #gamedev #indiedev #unity3d #godot #unrealengine
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Zi @majormcdoom.bsky.social · 29/12/2025
What a year. 🐧 - Lots of progress on Penguin Festival - Released TWO trailers - A bunch of Godot PRs + free addons - Many fun experiments - Leveled up skills - Said bye to Meta - Worked out / lowered cholesterol / sugar - Continued therapy + self-discovery #GodotEngine #gamedev #indiedev #VR
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Napas @napasgames.bsky.social · 06/12/2025
Stumbled across this cool project and decided to recreate it in Godot using a StaticBody with swappable bit masks and a CharacterBody with Vector2 bounce function. Took about half an hour and I'm really happy with how it turned out! (^///^) #gamedev #godot
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Nikita Lisitsa @lisyarus.bsky.social · 22/11/2025
Rewrote the voxel raytracer to use a two-level chunk system (a 3D texture atlas for 16³-sized chunks, another 3D world-space texture referencing the atlas). Without any optimizations, for primary (camera) rays it's already 25% faster; not so much for random bounce rays.
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Nikita Lisitsa @lisyarus.bsky.social · 14/11/2025
#graphics folks, I need some help. Say I'm accumulating irradiance at some point simply by shooting rays randomly in a sphere. I'm also using these rays' intensity as weights in a reservoir which is updated after each sample. How do I use the reservoir in the sampling itself?
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Peter Carlson @petcson.bsky.social · 30/10/2025
Sometimes its the little details #indiedev #gamedev #blender #b3d #animation
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passivestar @passivestar.bsky.social · 07/06/2025
been working on a fix for shadow leaks in godot lightmapper
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Nikita Lisitsa @lisyarus.bsky.social · 03/03/2025
I've posted a question about hemispherical harmonics a few days ago and got literally zero feedback, so I'm posting it here in the hopes of maybe getting an answer: math.stackexchange.com/questions/50...
math.stackexchange.com
Confusion about hemispherical harmonics
It is known (see this answer on physics.se and this one on mathoverflow) that to obtain a basis of harmonics (i.e. Laplacian eigenfunctions) on a hemisphere $\Omega$ (say, the Northern $z\geq 0$
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