Steve Bromley @stevebromley.bsky.social · 24/09/2026Are you in the UKGamesIndusty slack? It has a Brighton channel that would be a good fit. 010
Reposted by Steve BromleyTom Francis @pentadact.com · 11/09/2026Continuing to quietly beat the drum of "Designing without testing is like painting with your eyes shut." 216016
Steve Bromley @stevebromley.bsky.social · 11/09/2026Reviewing Sound on a 100 point scale - Metacritic couldn’t handle the review scores of the 90s. 010
Steve Bromley @stevebromley.bsky.social · 05/09/2026Then the lucky dip of “is this the eject button, or am I turning the console off” 110
Steve Bromley @stevebromley.bsky.social · 28/08/2026Purchased it! Looking forward to checking it out. Congrats on the launch! 100
Reposted by Steve BromleyLis @thewritegame.bsky.social · 13/08/2026A rundown on narrative playtesting by @stevebromley.bsky.social. I’m a big believer in conducting proper user research if you have the access and means to do it. Golden data.gamesuserresearch.comHow to playtest your game’s story | Games User ResearchHow to safely approach testing both comprehension and appeal for the story of your game. 27022
Steve Bromley @stevebromley.bsky.social · 13/08/2026Thanks for sharing Lis - always helpful to see the gap between design intent, and how players are receiving it! 010
Reposted by Steve BromleyJohn Dickens @johndickens.bsky.social · 06/08/2026Seeing so many user research-adjacent platforms promising "instant insights" - two words that shouldn't go together. You can't get insight from one clip, one player, one moment. That's a data point. Insight is only gained when you find the context - often a long, multi-faceted, multi-channel thing. 031
Steve Bromley @stevebromley.bsky.social · 01/08/2026York Castle Museum is a highlight every visit! House of Trembling Madness (the Stonegate one) is atmospheric for drink/food. (And if you have transport, Castle Howard has outdoor adventure playgrounds and good immersive exhibitions in the winter) 010
Steve Bromley @stevebromley.bsky.social · 30/07/2026I don’t remember the Gorilla, but “I’m your father, I’m your father” from the Star Wars Gangsta Rap regularly goes through my mind… 100
Steve Bromley @stevebromley.bsky.social · 16/07/2026If you’re at Develop this week, look out for my article in MCV/Develop about playtesting for story appeal & comprehension - The magazine is free for attendees. 040
Steve Bromley @stevebromley.bsky.social · 15/07/2026Wow, amazing review scores for Denshattack! Was great to be small part of the journey! 010
Steve Bromley @stevebromley.bsky.social · 13/07/2026Like much of the UK games industry, I'll be at Develop this week. Tuesday & Wednesday is pretty packed, but let me know if you're around on the Thursday and up for a chat about playtesting, games user research, or seagulls. 010
Steve Bromley @stevebromley.bsky.social · 28/06/2026Partner it with the best Brighton depiction in a board game: 000
Steve Bromley @stevebromley.bsky.social · 24/06/2026Yes please to being added to the list. Thanks for putting it together! 210
Steve Bromley @stevebromley.bsky.social · 09/06/2026This is one of my larger concerns with some remote platforms. For many projects I’d pay more for comprehensive screening (eg a phone call, validating their play history), but the model is “get a lot of cheap participants, & don’t publish the ones who don’t complete”, creating additional sample bias. 110
Steve Bromley @stevebromley.bsky.social · 19/05/2026Checking spelling on Google - this automated summary hurt my brain... 000
Reposted by Steve BromleyHazel Weakly @hazelweakly.me · 31/03/2026I’ve posted it before, but it feels evergreen The two hardest problems in Computer Science are 1. Human communication 2. Getting people in tech to believe that human communication is important 181034279
Steve Bromley @stevebromley.bsky.social · 18/04/2026Spain made me think Scopely. A great team there if so! 020
Steve Bromley @stevebromley.bsky.social · 18/04/2026Great talk, including showing the impact of research studies to help inspire and inform decisions throughout iterative development! 020
Steve Bromley @stevebromley.bsky.social · 31/03/2026Finished Expedition 33, a while after everyone else. Not normally my genre, but I was hooked by the mystery of the prologue, and couldn't put it down. 040
Steve Bromley @stevebromley.bsky.social · 23/03/2026Games are complex systems, requiring multiple disciplines to go in the same direction often without a clear map of where we are going- it’s why team alignment is one of the most hardest parts of game development: www.eurogamer.net/new-report-c...eurogamer.netNew report claims Crimson Desert's development was plagued by "a hodgepodge of features crammed together" and leaders who "don't acknowledge anyone who doesn't share their exact mindset"Two Pearl Abyss developers have claimed Crimson Desert was developed in a troubled environment, characterised by an inv… 230
