Reposted by Dr Victoire Hervé - Looking for workMike Cook @mtrc.bsky.social · 16/03/2026I've written a book! Next Level: Making Games That Make Themselves is the story of procedural generation - the tech behind games like Minecraft and Dwarf Fortress. It's about how it works, the games that use it, and the art and magic behind it. Out May 7th, in bookshops: linktr.ee/next_level 🎲🔮 50594179
Reposted by Dr Victoire Hervé - Looking for workNiels NTG @niels-ntg.bsky.social · 02/02/2026Announcing the 2026 @gendesignmc.bsky.social Minecraft Settlement Generation Competition! Make PCG systems in Minecraft, where the challenge is to write an algorithm that generates a settlement that dynamically adapts to any terrain. More info + Discord link: gendesignmc.wikidot.com/wiki:2026-se... 044
Reposted by Dr Victoire Hervé - Looking for worknixCraft @cyberciti.biz · 10/12/2025"RemoveWindowsAI" is a script created by zoicware, available on GitHub, that does exactly what it says: it remove every AI feature in Windows 11. Do what you wish to do with this information. I'm sharing this because some folks are forced to use Win11 at work or other places for any reasons. 55112686136
Reposted by Dr Victoire Hervé - Looking for workTransparency @transparency.bsky.social · 20/11/2025It's Transgender Day of Remembrance. Today we remember and honor those who we've lost 🏳️⚧️ 2785138
Reposted by Dr Victoire Hervé - Looking for workMike Cook @mtrc.bsky.social · 27/10/2025PROCJAM - the Procedural Generation Jam - is back for another year! Join us on itch.io this November for another week of making something that makes something - a bskybot, a videogame, a digital artwork, a dice table or something else! 🗓️ Nov 21st - Dec 1st 🔮 itch.io/jam/procjamitch.ioPROCJAM - The Procedural Generation JamA game jam from 2025-11-21 to 2025-12-01 hosted by PROCJAM. Let's Make Something! PROCJAM - the Procedural Generation Jam - is a creative coding jam about making things that make things. This normally... 312265
Reposted by Dr Victoire Hervé - Looking for workMike Cook @mtrc.bsky.social · 21/10/2025happy tuesday everyone 2303
Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025Anyway, if you think LaMBs are cool and would like to fund more research related to them, you know where to find me 😎 000
Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025As a final note, I cheekily picked examples based on some my favorite games in this paper. I could not finish my PhD without citing WoW at least once 😜 (DID SOMEONE SAID [Thunderfury Blessed Blade of the Windseeker] ????????) 100
Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025LaMB is the results of countless reading, discussions and meetings with plenty of fascinating people, and it would take forever for me to thank all of them. From the field of AI, but also game studies, and even people with a background in archeology, architecture and urbanism. 100
Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025There are several approach for LaMBs: comparing their properties or their distribution in an artefact, the playing experience they create altogether, etc. As you might guess, there is an avenue for plenty of new research based. Read the paper for all details! 100
Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025Then, we also argue that LaMB can be useful for characterising an evaluated artefact. Rather than crunching it down to a series of computed values, it focuses on the core elements of the player's experience, the one that are noticed. 100
Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025So what is LaMB useful for? Our intent with LaMB is to create a bridge between the technical field of PCG and other fields such as gamedesign, level design, and others even outside of games. 110
Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025There are plenty of theories from other fields that could actually be used in LaMB identification. For instance, you can look at my previous work on isovist in games. With LaMB, we provide a framework in which such theory can be applied in the field of PCG for games. 110
Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025One approach could be working with gamedesigners to create tailorred implementations. But in the paper we also mention fields that could lead to future implementations: agent-based evaluation, player modelling, player's profiling, etc. 110
Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025Or simply by tuning the identification algorithm based on the game's design, maybe even by flagging some assets as potential landmarks, like taking into account that the rarest items in a given game are orange. For monuments and beacons, things are more subjectives, and therefore harder to capture. 100
Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025The automated identification of landmarks could be based on analysing the salience of a given feature of the artefact, or by looking at some of its properties such as its color. I recommend looking at "Towards a procedural evaluation technique: Metrics for level design" for some examples. 100
Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025It is a huge sword with tons of FXs, making it highly noticiable. But a seasoned player can recognise it, and deduct its wielder is a powerful character. And in a PvP context, players might be inclined to runaway from someone holding this blade. 100
Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025All these categories are nonetheless fluid. Monuments and Beacons are subject to interpretation, which means a player might not perceived them as such. One example we look at in the paper is [Thunderfury Blessed Blade of the Windseeker], one of the best weapon in original World of Warcraft. 100
Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025They are tall building, standing out from the landscape. They usually are historic buildings, such as dungeons, minarets, cathedrales. And they also unlock parts of the map when they are climbed. Therefore, a player spotting a tall building in such games might be inclined to climb it. 100
Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025Beacons are monuments with a "Call to Action", meaning that not only they remind the player of something, but they also suggest them to pursue a certain action. The best example for them are the vantage points in Assasin's Creed games. 100
Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025Monuments are landmarks which evoke something. It could be related to the game story, real life tropes or cultures, etc. PCG settlements in NMS or Starfield, can have visibles variation depending on past event, the faction holding them, etc. The wreck in Subnautica gives all needed context. 110
Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025Landmarks are the features that the player notices. Either because of their salience (e.g. how they stand out from the rest of the generated artefact), or properties such as a flashy color, loud SFX, etc. Think of a tall elevation on a Minecraft map, or the bright red paths in Mirror's Edge level. 100
Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025Based on our previous research, we wanted a framework aiming at capturing 3 types of features: noticiability, evocativeness, and offered affordances. LaMB is based on these three features and draw inspirations from various field such as theme park design. 100
Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025We decided to create 3 nested categories, each of them being a specific type of landmark. What started as a study for level design led to a canvas that could be applied to any kind of game artefacts. It is built on top of concepts such as indicators, perceived affordances, and indexical storytelling 100
Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025It introduces a new theoric framework for automated evaluation of PCG artefacts, based on 3 categories: Landmarks, Monuments, and Beacons (LaMB for short). We wanted to have a tool that captured the uniqueness of a level. The concept of "landmark" kept coming back when we looked at other fields. 100
Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025Our latest preprint: "Landmarks, Monuments, and Beacons: Understanding Generative Calls to Action" is now available on arXiv! It is a nice conclusion to my own PhD, and summarise nicely all the observations and research we did through the last years. w/ @warpefelt.com and @christophsalge.bsky.socialarxiv.orgLandmarks, Monuments, and Beacons: Understanding Generative Calls to ActionAlgorithmic evaluation of procedurally generated content struggles to find metrics that align with human experience, particularly for composite artefacts. Automatic decomposition as a possible solutio... 150
Reposted by Dr Victoire Hervé - Looking for workKonstantinos Dimopoulos @konstantinosd.bsky.social · 22/09/2025Ex Novo 2nd edition (digital edition) is out, and you can already get it on the game's itchio & DriveThruRPG pages. If you have already bought Ex Novo, you already have access to the 2nd edition. 🏗️ itchio: sharkbombs.itch.io/ex-novo 🏗️ DriveThruRPG: www.drivethrurpg.com/en/product/3... 1227
