Sign in

studio::variant

@variant-dev.bsky.social
515 followers 177 following 193 posts

game dev in my free time, software engineer in my work time x.com/dev_variant www.twitch.tv/studiovariant 🚫Absolutely 0% AI (brain eater) usage for all my projects🚫

PostsRepliesMedia
studio::variant @variant-dev.bsky.social · 11/09/2026
getting happier with this acid shader #godot #indiedev #gamedev #shaders #multiplayer #coop #friendslop
0155
studio::variant @variant-dev.bsky.social · 11/09/2026
nevermind this colorscheme looks better #indiegame #indiedev #godot #multiplayer #coop #friendslop
171
studio::variant @variant-dev.bsky.social · 11/09/2026
liking this colorscheme a lot more, and happier with the window-screen shader #indiedev #gamedev #multiplayer #coop #shaders
0113
studio::variant @variant-dev.bsky.social · 08/09/2026
#gamedev #indiedev #godot
0120
studio::variant @variant-dev.bsky.social · 07/08/2026
working on a fun new idea that i think ill be able to follow through with #multiplayer #friendslop #gamedev #indiedev #customlighting
0103
studio::variant @variant-dev.bsky.social · 03/07/2026
in-game animation + muzzle flash #indiedev #6dof #fps #shooter #gamedev #customshaders #customlighting
0112
studio::variant @variant-dev.bsky.social · 03/07/2026
some work on the KR-AE50 revolver #indiegame #6dof #fps #space #gamedev #godot
0102
studio::variant @variant-dev.bsky.social · 24/06/2026
some more work on the muzzle flash going to add arms + full animations next #indiedev #gamedev #6dof #fps #godot #shaders #customlighting
051
studio::variant @variant-dev.bsky.social · 22/06/2026
WIP; KR-AE50 revolver, winch/grappling hook, reload+fire animations Still lots of improvements to make on this stuff, but it's a good base line #indiedev #gamedev #fps #6dof #godot #customlighting #shaders
0111
studio::variant @variant-dev.bsky.social · 07/06/2026
KR-AE50 Revolver, futuristic 8 shot revolver, a perfect sidearm for astronauts #indiedev #6dof #fps #godot #handmade #humanmade #revolver #model
0121
studio::variant @variant-dev.bsky.social · 03/06/2026
space is lonely #gamedev #godot #6dof #fps #shaders #customlighting
071
studio::variant @variant-dev.bsky.social · 03/06/2026
working on a custom star shader Left: normal amount of stars Right: 5 million stars There's a noticeable FPS drop with 5 million, but it's still playable on an M4 Mac Mini base model Godot's multimesh + a custom shader is great! #indiedev #gamedev #godot #shaders #6dof #fps
1133
studio::variant @variant-dev.bsky.social · 30/05/2026
mostly finished with the default object lighting shader, will leave it for now to focus on other things finally ive spent weeks studying shaders, shader-related math, etc and its paid off in so many ways #indiedev #gamedev #godot #shaders #lighting #customlighting NO AI USED EVER ON MY PROJECTS
082
studio::variant @variant-dev.bsky.social · 27/05/2026
Some more work on the custom lighting shader, starting to become pleased with how it looks, probably going to work on some models next to refine it further #indiegame #gamedev #indiedev #solodev #fps #6dof #space #godot #shaders #lighting
092
studio::variant @variant-dev.bsky.social · 25/05/2026
some custom lighting shader work for my 6DoF FPS game (lots to do with it still, but its getting there! #indiedev #gamedev #shaders #lighting #6dof #fps
073
studio::variant @variant-dev.bsky.social · 02/04/2026
Moving objects around is starting to feel pretty nice, now when you pick up an object, its treated as extremely light and has a hard time moving heavy objects This will be useful for puzzles where stacking objects is involved #indiegame #physics #puzzle #coop #multiplayer #godot #netcode #game
042
studio::variant @variant-dev.bsky.social · 02/04/2026
shaders are fun (this water shader is unfinished) #indiedev #shaders #gamedev #physics #coop #multiplayer #netcode
0103
studio::variant @variant-dev.bsky.social · 31/03/2026
Physics are starting to feel smooth, only a couple points of jitter to improve after some testing with a friend across the country #indiegame #puzzle #physics #coop #multiplayer #netcode #godot #alpha
012
studio::variant @variant-dev.bsky.social · 30/03/2026
messing around with physics object interactions, starting to feel kind of smooth #indiedev #netcode #physics #puzzle #godot
030
studio::variant @variant-dev.bsky.social · 30/03/2026
sharing is caring #gamedev #netcode #multiplayer #godot #physics #puzzle
052
studio::variant @variant-dev.bsky.social · 30/03/2026
forgot how fun netcode was to work on until i started this new project #gamedev #netcode #multiplayer #godot #physics #puzzle
052
studio::variant @variant-dev.bsky.social · 27/03/2026
500 enemies with even more bullets \o/ #indiegame #performance #gamedev #optimization #space #bullethell #godot
064
studio::variant @variant-dev.bsky.social · 26/03/2026
id say performance is getting pretty good (m4 base mac mini, 130 enemies i accidentally spawned due to a bug all shooting) #indiegame #gamedev #godot #roguelike #space #survivor #bullethell
