vabold @vabold.bsky.social · 18/09/2026Haven't posted on here in a minute, huh? I've been fine with LLM usage in decompilation for a while, with some exceptions for cases where the source can be leaked (e.g. SDK, nw4r, etc). That said, they are undoubtedly the driving force of public perception of decomp quality loss. 291
vabold @vabold.bsky.social · 19/03/2025BREAKING: World's first unironic and non-deluded sentence with "MSVC" and "correctly" in it. 153
Reposted by vaboldMalleo @malleo.bsky.social · 16/02/2025We are attempting to use Kinoko to simulate every single rMC3 ghost on the CTGP database! Come watch live at www.twitch.tv/tasmalleotwitch.tvtasMalleo - TwitchHi there! I am a Tool-Assisted Speedrunner from Pennsylvania who focuses primarily on the Paper Mario series. I enjoy showcasing the weird behind-the-scenes work that goes into developing TASes. 071
vabold @vabold.bsky.social · 14/02/2025Nine months ago, kierio04 created an SNES Mario Circuit 3 TAS to help test basic driving mechanics, yet it critically also included basic pipe/oil patch collision for testing objects. Today, that test ghost finally fully synchronized. github.com/vabold/Kinok... 011
vabold @vabold.bsky.social · 01/01/2025After a year of hard work from the Kinoko team, we finally hit our first major milestone - synchronizing every Luigi Circuit ghost in the CTGP ghost database. github.com/vabold/Kinok...github.comRelease 0.1 · vabold/KinokoFully synchronizes Luigi Circuit. 020
Reposted by vaboldMalleo @malleo.bsky.social · 29/12/2024We've made a lot of progress with our MKWii physics engine re-implementation. By the end of the night, we're hoping to get every single Luigi Circuit ghost on the CTGP leaderboards to sync. So far we've synced ~87000 out of 95000 ghosts. Tune in now at twitch.tv/tasmalleotwitch.tvtasMalleo - TwitchAttempting to simulate every Luigi Circuit ghost in the CTGP time trial database 0111
vabold @vabold.bsky.social · 06/11/2024GJK collision implementation is finally done, for the most part. Now, I'll be focusing on integration, before tackling the reaction applied to the kart. 030
vabold @vabold.bsky.social · 17/10/2024Neat trick - RaceConfig's instance is never destroyed, so we don't have to concern ourselves with offsetting from thisptr on memory free. This lets us update thisptr so the ghost buffers are 32-byte aligned, so we can call the Wii SDK function to read from the NAND directly into the ghost buffer. 1101