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turbulenttea36.bsky.social

@turbulenttea36.bsky.social
38 followers 131 following 3 posts
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maud @peloriemate.net · 15h
i got so many people calling this tweet fakeposting back when i made it but since this is bluesky and things have less reach on here im just going to post the photo
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NAP (WVGCW Ren'Py Guy) @nap1400.bsky.social · 09/10/2026
Big news for F-Zero GX (credit to bstest4he on twitter): we have found cheat codes to unlock everything in the game, including the elusive gold parts that were previously JP-arcade event locked! Though there are a couple of caveats.
The cheat codes, entered at Customize -> F-Zero Shop, all directions must be performed using the Dpad:

All AX Courses Unlocked: X Y < > Z Z > < Y X Z Z Y Y > > >
Dark Schneider Unlocked: Z Z Z X X X X Y Y < < > > > Y Y
All AX Machines Unlocked: X X < > Y Z Z Y < > X < > Z X > < Y Y

Gold Parts (must be performed with 4 controllers simultaneously):
Thunderstorm parts: X Z Y Z X Z Y X
El Dorado parts: X > X Z Y < < Z
Chrono Symphony parts: < > Z > < X > Z
Bahamut parts: Y Y Z > < Z X Y
Gladiator parts: > Z X < < > Z XThe gold machine parts, previously unavailable outside of participating in JP-exclusive AX events or by hacking
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ateam @dreamcastforever.com · 09/10/2026
I wrote a post explaining exactly why the Dreamcast will prompt you for the date/time even with a healthy battery, which has puzzled many of us for years! It's not your battery: the Dreamcast's hidden 30-day clock check dreamcast-talk.com/forum/viewto...
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Hyrule Interviews @hyruleinterviews.bsky.social · 08/10/2026
Linktober 8: Triforce Miyamoto on where Link's name came from, and the original vision for the Triforce, 2012. Source: Hyrule Interviews (trans. from Gamekult) #Zelda, #Linktober #TheLegendofZeldaQuote #MiyamotoQuote www.hyruleinterviews.com/Translation-...
PEOPLE:
- Shigeru Miyamoto, age 59. Producer & Co-Director of The Legend of Zelda (1986).

QUOTE: 
Q: And where does Link’s name come from?

Miyamoto: It’s not a very well-known story, but back then, when we started designing The Legend of Zelda, we imagined the fragments of the Triforce as electronic chips! It was meant to be a video game that would take place both in the past and the future. 

Because the hero was linking together both eras, we called him “Link”, after the English word. But in the end, Link never went to the future and it remained a heroic fantasy game. We can even say there’s absolutely nothing futuristic in the game! [laugh]
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Games That Weren't @gamesthatwerent.com · 07/10/2026
Quake Advance, Randy Linden's impressive 2002 Game Boy Advance experiment, featuring fully 3D environments, enemies, lighting effects and more. The prototype was eventually recovered from Randy's own flash cartridge and preserved in 2022. www.gamesthatwerent.com/2026/10/quake/
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Darío @dariosamo.bsky.social · 05/10/2026
I still see a lot of confusion about what decompilation, recompilation and ports are and what level of effort is involved in each type of project. It's important that people understand the difference, as recompilation took a drastically different meaning that when it was originally introduced.
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Vitor Vilela @hackervilela.sneslab.net · 03/10/2026
Here is Top Gear 2, running the way it always should have. Same race, original vs SA-1, taking turns. Watch what happens every time it swaps. The SA-1 chip is frying here!! But it holds 60 FPS, tunnels and mountains included.
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Hyrule Interviews @hyruleinterviews.bsky.social · 29/09/2026
Kondo on where he usually begins soundtracks, and his first piece for Mario, 1991. Source: Shmuplations #SuperMarioBrosQuote #KondoQuote shmuplations.com/supermariowo...
PEOPLE:
- Koji Kondo, age 29. Composer for Super Mario Bros. and The Legend of Zelda.

QUOTE: 
Kondo: I first wait for the game concept and image to be decided on, and for some actual in-game screenshots to be finished. I then start thinking about the music based on that. Normally, I try to write the main theme of the game first. 