Steve Bromley @stevebromley.bsky.social · 21/03/2026You could partner the official lego set with this custom build from @jordandevries.com rebrickable.com/mocs/MOC-256...rebrickable.comRocky Space FriendThe official LEGO Rocky minifig is adorable, but I wanted a slightly larger Eridean buddy of my own. This rocky space friend is ready to help with five articulated... 020
Steve Bromley @stevebromley.bsky.social · 19/03/2026Enjoying Parseword this week, from @josh.powerlanguage.co.uk It feels like I’m learning a skill (how to do cryptic crosswords), creating an incentive to stick with it each day. 020
Reposted by Steve BromleyCheryl Platz @funnygodmother.bsky.social · 17/03/2026It's Tuesday: #EnduringPlay day! We move from last week's research of games on the market to very practical playtesting of individual #videogames while they're in production with @stevebromley.bsky.social, author of How to Be A Games User Researcher, with something for all. #gamedev #uxresearch 196
Steve Bromley @stevebromley.bsky.social · 17/03/2026Sorry to hear that, it’s a big shame after all the great work you did with the team. I suspect you’ll need some time to rest and reset, but flagging this remote Scopely role if you’re jumping straight into looking for the next thing: job-boards.greenhouse.io/scopely/jobs...job-boards.greenhouse.ioSenior Researcher- External DevelopmentUS - United States 011
Steve Bromley @stevebromley.bsky.social · 07/03/2026The service they offer just looks to be preying on early-stage developers who have heard they should be doing playtesting, but not been exposed to why they should playtest or how to get value from the process. 010
Steve Bromley @stevebromley.bsky.social · 07/03/2026Well put - That’s the core concept that I find helps explain what the purpose of playtesting is. Here’s the pic I use to explain this concept in my book/talks: 0344
Steve Bromley @stevebromley.bsky.social · 07/03/2026Agreed. Preying on teams who are new to this and don’t have a professional understanding of what the purpose of playtesting or user research is. 010
Steve Bromley @stevebromley.bsky.social · 06/03/2026Excellent thread from @maxnichols.bsky.social I see this frequently when working live service & mobile teams who are lucky enough to have an active Discord - they represent *some*of your players, & have a big sway on vocal opinions, but don’t represent the vast majority of your player’s behaviour. 010
Steve Bromley @stevebromley.bsky.social · 26/02/2026It’s been a while since I last ghostrode the whip. 000
Steve Bromley @stevebromley.bsky.social · 19/02/2026Great point, I think you’re right that it will make people continue to think a survey is the ‘easy’ option. 000
Steve Bromley @stevebromley.bsky.social · 18/02/2026“Surveys are bad because people don’t know the rules” Yes, but I don’t think better question design is actually why surveys are bad. More common if you’re defaulting to a survey is because teams haven’t thought enough about what they need to know, or what they will do with the info. 110
Reposted by Steve Bromleychloe 🟄°⋆ 🔜 game UX summit @chloehodgson.bsky.social · 18/02/2026gotta remind myself that other devs know the score and understand when I say that - I've been in the industry for 5 years, and tomorrow is the first time a game with a significant amount of my work is gonna be played by the public... I'm so nervous!! and proud!! please play the Denshattack demo!! 2275
Reposted by Steve BromleyElizabeth Zelle @kohizeri.bsky.social · 18/02/2026My lukewarm take Spamming LinkedIn requests is not networking. Stop advising people trying to break into the games industry to do this Networking isn't a game you can min/max, it's about actual personal connections. Shitposting on Bluesky is a better networking tool than blind LinkedIn connections 1143
Reposted by Steve BromleyElizabeth Zelle @kohizeri.bsky.social · 13/02/2026A excellent piece on why 'Design by Reddit' is a terrible replacement for actual user research. Keeping a finger on the pulse of social media sentiment can be an important *complement* to understanding your users (and even add context to your research responses), but can't replace #GamesUR 294
Reposted by Steve BromleyLissanna @lissanna.bsky.social · 11/02/2026Xbox Research is looking for feedback on accessibility options in video games! 066
Steve Bromley @stevebromley.bsky.social · 09/02/2026I am currently trying to balance a tilting ship… have recommended to friends! 110
Steve Bromley @stevebromley.bsky.social · 08/02/2026My understanding is that books on KU are free, and authors are paid by the number of pages read. So you don’t need to convince people to purchase, and getting thousands of people to read just a few pages until they abandon it will add up. 110
Reposted by Steve BromleyLissanna @lissanna.bsky.social · 03/02/2026The IGDA GURSIG is happy to announce the #gamesUR Summit 2026 in Helsinki, Finland this May 2026. We look forward to connecting our community again! Keep an eye on our website for details. www.gamesur.com/coming-soon-... #GamesUR #UserResearch #GameDevgamesur.comComing Soon (Conference) | Games User Research Community 01410