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Vava

@vavassor.bsky.social
25 followers 90 following 130 posts

Game developer, VR critter, alleged energy center, cookie medusa, unreliable narrator, evil wish-stealing magician orchidseal.com

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Vava @vavassor.bsky.social · 13/10/2026
Skull teeth
Three skulls, one intimidatingly close to the camera smiles with crooked teeth
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Vava @vavassor.bsky.social · 12/10/2026
palette color cycling #unity3d
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Vava @vavassor.bsky.social · 07/10/2026
Outlines, sharp edges, and vertex colors on one mesh #unity3d
Sharp faceted skull with bright outlines and ocean-like water color in the nose and eye sockets.
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Vava @vavassor.bsky.social · 05/10/2026
Peggy's Point Lighthouse
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Vava @vavassor.bsky.social · 01/10/2026
shader that adds a billboard at every vertex of a triangle gist.github.com/Vavassor/3fe...
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Everest Pipkin @everest.bsky.social · 29/09/2026
I'm very please to announce a public release of my drag-and-drop bookmarking, game-making, and wandering tool Scrubjay! Scrubjay is a weird website builder that lets you cobble together web elements, images, links, text fragments, etc into a series of nested rooms...
"SCRUBJAY" sits over a bunch of images of frogs, birds, doors. it's a very 90s look
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Vava @vavassor.bsky.social · 26/09/2026
creek in the forest during summer, simple 3D models
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Vava @vavassor.bsky.social · 21/09/2026
tiramisu #blender3d
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Vava @vavassor.bsky.social · 21/09/2026
www.youtube.com/watch?v=FO8u...
youtube.com
PAON :: Métamorphose (clip officiel)
YouTube video by PAON MUSIC
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Vava @vavassor.bsky.social · 18/09/2026
Why not: a gamepad with no face buttons. All buttons on the back like a braille keyboard, two joysticks on the front.
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Vava @vavassor.bsky.social · 15/09/2026
Stationary train, moving world in #blender
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Vava @vavassor.bsky.social · 08/09/2026
the modeler and animator who made the wolf at 0:53 look like a wild freak, I love them youtu.be/ZwycnPCK0pA?...
youtu.be
The Legend of Zelda: Ocarina of Time First Gameplay Look Trailer
YouTube video by GameSpot
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GSK | ALL CITY SLOP SHOP (ETA SOON) @allcityslopshop.com · 30/08/2026
for the unfamiliar, the original game was essentially the project of a husband-and-wife team, and they're treating this remake as their last hurrah
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Vava @vavassor.bsky.social · 25/08/2026
yess gimme timesliced speedrun www.youtube.com/watch?v=hJZF...
youtube.com
SM64 1 Key TAS But Every Frame is a Strip of Land that Moves Across the Screen
YouTube video by UncommentatedPannen
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Double Fine @doublefine.com · 21/08/2026
🚨 AMNESIA FORTNIGHT IS BACK, BABYYYYYYY 😎 In 10 days, we're gonna put on the best damn game jam the world has ever seen, and we need YOUR help to keep our indie dreams alive! Get notified when we launch on Aug 31:
kickstarter.com
Coming soon: Amnesia Fortnight 2026, Indie Reboot
A Double Fine Productions Game Jam, Documentary, and Kickstarter Campaign
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Vava @vavassor.bsky.social · 11/08/2026
Made Dreamcast-style bump mapping which uses polar coordinate textures (2 color channels, rotation and elevation). And it ... sure looks about the same as modern normal maps!
Two balls covered in stone brick. The light shines across both bumpy surfaces almost identically.
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Vava @vavassor.bsky.social · 04/08/2026
shadow volumes create very sharp shadows
Gum from Jet Set Radio Future with sharp shadowsroller blades show a lack of pixelation up close
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Vava @vavassor.bsky.social · 30/07/2026
environments in metroid prime hunters kind of rule
Cortex lab has a giant brain in a tank reminiscent of Mother Brain. Giant tubes spiral to the tank from above. Chunky lab machines surround it.Sanctorus is an ice cave with ruins in it. Part of the ruin's ceiling has caved in.
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Vava @vavassor.bsky.social · 29/07/2026
Straight bricks can look zigzagged on the PS1 because it lacked perspective correction in the texture mapping. Some games increased polygons (subdivision) when you got closer to help straighten things out. Video is my recreation in unity
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Cyan Worlds @cyan.com · 26/07/2026
Over a year ago, we built a prototype for a new Myst Universe game meant for publisher eyes only. This project is NOT in active development, but we're proud of the work the team did, and wanted to share it with you all. Presenting: Project Anglerfish. www.youtube.com/watch?v=ZvNGt02yZNc
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Edd Coates | Game UI Database @eddcoates.bsky.social · 23/07/2026
This is probably the biggest moment of my life 😭 After 4 years, the Game UI Bible has finally launched for all the world to see. A 400+ page tome of Game UI/UX goodness, celebrating all the weird and wonderful intricacies of this field. I'm SO proud of this book, and for you all to read it!
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mcc @dryad.technology · 30/06/2026
"BECOME A GREAT ARTIST IN JUST 10 SECONDS" The award-winning game/glitchy art program @smestorp.bsky.social and I made in 2013 has now been rereleased on Itch for modern OSes. Try it out!, and make sure to tell any friends you want to play a weird prank on mermaidindustries.itch.io/become-a-gre...
Pixel hailstorm art
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Vava @vavassor.bsky.social · 28/05/2026
I wanna make a VRChat world with one texture and vertex colors only
A patterned city plaza in a white plain with clouds overhead.
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Vava @vavassor.bsky.social · 26/05/2026
