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Vava

@vavassor.bsky.social
25 followers 90 following 130 posts

Game developer, VR critter, alleged energy center, cookie medusa, unreliable narrator, evil wish-stealing magician orchidseal.com

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Vava @vavassor.bsky.social · 14/10/2026
I think about this with artists having a narrow range of inspiration. Or a small community of artists that are mutually inspired. Like fermentation, it can lead to delicious art or end up vinegary or rancid.
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Vava @vavassor.bsky.social · 13/10/2026
One has teeth that are mostly drawn on instead of actual geometry. Which makes the outlines look cleaner, especially from far away. But the jagged teeth do have character~
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Vava @vavassor.bsky.social · 13/10/2026
Skull teeth
Three skulls, one intimidatingly close to the camera smiles with crooked teeth
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Vava @vavassor.bsky.social · 12/10/2026
gist.github.com/Vavassor/180...
gist.github.com
Palette color shader with color cycling for Unity game engine
Palette color shader with color cycling for Unity game engine - Indexed Color.shader
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Vava @vavassor.bsky.social · 12/10/2026
I addressed this by manually implementing bilinear filtering in the shader. Which looks up the palette colors, *then* does blending. Mipmapping also creates blurring issues. So for that I generated mipmaps using nearest neighbor filter in GIMP and exported as a .dds file.
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Vava @vavassor.bsky.social · 12/10/2026
An greyscale "index" value is used to look up the actual color from a color palette. However an index halfway between two other indexes may be some random palette color. So indices can't be blurred. Which is especially noticeable on this edge where there's random bright colors.
index with a flowing oyster-like patternharsh details on an edge, almost like corrupted anti-aliasing
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Vava @vavassor.bsky.social · 12/10/2026
palette color cycling #unity3d
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Vava @vavassor.bsky.social · 12/10/2026
oatmeal raisin, choco chip, snickerdoodle?
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Vava @vavassor.bsky.social · 07/10/2026
Always love seeing "for promotional use only, not for sale." Like buying a used game and it has the blockbuster sticker on it
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Vava @vavassor.bsky.social · 07/10/2026
Although you can avoid all of this by using a different mesh for outlines which is fine
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Vava @vavassor.bsky.social · 07/10/2026
Normally sharp edges cause outlines to break apart. So a common technique is to store smooth normals in the vertex colors of a mesh. But I instead stored them in a UV channel, so I can use vertex colors for coloration.
Triangles floating separately around the skull instead of displaying as a continuous outline.
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Vava @vavassor.bsky.social · 07/10/2026
Outlines, sharp edges, and vertex colors on one mesh #unity3d
Sharp faceted skull with bright outlines and ocean-like water color in the nose and eye sockets.
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Vava @vavassor.bsky.social · 05/10/2026
Peggy's Point Lighthouse
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Vava @vavassor.bsky.social · 03/10/2026
In a way it might be a better movie played on VHS, then recorded and then that recording played backed on another VHS.
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Vava @vavassor.bsky.social · 02/10/2026
This has the same purpose as the previous one but has better platform support because it doesn't require geometry shaders.
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Vava @vavassor.bsky.social · 02/10/2026
shader that inflates each billboard from a point gist.github.com/Vavassor/aeb...
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Vava @vavassor.bsky.social · 01/10/2026
shader that adds a billboard at every vertex of a triangle gist.github.com/Vavassor/3fe...
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Everest Pipkin @everest.bsky.social · 29/09/2026
I'm very please to announce a public release of my drag-and-drop bookmarking, game-making, and wandering tool Scrubjay! Scrubjay is a weird website builder that lets you cobble together web elements, images, links, text fragments, etc into a series of nested rooms...
"SCRUBJAY" sits over a bunch of images of frogs, birds, doors. it's a very 90s look
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Vava @vavassor.bsky.social · 29/09/2026
This is really cool! Is it correct that the type of vertex animation isn't that relevant to how this works? Would non-bone animation like shape keys/blend shapes work?
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Vava @vavassor.bsky.social · 26/09/2026
creek in the forest during summer, simple 3D models
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Vava @vavassor.bsky.social · 24/09/2026
The only ones I get annoyed with are verbs like log in, sign out, shut down, start up, and kick off. Those have to be two words because they become other forms like "logging in" instead of "logining." But nouns I don't care about spaces so much.
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Vava @vavassor.bsky.social · 21/09/2026
tiramisu #blender3d
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Vava @vavassor.bsky.social · 21/09/2026
www.youtube.com/watch?v=FO8u...
youtube.com
PAON :: Métamorphose (clip officiel)
YouTube video by PAON MUSIC
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Vava @vavassor.bsky.social · 18/09/2026
Why not: a gamepad with no face buttons. All buttons on the back like a braille keyboard, two joysticks on the front.
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Vava @vavassor.bsky.social · 15/09/2026
In VRChat it's difficult to keep players moving along with a train. So it's common to move the world instead.
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Vava @vavassor.bsky.social · 15/09/2026
Stationary train, moving world in #blender
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Vava @vavassor.bsky.social · 08/09/2026
We have all sorts of regular algorithms but these particular ones are intelligent, not because we compared or proved they're like intelligence, but because we like the word and it's good marketing.
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Vava @vavassor.bsky.social · 08/09/2026
If I'm making a water simulation I'm very interested in how real water works. But there's very little interest in whether machine learning algorithms are anything like intelligence.
