Reposted by Steve BromleyTom Francis @pentadact.com · 11/09/2026Continuing to quietly beat the drum of "Designing without testing is like painting with your eyes shut." 216016
Steve Bromley @stevebromley.bsky.social · 11/09/2026Reviewing Sound on a 100 point scale - Metacritic couldn’t handle the review scores of the 90s. 010
Reposted by Steve BromleyLis @thewritegame.bsky.social · 13/08/2026A rundown on narrative playtesting by @stevebromley.bsky.social. I’m a big believer in conducting proper user research if you have the access and means to do it. Golden data.gamesuserresearch.comHow to playtest your game’s story | Games User ResearchHow to safely approach testing both comprehension and appeal for the story of your game. 27022
Reposted by Steve BromleyJohn Dickens @johndickens.bsky.social · 06/08/2026Seeing so many user research-adjacent platforms promising "instant insights" - two words that shouldn't go together. You can't get insight from one clip, one player, one moment. That's a data point. Insight is only gained when you find the context - often a long, multi-faceted, multi-channel thing. 031
Steve Bromley @stevebromley.bsky.social · 16/07/2026If you’re at Develop this week, look out for my article in MCV/Develop about playtesting for story appeal & comprehension - The magazine is free for attendees. 040
Steve Bromley @stevebromley.bsky.social · 15/07/2026Wow, amazing review scores for Denshattack! Was great to be small part of the journey! 010
Steve Bromley @stevebromley.bsky.social · 13/07/2026Like much of the UK games industry, I'll be at Develop this week. Tuesday & Wednesday is pretty packed, but let me know if you're around on the Thursday and up for a chat about playtesting, games user research, or seagulls. 010
Steve Bromley @stevebromley.bsky.social · 19/05/2026Checking spelling on Google - this automated summary hurt my brain... 000
Reposted by Steve BromleyHazel Weakly @hazelweakly.me · 31/03/2026I’ve posted it before, but it feels evergreen The two hardest problems in Computer Science are 1. Human communication 2. Getting people in tech to believe that human communication is important 181035280
Steve Bromley @stevebromley.bsky.social · 18/04/2026Great talk, including showing the impact of research studies to help inspire and inform decisions throughout iterative development! 020
Steve Bromley @stevebromley.bsky.social · 31/03/2026Finished Expedition 33, a while after everyone else. Not normally my genre, but I was hooked by the mystery of the prologue, and couldn't put it down. 040
Steve Bromley @stevebromley.bsky.social · 23/03/2026Games are complex systems, requiring multiple disciplines to go in the same direction often without a clear map of where we are going- it’s why team alignment is one of the most hardest parts of game development: www.eurogamer.net/new-report-c...eurogamer.netNew report claims Crimson Desert's development was plagued by "a hodgepodge of features crammed together" and leaders who "don't acknowledge anyone who doesn't share their exact mindset"Two Pearl Abyss developers have claimed Crimson Desert was developed in a troubled environment, characterised by an inv… 230
Steve Bromley @stevebromley.bsky.social · 19/03/2026Enjoying Parseword this week, from @josh.powerlanguage.co.uk It feels like I’m learning a skill (how to do cryptic crosswords), creating an incentive to stick with it each day. 020
Reposted by Steve BromleyCheryl Platz @funnygodmother.bsky.social · 17/03/2026It's Tuesday: #EnduringPlay day! We move from last week's research of games on the market to very practical playtesting of individual #videogames while they're in production with @stevebromley.bsky.social, author of How to Be A Games User Researcher, with something for all. #gamedev #uxresearch 196
Steve Bromley @stevebromley.bsky.social · 06/03/2026Excellent thread from @maxnichols.bsky.social I see this frequently when working live service & mobile teams who are lucky enough to have an active Discord - they represent *some*of your players, & have a big sway on vocal opinions, but don’t represent the vast majority of your player’s behaviour. 010
