techmuse @techmuse.bsky.social · 21/09/2026Just finished my first playthrough of Kingdom Hearts Final Mix, and overall, I had a pretty great time! The gameplay is a fun mix of action and RPG elements, with the combat especially having quite a bit of depth even if it might seem simple at first glance. I especially like how the Disney 1/x 100
techmuse @techmuse.bsky.social · 19/08/2026puppets having a heart. Never expected this to turn into a Monstro ramble but I hope this was fun to read! 000
techmuse @techmuse.bsky.social · 19/08/2026where Sora is trying to do things the right way vs. Riku who wants to save her by any means necessary even if said means might be morally wrong, even going as far as gaining the power to control the Heartless by Maleficent. I also like the lore implication here of even mere... 100
techmuse @techmuse.bsky.social · 19/08/2026with how you're able to go back and get items that you couldn't before because you couldn't jump high enough. Another high point of this world for me is the narrative with the conflict that Sora and Riku have because both are trying to save Kairi but in completely different ways 100
techmuse @techmuse.bsky.social · 19/08/2026Feel like my biggest hot take here perhaps is putting Monstro in B cause I see that often ranked as one of the worst worlds because of its more maze-like design, but I never really had a problem with that. I do enjoy the platforming here and how the High Jump ability is fun... 100
techmuse @techmuse.bsky.social · 19/08/2026Haven't really posted much on my Kingdom Hearts 1 playthrough so far so I decided to share a little ordered world tierlist I made right after I finished Halloween Town, I'll definitely revisit this after I finish the game but I thought it'd be fun to gather my thoughts now 100
techmuse @techmuse.bsky.social · 29/07/2026Now starting Kingdom Hearts, been interested in the series for a while so now I’m hopping in 010
techmuse @techmuse.bsky.social · 28/07/2026Just finished Ocarina of Time 3D for the first time yesterday, and overall I had a pretty great time! Feels good beating a 3D Zelda for the first time heh. The world was fun to explore, the soundtrack was beautiful, and the dungeon design is rock solid, especially for this being Zelda's first 3D 1/3 140
techmuse @techmuse.bsky.social · 28/07/2026Managed to complete the Shadow and Spirit Temple over the past few days in OOT3D! Now all that's left is Ganon's Castle 100
techmuse @techmuse.bsky.social · 24/07/2026Completed the Fire and Water Temples in OOT3D over the past few days, the Fire Temple was pretty great, and I found myself enjoying the Water Temple thanks to 3D's improved item management with you easily being able to take off the Iron Boots. Can only imagine how tedious it was in the original 110
techmuse @techmuse.bsky.social · 19/07/2026just completed the forest temple in OoT3D! really well done for the first adult dungeon 010
techmuse @techmuse.bsky.social · 19/07/2026Just finished Donkey Kong Country: Tropical Freeze and yeah its absolutely one of the best 2D platformers I’ve ever played, the tight and creative level design, beautiful environments, sick movement, and one of the best soundtracks in any game period. 10/10, you need to play it 030
techmuse @techmuse.bsky.social · 24/06/2026Here's a thing that happened while I was playing around with some message loading functions 010
techmuse @techmuse.bsky.social · 23/06/2026#RhythmHeavenGroove was bored and decided to get some code hacks up and running! Huge shoutouts go to @conhlee.nl for finding the main loop that I placed my hook at and @furitty.bsky.social for helping me fix a crash and for LibHakkun (github.com/fruityloops1...) as a whole! 184
techmuse @techmuse.bsky.social · 19/06/2026Just got done watching Madoka Magica in a discord watch party with friends earlier today and I had a great time! Loved the characters, the animation, the horror, and the twists were highly enticing. And don’t even get me started on that ending. 9/10, go watch 050
techmuse @techmuse.bsky.social · 17/06/2026As a fun bonus here's all of this running on real hardware, for those curious, said image got a lot of positive reactions when I posted it on the Archipelago Discord server which is always nice to see (6/7) 120
techmuse @techmuse.bsky.social · 17/06/2026Last but not least here's a clip that's the result of me looking into item spawns! Something I noticed is that the dropId (essentially an item's ID number) has to be for items that are already in the level/assigned to an actor, else the game will crash upon spawn (5/7) 120
techmuse @techmuse.bsky.social · 17/06/2026Here's a clip of said fix (Also you can see me trying to play around with modifying UI text at runtime): (4/7) 120
techmuse @techmuse.bsky.social · 17/06/2026Weapon upgrades have also been implemented! This is clip is from an earlier version where the weapon upgrade screen doesn't get automatically refreshed after receiving an upgrade, which has since been resolved (3/7) 120
techmuse @techmuse.bsky.social · 17/06/2026Since then, I've made some improvements such as limiting it to about ~5 messages on screen at once and adding a line limit, but it's nice to know that the word wrapping and all works (2/7) 120
techmuse @techmuse.bsky.social · 17/06/2026Been a few weeks so here's the next wave of updates for the Archipelago randomizer that I've had posted on the Archipelago Discord server for some time; starting off, I got around to reimplementing my chat prototype! (1/7) 130
techmuse @techmuse.bsky.social · 14/06/2026Just now finished Ratchet and Clank, overall a pretty good game even if it can be a bit rough in some spots. fun writing, characters, gameplay, worldbuilding, and did I forget to mention that soundtrack? 8.5/10 051
