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Louie

@woodhouse3d.com
277 followers 295 following 113 posts

Senior Tech Artist at UK PlayStation studio Firesprite | Horizon Call of the Mountain | HauntedPS1 Mod | He/Him | negative-entities.itch.io The-Lunar-Effect.com

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Reposted by Louie
Haunted Publishing Syndicate @hauntedps.boo · 01/10/2026
Steam Autumn Sale is upon us! All 4 games released so far this year are on sale at least 20% off and they're together in a bundle for an extra 10%! Basically a buy 3, get 1 free sale! store.steampowered.com/bundle/76889...
Haunted Publishing Syndicate Autumn Sale 2026 Bundle 23% Off.
Bone Fire Effigy
Imago Season
TWIRL
Encroacher Snakes
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Reposted by Louie
Jettelly @jettelly.bsky.social · 25/09/2026
Alfred Baudisch is turning extracted PS1 and N64 game assets into a browsable preservation archive. FF7, Mega Man Legends, and MediEvil are already in! 🎮 See more: x.com/AlfredBaudis... #retrogaming #gamedev #technicalart #gameart
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Louie @woodhouse3d.com · 23/09/2026
This is easily possible for any major game studio to do, it's a conscious choice not to, to go for the subtle delivery of TV/Movies. Someday hopefully more games will tech inspiration from other media instead
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Louie @woodhouse3d.com · 23/09/2026
I've seen a lot of people praising the facial tech of Onimusha as if it's something new but I wanted to say that it's not. What makes it standout is the actors are doing theatre levels of exaggerated expressions. Honestly I really wish more games tried to emulate the stage rather than TV/Movies
Musashi from Onimusha Way of the Sword still image displaying his clear exaggerated over the top facial expression that rules.
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Louie @woodhouse3d.com · 20/09/2026
Onimusha is a really great Action game. The story is good but obviously has Capcom levels of depth to it
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Louie @woodhouse3d.com · 14/09/2026
Ah thanks! 😁
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Louie @woodhouse3d.com · 14/09/2026
You can tell it was my biggest inspiration couldn't you? haha
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Louie @woodhouse3d.com · 14/09/2026
🙏
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Reposted by Louie
Louie @woodhouse3d.com · 26/05/2026
Worked on making a PS2 style apartment recently. God I could work in this style forever, it's just the perfect balance of not too simple, not too complex. Plus it runs at 200+ FPS! UE5 is great when you strip back the expensive rendering features and just do classic models with baked lighting.
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Louie @woodhouse3d.com · 11/09/2026
The Manchester, Bury, Arcade Club has ruined every other arcade/arcade bar for me now. NQ64 is dogshit
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Louie @woodhouse3d.com · 08/09/2026
Well the fun thing is it doesn't matter what the game is, it's only a fixed max cost of $150,000 per game
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Louie @woodhouse3d.com · 03/09/2026
Not long now until release 😁 Excited for people to play it after our hard work on it 🙌
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Louie @woodhouse3d.com · 22/08/2026
Oh that might be a bit too much as it would really easily lead to piracy, as cool as that would be.The bad copy protection did a number to the Dreamcast. If they just let some of the big publishers front the bill for their own factories that could work
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Louie @woodhouse3d.com · 22/08/2026
Though I also think part of it is trying to cut console manufacturing costs by omitting the drive entirely, but they already do that but give the ability to get the separate drive so that doesn't feel like a good enough reason
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Louie @woodhouse3d.com · 22/08/2026
I think the main reason why all the console companies do all their physical games in house is piracy, as it opens the door for factories being able to potentially mass print counterfeit discs/carts. That being said, I do think they could stand to open the door trusting very very vetted publishers
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Reposted by Louie
Haunted Publishing Syndicate @hauntedps.boo · 19/08/2026
Thank you for being patient! T.W.I.R.L is now available to play!
youtu.be
T.W.I.R.L. Launch Trailer
YouTube video by Haunted Publishing Syndicate
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Louie @woodhouse3d.com · 01/08/2026
I'm glad you also think it's neat 🙏 the next thing I'm tempted to do is record a clip of a stream to VHS and capture the recording back again for some authentic VHS janky goodness
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Louie @woodhouse3d.com · 01/08/2026
For anyone wondering how I did this, I have a Raspberry Pi 4B (which is able to output RCA composite to a CRT) running this software that lets you stream media server, local files and importantly for this, YouTube videos in 480p, 4:3 friendly format github.com/anthonycacce...
github.com
GitHub - anthonycaccese/240-MP: 240-MP is a retro VCR styled frontend designed first for CRT displays to playback media via a Raspberry Pi, SteamOS or MacOS (ARM)
240-MP is a retro VCR styled frontend designed first for CRT displays to playback media via a Raspberry Pi, SteamOS or MacOS (ARM) - anthonycaccese/240-MP
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Reposted by Louie
Z. Bill @zbill.itch.io · 01/08/2026
it's about time I told you.. Encroacher: Snakes, my snake-tossing cryptic retro adventure, releases August 17th!
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Louie @woodhouse3d.com · 01/08/2026
I love to tune into the @patstaresat.bsky.social channel on my Television to see Caboose
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Reposted by Louie
BOIE | CHILDREN OF SATURN @strawboie.bsky.social · 26/07/2026
A friend and I made a short game about Gustav Klimt, the Vienna Secession art movement and the rise of AI art for a game jam organized by @belvederemuseum.bsky.social. All the textures for this painted world were created from actual Klimt paintings: boiethomsen.itch.io/secession
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Louie @woodhouse3d.com · 18/07/2026
🗽
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Louie @woodhouse3d.com · 18/07/2026
Yeah this is a good point, I love a good smaller but really tightly done "open world" game instead of sprawling but empty. I guess Yakuza games are a good example of this. Now I want to do this too haha
