Sign in

Stephen Stone

@stephenstone.bsky.social
481 followers 1.2K following 59 posts

Principal Artist @BigHugeGames he/him

PostsRepliesMedia
Reposted by Stephen Stone
Makkon @makkon.bsky.social · 29/09/2026
I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io
screenshot of my itchio store, showing several texture packs available for purchse
532644992
Reposted by Stephen Stone
Tim Moreels @timmoreels.bsky.social · 13/07/2026
We got the honor at @airbornstudios.bsky.social to work on some characters for Invincible VS!! Here I bring you Omni-Man and Lucan! More pics and info on: www.artstation.com/artwork/eg0VxG & www.artstation.com/artwork/2LxnyY #InvincibleVS
093
Reposted by Stephen Stone
Guillaume Bonnet @zazb.bsky.social · 07/07/2026
Trying the carousel feature with every piece I've done yet of the wizard Octavia. A truly horrible character that brings me a lot of joy to draw.
221070244
Reposted by Stephen Stone
Makkon @makkon.bsky.social · 25/06/2026
strange knights from 2017
ink and marker drawing of 4 armored figures with stylized proportions in various poses. one of them has her helmet off, letting her huge hair hang down, framing the figureink and marker drawing of 2 oddly proportioned knightsink and marker drawing of 2 more oddly proportioned knights.ink and marker drawing of a knight standing with a spear pointed outward. her helmet looks like a wide-brim mushroom
5612123
Reposted by Stephen Stone
Fabrizio Espindola @fabrizioespindola.bsky.social · 22/05/2026
I was creating some content for the real-time water simulation course in Unity, and I made this exercise. It's not finished yet, but it's taking shape. If you're interested in this topic, vote and subscribe to the project here 🔗 jettelly.com/idealabs #indiedev #gamedev #unity3d
953059
Reposted by Stephen Stone
augustbelhaha.bsky.social @augustbelhaha.bsky.social · 07/05/2026
I was super excited to get to build Marj, one of our queer NPC's. There's one easter egg in #SpiritCrossing that I think has gone largely unnoticed and might be my favorite...the tattoo on her arm is Violets - Lesbian Violets, iconography that started with Sappho. 🥹🧡💛🤍🩷💜 #Art #CharacterArt #GameDev
2358
Stephen Stone @stephenstone.bsky.social · 16/03/2026
Taiwanese soy paste is what you want! Though maybe closer to a thick syrup than ketchup. It is way more concentrated though so you only need a little bit. www.amazon.com/Kimlan-Paste...
000
Reposted by Stephen Stone
Sam 🏳️‍⚧️ @samgauss.bsky.social · 13/03/2026
So I want to share a story about my favorite concept in our latest game, The Killing Stone, and how strong art direction recognizes the potential of an idea and can empower artists working to capture it.
3D render of a 3-headed horse demon named "Nith" from videogame "The Killing Stone."
35513
Reposted by Stephen Stone
Underpalewater @underpalewater.bsky.social · 12/03/2026
193889760
Reposted by Stephen Stone
Stephen Stone @stephenstone.bsky.social · 20/02/2026
These are some of my favorite materials I made for Mind Over Magic. I was responsible for creating all of the tillable texture/trim textures shown, as well the shaders that handled their mapping/FX. Check out a lot more here: www.artstation.com/artwork/DL4znR #gameart #indie #MindOverMagic #Unity
1246
Stephen Stone @stephenstone.bsky.social · 20/02/2026
040
Stephen Stone @stephenstone.bsky.social · 20/02/2026
140
Stephen Stone @stephenstone.bsky.social · 20/02/2026
These are some of my favorite materials I made for Mind Over Magic. I was responsible for creating all of the tillable texture/trim textures shown, as well the shaders that handled their mapping/FX. Check out a lot more here: www.artstation.com/artwork/DL4znR #gameart #indie #MindOverMagic #Unity
1246
Reposted by Stephen Stone
augustbelhaha.bsky.social @augustbelhaha.bsky.social · 03/02/2026
As promised: Faces! 😁 Here's a thread about some technical details for how stylized faces get made in Spirit Crossing. 🧵 The game is inspired by media like Ghibli and BotW, but our faces are unique. There was lots of early discussion about face style & we landed on dot-eyes early...
210532
Stephen Stone @stephenstone.bsky.social · 13/02/2026
media.tenor.com
a man in a military uniform is standing in front of a room with people sitting at tables .
