critter.cafe
two (@two@critter.cafe)
i am sometimes walking down hallways twirling a keycard in my claws and then thinking about Blue Prince, a game where you walk down hallways and sometimes have a keycard that I imagine you twirl in your hands in such a way. I would say I think we should bring back [feelies](https://en.wikipedia.org/wiki/Feelie), but we kind of still have them in the form of "deluxe editions". And besides, no possible deluxe edition of Blue Prince could include the hallways. It's just interesting to me how, by virtue of placing you "in" a world, games imply all these details of experience that they could never possibly reproduce; picking up a keycard, twirling it in your hands as you walk down corridors, scanning it in a card reader. You may see some of these things happen but you don't get the sensation of actually doing them. Anyway, digging through old browser tabs reminded me of [awake](https://droqen.itch.io/awake) by droqen. And this I would say is good evidence that games can, actually, reproduce the feeling of a thing without needing to reproduce the thing itself.