Reposted by Steve Bromleychloe 🟄°⋆ 🔜 game UX summit @chloehodgson.bsky.social · 18/02/2026gotta remind myself that other devs know the score and understand when I say that - I've been in the industry for 5 years, and tomorrow is the first time a game with a significant amount of my work is gonna be played by the public... I'm so nervous!! and proud!! please play the Denshattack demo!! 2275
Reposted by Steve BromleyElizabeth Zelle @kohizeri.bsky.social · 18/02/2026My lukewarm take Spamming LinkedIn requests is not networking. Stop advising people trying to break into the games industry to do this Networking isn't a game you can min/max, it's about actual personal connections. Shitposting on Bluesky is a better networking tool than blind LinkedIn connections 1143
Reposted by Steve BromleyElizabeth Zelle @kohizeri.bsky.social · 13/02/2026A excellent piece on why 'Design by Reddit' is a terrible replacement for actual user research. Keeping a finger on the pulse of social media sentiment can be an important *complement* to understanding your users (and even add context to your research responses), but can't replace #GamesUR 294
Reposted by Steve BromleyLissanna @lissanna.bsky.social · 11/02/2026Xbox Research is looking for feedback on accessibility options in video games! 066
Reposted by Steve BromleyLissanna @lissanna.bsky.social · 03/02/2026The IGDA GURSIG is happy to announce the #gamesUR Summit 2026 in Helsinki, Finland this May 2026. We look forward to connecting our community again! Keep an eye on our website for details. www.gamesur.com/coming-soon-... #GamesUR #UserResearch #GameDevgamesur.comComing Soon (Conference) | Games User Research Community 01410
Steve Bromley @stevebromley.bsky.social · 30/01/2026This is the core issue with tools promising to automate playtest/UR data analysis. We run studies to find new answers. Hallucinations create plausible sounding answers. There’s no way to identify what the hallucinations are without doing the same analysis yourself. 030
Steve Bromley @stevebromley.bsky.social · 09/01/2026Last year I ran a lot of playtests on “difficult” games - it was a big year for soulslikes. One challenge came up again and again: How do you handle difficulty in a genre that’s famous for being hard? 100
Steve Bromley @stevebromley.bsky.social · 09/01/2026“How did we make Wizards good? We asked players which bits were bad, then fixed them” Love the focus on playtesting for running a sustainable game studio. 042
Steve Bromley @stevebromley.bsky.social · 07/01/2026This month our interview series spoke to Sharkmob’s Brynley Gibson about user research for live service games and balancing data with creativity. gamesuserresearch.com/how-sharkmob...gamesuserresearch.comHow Sharkmob's bank vault tests refine a live game like Exoborne | Games User ResearchFrom a handful of players to hundreds of thousands - and back again. User testing is in Sharkmob's DNA. 021
Steve Bromley @stevebromley.bsky.social · 31/12/2025It’ll be sad when Jools does his last Hootenanny. Lucky it won’t be in our lifetimes. 010
Steve Bromley @stevebromley.bsky.social · 26/12/202551 books this year, similar pace to last year. Some favourites I read for the first time in 2026: - Klara and the Sun ☀️ - Lincoln in the Bardo 🪦 - Strange Pictures 🖼️ - Time for lights out ⛄️ - Politics on the edge 🏛️ 110
Reposted by Steve BromleyGregg Bernstein (he/him) @gregg.io · 01/12/2025New from my blog: The only winning move is not to play gregg.io/the-only-winning-move "Let’s not debase ourselves as user researchers further" 193
Reposted by Steve BromleyGame A11y Gathering @ga11ygathering.bsky.social · 29/11/2025It's been a while! But we're pleased to say that all our micro talks from our event are live on Youtube 🥳 www.youtube.com/@GameAccessi... Huge thanks to our wonderful speakers!youtube.comGame Accessibility GatheringThe Game Accessibility Gathering is an independent gaming accessibility micro conference in the UK. We focus on sharing knowledge around accessibility in games, supporting and celebrating newer speake... 195