With Super Mario Bros., though, I had a really hard time finding that theme, and the first thing I finished was actually the water level theme. I felt a waltz would be the right sound for an underwater level. That idea came to me in a flash of inspiration, but that’s an exception for me.
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Wobbling Pixels @wobbling-pixels.bsky.social · 24/09/2026
Mike dropped another game changer feature for the Retrotink 4k/6x! N64 Auto Deblur and improved sampling detection We can have just one N64 & Saturn analog profile that auto switches between all console supported resolutions at the sharpest output! Next profiles update soon!👀
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Frank Cifaldi @frankcifaldi.bsky.social · 23/09/2026
I had never seen this Game Boy model that came on an action figure card backing, it makes me happy to look at. Man, remember consumer electronics?
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ohfivepro.bsky.social @ohfivepro.bsky.social · 23/09/2026
Good selection of three dimensional lads from the game, including a few famous interlopers
some characters from the game from the PS1 OST release inc. a blue Dragon who seems to have a lot of Spirit and the greatest & roundest, albeit slightly blockular here, character of all time. No, not Mario you fool. Pooka
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Jonathan Leung (VGMaps.com / YT: JonLeung1) @vgmaps.bsky.social · 09/07/2026
In Super Metroid (Super NES), there are multiple demos if you idle on the title screen. If you've finished the game, a new demo shows advanced techniques, including a Charge Beam/Power Bomb combo and the healing Crystal Flash, but doesn't explain how to do them. Do you know these secret abilities?
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The Hidden Palace @handle.invalid · 20/09/2026
A really cool find from Discord member gageiro: A custom Mega CD BIOS made especially for Sonic Team's creative director Kazuyuki Hoshino! Check it out in action below!
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SEGA City @segacity.bsky.social · 19/09/2026
Did you know there was a special demo of 'Daytona USA Deluxe' on PC? You can only play Dinosaur Canyon, but more obviously - the demo is riddled with Skittles advertisements!
Did you know there was a special demo of 'Daytona USA Deluxe' on PC? You can only play Dinosaur Canyon, but more obviously - the demo is riddled with Skittles advertisements!
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John Andersen @johnandersen.bsky.social · 19/09/2026
The former classy Rongo Rongo Ginza game center. This place feels like you could just sit down and order a cup of coffee with your game.☕ Via: Jugemu Magazine - August 1995.
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Benjamin Soulé @benjaminsoule.bsky.social · 19/09/2026
I made a game for #pico1k ! Just click to jump on a lilypad, but time it well! :) you play here : benjamin-soul.itch.io/lily-leap #gamedev #pico8
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台羽正 @tadashidaiba.bsky.social · 18/09/2026
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LGR @lgr-yt.bsky.social · 18/09/2026
Probably the best Windows 9x defrag simulation I've seen thus far! defrag98.com It's a more legit simulation than I've seen before. So each time you load this up you get a new virtual drive that's differently fragmented, rather than just playing back a preset animation
defrag98.com
Windows 98 Disk Defrag Simulator
The classic Windows 98 Disk Defragmenter, free in your browser. Pick a drive, cue the HDD sounds, and relive 1998.
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Supper Mario Broth @mariobrothblog.bsky.social · 15/09/2026
In Mario Kart Wii, asphalt is slightly shiny, reflecting a band of light ahead of the player. This is implemented cleverly by leveraging something that the Wii is already doing, allowing it to not need to use any sort of additional lighting or post-processing.
In Mario Kart Wii, asphalt is slightly shiny, always seeming to reflect light in a narrow band ahead of the driver.
Increasing the contrast of the image makes the effect more visible.
Internally, this effect is achieved in an extremely simple way by leveraging an existing system:
Mipmapping is a practice whereby several copies of a texture are stored, each smaller than the previous by a factor of 2. The further away from the camera a point is, the smaller the texture is that is applied to it. This reduces aliasing (the interference patterns created by viewing high-detail surfaces at oblique angles) and improves rendering speed.
The textures are then smoothly blended. This is supported natively by the hardware and happens automatically.
SLIGHTLY BRIGHTER!
Original road texture: 1024x256 pixels
closer to camera
512x128 pixels
256x64 pixels
128x32 pixels
64x16 32x8 pixels pixels
further from camera
By making only the second texture slightly brighter, the system that automatically places the texture a certain distance away from the camera is leveraged to make a band of light that appears to move automatically with the player.
On the right, each mipmap is colored differently for a more striking demonstration.
Fun fact:
this usage of mipmaps to make a rainbow occurs in Paper Mario on the Nintendo 64!
Source: info: Peardian (bsky.app/profile/peardian.bsky.social), screenshots by Supper Mario Broth
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Wobbling Pixels @wobbling-pixels.bsky.social · 15/09/2026
(1/5) Retrotink 6x NTSC & PAL 1080p & 1440p profiles update 2026-09-15 👉Retrotink 6x users - download link & installation instructions: docs.google.com/spreadsheets... 👉Retrotink 4K users - download link & installation instructions: docs.google.com/spreadsheets... More info in the next posts👇
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Nintendo Patents Watch @ninpatentswatch.bsky.social · 14/09/2026
Scratching my head over influencers calling OOT Link “AI” and Epona “yassified”. It seems stemming from a lack of art critique vocabulary or limited frame of reference outside of pop culture. Apart from OOT being a pun on ceramic ocarina, Aonuma said that the visual is to evoke nostalgia (懐かしさ). 1/
Side-by-side comparison of characters in Ocarina of Time remake to ceramic figurines:
In-game child Link vs. smiling child figurine
https://item.rakuten.co.jp/reference/e-260728-13/
In-game pony Epona vs. large-eyed pony figurine
https://www.lladro.com/en_us/baby-horse-figurine-en-us-01009029.html
Link Amiibo vs. sitting boy figurine
https://www.etsy.com/listing/4400642614/vintage-boy-figurine-signed-tired-ah1k
Zelda Amiibo vs sitting girl figurine
https://www.etsy.com/listing/1394819363/lladro-flower-harmony-children-with
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The Amityville Jordan (1979) @jackal27.bsky.social · 09/09/2026
Takaya Imamura, who worked at Nintendo for 32+ years, believes that the Zelda: Ocarina of Time remake’s art is primarily thanks to Shigeru Miyamoto’s love of Ningyōgeki (Japanese Marionettes). credit to @drechin_ on twitter for making an excellent thread on this
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The Cutting Room Floor @tcrf.net · 09/09/2026
Someone also posted this to our forums as well! Here's our article on what was known before this prototype was released! Most of it appears to be in the ROM. tcrf.net/Prerelease:B... bsky.app/profile/fact...
https://archive.org/details/project-dream-snes_202609

