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techmuse

@techmuse.bsky.social
325 followers 780 following 1.3K posts

He/Him - Will post whatever on my mind. Kinda a big nerd. Likes gaming, modding, tinkering, etc. Avid Nintendo and animation fan. Opinions: mine Links: linktr.ee/techmuse8

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Reposted by techmuse
mors @mors.games · 25/09/2026
all vibe-coded ports look and feel like shit because theyre made by people without the experience or passion to pay attention to the small details these projects are like a disease to the reverse engineering community and must be rejected at all costs if we want to maintain a standard of quality
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vabold @vabold.bsky.social · 18/09/2026
I'm so tired of decomps receiving the attention they've been getting. Call me a gatekeeper, selfish, whatever you want. I will happily try to support anyone who wants to get into decompiling GC/Wii games. The people I'm complaining about aren't and won't, and I don't want to hear from them anymore.
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techmuse @techmuse.bsky.social · 21/09/2026
Just finished my first playthrough of Kingdom Hearts Final Mix, and overall, I had a pretty great time! The gameplay is a fun mix of action and RPG elements, with the combat especially having quite a bit of depth even if it might seem simple at first glance. I especially like how the Disney 1/x
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techmuse @techmuse.bsky.social · 26/08/2026
Version 1.1.0 of my Octo Valley Randomizer has now been released! Most notably this adds a feature to randomize the location of the Sunken Scrolls between each crate! Alongside some major changes to the code patching system so that installation is easier. Get it from here: github.com/techmuse8/Oc...
github.com
Release Version 1.1.0 · techmuse8/Octo-Valley-Randomizer
Changelog The code patches have been migrated to the Telkin code injection system using the Wii U's RPL dynamic modules. This removes the need to patch the RPX as the patches are instead applied a...
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techmuse @techmuse.bsky.social · 19/08/2026
Haven't really posted much on my Kingdom Hearts 1 playthrough so far so I decided to share a little ordered world tierlist I made right after I finished Halloween Town, I'll definitely revisit this after I finish the game but I thought it'd be fun to gather my thoughts now
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techmuse @techmuse.bsky.social · 04/08/2026
#nowwatching
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techmuse @techmuse.bsky.social · 02/08/2026
A bunch of new Wii U code modding tools released a few days ago: This is a new toolchain for doing Wii U custom code that makes it significantly easier to develop, play, and distribute. I was the one responsible for implementing and testing console support, which was fun prh.zenith.red
prh.zenith.red
Project RedHadron
A modern Wii U custom-code toolchain from compiler to playable content.
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techmuse @techmuse.bsky.social · 31/07/2026
haven't really given that many thoughts on the story for Kingdom Hearts 1 but so far one thing I really like is how the Disney worlds play into the overarching narrative with how the Disney villains are summoning the Heartless across all the other worlds, it's really cool
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Reposted by techmuse
Darío @dariosamo.bsky.social · 30/07/2026
Kotaku parading that garbage "recompilation" Generation 1 Pokémon project is genuinely upsetting. I was hoping the communities would reject vibe coded garbage, but these people are now intentionally hiding the usage and even lying that it's hand-written to peddle their slop onto others.
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techmuse @techmuse.bsky.social · 29/07/2026
Now starting Kingdom Hearts, been interested in the series for a while so now I’m hopping in
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techmuse @techmuse.bsky.social · 28/07/2026
Just finished Ocarina of Time 3D for the first time yesterday, and overall I had a pretty great time! Feels good beating a 3D Zelda for the first time heh. The world was fun to explore, the soundtrack was beautiful, and the dungeon design is rock solid, especially for this being Zelda's first 3D 1/3
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techmuse @techmuse.bsky.social · 28/07/2026
Managed to complete the Shadow and Spirit Temple over the past few days in OOT3D! Now all that's left is Ganon's Castle
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techmuse @techmuse.bsky.social · 24/07/2026
Completed the Fire and Water Temples in OOT3D over the past few days, the Fire Temple was pretty great, and I found myself enjoying the Water Temple thanks to 3D's improved item management with you easily being able to take off the Iron Boots. Can only imagine how tedious it was in the original
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techmuse @techmuse.bsky.social · 19/07/2026
just completed the forest temple in OoT3D! really well done for the first adult dungeon
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techmuse @techmuse.bsky.social · 19/07/2026
Just finished Donkey Kong Country: Tropical Freeze and yeah its absolutely one of the best 2D platformers I’ve ever played, the tight and creative level design, beautiful environments, sick movement, and one of the best soundtracks in any game period. 10/10, you need to play it
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Reposted by techmuse
mkwcat @mkw.cat · 16/07/2026
my main gripe with retro rewind is more so the sheer incompetence of the people who maintain it, especially on security. ive had to argue with them on multiple occasions to do simple things like not store sensitive user data and restart the server to fix a major security vulnerability
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techmuse @techmuse.bsky.social · 06/07/2026
Just completed all the child dungeons in OoT3D!