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Louie @woodhouse3d.com · 15/07/2026
Alright sweet I'll take a look thanks 😁
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Louie @woodhouse3d.com · 15/07/2026
How are you baking the specular btw? I'm using substances baked lighting to get a faint downwards lighting to my PS2 models but it doesn't include specular unfortunately
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Louie @woodhouse3d.com · 13/07/2026
Always make sure to play some games the way they were originally intended whenever you can.
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Louie @woodhouse3d.com · 11/07/2026
Yeah Lynch was a big proponent of this concept. Letting ideas surface from your subconscious
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Louie @woodhouse3d.com · 07/07/2026
Nice! I make extensive use of the Unreal vertex painter tool for painting unique vertex colour shadows so this will be good to have for when/if I move over to Godot 😁
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Louie @woodhouse3d.com · 07/07/2026
Is this applied per world instance or is it changing the base mesh? Just wondering if you could have two meshes in the same scene with two different vertex colours
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Louie @woodhouse3d.com · 05/07/2026
Don't you have a Steam Deck? You could do it right now haha I played the whole of Dawntrail on mine. You don't have to do any weird setup stuff either, just install/run the launcher, let it download and hit play. No setup needed
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Louie @woodhouse3d.com · 26/06/2026
Yeah with a heavy heart I will likely switch to Godot for my next project. As much as I won't have a hard time moving from blueprints to Verse, I don't see a good future for Unreal anymore. UE6 feels built to benefit Fortnite, not actual users.
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Louie @woodhouse3d.com · 25/06/2026
Yeah even my Unreal 5 3D game runs at 90 FPS+ on the steam deck because it's PS2 style. We can still make lofi 3D games that run great on low end hardware 🙌
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Reposted by Louie
PlayStation Park @playstationpark.bsky.social · 24/06/2026
Night Lighting 'Initial D' PlayStation
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Reposted by Louie
dvlsblsh @devilsblush.bsky.social · 21/06/2026
front mission 3 / psx square, 1999
large green truck driving through an industrial area towards an ominous deep blue sky
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Reposted by Louie
dvlsblsh @devilsblush.bsky.social · 21/06/2026
front mission 3 / psx square, 1999
large green truck pulling up to some kind of industrial facility.
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Louie @woodhouse3d.com · 17/06/2026
Also it's annoying that the AI shit in UE6 might not be so bad because it does seem like you can just avoid it easily enough thankfully from looking at the videos but it really erodes what little faith remains that the whole engine isn't just entirely vibe coded crap
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Louie @woodhouse3d.com · 17/06/2026
One of the most annoying things is Verse is not bad, good in fact. Finally having a more accessible code language than C++ like Godotscript is to Godot is big but what the fuck are they thinking removing Blueprints? Actually insane shit
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Louie @woodhouse3d.com · 17/06/2026
Putting the AI slop to one side, I'm not even mad about the Verse stuff, that seems pretty good and I do like using Python, which it basically is, but I just don't know why blueprints can't live alongside it/as a part of it 😫
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Louie @woodhouse3d.com · 17/06/2026
Actually maybe I will just stick with UE5 forever. As long as I don't need to port to consoles, there is nothing stopping me haha I don't even really need more features tbh, I got all I need
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Louie @woodhouse3d.com · 17/06/2026
Oh god no 😭 If so then I guess I will stick out UE5 until I can't any longer and switch to Godot 😔 Why would they ruin a good thing
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Louie @woodhouse3d.com · 16/06/2026
I do feel expectations going in can be important with this, I went into it expecting/wanting a linear movie game and it delivered that strongly. But yeah the tactical Sims are a nice addition to actually mess around with the systems more at least
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Louie @woodhouse3d.com · 15/06/2026
Haha absolutely
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Louie @woodhouse3d.com · 15/06/2026
Honestly geo is not that bad for disk space, definitely not for Nanite as the compression for that is like magic. Textures on the other hand are a real disk space killer 😅
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Louie @woodhouse3d.com · 07/06/2026
I like to do some photography but I realised I never post any of my photos here
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Louie @woodhouse3d.com · 04/06/2026
Bro has yet to understand focal length
A picture showing that a wide focal length creates a bunch of facial distortion when closer up to the subject, like the one used in God of War and that a narrow focal length like the one used for the actress (commonly used for portraits because of how flattering it is) makes their features much less distorted and better looking
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Louie @woodhouse3d.com · 03/06/2026
I know right? It's also crazy to have your game shown amongst Silent Hill haha
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Louie @woodhouse3d.com · 02/06/2026
Very pleased to be able to finally say that I am working on Until Dawn 2! 😁
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Reposted by Louie
SeverLink - Wishlist NOW! @severlink.bsky.social · 30/05/2026
Corporate dystopia #screenshotsaturday #indiegame #indiedev #gamedev #lowpoly #y2k
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Reposted by Louie
Louie @woodhouse3d.com · 26/05/2026
I bake all my lighting and also hand paint some AO/shadows onto my models as well to really add in some detail, it really makes a good difference as this before and after shows
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Louie @woodhouse3d.com · 26/05/2026
Hmm hard to define, I do go a bit over what is realistic for PS2 on average but I think I just focus on what works well for the silhouette and readability. I sometimes go over because I do indeed use substance painter and I want to use the increased mesh detail to make texturing easier/faster
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