0153
studio::variant @variant-dev.bsky.social · 18/03/2026
000
studio::variant @variant-dev.bsky.social · 18/03/2026
Improved the upgrade UI to include the # of each upgrade owned rather than separate images #gamedev #indiedev #roguelike #godot
1103
studio::variant @variant-dev.bsky.social · 11/03/2026
Weapon missions activate when standing in them for a short period of time, spinning their sword icons around when the timer ticks down Completely unfinished+unpolished, but the POC is here, will show off when the actual missions are working #gamedev #godot #roguelike #space #game
071
studio::variant @variant-dev.bsky.social · 11/03/2026
working on some models for '3d ui' such as the weapon missions #indiegame #gamedev #godot #roguelike #survivorslike #bullethell
093
studio::variant @variant-dev.bsky.social · 19/02/2026
Asteroids are now batched and more plentiful, makes the movement feel a lot better #indiegame #gamedev #godot #space #roguelite #bullethell #survivorslike #roguelike
0103
studio::variant @variant-dev.bsky.social · 18/02/2026
why are youtube bots commenting purely about ELVES in my SPACE ROGUELIKE?? #indiedev #gamedev #confused #youtube #bots
152
studio::variant @variant-dev.bsky.social · 13/02/2026
laser beam gun VFX put in :) #indiedev #gamedev #shaders #godot #shader #space #roguelike #laserbeam #survivor #bullethell
062
studio::variant @variant-dev.bsky.social · 13/02/2026
#indiedev #shader #space #roguelike #godot #vfx
030
studio::variant @variant-dev.bsky.social · 13/02/2026
messing around with different VFX #indiedev #gamedev #shaders #vfx #godot #indiedev
183
studio::variant @variant-dev.bsky.social · 12/02/2026
some VFX for when the plasma balls hit things #indiedev #gamedev #space #roguelike #roguelite #bulletheaven #survivors #survivor
072
studio::variant @variant-dev.bsky.social · 10/02/2026
the new cloud system being completely dynamic will lend itself well to the weather system i plan to have in the future #indiegame #gamedev #godot #alpha #shader #shaders #clouds #sky #weather #space #roguelike #roguelite
0123
studio::variant @variant-dev.bsky.social · 10/02/2026
000
studio::variant @variant-dev.bsky.social · 10/02/2026
thinking i might not need to do much to these clouds beyond the basics! Looks great haha #indiedev #gamedev #roguelike #godot #alpha #shader #clouds #space #planet
193
studio::variant @variant-dev.bsky.social · 10/02/2026
Working on clouds *insert evil laugh* #indiedev #gamedev #planet #shader #clouds #space #roguelike #godot
091
studio::variant @variant-dev.bsky.social · 07/02/2026
anyone like randomly generated 3D planets which are entirely shaders? #indiedev #gamedev #shader #shaders #planet #space #game #roguelike #godot
0134
studio::variant @variant-dev.bsky.social · 31/01/2026
Some more work on the lighting and visuals, lots and lots to do but im happy with my progress #indiedev #gamedev #alpha #godot #roguelike #survivor #space #lighting
0133
studio::variant @variant-dev.bsky.social · 24/01/2026
000
studio::variant @variant-dev.bsky.social · 24/01/2026
working on my planet generation shader today should look even better before the day is over! #indiedev #gamedev #godot #shader #procgen #planet #space #roguelike
1134
studio::variant @variant-dev.bsky.social · 17/01/2026
Some new sounds for the UI as well as the guns #space #game #roguelike #godot #roguelite #laser
000
studio::variant @variant-dev.bsky.social · 12/01/2026
Long run halted by a well placed set of shots from the enemy Plasma Fighter and Plasma Bursters #indiegame #gamedev #godot #alpha #roguelike #bullethell #vampiresurvivors #space #rogelite #bulletheaven #dodge #game
032
studio::variant @variant-dev.bsky.social · 08/01/2026
better smoke VFX when enemies die #indiedev #gamedev #vfx #roguelike #bullethell #godot #videogame #alpha
082
studio::variant @variant-dev.bsky.social · 08/01/2026
Lots of work on different things in my game this week Really liking how some things are taking shape. Working specifically on death states for enemies at the moment (shown here) #gamedev #indiedev #roguelike #godot #bullethell
0154
studio::variant @variant-dev.bsky.social · 31/12/2025
ship customization preview #indiegame #gamedev #godot #ui #customization #roguelike #bullethell #space
063
studio::variant @variant-dev.bsky.social · 29/12/2025
WIP new enemy: suicide drones #indiegame #godot #gamedev #roguelike #roguelite #space #survivor #bullethell
0135
studio::variant @variant-dev.bsky.social · 28/12/2025
enemy and XP orb blips are now on the minimap :) #indiegame #gamedev #space #shaders #minimap #godot #roguelike
072
studio::variant @variant-dev.bsky.social · 26/12/2025
camera rotation while moving #indiedev #gamedev #godot #roguelike #action #bullethell
0164
studio::variant @variant-dev.bsky.social · 25/12/2025
lots of changes to make flying flying around feel better - space dust - FOV changes when speeding up/down - Tighter camera overall - etc #indiedev #gamedev #space #godot #roguelike #roguelite #bullethell #sv
0113