Giuseppe Navarria @techdesign.rocks · 27/09/2026I remember very well its development as I was very active in the tigsoource community and indie scene back then, Cave Story was the big one that inspired a lot of that first wave of indies and lots of the metroidvanias, I was doing one myself back in 2007-8 110
Giuseppe Navarria @techdesign.rocks · 27/09/2026Great list, surprised to see Aquaria, underrated game 110
Giuseppe Navarria @techdesign.rocks · 27/09/2026Yes indeed, nowadays I live in London, he's in Sicily and our form of communication is sending each other challenge requests on chess.com, we always have a game open 110
Giuseppe Navarria @techdesign.rocks · 27/09/2026Other favourites were Battle Isle, Dawn Patrol, Gunship, War in the Gulf, Admiral and something like Great Battles of History: Julius Caesar, played the shit out of all of them 110
Giuseppe Navarria @techdesign.rocks · 27/09/2026My dad trying to teach me out how to steer a fleet of submarines while I'm sitting on his lap, age 5, "isn't this fun?!" I also had a Mig-29 sim I had to wait for a colleague of his to come by with his kids to get pirated copies of Prince of Persia, golden axe and Bart vs the Space Mutants 110
Giuseppe Navarria @techdesign.rocks · 27/09/2026We used it for the pictures on underdog.ltd, and I still have the pictures the original owner of my game boy camera snapped in the 90sunderdog.ltdTeam Roster 120
Giuseppe Navarria @techdesign.rocks · 25/09/2026Cool project but wow that feels weird... And a slower way to play 000
Giuseppe Navarria @techdesign.rocks · 24/09/2026I got a game concept copied ages ago, I got mad for a bit, then understood that they made a fully functional game and I didn't, it wasn't a 1:1 clone but I still dropped my project, the guy that was making the music for it used that music to get a new gig for a little indie project called Minecraft 011
Giuseppe Navarria @techdesign.rocks · 24/09/2026There's no victim because it's not a crime, it's tasteless, morally crappy, but it's a good thing that game concepts can't be copyrighted not a bad one, and usually the original sells better and gets a big boost of visibility from the clone story, but you need to release it 000
Giuseppe Navarria @techdesign.rocks · 24/09/2026This is nothing new though, see Unrecorded and Bodycam or the million other mobile games that rip-off each other, AI can make it happen faster as it makes faster to do anything else, the lesson is don't market your one gimmick game months before you're ready to release it 100
Giuseppe Navarria @techdesign.rocks · 23/09/2026Is the little shark missile animated? I'll have to install it myself to know, it's a really cool and weird 4X game btw! 040
Giuseppe Navarria @techdesign.rocks · 23/09/2026"It's not normal behaviour — not even cosplayers go around biting each other" I am dead 060
Reposted by Giuseppe NavarriaSeverLink - Wishlist NOW! @severlink.bsky.social · 18/09/2026SeverLink crowdfunding campaign is LIVE We have a playable prototype - just grab it at: www.backerkit.com/c/projects/c... If you long for early 2000s stealth revival and you like what you see in our build - GO FUND US and make it happen! #indiegame #indiedev #gamedev #lowpoly #y2k 415481
Reposted by Giuseppe Navarriag0m @g0m.bsky.social · 20/09/2026A world where a twist ending is repurposed as a video title. where a thing's climax has been removed, leaving an advertisment for the gap where it used to be. such things are commonplace in. the twilight zone 138149333432
Giuseppe Navarria @techdesign.rocks · 18/09/2026Yes I love that cover, and playing the game while reading the book is a pretty great way to experience it 011
Reposted by Giuseppe Navarria🐔 Brian Bucklew 🐔 ₑͤ>∿<ₑͤ ∞🌮 @unormal.bsky.social · 17/09/2026thinking about the old days 161063
Giuseppe Navarria @techdesign.rocks · 16/09/2026They did 4 days for years, it was the same at SD, we were a sister studio, the 4-day work week was not a good idea though 010