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techmuse @techmuse.bsky.social · 30/06/2026
The Splatoon Raiders direct was overall pretty good, level design seems fun and varied, and I like how the multiplayer is implemented, also squid jump is back after 10+ years; reaction coming later today
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techmuse @techmuse.bsky.social · 24/06/2026
github.com/techmuse8/Rh... repo for this is now uploaded for those interested!
github.com
GitHub - techmuse8/Rhythm-ReGrooved: Custom code for Rhythm Heaven Groove
Custom code for Rhythm Heaven Groove. Contribute to techmuse8/Rhythm-ReGrooved development by creating an account on GitHub.
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techmuse @techmuse.bsky.social · 23/06/2026
#RhythmHeavenGroove was bored and decided to get some code hacks up and running! Huge shoutouts go to @conhlee.nl for finding the main loop that I placed my hook at and @furitty.bsky.social for helping me fix a crash and for LibHakkun (github.com/fruityloops1...) as a whole!
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techmuse @techmuse.bsky.social · 19/06/2026
Just got done watching Madoka Magica in a discord watch party with friends earlier today and I had a great time! Loved the characters, the animation, the horror, and the twists were highly enticing. And don’t even get me started on that ending. 9/10, go watch
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techmuse @techmuse.bsky.social · 17/06/2026
I've decided to compile everything I've done for Splatoon Archipelago in the past few weeks here in this progress report, you can check it out here if you're interested! bsky.app/profile/tech...
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techmuse @techmuse.bsky.social · 17/06/2026
#nowwatching
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techmuse @techmuse.bsky.social · 14/06/2026
Media Thread 2026: Yes this is half a year late but still
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techmuse @techmuse.bsky.social · 14/06/2026
Just now finished Ratchet and Clank, overall a pretty good game even if it can be a bit rough in some spots. fun writing, characters, gameplay, worldbuilding, and did I forget to mention that soundtrack? 8.5/10
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techmuse @techmuse.bsky.social · 09/06/2026
Reacting to today’s Nintendo Direct! www.youtube.com/live/34BEfdl...
youtube.com
Nintendo Direct 6/9/2026 Reaction!
YouTube video by Tech Muse
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techmuse @techmuse.bsky.social · 24/05/2026
Yo today’s my cake day!
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techmuse @techmuse.bsky.social · 08/05/2026
discord why
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techmuse @techmuse.bsky.social · 29/04/2026
look ma i drew a triangle (currently taking a stab at learning opengl through learnopengl.com had some trouble getting the triangle to draw as i had misread the learnopengl pdf and put some of the shader setup and binding calls in the right place, but i got it working
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techmuse @techmuse.bsky.social · 19/04/2026
you love to see it
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techmuse @techmuse.bsky.social · 15/04/2026
it’s real
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techmuse @techmuse.bsky.social · 02/04/2026
#nowwatching Steven Universe Future, very interested to finally watch this after so long because of how divisive the reputation is online
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techmuse @techmuse.bsky.social · 02/04/2026
Started the first Rachet and Clank game yesterday and it's pretty good so far
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techmuse @techmuse.bsky.social · 28/03/2026
why did they make the new default dark theme in vscode look like this, like why are the variable names white at least you can easily switch back to the previous dark theme but still
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Reposted by techmuse
🍧🍭Jarvid The Takero!🍭🍧 COMMS OPEN! @jarvidtakero.bsky.social · 26/03/2026
[COMMISSION] Cream the rabbit! #sonicthehedgehog #fanart #creamtherabbit
Cream the rabbit grinding on a rail
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techmuse @techmuse.bsky.social · 25/03/2026
After a few weeks of inactivity I finally got around to posting some updates regarding the state of my Splatoon Archipelago implementation that was previous just on the Archipelago discord, check it out here. some parts do get a bit technical but I tried to make it generally approachable:
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Reposted by techmuse
techmuse @techmuse.bsky.social · 21/03/2026
A couple Splatoon 3 critique videos I’d like to recommend as I really enjoyed the analysis provided as someone like myself who sunk 100s of hours into the game and still enjoys it, one by Luke Explains Stuff and another by @aquarissoul.bsky.social (links below!)