Reposted by Dr Victoire Hervé - Looking for workMike Cook @mtrc.bsky.social · 19/09/2025Congratulations to Dr Hervé! Her work on procedural generation and Minecraft has been really inspirational, and will have a long legacy. You should hire her - she’s an incredible researcher but also a seasoned industry game dev too! 0184
Dr Victoire Hervé - Looking for work @vherve.bsky.social · 18/09/2025Life update: I am still looking for work, but I am now a doctor, which make it way more fancy 😊 4203
Reposted by Dr Victoire Hervé - Looking for workDelaney King (She/Her/Whomst) @delaneyking.bsky.social · 01/08/2025Cisgender folk, if you see a before and after comparison picture of a transgender person, I want you to focus in on the eyes. The dead, heavy before eyes vs the bright, life filled after eyes should communicate why we do this. 614422
Reposted by Dr Victoire Hervé - Looking for workpaulpro @mariopro.bsky.social · 12/07/2025Adam Ellis 411932
Reposted by Dr Victoire Hervé - Looking for workAI and Games Conference @conference.aiandgames.com · 04/06/2025The AI and Games Conference returns 3–4 Nov 2025 at Goldsmiths, London! Early bird tickets are live + call for submissions open till July. For more details check out @aiandgames.com newsletter link below. www.aiandgames.com/p/announcing... Contact us for group rates or sponsor details! 074
Dr Victoire Hervé - Looking for work @vherve.bsky.social · 30/05/2025Let me check if I can share it already and I will make it public :) 010
Reposted by Dr Victoire Hervé - Looking for workDr Victoire Hervé - Looking for work @vherve.bsky.social · 30/10/2024Just a reminder that I am about to complete my Phd in Procedural Content Generation, and I am looking for a job :') I have about 5 years of experience as a programmer in AA and AAA studios, I worked on custom engines, Unity, and Unreal. I can work full time, part time, as a consultant, anything! 33913
Dr Victoire Hervé - Looking for work @vherve.bsky.social · 30/05/2025I have just submitted my PhD thesis 🥹🥹🥳 It’s crazy how time flies. When I started my PhD, I was still a boy, and now I am a grown woman 😳 070
Reposted by Dr Victoire Hervé - Looking for workEverything Procedural Conference @everythingproc.bsky.social · 20/05/2025Help our dear organiser, Bojan Endrovski, with his research and fill out the following Procedural Level Generation Survey: lnkd.in/efYNTqdE The outcome of the survey will be shared and all developed tools will be open-source. Reposting or sharing it with others is appreciated! 021
Reposted by Dr Victoire Hervé - Looking for workHilary Mason @hilarymason.com · 16/05/2025Of course they did! If you have brand safety concerns, you should never trust raw LLM output. 4143
Reposted by Dr Victoire Hervé - Looking for workDeadkat 🥐 @deadkat.bsky.social · 10/05/2025The european citizens' initiative to ban conversion therapies in the EU only has 250k signatures and needs to amass 1 million in the next 7 days... If you live in the EU, please sign it (you can't otherwise); if you don't, please share it around. 3232674551
Reposted by Dr Victoire Hervé - Looking for workIronlily @ironlilyart.com · 02/10/2024VOGUE cover style Lady Johnna 137067
Reposted by Dr Victoire Hervé - Looking for workMike Cook @mtrc.bsky.social · 08/05/2025The creative AI community actually did AI-generated recipes in the 2010s, without LLMs or anything like that. They had a lot of fun with it - Simon Colton and Dan Ventura even cooked a bunch of them with an actual chef at an exhibition, and they had fun silly names made by a little Markov generator. 1376
Dr Victoire Hervé - Looking for work @vherve.bsky.social · 25/04/2025I am currently finishing the write up of my PhD, and let me tell you that Christoph has been an amazing supervisor through the last 4 years, and probably the best I have heard of! If you are considering doing a PhD in CC, it’s a crazy opportunity ☺️ 020
Reposted by Dr Victoire Hervé - Looking for workJess Calarco @jessicacalarco.com · 17/04/2025Anti-trans policies don't just hurt trans people. They hurt anyone who doesn't fit neatly into a pink box or a blue one. And they hurt the rest of us by creating pressure to ensure that we always fit neatly into our box. 16999366
Dr Victoire Hervé - Looking for work @vherve.bsky.social · 14/02/2025media.tenor.coma man wearing sunglasses and a robot arm is standing in front of a building .ALT: a man wearing sunglasses and a robot arm is standing in front of a building . 110
Reposted by Dr Victoire Hervé - Looking for workDelaney King (She/Her/Whomst) @delaneyking.bsky.social · 05/02/2025 11137
Reposted by Dr Victoire Hervé - Looking for workinnes mck @innes.bsky.social · 04/02/2025diyhrt.info 02314