techmuse @techmuse.bsky.social · 25/05/2026Someone on the archipelago discord asked me what the to-do list was like, and here's what I can think of from the top of my mind 120
techmuse @techmuse.bsky.social · 25/05/2026Another thing, I made it so that item receiving finally works for scrolls, and I got the Sunken Scroll location checks in a working state! 110
techmuse @techmuse.bsky.social · 25/05/2026From over a month ago but here's some more progress: I got location registering working after you beat a level! 100
techmuse @techmuse.bsky.social · 29/04/2026look ma i drew a triangle (currently taking a stab at learning opengl through learnopengl.com had some trouble getting the triangle to draw as i had misread the learnopengl pdf and put some of the shader setup and binding calls in the right place, but i got it working 010
techmuse @techmuse.bsky.social · 02/04/2026#nowwatching Steven Universe Future, very interested to finally watch this after so long because of how divisive the reputation is online 000
techmuse @techmuse.bsky.social · 28/03/2026why did they make the new default dark theme in vscode look like this, like why are the variable names white at least you can easily switch back to the previous dark theme but still 120
techmuse @techmuse.bsky.social · 25/03/2026recently I've started work on the APWorld side that's written in Python, that defines the locations, items, rules, and pretty much anything in a world. thanks to the APQuest example for how a world is structured, I got it to generate a multiworld on minimal accessibility, full accessibility still 110
techmuse @techmuse.bsky.social · 25/03/2026funnily enough 3 days ago a PR by developer KScl was merged that rewrote the data package caching to improve performance and memory efficiency via the methods shown here: github.com/N00byKing/AP... it's pretty awesome, so I'll give it a shot and see how it goes 110
techmuse @techmuse.bsky.social · 25/03/2026the crashes were was largely because of the function parseDataPkg, which parses the data package json recieved from the AP server upon connection, I ended up rewriting it to use iterators over range based loops and used references wherever I could 110
techmuse @techmuse.bsky.social · 25/03/2026afterwards I ended up writing a C interface for APCpp that would be exported when built into an RPL (essentially the Wii U version of a DLL on Windows). if you're curious on why I don't just statically link the library or just export the C++ functions: 1, APCpp is LGPL and I'd like my project to... 110
techmuse @techmuse.bsky.social · 25/03/2026straightforward process using wut from devkitPro, with the only platform-specific details I had to deal with being in IXWebSocket where wut doesn't have Unix pipes and is missing <netinet/ip.h>, but those problems were able to be easily solved (see alt text for details) 110
techmuse @techmuse.bsky.social · 25/03/2026‘ts been a few weeks but now I’m getting around to posting some updates regarding the Archipelago randomizer implementation that were previously just on the AP Discord. Right now, I got a proof of concept of the client working, with it being able to connect to an AP server hosted on my PC! 110
techmuse @techmuse.bsky.social · 21/03/2026A couple Splatoon 3 critique videos I’d like to recommend as I really enjoyed the analysis provided as someone like myself who sunk 100s of hours into the game and still enjoys it, one by Luke Explains Stuff and another by @aquarissoul.bsky.social (links below!) 263
techmuse @techmuse.bsky.social · 04/03/2026To fix this I end up doing a second loop pass over all the objects in the level file and remove any references to any object that is a Flooder in the SwitchSender link list 110
techmuse @techmuse.bsky.social · 04/03/2026From yesterday but I ended up figuring out why the ink pool still wouldn't despawn, sometimes depending on where you're looking, the final checkpoint state may not always get updated quickly enough, resulting in the pool not despawning. I just removed the final checkpoint condition cause its not... 121
techmuse @techmuse.bsky.social · 02/03/2026So I was currently fixing my UFO level case to ensure that there are no other Octostrikers in the level instead of just the one that's present normally, but for whatever reason in the Urchin UFO stage, there's 2 Octostrikers for some reason?? Maybe that's why this stage has been so buggy for others? 141
techmuse @techmuse.bsky.social · 01/03/2026Managed to (hopefully) fix the issue a few hours ago, here’s a bit of an explanation, hopefully soon I can get out this patch 120
techmuse @techmuse.bsky.social · 01/03/2026If you encounter a softlock in Far Flung Flooders where the final key won’t spawn, you aren’t alone. Normally this part in the enemy rando function is meant to handle this special case, but the bug here is that I forgot to return early, allowing this case to be randomized into something else. 110
techmuse @techmuse.bsky.social · 23/02/2026Super excited to announce that the trailer has been pretty much completed in terms of editing! Just have a few more things I'd like to do in terms of polish and other things for this update before it gets published; I'm really excited to share it y'all as I'd think you'd really enjoy this one 111
techmuse @techmuse.bsky.social · 20/02/2026As a lil sneek peek here's a bit of the editing timeline 101
techmuse @techmuse.bsky.social · 12/02/2026A small thing but recently I fixed a bug where octostrikers would throw you out of bounds on the last checkpoint, somehow I forgot to check for it 100