Giuseppe Navarria @techdesign.rocks · 16/09/2026Especially when it's a feature that the previous Spiderman games also had! (it's crazy seen people criticising these skins on socials too but sadly this is where we're at...) 000
Giuseppe Navarria @techdesign.rocks · 15/09/2026I've seen this even on ebay on few sellers offering old big box pc games 😭 I'm sure they're having a laugh but it's not just tacky and weird but also useless because I can't trust the images of the box and I'm not going to buy from these guys. They better add a "report fake image" feature soon 000
Giuseppe Navarria @techdesign.rocks · 13/09/2026I just read the posts, I'm so glad you're ok, take care ❤️ 110
Reposted by Giuseppe NavarriaKimimi🏳️🌈🏳️⚧️ @kimimithegameeatingshemonster.com · 11/09/2026Here's Essential Dungeon Crawlers, a brand new article for Ko-fi subscribers! Come walk with me - one tile at a time - through some of gaming's finest labyrinths! ko-fi.com/post/Essenti... 29834
Giuseppe Navarria @techdesign.rocks · 13/09/2026I know the developers :) I'm from a nearby town from them, I was learning how to do games myself in the early 2000s and I met them a few times 020
Giuseppe Navarria @techdesign.rocks · 11/09/2026Amazing ❤️ congratulations Julia! I love my Playdate 121
Giuseppe Navarria @techdesign.rocks · 10/09/2026the untold pleasures of profiling a Game Maker game... 010
Giuseppe Navarria @techdesign.rocks · 27/08/2026I guess they developed smolLM, but I don't think they're getting bought for that... 000
Giuseppe Navarria @techdesign.rocks · 27/08/2026These evaluations are straight up random numbers or what these days... 1337 billion for Freehold Games please Brian 020
Giuseppe Navarria @techdesign.rocks · 25/08/2026yeah get a variable power supply with adapters but you need to discover the polarity not just the size because you can easily end up killing the screen with the wrong one, Asus is really shit at providing basic info like this, imho they do that on purpose 010
Giuseppe Navarria @techdesign.rocks · 23/08/2026It definitely is for italian gen x and millennials 120
Giuseppe Navarria @techdesign.rocks · 22/08/2026It was just so different back then, I never believed the "things looked more exciting because you were young", it was a true golden era for games and while indie games today are fantastic I don't think the game industry will see anything similar to those years again 120
Giuseppe Navarria @techdesign.rocks · 22/08/2026Half-Life did it more, not only it shipped with its own multiplayer but also with Deathmatch Classic, that was a recreation of Quake 1 maps and guns, I never got how they were allowed to do that, they "remastered" Quake 1 dm and put it in the HL1 cdrom youtu.be/0bMrGDrigjY?...youtu.beDeathmatch Classic - Valve's loveletter to Quake + RemakeYouTube video by ESCalation 110
Giuseppe Navarria @techdesign.rocks · 22/08/2026Co-op doom and Quake are so underrated, everyone always thinks about deathmatch but my favourite experience of both games was having a friend over and staying up all night playing co-op doom, quake and hexen 2 via LAN 030
Giuseppe Navarria @techdesign.rocks · 21/08/2026I loved the pc version, and when I started emulating the megadrive (genecyst!) I stumbled onto Flink and I immediately noticed how much like Lomax it looked, the lush and otherworldy pixel art of Henk Nieborg graced both, a true game industry legend, still active! www.mobygames.com/person/28736... 130
Giuseppe Navarria @techdesign.rocks · 21/08/2026One of the very best times I had with a roguelike was playing Powder on a gp2x, it had a perfect sweet spot of just enough complexity but not too much to be very enjoyable on the go, with gamepad controls and on a tiny screen 010
Giuseppe Navarria @techdesign.rocks · 19/08/2026OpenAI was a cool concept, with the non profit board controlling the company but it went bad fast... for the rest it's clear that the real power when you don't have a special technological edge over competitors (and that's always hard to keep) becomes infrastructure so yeah that's going to happen 020