ALT: a man in a military uniform is standing in front of a room with people sitting at tables .
010
Reposted by Stephen Stone
Marby @marbmallow.bsky.social · 13/02/2026
It's my birthdayyy today so I'm going to ask for a cheeky lil artshare if you like my work since I'm still pretty new to the bluesky art community c: Hii I'm Marby, I'm from the UK and living in the US. I like world building and fantasy art, I'm also working on a personal game project for fun 🖤
29662226
Reposted by Stephen Stone
Sherif Dawoud @sherifadawoud.bsky.social · 11/02/2026
Karlach WIP
226353
Reposted by Stephen Stone
augustbelhaha.bsky.social @augustbelhaha.bsky.social · 23/01/2026
A huge part of Spirit Crossing's visual style is the cel-shading and outlines! Everything is modeled for the appearance of these shaders and how it renders in Unreal. That means using soft edges where you don't want an outline and hard edges where you do.🧵
38124
Reposted by Stephen Stone
RJ Palmer 🔜 LBX 637 @rj-palmer.com · 22/01/2026
No studio will ever generate 4 options and be like one of these is perfect. They will generate hundreds/thousands driving up executive indecision and take just as long. The actual problem is not how long artist take, its leadership not knowing exactly what they want. AI will not solve that.
532893803
Reposted by Stephen Stone
augustbelhaha.bsky.social @augustbelhaha.bsky.social · 18/01/2026
Hi!👋I've been leading character art on Spirit Crossing with @spryfox.bsky.social for the last few years and, as I'm new to BlueSky, I thought I'd try sharing some of the work that's gone into making characters for an MMO over the next few months! Follow if you like characters and lil tech details 😊
110831
Reposted by Stephen Stone
Stephen Stone @stephenstone.bsky.social · 13/01/2026
Happy #PotfolioDay everyone! I'm Stephen, and I'm looking for fulltime/contract opportunities. I'm a 3D Generalist with over 15 years of experience in the games industry working on characters, environments, animation, shaders, and vfx. 🖼️: stevston89.artstation.com
0145
Reposted by Stephen Stone
˗ˏˋ Shay Hulbert ˊˎ˗ @unicorndevgames.bsky.social · 13/01/2026
It's #PortfolioDay and I'm available for new projects! Hi! I’m a senior freelance 3D Character artist in the UK with over 10 years experience creating stylised characters, specialising in both bespoke heroes and highly adaptable customisable characters See more here! artstation.com/shayleenhulbert
06731
Reposted by Stephen Stone
Gaby Wilde @surfwilde.bsky.social · 08/07/2025
Hi #Portfolioday! I just love making characters and ice skating!!
217259
Reposted by Stephen Stone
Leslie @leslievdb.bsky.social · 01/01/2026
Happy Newyear! Heres my 2025 work
315115
Stephen Stone @stephenstone.bsky.social · 13/01/2026
Happy #PotfolioDay everyone! I'm Stephen, and I'm looking for fulltime/contract opportunities. I'm a 3D Generalist with over 15 years of experience in the games industry working on characters, environments, animation, shaders, and vfx. 🖼️: stevston89.artstation.com
0145
Reposted by Stephen Stone
Stephen Stone @stephenstone.bsky.social · 19/12/2025
I've been helping out with VFX on Marvel Snap this year, and wanted to share some of my favorite VFX I've made. You can check out more here! www.artstation.com/artwork/lGkQYo #rtvfx #vfx #gameart #MarvelSnap #Unity
3145
Stephen Stone @stephenstone.bsky.social · 19/12/2025
010
Stephen Stone @stephenstone.bsky.social · 19/12/2025
110
Stephen Stone @stephenstone.bsky.social · 19/12/2025
I've been helping out with VFX on Marvel Snap this year, and wanted to share some of my favorite VFX I've made. You can check out more here! www.artstation.com/artwork/lGkQYo #rtvfx #vfx #gameart #MarvelSnap #Unity
3145
Reposted by Stephen Stone
Gaziter @gaziter.bsky.social · 17/12/2025
Brioche the Doughmancer 🫓
A concept page of my character Brioche, a baker dough-mancer girl who controls dough and summons (bakes) bread creatures to fight for her
126101332658
Reposted by Stephen Stone
Magdalena @intervain.bsky.social · 10/12/2025
marmoset.co/posts/crafti... - wrote a little walkthrough of the making of the Mouse in Marmoset.
marmoset.co
Crafting Convincing Hair with Grooms in Marmoset Toolbag | Marmoset Toolbag
Article by Magdalena Dadela Introduction & Project Ideation Hello everyone! My name is Magdalena Dadela, and I am a character artist living in Montreal. In this walkthrough, I wanted to share my pro...
