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vabold

@vabold.bsky.social
28 followers 6 following 31 posts

Kinoko developer. github.com/vabold/Kinoko

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vabold @vabold.bsky.social · 18/09/2026
Haven't posted on here in a minute, huh? I've been fine with LLM usage in decompilation for a while, with some exceptions for cases where the source can be leaked (e.g. SDK, nw4r, etc). That said, they are undoubtedly the driving force of public perception of decomp quality loss.
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vabold @vabold.bsky.social · 19/03/2025
BREAKING: World's first unironic and non-deluded sentence with "MSVC" and "correctly" in it.
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Reposted by vabold
Malleo @malleo.bsky.social · 16/02/2025
We are attempting to use Kinoko to simulate every single rMC3 ghost on the CTGP database! Come watch live at www.twitch.tv/tasmalleo
twitch.tv
tasMalleo - Twitch
Hi there! I am a Tool-Assisted Speedrunner from Pennsylvania who focuses primarily on the Paper Mario series. I enjoy showcasing the weird behind-the-scenes work that goes into developing TASes.
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vabold @vabold.bsky.social · 14/02/2025
Nine months ago, kierio04 created an SNES Mario Circuit 3 TAS to help test basic driving mechanics, yet it critically also included basic pipe/oil patch collision for testing objects. Today, that test ghost finally fully synchronized. github.com/vabold/Kinok...
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vabold @vabold.bsky.social · 01/01/2025
After a year of hard work from the Kinoko team, we finally hit our first major milestone - synchronizing every Luigi Circuit ghost in the CTGP ghost database. github.com/vabold/Kinok...
github.com
Release 0.1 · vabold/Kinoko
Fully synchronizes Luigi Circuit.
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vabold @vabold.bsky.social · 31/12/2024
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vabold @vabold.bsky.social · 30/12/2024
The final boss of Luigi Circuit on Kinoko.
A player taking a normal turn on Luigi Circuit, with the name "Peter Grif".
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Reposted by vabold
Malleo @malleo.bsky.social · 29/12/2024
We've made a lot of progress with our MKWii physics engine re-implementation. By the end of the night, we're hoping to get every single Luigi Circuit ghost on the CTGP leaderboards to sync. So far we've synced ~87000 out of 95000 ghosts. Tune in now at twitch.tv/tasmalleo
twitch.tv
tasMalleo - Twitch
Attempting to simulate every Luigi Circuit ghost in the CTGP time trial database
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vabold @vabold.bsky.social · 15/12/2024
Kinoko hit 50 stars!
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vabold @vabold.bsky.social · 10/12/2024
College semester is done.
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vabold @vabold.bsky.social · 25/11/2024
Apple, what are you doing?
On Mac, Apple will lie and alias one compiler to another, regardless if that other compiler is installed. This image is a demonstration of that happening.
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vabold @vabold.bsky.social · 22/11/2024
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vabold @vabold.bsky.social · 06/11/2024
GJK collision implementation is finally done, for the most part. Now, I'll be focusing on integration, before tackling the reaction applied to the kart.
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vabold @vabold.bsky.social · 17/10/2024
Neat trick - RaceConfig's instance is never destroyed, so we don't have to concern ourselves with offsetting from thisptr on memory free. This lets us update thisptr so the ghost buffers are 32-byte aligned, so we can call the Wii SDK function to read from the NAND directly into the ghost buffer.
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