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studio::variant

@variant-dev.bsky.social
515 followers 177 following 193 posts

game dev in my free time, software engineer in my work time x.com/dev_variant www.twitch.tv/studiovariant 🚫Absolutely 0% AI (brain eater) usage for all my projects🚫

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studio::variant @variant-dev.bsky.social · 11/09/2026
getting happier with this acid shader #godot #indiedev #gamedev #shaders #multiplayer #coop #friendslop
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studio::variant @variant-dev.bsky.social · 11/09/2026
nevermind this colorscheme looks better #indiegame #indiedev #godot #multiplayer #coop #friendslop
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studio::variant @variant-dev.bsky.social · 11/09/2026
liking this colorscheme a lot more, and happier with the window-screen shader #indiedev #gamedev #multiplayer #coop #shaders
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Erin Returns From The Grave 🦇🖤🦇 @woodaba.bsky.social · 09/09/2026
OBJECTIVELY the funniest screenshot in any nintendo direct im dying
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studio::variant @variant-dev.bsky.social · 08/09/2026
#gamedev #indiedev #godot
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studio::variant @variant-dev.bsky.social · 07/08/2026
working on a fun new idea that i think ill be able to follow through with #multiplayer #friendslop #gamedev #indiedev #customlighting
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studio::variant @variant-dev.bsky.social · 03/07/2026
in-game animation + muzzle flash #indiedev #6dof #fps #shooter #gamedev #customshaders #customlighting
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studio::variant @variant-dev.bsky.social · 03/07/2026
some work on the KR-AE50 revolver #indiegame #6dof #fps #space #gamedev #godot
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studio::variant @variant-dev.bsky.social · 24/06/2026
some more work on the muzzle flash going to add arms + full animations next #indiedev #gamedev #6dof #fps #godot #shaders #customlighting
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Yuri @yurisizov.bsky.social · 19/06/2026
In the last couple of days I've seen this argument that you have to partially allow LLM-assisted contributions in FOSS/public work because that will keep people honest. That otherwise they'd do it anyway, just lie about it. That's a fallacy.
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studio::variant @variant-dev.bsky.social · 22/06/2026
WIP; KR-AE50 revolver, winch/grappling hook, reload+fire animations Still lots of improvements to make on this stuff, but it's a good base line #indiedev #gamedev #fps #6dof #godot #customlighting #shaders
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studio::variant @variant-dev.bsky.social · 07/06/2026
KR-AE50 Revolver, futuristic 8 shot revolver, a perfect sidearm for astronauts #indiedev #6dof #fps #godot #handmade #humanmade #revolver #model
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Theo Priestley @theopriestley.net · 08/06/2026
We live in the stupidest timeline.
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studio::variant @variant-dev.bsky.social · 07/06/2026
KR-AE50 Revolver, futuristic 8 shot revolver, a perfect sidearm for astronauts #indiedev #6dof #fps #godot #handmade #humanmade #revolver #model
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studio::variant @variant-dev.bsky.social · 03/06/2026
working on a custom star shader Left: normal amount of stars Right: 5 million stars There's a noticeable FPS drop with 5 million, but it's still playable on an M4 Mac Mini base model Godot's multimesh + a custom shader is great! #indiedev #gamedev #godot #shaders #6dof #fps
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studio::variant @variant-dev.bsky.social · 30/05/2026
mostly finished with the default object lighting shader, will leave it for now to focus on other things finally ive spent weeks studying shaders, shader-related math, etc and its paid off in so many ways #indiedev #gamedev #godot #shaders #lighting #customlighting NO AI USED EVER ON MY PROJECTS
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studio::variant @variant-dev.bsky.social · 27/05/2026
Some more work on the custom lighting shader, starting to become pleased with how it looks, probably going to work on some models next to refine it further #indiegame #gamedev #indiedev #solodev #fps #6dof #space #godot #shaders #lighting
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studio::variant @variant-dev.bsky.social · 26/05/2026
google works better if you turn off personalization at the bottom of the results page
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studio::variant @variant-dev.bsky.social · 25/05/2026
some custom lighting shader work for my 6DoF FPS game (lots to do with it still, but its getting there! #indiedev #gamedev #shaders #lighting #6dof #fps
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henmesh.bsky.social @henmesh.bsky.social · 24/05/2026
Decided to balance the multi-projectile reflect by having parries damage your weapon's durability. It won't break until the animation finishes though, so you can reflect any number of bullets at once #gamedev #screenshotsaturday
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studio::variant @variant-dev.bsky.social · 02/04/2026
Moving objects around is starting to feel pretty nice, now when you pick up an object, its treated as extremely light and has a hard time moving heavy objects This will be useful for puzzles where stacking objects is involved #indiegame #physics #puzzle #coop #multiplayer #godot #netcode #game
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studio::variant @variant-dev.bsky.social · 02/04/2026
shaders are fun (this water shader is unfinished) #indiedev #shaders #gamedev #physics #coop #multiplayer #netcode
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studio::variant @variant-dev.bsky.social · 02/04/2026
my favorite activities include: - writing code in godot fast enough to outpace the linter
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studio::variant @variant-dev.bsky.social · 31/03/2026
Physics are starting to feel smooth, only a couple points of jitter to improve after some testing with a friend across the country #indiegame #puzzle #physics #coop #multiplayer #netcode #godot #alpha
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studio::variant @variant-dev.bsky.social · 30/03/2026
