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Giuseppe Navarria

@techdesign.rocks
2.8K followers 5.7K following 972 posts

Tired of the AAA industry. Started a new london-based indie studio ‪@weareunderdog.bsky.social‬ | prev. Splash Damage / Gears Tactics, Gears of War franchise. Passionate retrogamer. He\Him.

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Giuseppe Navarria @techdesign.rocks · 27/09/2026
My first videogame:
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Giuseppe Navarria @techdesign.rocks · 23/09/2026
the only two type of videogames left
type of games in 2026
AAA                                                                 
"we're going to spend a billion dollar to cancel the game and close the studio, there's no game"
Quirky-ass indie
"You're a goldfish working as an antiquarian restoring old clocks, also you smoke crack"
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Giuseppe Navarria @techdesign.rocks · 23/09/2026
Is the little shark missile animated? I'll have to install it myself to know, it's a really cool and weird 4X game btw!
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SeverLink - Wishlist NOW! @severlink.bsky.social · 18/09/2026
SeverLink crowdfunding campaign is LIVE We have a playable prototype - just grab it at: www.backerkit.com/c/projects/c... If you long for early 2000s stealth revival and you like what you see in our build - GO FUND US and make it happen! #indiegame #indiedev #gamedev #lowpoly #y2k
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g0m @g0m.bsky.social · 20/09/2026
A world where a twist ending is repurposed as a video title. where a thing's climax has been removed, leaving an advertisment for the gap where it used to be. such things are commonplace in. the twilight zone
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🐔 Brian Bucklew 🐔 ₑͤ>∿<ₑͤ ∞🌮 @unormal.bsky.social · 17/09/2026
thinking about the old days
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Kimimi🏳️‍🌈🏳️‍⚧️ @kimimithegameeatingshemonster.com · 11/09/2026
Here's Essential Dungeon Crawlers, a brand new article for Ko-fi subscribers! Come walk with me - one tile at a time - through some of gaming's finest labyrinths! ko-fi.com/post/Essenti...
A photo showing a selection of dungeon crawler type games, from The Dark Spire (DS) to classic D&D adventures.
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Giuseppe Navarria @techdesign.rocks · 10/09/2026
the untold pleasures of profiling a Game Maker game...
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Mike Bithell @mikebithell.bsky.social · 01/09/2026
‘You can’t own a game’ rendered like the old anti piracy ads
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ᵀᴴᴱᴍ̴ᴇ̵ᴏ̵ᴡ̷ᴄ̶ʜ̸ᴇ̴ᴍ̶ɪ̵s̵ᴛ̶ ̵ @catpope.gay · 26/08/2026
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Giuseppe Navarria @techdesign.rocks · 11/08/2026
Even if Betrayal at Krondor is one of my favourite games I still have to play Return and Antara, I think I may start going through this trio...
Big box PC games: Betrayal at Krondor, Return to Krondor and Betrayal in Antara, plus the book Krondor the Betrayal
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Giuseppe Navarria @techdesign.rocks · 09/08/2026
Go through life with the confidence of this ebay seller trying to sell the worst looking Commodore PET I've ever seen for £363
A commodore PET covered in rust, looking ready to be a prop in the new season of Fallout
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That Tom Hall @thattomhall.bsky.social · 08/08/2026
The founders will the eternal id mom Miss Donna! #quakecon #idsoftware #doom
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Giuseppe Navarria @techdesign.rocks · 06/08/2026
this rocks actually
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Underdog @weareunderdog.bsky.social · 31/07/2026
I met the legend, Oscar Mikey, and we chatted about ZERO Sievert 2: youtu.be/IuOOY1EOVAk
youtu.be
I Asked YOUR ZERO SIEVERT 2 QUESTIONS to The Developers And This Is What They Said...
YouTube video by Oscar Mikey
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Giuseppe Navarria @techdesign.rocks · 28/07/2026
I threw up in my mouth a little
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Giuseppe Navarria @techdesign.rocks · 28/07/2026
Amazing game, I remember seeing it around in Italy too
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Giuseppe Navarria @techdesign.rocks · 24/07/2026
it's mindblowing and also a little bit scary that 200k people wishlisted our game on steam so far! From the entire ZERO Sievert 2 team, thank you <3
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Giuseppe Navarria @techdesign.rocks · 17/07/2026
I've been porting this old flash game of mine from actionscript 3 to C++ (custom engine) and it runs at 5000+ fps at 30% gpu usage... I'll add gamepad support, achievements and a nice CRT filter or two and I'll put it on steam/itch for free, maybe port it to sega megadrive?
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Giuseppe Navarria @techdesign.rocks · 17/07/2026
yours truly is in this one, you can even look at what I'm listening to on winamp
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Giuseppe Navarria @techdesign.rocks · 16/07/2026
Linus Torvalds clarifies the Linux Kernel position on AI use. It's not one to be celebrated but, if you're an engineer, as I've been saying, it's one to be understood. source: lore.kernel.org/linux-media/...
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Underdog @weareunderdog.bsky.social · 15/07/2026
Hey, it's a new video featuring Tomo, our environment artist, working on pieces for the Forest map in ZERO Sievert 2: www.youtube.com/watch?v=7eVH...
youtube.com
Creating procedurally generated maps in ZERO Sievert 2
YouTube video by Underdog
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Romero Games @romerogames.bsky.social · 13/07/2026
Today we’re celebrating the release of Angels Fall First, which is now available on Steam in 1.0! Romero Games’ Art Director, Josh Grafton, is part of the development team behind it. (Strangely Interactive) He spoke about the game. Check it out! 🖤✨ store.steampowered.com/app/367270/A...
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Giuseppe Navarria @techdesign.rocks · 13/07/2026
my ideal house
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Giuseppe Navarria @techdesign.rocks · 11/07/2026
always loved this artwork, in my mind the frame is part of a gate like the door in the background, great sense of scale, it makes me sad that videogames are just not this cool anymore. the game is Ishar, by Silmarils, legendary french developer
