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Dr Victoire Hervé - Looking for work

@vherve.bsky.social
214 followers 197 following 40 posts

Phd in Procedural Content Generation in games. Ex game engine developer. Level design mad scientist.🤘🏳️‍⚧️🇫🇷

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Reposted by Dr Victoire Hervé - Looking for work
Mike Cook @mtrc.bsky.social · 16/03/2026
I've written a book! Next Level: Making Games That Make Themselves is the story of procedural generation - the tech behind games like Minecraft and Dwarf Fortress. It's about how it works, the games that use it, and the art and magic behind it. Out May 7th, in bookshops: linktr.ee/next_level 🎲🔮
A picture of a hardback book on a washed blue background. The title is Next Level: Making Games That Make Themselves, by Mike Cook.
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Reposted by Dr Victoire Hervé - Looking for work
Niels NTG @niels-ntg.bsky.social · 02/02/2026
Announcing the 2026 @gendesignmc.bsky.social Minecraft Settlement Generation Competition! Make PCG systems in Minecraft, where the challenge is to write an algorithm that generates a settlement that dynamically adapts to any terrain. More info + Discord link: gendesignmc.wikidot.com/wiki:2026-se...
Text: GDMC 2026: Minecraft Settlement Generation Competition
Background: isometric image of winning entry from GDMC 2025
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Reposted by Dr Victoire Hervé - Looking for work
nixCraft @cyberciti.biz · 10/12/2025
"RemoveWindowsAI" is a script created by zoicware, available on GitHub, that does exactly what it says: it remove every AI feature in Windows 11. Do what you wish to do with this information. I'm sharing this because some folks are forced to use Win11 at work or other places for any reasons.
A screenshot of repo web page that reads:

Title: Remove Windows Ai

Why?
The current 25H2 build of Windows 11 and future builds will include increasingly more AI features and components. This script aims to remove ALL of these features to improve user experience, privacy and security.
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Reposted by Dr Victoire Hervé - Looking for work
Transparency @transparency.bsky.social · 20/11/2025
It's Transgender Day of Remembrance. Today we remember and honor those who we've lost 🏳️‍⚧️
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Reposted by Dr Victoire Hervé - Looking for work
Mike Cook @mtrc.bsky.social · 27/10/2025
PROCJAM - the Procedural Generation Jam - is back for another year! Join us on itch.io this November for another week of making something that makes something - a bskybot, a videogame, a digital artwork, a dice table or something else! 🗓️ Nov 21st - Dec 1st 🔮 itch.io/jam/procjam
itch.io
PROCJAM - The Procedural Generation Jam
A game jam from 2025-11-21 to 2025-12-01 hosted by PROCJAM. Let's Make Something! PROCJAM - the Procedural Generation Jam - is a creative coding jam about making things that make things. This normally...
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Reposted by Dr Victoire Hervé - Looking for work
Mike Cook @mtrc.bsky.social · 21/10/2025
happy tuesday everyone
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Dr Victoire Hervé - Looking for work @vherve.bsky.social · 29/09/2025
Insane opportunity:
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Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025
Anyway, if you think LaMBs are cool and would like to fund more research related to them, you know where to find me 😎
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Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025
As a final note, I cheekily picked examples based on some my favorite games in this paper. I could not finish my PhD without citing WoW at least once 😜 (DID SOMEONE SAID [Thunderfury Blessed Blade of the Windseeker] ????????)
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Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025
LaMB is the results of countless reading, discussions and meetings with plenty of fascinating people, and it would take forever for me to thank all of them. From the field of AI, but also game studies, and even people with a background in archeology, architecture and urbanism.
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Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025
There are several approach for LaMBs: comparing their properties or their distribution in an artefact, the playing experience they create altogether, etc. As you might guess, there is an avenue for plenty of new research based. Read the paper for all details!
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Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025
Then, we also argue that LaMB can be useful for characterising an evaluated artefact. Rather than crunching it down to a series of computed values, it focuses on the core elements of the player's experience, the one that are noticed.
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Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025
So what is LaMB useful for? Our intent with LaMB is to create a bridge between the technical field of PCG and other fields such as gamedesign, level design, and others even outside of games.
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Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025
There are plenty of theories from other fields that could actually be used in LaMB identification. For instance, you can look at my previous work on isovist in games. With LaMB, we provide a framework in which such theory can be applied in the field of PCG for games.
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Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025
One approach could be working with gamedesigners to create tailorred implementations. But in the paper we also mention fields that could lead to future implementations: agent-based evaluation, player modelling, player's profiling, etc.
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Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025
Or simply by tuning the identification algorithm based on the game's design, maybe even by flagging some assets as potential landmarks, like taking into account that the rarest items in a given game are orange. For monuments and beacons, things are more subjectives, and therefore harder to capture.
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Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025
The automated identification of landmarks could be based on analysing the salience of a given feature of the artefact, or by looking at some of its properties such as its color. I recommend looking at "Towards a procedural evaluation technique: Metrics for level design" for some examples.
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Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025
It is a huge sword with tons of FXs, making it highly noticiable. But a seasoned player can recognise it, and deduct its wielder is a powerful character. And in a PvP context, players might be inclined to runaway from someone holding this blade.
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Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025
All these categories are nonetheless fluid. Monuments and Beacons are subject to interpretation, which means a player might not perceived them as such. One example we look at in the paper is [Thunderfury Blessed Blade of the Windseeker], one of the best weapon in original World of Warcraft.
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Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025
They are tall building, standing out from the landscape. They usually are historic buildings, such as dungeons, minarets, cathedrales. And they also unlock parts of the map when they are climbed. Therefore, a player spotting a tall building in such games might be inclined to climb it.
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Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025
Beacons are monuments with a "Call to Action", meaning that not only they remind the player of something, but they also suggest them to pursue a certain action. The best example for them are the vantage points in Assasin's Creed games.
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Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025
Monuments are landmarks which evoke something. It could be related to the game story, real life tropes or cultures, etc. PCG settlements in NMS or Starfield, can have visibles variation depending on past event, the faction holding them, etc. The wreck in Subnautica gives all needed context.
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Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025
Landmarks are the features that the player notices. Either because of their salience (e.g. how they stand out from the rest of the generated artefact), or properties such as a flashy color, loud SFX, etc. Think of a tall elevation on a Minecraft map, or the bright red paths in Mirror's Edge level.
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Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025
Based on our previous research, we wanted a framework aiming at capturing 3 types of features: noticiability, evocativeness, and offered affordances. LaMB is based on these three features and draw inspirations from various field such as theme park design.
