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Kristian Duske

@kristianduske.bsky.social
22 followers 8 following 8 posts
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Kristian Duske @kristianduske.bsky.social · 22/08/2026
Nice little shoutout to TrenchBroom at the end of this article about Dawn of the Machine, the anniversary episode for Quake made by Machine Games! I was just playing the episode before I found this. slayersclub.bethesda.net/en-EU/news/q...
slayersclub.bethesda.net
Behind the Scenes: Making Dawn of the Machine for Quake™
Celebrating Quake™’s 30th Anniversary, Andrew Yoder from MachineGames shares a special look at how a new Quake episode is crafted.
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Kristian Duske @kristianduske.bsky.social · 09/08/2026
@johnromero.bsky.social Thank you for name dropping @trenchbroom.bsky.social in the QuakeCon stream! It means a lot to me!
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Reposted by Kristian Duske
Jackson Palmer @ummjackson.com · 04/07/2026
Some more examples - easy S-bends and spiral staircases. #Trenchbroom #gamedev
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Reposted by Kristian Duske
Jackson Palmer @ummjackson.com · 04/07/2026
Finally submitted a work-in-progress PR for a "sweep" tool in #Trenchbroom - unlocking a bunch of creative brush geometry with a simple UX. github.com/TrenchBroom/... #gamedev
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Reposted by Kristian Duske
Alarric @alarric.bsky.social · 06/01/2026
I've been knee deep into TrenchBroom, will probably post an annoying amount about how fun and simple the tool is once you get it up and running to be used in unity. its just great being able to block out a map in like 30 mins. I will get back to modeling characters soon! #indiedev #gamedev
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