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studio::variant

@variant-dev.bsky.social
515 followers 178 following 197 posts

game dev in my free time, software engineer in my work time x.com/dev_variant www.twitch.tv/studiovariant 🚫Absolutely 0% AI (brain eater) usage for all my projects🚫

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studio::variant @variant-dev.bsky.social · 29m
the customizable depth is also a nice feature, i use it for the player as well #solodev #indiedev #friendslop #shader #robot
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studio::variant @variant-dev.bsky.social · 44m
and here's the fake window effect, going to improve later, but i think it does the job for now #solodev #indiedev #gamedev #friendslop #handmade
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studio::variant @variant-dev.bsky.social · 55m
it is fully customizable, including how much of an effect the individual 'pixels' have. I use it for some fake windows (simulated windows) throughout the game too aw
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studio::variant @variant-dev.bsky.social · 58m
Viewport + monitor-like shader gives some neat effects. With this, I can display end-of-game stats, including displaying the player's character (including their customization) along with their stats. Lots of work to do but this is the MVP #solodev #gamedev #indiedev #friendslop
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studio::variant @variant-dev.bsky.social · 11/09/2026
getting happier with this acid shader #godot #indiedev #gamedev #shaders #multiplayer #coop #friendslop
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studio::variant @variant-dev.bsky.social · 11/09/2026
nevermind this colorscheme looks better #indiegame #indiedev #godot #multiplayer #coop #friendslop
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studio::variant @variant-dev.bsky.social · 11/09/2026
liking this colorscheme a lot more, and happier with the window-screen shader #indiedev #gamedev #multiplayer #coop #shaders
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Erin Returns From The Grave 🦇🖤🦇 @woodaba.bsky.social · 09/09/2026
OBJECTIVELY the funniest screenshot in any nintendo direct im dying
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studio::variant @variant-dev.bsky.social · 08/09/2026
#gamedev #indiedev #godot
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studio::variant @variant-dev.bsky.social · 07/08/2026
working on a fun new idea that i think ill be able to follow through with #multiplayer #friendslop #gamedev #indiedev #customlighting
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studio::variant @variant-dev.bsky.social · 03/07/2026
in-game animation + muzzle flash #indiedev #6dof #fps #shooter #gamedev #customshaders #customlighting
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studio::variant @variant-dev.bsky.social · 03/07/2026
some work on the KR-AE50 revolver #indiegame #6dof #fps #space #gamedev #godot
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studio::variant @variant-dev.bsky.social · 24/06/2026
some more work on the muzzle flash going to add arms + full animations next #indiedev #gamedev #6dof #fps #godot #shaders #customlighting
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studio::variant @variant-dev.bsky.social · 23/06/2026
this is actually my biggest gripe. Makes me almost want to quit game dev (and makes me discouraged to keep climbing the ladder at my day job). i havs good faith that things will improve, but ugh, very discouraging just to exist as someone who loves software + the art of game development
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Yuri @yurisizov.bsky.social · 19/06/2026
In the last couple of days I've seen this argument that you have to partially allow LLM-assisted contributions in FOSS/public work because that will keep people honest. That otherwise they'd do it anyway, just lie about it. That's a fallacy.
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studio::variant @variant-dev.bsky.social · 23/06/2026
Zig has a 0 tolerance AI policy and I want to see it adopted in more places. Its not super hard, the creator openly trashtalks it and doesnt want it touching his language. It would make logical sense to me that Godot, being so carefully crafted over a very long time to be where it's at, did the same
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studio::variant @variant-dev.bsky.social · 22/06/2026
WIP; KR-AE50 revolver, winch/grappling hook, reload+fire animations Still lots of improvements to make on this stuff, but it's a good base line #indiedev #gamedev #fps #6dof #godot #customlighting #shaders
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studio::variant @variant-dev.bsky.social · 07/06/2026
KR-AE50 Revolver, futuristic 8 shot revolver, a perfect sidearm for astronauts #indiedev #6dof #fps #godot #handmade #humanmade #revolver #model
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Theo Priestley @theopriestley.net · 08/06/2026
We live in the stupidest timeline.
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studio::variant @variant-dev.bsky.social · 07/06/2026
KR-AE50 Revolver, futuristic 8 shot revolver, a perfect sidearm for astronauts #indiedev #6dof #fps #godot #handmade #humanmade #revolver #model
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studio::variant @variant-dev.bsky.social · 03/06/2026
space is lonely #gamedev #godot #6dof #fps #shaders #customlighting
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studio::variant @variant-dev.bsky.social · 03/06/2026
working on a custom star shader Left: normal amount of stars Right: 5 million stars There's a noticeable FPS drop with 5 million, but it's still playable on an M4 Mac Mini base model Godot's multimesh + a custom shader is great! #indiedev #gamedev #godot #shaders #6dof #fps
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studio::variant @variant-dev.bsky.social · 30/05/2026
mostly finished with the default object lighting shader, will leave it for now to focus on other things finally ive spent weeks studying shaders, shader-related math, etc and its paid off in so many ways #indiedev #gamedev #godot #shaders #lighting #customlighting NO AI USED EVER ON MY PROJECTS
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studio::variant @variant-dev.bsky.social · 29/05/2026