Today, I’m releasing the SNES proof-of-concept alpha of Project Dream, the proto-type that would go on to become Banjo-Kazooie.

I’ve held on to this for years, it was fun to have something that only a handful of people had, and as I am several people removed from how it got out of Rare to begin with, I didn’t want to risk that it could somehow get someone else in trouble, (so how I got it is a story I don’t plan to share.) I will just say that I got it from someone who got it from someone, who got it from somewhere.

But with the current state of the industry and Microsoft's current heartless gutting and mismanagement of Rare and other companies it controls, plus with how long it's been, I feel it's more important to make sure this is properly preserved, and the ROM dissected by people with far more knowledge on how to do such things.

I hope by releasing this, that it also inspires other people to release what they have as well. I know the Twelve Tales Conker 64 prototype is out there somewhere, but sadly, this is the only thing that I have.

There is little joy left in the industry, as it relentlessly marches towards AI, layoffs, l anti-preservation and ownership tactics, and, in Microsoft’s case, the support and approval of literal genocide in Gaza.

Let’s get the last beautiful things hiding on our hard drives out there for everyone. That's all we have left.

Please delete Microsoft and Sony from your lives, install Linux, boycott Switch Game Key Cards and buy Nintendo Switch 2 titles that still come with the full game on the cartridge. Your dollar is the only thing that counts in our late stage capitalist hellscape. 

The attached zip contains a .bin file of the raw dump, and then the same file renamed to a .sfc to work in emulators, as well as this text file.
[...some text omitted for limit reasons...]
Be blessed, and love each other.