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Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025
We decided to create 3 nested categories, each of them being a specific type of landmark. What started as a study for level design led to a canvas that could be applied to any kind of game artefacts. It is built on top of concepts such as indicators, perceived affordances, and indexical storytelling
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Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025
It introduces a new theoric framework for automated evaluation of PCG artefacts, based on 3 categories: Landmarks, Monuments, and Beacons (LaMB for short). We wanted to have a tool that captured the uniqueness of a level. The concept of "landmark" kept coming back when we looked at other fields.
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Dr Victoire Hervé - Looking for work @vherve.bsky.social · 24/09/2025
Our latest preprint: "Landmarks, Monuments, and Beacons: Understanding Generative Calls to Action" is now available on arXiv! It is a nice conclusion to my own PhD, and summarise nicely all the observations and research we did through the last years. w/ @warpefelt.com and @christophsalge.bsky.social
arxiv.org
Landmarks, Monuments, and Beacons: Understanding Generative Calls to Action
Algorithmic evaluation of procedurally generated content struggles to find metrics that align with human experience, particularly for composite artefacts. Automatic decomposition as a possible solutio...
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Reposted by Dr Victoire Hervé - Looking for work
Konstantinos Dimopoulos @konstantinosd.bsky.social · 22/09/2025
Ex Novo 2nd edition (digital edition) is out, and you can already get it on the game's itchio & DriveThruRPG pages. If you have already bought Ex Novo, you already have access to the 2nd edition. 🏗️ itchio: sharkbombs.itch.io/ex-novo 🏗️ DriveThruRPG: www.drivethrurpg.com/en/product/3...
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Reposted by Dr Victoire Hervé - Looking for work
Mike Cook @mtrc.bsky.social · 19/09/2025
Congratulations to Dr Hervé! Her work on procedural generation and Minecraft has been really inspirational, and will have a long legacy. You should hire her - she’s an incredible researcher but also a seasoned industry game dev too!
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Dr Victoire Hervé - Looking for work @vherve.bsky.social · 19/09/2025
Thank you Julian
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Dr Victoire Hervé - Looking for work @vherve.bsky.social · 18/09/2025
Life update: I am still looking for work, but I am now a doctor, which make it way more fancy 😊
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Reposted by Dr Victoire Hervé - Looking for work
Delaney King (She/Her/Whomst) @delaneyking.bsky.social · 01/08/2025
Cisgender folk, if you see a before and after comparison picture of a transgender person, I want you to focus in on the eyes. The dead, heavy before eyes vs the bright, life filled after eyes should communicate why we do this.
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Reposted by Dr Victoire Hervé - Looking for work
paulpro @mariopro.bsky.social · 12/07/2025
Adam Ellis
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Reposted by Dr Victoire Hervé - Looking for work
AI and Games Conference @conference.aiandgames.com · 04/06/2025
The AI and Games Conference returns 3–4 Nov 2025 at Goldsmiths, London! Early bird tickets are live + call for submissions open till July. For more details check out @aiandgames.com newsletter link below. www.aiandgames.com/p/announcing... Contact us for group rates or sponsor details!
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Dr Victoire Hervé - Looking for work @vherve.bsky.social · 30/05/2025
Let me check if I can share it already and I will make it public :)
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Reposted by Dr Victoire Hervé - Looking for work
Dr Victoire Hervé - Looking for work @vherve.bsky.social · 30/10/2024
Just a reminder that I am about to complete my Phd in Procedural Content Generation, and I am looking for a job :') I have about 5 years of experience as a programmer in AA and AAA studios, I worked on custom engines, Unity, and Unreal. I can work full time, part time, as a consultant, anything!
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Dr Victoire Hervé - Looking for work @vherve.bsky.social · 30/05/2025
I have just submitted my PhD thesis 🥹🥹🥳 It’s crazy how time flies. When I started my PhD, I was still a boy, and now I am a grown woman 😳
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Reposted by Dr Victoire Hervé - Looking for work
Everything Procedural Conference @everythingproc.bsky.social · 20/05/2025
Help our dear organiser, Bojan Endrovski, with his research and fill out the following Procedural Level Generation Survey: lnkd.in/efYNTqdE The outcome of the survey will be shared and all developed tools will be open-source. Reposting or sharing it with others is appreciated!
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Reposted by Dr Victoire Hervé - Looking for work
Hilary Mason @hilarymason.com · 16/05/2025
Of course they did! If you have brand safety concerns, you should never trust raw LLM output.
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Reposted by Dr Victoire Hervé - Looking for work
Deadkat 🥐 @deadkat.bsky.social · 10/05/2025
The european citizens' initiative to ban conversion therapies in the EU only has 250k signatures and needs to amass 1 million in the next 7 days... If you live in the EU, please sign it (you can't otherwise); if you don't, please share it around.
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Reposted by Dr Victoire Hervé - Looking for work
Ironlily @ironlilyart.com · 02/10/2024
VOGUE cover style Lady Johnna
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Reposted by Dr Victoire Hervé - Looking for work
Mike Cook @mtrc.bsky.social · 08/05/2025
The creative AI community actually did AI-generated recipes in the 2010s, without LLMs or anything like that. They had a lot of fun with it - Simon Colton and Dan Ventura even cooked a bunch of them with an actual chef at an exhibition, and they had fun silly names made by a little Markov generator.
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Dr Victoire Hervé - Looking for work @vherve.bsky.social · 25/04/2025
I am currently finishing the write up of my PhD, and let me tell you that Christoph has been an amazing supervisor through the last 4 years, and probably the best I have heard of! If you are considering doing a PhD in CC, it’s a crazy opportunity ☺️
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Reposted by Dr Victoire Hervé - Looking for work
Jess Calarco @jessicacalarco.com · 17/04/2025
Anti-trans policies don't just hurt trans people. They hurt anyone who doesn't fit neatly into a pink box or a blue one. And they hurt the rest of us by creating pressure to ensure that we always fit neatly into our box.
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Dr Victoire Hervé - Looking for work @vherve.bsky.social · 14/02/2025
media.tenor.com
a man wearing sunglasses and a robot arm is standing in front of a building .
ALT: a man wearing sunglasses and a robot arm is standing in front of a building .
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Reposted by Dr Victoire Hervé - Looking for work
Delaney King (She/Her/Whomst) @delaneyking.bsky.social · 05/02/2025
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innes mck @innes.bsky.social · 04/02/2025
diyhrt.info
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