even the regular is great, a majority of their products to be honest (ive been vegetarian for 2 years and now pescetarian, really cool to know youre not eating meat :))
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studio::variant @variant-dev.bsky.social · 27/05/2026
Some more work on the custom lighting shader, starting to become pleased with how it looks, probably going to work on some models next to refine it further #indiegame #gamedev #indiedev #solodev #fps #6dof #space #godot #shaders #lighting
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studio::variant @variant-dev.bsky.social · 26/05/2026
google works better if you turn off personalization at the bottom of the results page
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studio::variant @variant-dev.bsky.social · 26/05/2026
TF2 soldier default loadout shotgun for me, the sound+animation+damage makes it feel very satisfying even though its small more recently, i really like the SA12 in The Finals- never seen a 4 shot automatic shotgun in a game before
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studio::variant @variant-dev.bsky.social · 26/05/2026
hi! i use 0 AI in my game development and would be happy to be added :) i get enough of that annoying BS at work 😅 never want to bring it into my game development time
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studio::variant @variant-dev.bsky.social · 25/05/2026
some custom lighting shader work for my 6DoF FPS game (lots to do with it still, but its getting there! #indiedev #gamedev #shaders #lighting #6dof #fps
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Reposted by studio::variant
henmesh.bsky.social @henmesh.bsky.social · 24/05/2026
Decided to balance the multi-projectile reflect by having parries damage your weapon's durability. It won't break until the animation finishes though, so you can reflect any number of bullets at once #gamedev #screenshotsaturday
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studio::variant @variant-dev.bsky.social · 24/05/2026
another option would be my favorite activity to do not involving AI: game development:)
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studio::variant @variant-dev.bsky.social · 22/05/2026
this looks awesome! is the nose blinking when the eyes blink on the bat intentional? :)
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studio::variant @variant-dev.bsky.social · 02/04/2026
Moving objects around is starting to feel pretty nice, now when you pick up an object, its treated as extremely light and has a hard time moving heavy objects This will be useful for puzzles where stacking objects is involved #indiegame #physics #puzzle #coop #multiplayer #godot #netcode #game
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studio::variant @variant-dev.bsky.social · 02/04/2026
shaders are fun (this water shader is unfinished) #indiedev #shaders #gamedev #physics #coop #multiplayer #netcode
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studio::variant @variant-dev.bsky.social · 02/04/2026
my favorite activities include: - writing code in godot fast enough to outpace the linter
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studio::variant @variant-dev.bsky.social · 31/03/2026
Physics are starting to feel smooth, only a couple points of jitter to improve after some testing with a friend across the country #indiegame #puzzle #physics #coop #multiplayer #netcode #godot #alpha
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studio::variant @variant-dev.bsky.social · 30/03/2026
messing around with physics object interactions, starting to feel kind of smooth #indiedev #netcode #physics #puzzle #godot
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studio::variant @variant-dev.bsky.social · 30/03/2026
sharing is caring #gamedev #netcode #multiplayer #godot #physics #puzzle
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studio::variant @variant-dev.bsky.social · 30/03/2026
forgot how fun netcode was to work on until i started this new project #gamedev #netcode #multiplayer #godot #physics #puzzle
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studio::variant @variant-dev.bsky.social · 27/03/2026
500 enemies with even more bullets \o/ #indiegame #performance #gamedev #optimization #space #bullethell #godot
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studio::variant @variant-dev.bsky.social · 26/03/2026
really productive week of bug fixes, performance improvements, and small but important additions / polishes the next few days will focus on content additions, hopefully that will turn into some actually exciting videos to show
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studio::variant @variant-dev.bsky.social · 26/03/2026
id say performance is getting pretty good (m4 base mac mini, 130 enemies i accidentally spawned due to a bug all shooting) #indiegame #gamedev #godot #roguelike #space #survivor #bullethell
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studio::variant @variant-dev.bsky.social · 20/03/2026
youtu.be/L9w0kRqjw9k Testing out/showing off the new UI for weapon missions #indiedev #gamedev #godot #alpha #3dgamedevelopment #indiegame #survivorslike #roguelike #bullethell
youtu.be
SurvivorShip Weapon Missions Proof of Concept
YouTube video by Studio Variant
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studio::variant @variant-dev.bsky.social · 18/03/2026
refactoring game code is the most zen thing in the world during my lunch breaks at work #indiedev #gamedev #godot #roguelike
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studio::variant @variant-dev.bsky.social · 18/03/2026
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studio::variant @variant-dev.bsky.social · 18/03/2026
Improved the upgrade UI to include the # of each upgrade owned rather than separate images #gamedev #indiedev #roguelike #godot
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studio::variant @variant-dev.bsky.social · 11/03/2026
Weapon missions activate when standing in them for a short period of time, spinning their sword icons around when the timer ticks down Completely unfinished+unpolished, but the POC is here, will show off when the actual missions are working #gamedev #godot #roguelike #space #game
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studio::variant @variant-dev.bsky.social · 11/03/2026
working on some models for '3d ui' such as the weapon missions #indiegame #gamedev #godot #roguelike #survivorslike #bullethell
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