Alfred Reinold Baudisch @alfredbaudisch.com · 07/07/2026Either case, you can make the Mesh resource unique or share them. For example, you can paint the base mesh and then when duplicating world instances, make a unique copy of the resource. 210
Louie @woodhouse3d.com · 07/07/2026Nice! I make extensive use of the Unreal vertex painter tool for painting unique vertex colour shadows so this will be good to have for when/if I move over to Godot 😁 010