Signed,

FvckAsha&Phil "DREAM: LAND OF GIANTS" title screen
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〽️ax krieger wants to port YOUR indie game to switch! @maxkriegervg.bsky.social · 09/09/2026
this trip was my first time to a gameworks, so naturally i looked around for any remaining sega theming imagine my surprise when i looked at the moulding above the doors and found that kage-maru, jacky bryant, and jeffry mcwild watch over the streets of downtown seattle to this day!
the gameworks exteriorkagemaru, obscured by branches, faux moulded into the concrete facade beside the doorjacky, looking very vf1jeffry, the same
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LGR @lgr-yt.bsky.social · 29/08/2026
This is amazing! SimCopter had a great soundtrack by Jerry Martin but the game’s files were highly compressed. So LucasVB got in touch with Mr. Martin and he was able to find most of the original high quality tracks! Awesome to hear “Hangar” in such clarity after 30 years archive.org/details/SimC...
archive.org
SimCopter original soundtrack (high quality)
SimCopter is a somewhat obscure game released in 1996 by Maxis, the studio behind the SimCity and The Sims franchises.In the game, the player controls a helicopter pilot in various missions across a c...
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ThighMonster @thighmonster.bsky.social · 15/08/2026
Here is how I did the fake mirror matcap effect with a copied mesh with the normals transferred by data transfer modifier. I still might tweak the shape to fix the corners. I forgot to mention in the last post that the dimension limit was 64x64. #gamedev #goldsrc #blender
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Supper Mario Broth @mariobrothblog.bsky.social · 20/08/2026
There is a secret code in Donkey Kong 64 that will only play a funny noise, and nothing else. Standing next to a torch in K. Lumsy's room and pressing C-Up, D-Down, C-Left, D-Right, C-Down, D-Up, C-Right and D-Left will make a burp sound... and that's it. There are no other effects.
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Wobbling Pixels @wobbling-pixels.bsky.social · 19/08/2026
(1/2) Retrotink 4K PRO & CE - NTSC & PAL profiles update 2026-08-19 👉First download and update firmware: retrotink-llc.github.io/firmware/4k-... (Yes it's safe to update) 👉Profiles download: drive.google.com/drive/folder... ❗️Follow the instructions on how to update profiles. Have fun!
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hilkojj @hilkojj.nl · 19/08/2026
Pave Paradise, and put up Car Parks soon!! 🚨 Car Park Capital launches into Early Access on October 9! store.steampowered.com/app/3031880/... Watch the brand new trailer, share it with friends, and wishlist! Big thank you for all the support over the years! 🙏
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Reonu @reonu.bsky.social · 16/08/2026
I've been working on this for over a year: I'm remaking all of Ocarina of Time's prerenders in 3D, trying to match the N64 style rather than the 3DS one. The provisional name is OoT unJPEG. It will be distributed as both a romhack that runs on real N64 hardware and a mod for Zelda 64 Recompiled.
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Christian Whitehead @cfwhitehead.bsky.social · 15/08/2026
It is now 9 years since Sonic Mania came out 😱... another trivia nugget: at one point we had a screen that showed you the animals that were inside the Heavies giving them their personalities! It didn't make the cut (maybe didn't comply with brand guidelines or there wasn't enough time IDK)
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Sasha's Retrobytes 🏳️‍⚧️ @sharkabytes.bsky.social · 15/08/2026
Shedding Bloody Tears with Sharp X68000 x MT-32.🎶 It's neat getting to see all channels and instruments firing away on Munt32's wee display screen and the in-game equalizer.
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retrodotcards.com @retrodotcards.com · 12/08/2026
GB-Link USB v2's crowdfunding campaign is now live. This is a cool device that let's you do GB and GBA link-cable shenanigans from a web browser (PC or phone). Multiplayer matches, load e-reader cards and more. www.crowdsupply.com/gblink/gblin...
crowdsupply.com
GB-Link USB V2
A USB-to-Game-Boy Link adapter that brings retro multiplayer online through your browser
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Brendon Chung @blendogames.bsky.social · 11/08/2026
I wrote a post comparing Quakeguy 1996 to remastered Quakeguy 2021 blendogames.com/news/post/20...
2 similar-looking quakeguys standing next to each other
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Supper Mario Broth @mariobrothblog.bsky.social · 11/08/2026
In Paper Mario: The Thousand-Year Door, each Shine Sprite can be collected twice because the icon of it appearing is not merely visual, but literally another Shine Sprite. This provides a cautionary tale to developers about never implementing a visual effect as a copy of the object itself.