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Vava @vavassor.bsky.social · 08/09/2026
the modeler and animator who made the wolf at 0:53 look like a wild freak, I love them youtu.be/ZwycnPCK0pA?...
youtu.be
The Legend of Zelda: Ocarina of Time First Gameplay Look Trailer
YouTube video by GameSpot
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Vava @vavassor.bsky.social · 02/09/2026
So raindrops match the ripples? That's fun. They must use the same source of noise or something right?
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Reposted by Vava
GSK | ALL CITY SLOP SHOP (ETA SOON) @allcityslopshop.com · 30/08/2026
for the unfamiliar, the original game was essentially the project of a husband-and-wife team, and they're treating this remake as their last hurrah
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Vava @vavassor.bsky.social · 25/08/2026
yess gimme timesliced speedrun www.youtube.com/watch?v=hJZF...
youtube.com
SM64 1 Key TAS But Every Frame is a Strip of Land that Moves Across the Screen
YouTube video by UncommentatedPannen
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Double Fine @doublefine.com · 21/08/2026
🚨 AMNESIA FORTNIGHT IS BACK, BABYYYYYYY 😎 In 10 days, we're gonna put on the best damn game jam the world has ever seen, and we need YOUR help to keep our indie dreams alive! Get notified when we launch on Aug 31:
kickstarter.com
Coming soon: Amnesia Fortnight 2026, Indie Reboot
A Double Fine Productions Game Jam, Documentary, and Kickstarter Campaign
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Vava @vavassor.bsky.social · 11/08/2026
Also made emboss mapping, which was another available type on Gamecube. Uses a monochrome bump map so can use less memory. But can't do specular (glossy highlights).
Emboss mapped ball covered in stone brick. It has no details in full shadow and looks soft and very slightly blurry.
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Vava @vavassor.bsky.social · 11/08/2026
It's neat how every way to store a direction in a texture was tried by somebody. I've read the Gamecube used height derivative maps. So each pixel was two channels representing the slope in the X/Y direction. And the slope was -1,1 range, so couldn't represent steeper than 45°.
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Vava @vavassor.bsky.social · 11/08/2026
Made Dreamcast-style bump mapping which uses polar coordinate textures (2 color channels, rotation and elevation). And it ... sure looks about the same as modern normal maps!
Two balls covered in stone brick. The light shines across both bumpy surfaces almost identically.
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Vava @vavassor.bsky.social · 04/08/2026
Also I'm using Gum to test. But characters only used shadow volumes for cast shadows in jet set radio future. The shading on the characters themselves used light ramp textures. jsrf-inside.blogspot.com/2020/02/jsrf... I *think* the cel shading in original jet set was all modifier volumes though.
jsrf-inside.blogspot.com
JSRF - Artstyle analysis
Reverse engineering the game file format to get a closer look at the art of JSRF, modding, mods. Jet set radio future.
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Vava @vavassor.bsky.social · 04/08/2026
I read the dreamcast developer guides. And that console has "modifier volumes", which are basically either shadow volumes or volumetric lights depending on the settings.
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Vava @vavassor.bsky.social · 04/08/2026
Also playing with wind waker-style lights which are sort of a similar technique but brighten an area instead. www.patreon.com/minionsart/p...
light coming from a glowing ball is separated into distinct rings
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Vava @vavassor.bsky.social · 04/08/2026
shadow volumes create very sharp shadows
Gum from Jet Set Radio Future with sharp shadowsroller blades show a lack of pixelation up close
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Vava @vavassor.bsky.social · 30/07/2026
was looking at it on noclip noclip.website#mph/mp11_mod...
noclip.website
noclip
A digital museum of video game levels
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Vava @vavassor.bsky.social · 30/07/2026
environments in metroid prime hunters kind of rule
Cortex lab has a giant brain in a tank reminiscent of Mother Brain. Giant tubes spiral to the tank from above. Chunky lab machines surround it.Sanctorus is an ice cave with ruins in it. Part of the ruin's ceiling has caved in.
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Vava @vavassor.bsky.social · 29/07/2026
Straight bricks can look zigzagged on the PS1 because it lacked perspective correction in the texture mapping. Some games increased polygons (subdivision) when you got closer to help straighten things out. Video is my recreation in unity
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Cyan Worlds @cyan.com · 26/07/2026
Over a year ago, we built a prototype for a new Myst Universe game meant for publisher eyes only. This project is NOT in active development, but we're proud of the work the team did, and wanted to share it with you all. Presenting: Project Anglerfish. www.youtube.com/watch?v=ZvNGt02yZNc
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Edd Coates | Game UI Database @eddcoates.bsky.social · 23/07/2026
This is probably the biggest moment of my life 😭 After 4 years, the Game UI Bible has finally launched for all the world to see. A 400+ page tome of Game UI/UX goodness, celebrating all the weird and wonderful intricacies of this field. I'm SO proud of this book, and for you all to read it!
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Vava @vavassor.bsky.social · 23/07/2026
respect the chant
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Vava @vavassor.bsky.social · 19/07/2026
Delay and reverb pedals are so alluring as a solo guitarist. Being in a bedroom alone and sounding huge/cinematic without a band. Can't think of lyrics, idk maybe some nirvana why not. This song feels like a produced version of that kind of solo jam.
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Vava @vavassor.bsky.social · 18/07/2026
Streamer university seems just like a reality tv show scenario to force interactions and "clippable moments." Rehash of streamer houses. Even the classes seem more intended to create roleplay opportunity as teacher or dumb student, than actually teach anything.
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Vava @vavassor.bsky.social · 16/07/2026
Did you ask it its name?
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Vava @vavassor.bsky.social · 02/07/2026
insane pull, super stoked to see it!
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