Making ripple simulation reflect off shorelines. And also work on non-flat water surfaces.
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RED_SIM @sim.red · 26/05/2026
New prototype of VRC Light Volumes real-time shadows! It uses EVSM сontact-hardening soft shadows. Performance seems good on PC, but I will do more tests. Finally something that looks better than what you can achieve in Unity by default!
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vibe-free lifestyle and smiling apple purveyor @ellaguro.bsky.social · 15/05/2026
since video editing is my passion, i made something no one asked for but i'm sure you all secretly wanted - music that sounds like the Donkey Kong Country OSTs
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loren schmidt @lorenschmidt.bsky.social · 08/05/2026
clouds are pretty close now.
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Vava @vavassor.bsky.social · 01/05/2026
Grotto at nighttime, with an open skylight. Plants and flowers surround the pool.
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Vava @vavassor.bsky.social · 28/04/2026
Cave stairway with stone pillars and candles. A recently-lit brazier sits in the corner. 3D model.
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Vava @vavassor.bsky.social · 14/04/2026
Stratified rock for a cave ceiling! Almost looks like fungus
sandstone cave roof with big chunky strataThe rock color varies on the sides of each layer of the ceiling.
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loren schmidt @lorenschmidt.bsky.social · 30/03/2026
one of my favorite arthouse horror movies, 'the wolf house', is currently on tubi for free. which is great, because i feel like a lot of folks who would adore this have never even heard of it because it was hard to find. marvelous surreal progression, blurred lines between environment and self.
a poster. white, hand drawn text with wiggly borders says "the wolf house: a film by León & Cociña. a very handmade, paper and paint looking puppet with bright strawberry red hair sits on a white surface next to a panda bear plush. a window and a shelf are visible behind it.
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Vava @vavassor.bsky.social · 24/03/2026
Bright orbs of light in caves, floating above water. Painting.
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Catsuka @catsuka.bsky.social · 05/03/2026
From the first trailer of "Kindred Spirits", the new animated feature film by Tomm Moore & Cartoon Saloon (Secret of Kells, Song of the Sea, Wolfwalkers) + Folivari. Coming in 2028. Full video >> www.youtube.com/watch?v=QQn9...
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okgold @okgold.ca · 02/03/2026
Footage from my identica event, a short dance experience, modifying participants' avatars to create a fast lighting system based on shaders, probe, and texture data🌸 Thank you for the positivity and excitement surrounding this event! I'm very motivated to run more experiments like this in the future
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Vava @vavassor.bsky.social · 21/02/2026
Released a compilation of my private worlds! Unreleased old work, betas of new stuff. Clone tech, water shaders, and video art. vrchat.com/home/launch?...
vrchat.com
Junk Drawer by vavassor
Future world betas and past world archive․ Tech and shader demos including 3D video art‚ player clones‚ and interactive waterǃ
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tyler robertson 🍂 @tryagaintyler.com · 06/02/2026
Oh I’ve seen something like this! A Victorian telescopic diorama: collections.vam.ac.uk/item/O146281...
collections.vam.ac.uk
Lane's Telescopic View of the Great Exhibition, 1851 | Lane, C.A. | V&A Explore The Collections
Lane's Telescopic View of the Great Exhibition, 1851, Lane, C.A., 1851
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Vava @vavassor.bsky.social · 26/01/2026
trying stencil testing in my water shader to keep water out of the boat
3D wooden boat in a forest pond
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Vava @vavassor.bsky.social · 18/12/2025
rat movement #vrchat
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Phil Dore @philjdore.bsky.social · 02/11/2025
Last night I went to the Puca Festival in Trim, Ireland. It's all fun and games until someone unleashes a giant demonic hare.
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Hotel Infinity @hotelinfinityvr.bsky.social · 22/10/2025
We're thrilled to announce that we have a launch date! Hotel Infinity is coming to PS VR2 and Meta Quest on November 13th. Check out our brand-new trailer below which explores tons of areas from the game that we've never shown before.
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Freya Holmér @freya.bsky.social · 20/10/2025
trig at home:
Trigonometric functions for tracing a rhombus rather than a circle. It's like taxicab metric trig. Rhombonometry, if you will
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John Coulthart @johncoulthart.com · 19/10/2025
THE TELL-TALE HEART (1953): A short UPA animation directed by Ted Parmelee with narration by James Mason. Poor copies have been circulating on YouTube for years. This one is the best I've seen to date: archive.org/details/the-...
archive.org
The Tell-Tale Heart (1953) : Ted Parmelee : Free Download, Borrow, and Streaming : Internet Archive
One of the most discussed and imaginative cartoons of any era. It tells the famous Edgar Allan Poe story of the deranged boarder who had to kill his landlord,...
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Mr F @guycalledfrank.bsky.social · 11/09/2025
So it works now! If you have Bakery, can you try getting the latest github patch and using it? Add "Bakery Light Filter" component to an object to make it act like stained glass 😋 (video from RTPreview for fanciness, but it looks the same when baked) #gamedev
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James GHOULizio 👻 @theswweet.myatproto.social · 05/08/2025
VILE: Exhumed, which was banned very shortly before its scheduled Steam release, has been released for free online, including on Github and the Internet Archive. Cara's statement, per the IA page:
VILE: Exhumed is a game about searching through an old computer, uncovering dark secrets, and experiencing the horrors of parasocial obsession and misogyny. There are references to sexual assault and violence against women, as well as depictions of gore – this was never a secret. This was the point.