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John Andersen @johnandersen.bsky.social · 11/08/2026
The second floor in the Nintendo Tokyo/Kanda office was once called Jack & The Beanstalk. It was even seen on a lobby sign in an issue of 64Dream in 1997. What was it? A lost 64DD game or the team behind Pokemon Snap? Unseen64 wrote an article about it here: www.unseen64.net/2010/10/29/j...
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TangoBunny @tangopunk.com · 08/08/2026
It's out! A full English patch for Bishoujo Senshi Sailor Moon for the Game Boy. Not just English translated, but an expanded charms script, the ability to access the developer debug stage select, and a brand new infinite-health and level skip cheat. www.patreon.com/Tang...
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Catherine @whitequark.org · 07/08/2026
so i reverse-engineered the code that draws InstallShield's famous background gradient and text and reimplemented gist.github.com/whitequark/2...
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finalcake @finalcake.com · 06/08/2026
Fun fact: Skullomania's super, Skullo Dream, has a secret where if you correctly do a sequence of inputs during the super, the animation slightly changes and he shoots a laser at the end. It doesn't do any more damage, it just looks cool. You also get a special KO screen if you kill with it!
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Arvy @arvy.bsky.social · 05/08/2026
Had the silliest idea: Quake Minesweeper for Windows 95
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Kaptajnen @kaptajnen.bsky.social · 28/07/2026
I just learned today that the slow-mo path reveal effect in #SuperMario World was, in fact, not an artistic choice (at least not exclusively) But in fact, actual slowdown! With the power of @hackervilela.sneslab.net's SA-1 patch this becomes rather apparent #retrogaming #Mario #SNES #romhacking
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Supper Mario Broth @mariobrothblog.bsky.social · 20/07/2026
Donkey Kong 64 makes extremely efficient usage of in-engine coloration to cut down on the number of textures. Entire vibrant and colorful areas are created at runtime from a single texture just by artfully tinting it.
The colorful cliffs in Jungle Japes are just a vertex coloration map being applied to a single 128x128 pixel texture. 
Source: DonkViewer by Ballaam, https://theballaam96.github.io/DonkViewer, https://noclip.website/
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John Andersen @johnandersen.bsky.social · 18/07/2026
A 1996 SQUARE recruitment ad featuring various tidy workstations at their Tokyo Arco Tower offices. A lot of Macintosh Quadra 700's, a Quadra 800/Workgroup Server 80, Digital Celebris GL-5133-ST's, (SGI) Indigo2. Looks like someone was a fan of Fatal Fury Special and Macross 7.
Via:  週刊ファミ通 1996年02月16日号 no. 374
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Joe Wintergreen @joewintergreen.com · 16/07/2026
done this before but now can't find it, so... posting this so i can find it again from an old remedy talk. max payne level design scale. his house before and after they realised you can't just build shit at real-life scale and expect it to work as a level. i am always pulling this out for folks
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Hunter R. @hunter-r.com · 27/06/2026
Somehow, launching a random soccer game by Konami ends up triggering a special debug mode in the Japanese+ version of Animal Crossing... but, how does this work? Join me as we dive into this neat exploit in a brand new video, now live on my YouTube channel. Hope you enjoy! ⚽️ youtu.be/9-dvmJTm0R0
youtu.be
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Jay Tholen @jaytholen.net · 09/07/2026
Hypnospace Outlaw fans: We want to put on a show with a full band and the original OST artists including The Chowder Man, Barnaby, Fre3zer, Basidia, and possibly Seepage and Klyfta. If you'd attend, PLEASE fill out this form with your city. docs.google.com/forms/d/e/1F...
docs.google.com
Would you attend a live Hypnospace Outlaw concert?
Hello! Would you want to experience the music of Hypnospace Outlaw, live? I'm Jay Tholen, the creator of Hypnospace Outlaw, and along with Mike Rose from our publishing label No More Robots, we're c...
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Wobbling Pixels @wobbling-pixels.bsky.social · 08/07/2026
With the new Retrotink 4K PRO feature we can "dial-in" horiz. blur to blend dithering without adding too much blur or rely on Composite. Ideally suited for finer dithering patterns to display transparency or blend color dithering. Enable scanlines and it looks even better! 🔥👀
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RobertDaleSmith @robertdalesmith.bsky.social · 07/07/2026
Stumbled on undocumented support for the GameCube keyboard within Enter the Matrix.
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