Reposted by Steve Bromley./yemáko/badgames.zip @badgameszip.itch.io · 20/11/2025forgive me for the quick promo, but my first FREE game is almost at 50 reviews on steam, only 10 more to go! as a reward, i'm planning on setting up a 50% off discount code for my patreon when the game hits 50 reviews. more info below, but EVERY REVIEW helps! #gamedev #indiedev #solodev #indiegamestore.steampowered.coman unplayable game?! on Steama game about accessibility settings that's just a *bit* too hard for you to play effectively. 10-15 minutes in length with 30+ minutes of developer commentary! 3168
Steve Bromley @stevebromley.bsky.social · 18/11/2025Listening to Mr Blue Sky in five second bursts, spread over a year, whenever my phone forgets i’m listening to a podcast and defaults to Apple Music 010
Steve Bromley @stevebromley.bsky.social · 16/11/2025On to the last episode of Dispatch. Enjoyed this very much - looking forward to another playthrough with different choices. The comics have been fun too! 020
Steve Bromley @stevebromley.bsky.social · 13/11/2025I’ve accidentally lit the beacon, and now Rohan’s army will be here in five days. Does anyone know if there is a call-out fee?media.tenor.coma mountain covered in snow and rocks with clouds in the backgroundAlt: The beacons of Gondor - a series of mountain covered in snow and rocks with clouds in the background. Lanterns are lit in each, from the film Lord Of the Rings 120
Steve Bromley @stevebromley.bsky.social · 02/11/2025So unbelievably hooked on Hades 2. Started this weekend and can’t stop with new runs.media.tenor.coma drawing of a woman with a sword and a star in the bottom right cornerAlt: Hades 2 logo 150
Steve Bromley @stevebromley.bsky.social · 22/10/2025Had a session as a research participant today, which was enlightening. I could see a number of factors where the platform could have lead to me not knowing when or how to join the session - potentially creating no-shows. Worth checking the participant experience for the platform you use! 020
Reposted by Steve BromleyDamion Schubert @zenofdesign.com · 21/10/2025Your idea ain't shit if it don't playtest well. 1367
Steve Bromley @stevebromley.bsky.social · 17/10/2025Excellent this is now Steam Deck optimised - jumped to the top of my weekend to-play list! 010
Steve Bromley @stevebromley.bsky.social · 15/10/2025AI in “can’t deliver when anyone cares about the quality of the output” shocker. 020
Reposted by Steve BromleyJohn Dickens @johndickens.bsky.social · 06/10/2025Our team are running user research concerning games accessibility. This is a paid research session open to UK residents. Please register your interest below if you are interested in taking part. @researchi.bsky.social www.researchi.co.uk/projects/RI9...researchi.co.ukRI971: UK-Wide Digital Accessibility Research - £100 169
Steve Bromley @stevebromley.bsky.social · 04/10/2025Huge fan of previous Size Five games - in particular Behold The Kickmen, and Lair Of The Clockwork God. Looking forward to what’s next! 020
Steve Bromley @stevebromley.bsky.social · 01/10/2025Tom Arnold on this list also confirms True Lies 2… still waiting! 010
Steve Bromley @stevebromley.bsky.social · 30/09/2025With the invention of the .webp format, humanity has finally achieved it’s goal of creating an image format no-one can open. 130
Steve Bromley @stevebromley.bsky.social · 28/09/2025Played ‘and Roger’ this weekend. Can’t say too much about it, but it will stick with me for a long time. 010
Steve Bromley @stevebromley.bsky.social · 25/09/2025A lot of my work has been from the perspective of user researchers - so I’m really excited about this new series of playtesting interviews showing a different viewpoint - starting with experienced producer Tom O’Connor: gamesuserresearch.com/how-to-build...gamesuserresearch.comHow to build user testing into your development process, from concept to release | Games User ResearchHow to build user testing into your development process, from concept to release - from experience production at Tencent & PlayStation 040
Steve Bromley @stevebromley.bsky.social · 20/09/2025The Age of Man is … approx a couple of weeks? 010
Steve Bromley @stevebromley.bsky.social · 20/09/2025Puzzle gaming today - played through Time Flies, and Ooo, with Blue Prince next. I always think puzzle games are interesting from a playtesting perspective - specifically how to balance the intended difficulty bs frustration. 020