It was intended to be released for sale on July 22, 2025 on Steam – the largest video game storefront in the world.

Instead, it was removed from Steam and banned for sale.

VILE: Exhumed was not banned for its use of gore, or its intense themes – themes that are sensitive but many players related to – it was wrongfully banned for “sexual content with depictions of real people.” 

The game covers topics of assault, abuse, and entitlement, and uses a combination of FMV and practical effects to create images as horrifying as the themes. This was never a secret. There are a lot of intense visuals in VILE: Exhumed, but there is no uncensored nudity, no depictions of sex acts, and no pornography whatsoever – which is one of the justifications bad actors are using right now to censor games.

What this actually results in is taking power and storytelling away from women, other marginalized artists, and ultimately, from everyone.

This censorship of my work is a direct attack on creative expression and artistic freedom, and it will not stop with false accusations of sexual content.

They will come for anything that speaks more loudly than they do. 

By giving the game away, for free, to whoever wants to play it, I am doing the same thing I set out to do when I started working on VILE: Exhumed, a game about sexual assault, male entitlement, and misogyny. Taking back my agency. 

No one is allowed to dictate what kind of horror is acceptable, or what stories are allowed to be told.

VILE: Exhumed is now available to download for free as shareware under a CC BY-NC-ND license through a few different methods on this page. This felt like the best option to make the game available to …
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caitlin rose BOO!yle @caitlinroseboyle.com · 14/08/2025
angel's egg in theaters! angel's egg in theaters! ANGEL'S EGG! IN! THEATERS!
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Chiimera @chimericcurios.bsky.social · 04/08/2025
Instead of rageposting about being crashed by people with high-poly jewelry... I decided to be productive 😅 I hope you find this #VRChat tutorial helpful! youtu.be/NoY-Hqnj-fk
youtu.be
Optimized Chain Jewelry for VRChat | Beginner Friendly | Blender
YouTube video by Chiimera
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William Chyr @chyr.bsky.social · 25/07/2025
Excited to announce "Hotel Infinity", a game where you explore a mysterious hotel in roomscale #VR It's a follow-up to Manifold Garden and builds on a lot of the same ideas (portals, impossible spaces, etc) Launching in 2025 for #PSVR2 and #MetaQuest3 hotelinfinityvr.com #indiegames #vrgaming
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RED_SIM @sim.red · 20/07/2025
Light Volumes v.2.0.0 released! Now it has Light Volume based super optimized analytical Point Lights, Spot Lights and Area Lights. (Up to 128 at the same time) Ability to project images and cubemaps. Also baked shadow masks and even more features! github.com/REDSIM/VRCLi...
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Brandon Sheffield @brandon.insertcredit.com · 13/07/2025
Sonic 3 and knuckles just keeps on giving
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loren schmidt @lorenschmidt.bsky.social · 05/06/2025
displacement mapped raycaster update: there, i got fill working tidily. it really is amazing how much palpably breaking up the silhouettes adds. look at the parts where the camera is in a doorway or going down a corridor.
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