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Giuseppe Navarria @techdesign.rocks · 11/07/2026
Brian is my spirit animal
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Theo Priestley @theopriestley.net · 09/07/2026
Senior Narrative Designer for Gunfire Games, 6 months fixed term only. recruiting.paylocity.com/Recruiting/J...
recruiting.paylocity.com
Gunfire Games - Senior Narrative Designer (6-Month Contract)
What We Do:At Gunfire Games, we’re passionate about creating unforgettable worlds and experiences. With a legacy built on titles like Darksiders III, Chronos, and the Remnant series, we continue to pu...
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🐔 Brian Bucklew 🐔 ₑͤ>∿<ₑͤ ∞🌮 @unormal.bsky.social · 08/07/2026
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Giuseppe Navarria @techdesign.rocks · 08/07/2026
Literally this, if you think it's not effective or it's not where things are going you haven't tried it recently I'm afraid...
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Giuseppe Navarria @techdesign.rocks · 03/07/2026
Show me a cool physical game... Or more than one
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Giuseppe Navarria @techdesign.rocks · 30/06/2026
You may be using Claude, we have Jean Claude, our new AI colleague, he's great to rubber-duck debugging sessions with
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That Tom Hall @thattomhall.bsky.social · 28/06/2026
ANACHRONOX IS 25! And I am releasing the full story! Check out my fun little adventure! www.instagram.com/p/DaHIHYIBYHU/ #anachronox #retrogaming #games #doom #wolfenstein #riseofthetriad #commanderkeen #rpg
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Giuseppe Navarria @techdesign.rocks · 26/06/2026
Oh man, I loved this thing, I remember calculating the position of camera and objects on graph paper then trying to render
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Giuseppe Navarria @techdesign.rocks · 25/06/2026
a PS Vita sized handheld that runs SteamOS specifically made for indie games, yes please.
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Giuseppe Navarria @techdesign.rocks · 24/06/2026
there's a parallel universe where Skate Jam, the sequel to Space Jam starring Tony Hawk existed and subsequently over there they never had 9/11, wars, covid. They cured cancer and climate change just got solved too
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Giuseppe Navarria @techdesign.rocks · 22/06/2026
This octoroks so much, it totally Hyrules.
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Tomas Sala @falconeerdev.bsky.social · 21/06/2026
The reason Valve has defined AI code as separate from AI gen is that 100% of games released on Steam now contain AI code in them. 100% .. Through unity3d, UE or Godot or the steam SDK itself. Every artists must question how much of their tools rely on AI code underneath, and reconcile with it.
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Giuseppe Navarria @techdesign.rocks · 22/06/2026
This is the key to understand, AI-assisted doesn't mean "vibe coding" or poorly written code. Vibe coding is literally prompting without even checking results. You're still responsible for the code you try to push into any repository, effort and programming knowledge is still required
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Tomas Sala @falconeerdev.bsky.social · 21/06/2026
I envy your surefootedness. I must admit I am unsure the genie goes back into the bottle and it's given me terrible anxiety. I think for art, for music, I agree there is no future for AI-gen there...none For coding, I am not so sure, the evidence is pointing to it being a permanent fixture.
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Giuseppe Navarria @techdesign.rocks · 21/06/2026
I was literally saying this but bunch of people in their bubble went "you're wrong I'm not using AI", sorry but the industry at large is using AI for coding and it's only going to grow, do what you want with it, it's just what it is.
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Kristian Duske @kristianduske.bsky.social · 19/06/2026
Oh my god, get over yourselves. First of all, let‘s talk about who supports who here. I have been working on TB non stop for 16 years, and you get to use it for free. Let‘s be clear: you did nothing, while I and a few contributors did all the work.
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Giuseppe Navarria @techdesign.rocks · 20/06/2026
ooof people getting angry at the author of Trenchboom because he's using claude or something, the guy worked on TB for 16 years and in turn that helped made the Quake community what it is, he doesn't owe anyone anything
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That Tom Hall @thattomhall.bsky.social · 19/06/2026
RIP Bobby Prince. His music legacy will live on, making inspired music for Commander Keen, Wolfenstein 3D, DOOM, countless others. A true legend. And such a nice man, great musician, wonderful, fun-loving man, nothing but happy memories of him. A loss to the world.
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Giuseppe Navarria @techdesign.rocks · 17/06/2026
"For now, to make all this work, Verse runs on a single thread" pass... this sounds pretty bad
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Double Fine @doublefine.com · 16/06/2026
😅
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Giuseppe Navarria @techdesign.rocks · 16/06/2026
What a fucking joke, not even 10 days ago. Microsoft just retire from games already
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Giuseppe Navarria @techdesign.rocks · 15/06/2026
I want to be this guy
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Giuseppe Navarria @techdesign.rocks · 14/06/2026
The creator of GIMP trying to defend the worst image editing software ever made
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Giuseppe Navarria @techdesign.rocks · 14/06/2026
Indie devs are in a tough spot: don't use AI, and watch everyone else ship games x5 faster than you or use it and be damned. I don't think there are many coders left that are not using AI agents for coding right now, it's just that effective (been coding games for 28 years, professionally for 20)
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Giuseppe Navarria @techdesign.rocks · 11/06/2026
Organising my CRPGs, Dungeon Crawlers, Rogue and the likes
A ton of games
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