messing around with physics object interactions, starting to feel kind of smooth #indiedev #netcode #physics #puzzle #godot
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studio::variant @variant-dev.bsky.social · 30/03/2026
sharing is caring #gamedev #netcode #multiplayer #godot #physics #puzzle
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studio::variant @variant-dev.bsky.social · 30/03/2026
forgot how fun netcode was to work on until i started this new project #gamedev #netcode #multiplayer #godot #physics #puzzle
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studio::variant @variant-dev.bsky.social · 27/03/2026
500 enemies with even more bullets \o/ #indiegame #performance #gamedev #optimization #space #bullethell #godot
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studio::variant @variant-dev.bsky.social · 26/03/2026
really productive week of bug fixes, performance improvements, and small but important additions / polishes the next few days will focus on content additions, hopefully that will turn into some actually exciting videos to show
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studio::variant @variant-dev.bsky.social · 26/03/2026
id say performance is getting pretty good (m4 base mac mini, 130 enemies i accidentally spawned due to a bug all shooting) #indiegame #gamedev #godot #roguelike #space #survivor #bullethell
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studio::variant @variant-dev.bsky.social · 20/03/2026
youtu.be/L9w0kRqjw9k Testing out/showing off the new UI for weapon missions #indiedev #gamedev #godot #alpha #3dgamedevelopment #indiegame #survivorslike #roguelike #bullethell
youtu.be
SurvivorShip Weapon Missions Proof of Concept
YouTube video by Studio Variant
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studio::variant @variant-dev.bsky.social · 18/03/2026
refactoring game code is the most zen thing in the world during my lunch breaks at work #indiedev #gamedev #godot #roguelike
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studio::variant @variant-dev.bsky.social · 18/03/2026
Improved the upgrade UI to include the # of each upgrade owned rather than separate images #gamedev #indiedev #roguelike #godot
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studio::variant @variant-dev.bsky.social · 11/03/2026
Weapon missions activate when standing in them for a short period of time, spinning their sword icons around when the timer ticks down Completely unfinished+unpolished, but the POC is here, will show off when the actual missions are working #gamedev #godot #roguelike #space #game
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studio::variant @variant-dev.bsky.social · 11/03/2026
working on some models for '3d ui' such as the weapon missions #indiegame #gamedev #godot #roguelike #survivorslike #bullethell
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Zi @majormcdoom.bsky.social · 03/03/2026
Had a bad dream where all my peers started using AI to generate "games". They delighted in the incoherent sequences of images and video, and I thought I'd gone insane. Glad to be awake.
Hayao Miyazaki leaning back, with a tired expression on his face, eyes closed, cigarette in mouth, hands on his head, holding his glasses.
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studio::variant @variant-dev.bsky.social · 19/02/2026
Asteroids are now batched and more plentiful, makes the movement feel a lot better #indiegame #gamedev #godot #space #roguelite #bullethell #survivorslike #roguelike
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studio::variant @variant-dev.bsky.social · 18/02/2026
why are youtube bots commenting purely about ELVES in my SPACE ROGUELIKE?? #indiedev #gamedev #confused #youtube #bots
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studio::variant @variant-dev.bsky.social · 14/02/2026
uploaded a video of 3 almost 4 MONTHS of work on my indie roguelike, SurvivorShip. Please check it out and maybe like/subscribe or something 🤪 youtu.be/zpfZftue3Us #indiedev #gamedev #roguelike #bullethell #devlog #godot #space #game #alpha #wip
youtu.be
3 MONTHS OF WORK of my Survivors-like: SURVIVORSHIP
YouTube video by Studio Variant
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studio::variant @variant-dev.bsky.social · 13/02/2026
laser beam gun VFX put in :) #indiedev #gamedev #shaders #godot #shader #space #roguelike #laserbeam #survivor #bullethell
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studio::variant @variant-dev.bsky.social · 13/02/2026
messing around with different VFX #indiedev #gamedev #shaders #vfx #godot #indiedev
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studio::variant @variant-dev.bsky.social · 12/02/2026
some VFX for when the plasma balls hit things #indiedev #gamedev #space #roguelike #roguelite #bulletheaven #survivors #survivor
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studio::variant @variant-dev.bsky.social · 10/02/2026
the new cloud system being completely dynamic will lend itself well to the weather system i plan to have in the future #indiegame #gamedev #godot #alpha #shader #shaders #clouds #sky #weather #space #roguelike #roguelite
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studio::variant @variant-dev.bsky.social · 10/02/2026
thinking i might not need to do much to these clouds beyond the basics! Looks great haha #indiedev #gamedev #roguelike #godot #alpha #shader #clouds #space #planet
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studio::variant @variant-dev.bsky.social · 10/02/2026
Working on clouds *insert evil laugh* #indiedev #gamedev #planet #shader #clouds #space #roguelike #godot
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studio::variant @variant-dev.bsky.social · 07/02/2026
if youre a game dev for the love of god run your game on a steam deck (or any mediocre setup). the amount of #indiegame s coming out that cant even run well on my 5060Ti is absolutely absurd $300 laptop or device to test on now might save you hundreds in refunds #indiedev #gamedev #optimization
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studio::variant @variant-dev.bsky.social · 07/02/2026
anyone like randomly generated 3D planets which are entirely shaders? #indiedev #gamedev #shader #shaders #planet #space #game #roguelike #godot
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studio::variant @variant-dev.bsky.social · 31/01/2026
Some more work on the lighting and visuals, lots and lots to do but im happy with my progress #indiedev #gamedev #alpha #godot #roguelike #survivor #space #lighting
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