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JohnP55 @johnp55.mkw.cat · 21/03/2026
SPM JP Crash Fix Mod is out! And, alongside it, a write-up I made on the bug that causes those crashes in the first place. johnp55.github.io/spm-jp-crash...
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techmuse @techmuse.bsky.social · 21/03/2026
A couple Splatoon 3 critique videos I’d like to recommend as I really enjoyed the analysis provided as someone like myself who sunk 100s of hours into the game and still enjoys it, one by Luke Explains Stuff and another by @aquarissoul.bsky.social (links below!)
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Nai Nai @nainai39.bsky.social · 13/03/2026
Happy Mar13 Day! 💚 #art #mar13day #splatoon
A half-body drawing of Marie from the Splatoon series.
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Logxii :) @logxii.bsky.social · 13/03/2026
Super awsome splatoon post Happy Mar13 day 💚 #splatoon #Marie #Mar13 #art
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techmuse @techmuse.bsky.social · 04/03/2026
After some testing I realized that the Flooder crashes happened whenever an area object or whatever sent a SwitchSender signal to the Flooder, which would cause it and activate and crash due to invalid pathing
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techmuse @techmuse.bsky.social · 04/03/2026
From yesterday but I ended up figuring out why the ink pool still wouldn't despawn, sometimes depending on where you're looking, the final checkpoint state may not always get updated quickly enough, resulting in the pool not despawning. I just removed the final checkpoint condition cause its not...
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techmuse @techmuse.bsky.social · 02/03/2026
So I was currently fixing my UFO level case to ensure that there are no other Octostrikers in the level instead of just the one that's present normally, but for whatever reason in the Urchin UFO stage, there's 2 Octostrikers for some reason?? Maybe that's why this stage has been so buggy for others?
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Cherry! 🍒 @cherriicola.bsky.social · 01/03/2026
another octo valley randomizer clip go white boy go
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techmuse @techmuse.bsky.social · 01/03/2026
Version 1.0.1 of my Splatoon Octo Valley randomizer is out now! bsky.app/profile/tech...
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Hyper @hyperbx.bsky.social · 01/03/2026
It's one year today since we unveiled Unleashed Recompiled, opening the doors to Xbox 360 recompilation. 🎉
Unleashed Recompiled logo by LJSTAR
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techmuse @techmuse.bsky.social · 01/03/2026
After about a day of work version 1.0.1 is out with some bugfixes! Get it from here: github.com/techmuse8/Oc... Thanks to everyone who took their time to submit bug reports, it's greatly appreciated
github.com
Release Version 1.0.1 · techmuse8/Octo-Valley-Randomizer
Changelog Fixes a softlock in the final checkpoint section of Far-Flung Flooders, where the final key drop wouldn't spawn Fixes an issue where sometimes more than one Octostriker would appear in a...
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techmuse @techmuse.bsky.social · 28/02/2026
It's real: bsky.app/profile/tech...
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techmuse @techmuse.bsky.social · 28/02/2026
It's real: the update version 1.0.0 of my Splatoon 1 Octo Valley randomizer mod is finally out! (trailer and download link here: youtu.be/qLCcSP79taE) #Splatoon
youtu.be
Splatoon 1 Octo Valley Randomizer v1.0.0 Update Release Trailer
YouTube video by Tech Muse
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