0184
Reposted by Stephen Stone
Nicholas Kole @nicholaskole.bsky.social · 02/10/2025
SHAW!!
Hornet from hollow knight silksong
6581581584
Reposted by Stephen Stone
Léo Chérel @cherelleo.bsky.social · 29/08/2025
A bunch of nasty foes you might encounter along your way :
Sketchbook pages depicting a few fantasy inspired ennemies. from top left to bottom right : a tiny wizard, a great harpy covered in gold jewelry, a fly-guy thief, a bullfroag in armor with an axe, a regular harpy, a barbarian toad, a frog assassin with a scar on his face and a classic goblin bandit.
544535895
Reposted by Stephen Stone
Alex Strook 🐭⚡️SQUEAKROSS @alexstrook.bsky.social · 26/08/2025
oldie - magical energy vine effect in unity
417722
Reposted by Stephen Stone
Tired mess 🙆🏻‍♀️🪷🛘🩰🎆 @aminues.com · 02/08/2025
Check out more high res breakdowns in my portfolio. www.aminues.com/MindOverMagi... I'm almost done updating all my work from Mind Over Magic!
111
Reposted by Stephen Stone
Harry 💬 @halisavakis.com · 04/08/2025
Alright, due to popular demand, let's start talking about the 🎶 Beasts with the fur (with the fur) 🎶 in ✨HERDLING ✨ Here's a 🧵 with the process and tech behind the fur on our fluffy Calicorns:
Screenshot from a test scene in HERDLING showing 3 fluffy beasts of different sizes (one big, one small and one medium-sized)
615349
Reposted by Stephen Stone
Tired mess 🙆🏻‍♀️🪷🛘🩰🎆 @aminues.com · 08/07/2025
Hey #PortfolioDay! 😄 I'm Alexandra, Stylized 3D Artist for games.🌺 I'm still looking for a full time position in indie gamedev! Here's some of the work I did for Mind Over Magic, Released on February this year 🧙‍♀️✨ 💼: www.aminues.com 📧: minuescg@gmail.com #PortfolioDay #IndieDev #3DArtist #GameDev
vimeo.com
Apprentice Teaching Stations
Apprentice Teaching Stations - Earth, Water, Lightning and Air for the Game Mind Over Magic. 3D Models and Textures by me Shaders and FX: Stephen Stone Animations:…
0286
Reposted by Stephen Stone
Panel Per Day @panelperday.bsky.social · 11/07/2025
The catch of the day, again.
339544
Reposted by Stephen Stone
SULLY - PolyPaint out now! 🎨 @artofsully.com · 09/07/2025
🧵 breakdown thread of the Halo energy shield vfx! (there's a couple approaches you could take for this, and a lot of optimisations possible for each part, so take this more as a general 'approach' than a specific step-by-step!) 1/5
211820
Reposted by Stephen Stone
Varric’s Bianca 🏹 @varricsbianca.bsky.social · 02/07/2025
With how many layoffs we’ve had over the past several years, remote work should be the default. Requiring relocation at this point is unreasonable for the risk that we’re just going to get laid off two months, six months, a year in.
262877740
Reposted by Stephen Stone
𝖘𝖆𝖘𝖍𝖆 𝖊 𝖍𝖊𝖆𝖉 @sievish.bsky.social · 02/07/2025
One cool way to save 30mil is to fire the guy at the top making 30mil
324054
Reposted by Stephen Stone
Makkon @makkon.bsky.social · 19/06/2025
was an honor to be included in this devlog, you get to see a bit of my pipeline for making rocks on this project!
2526143
Stephen Stone @stephenstone.bsky.social · 20/06/2025
Whoa what a cool rock workflow! Nice work!!
010
Reposted by Stephen Stone
Wave (Slime 64) @waveparadigm.com · 21/05/2025
I've spent *years* researching 3D Platformer Cameras in hopes of making Slime 64's camera "not terrible." In this thread, the White Cylinder is the Camera Target (slightly above the player!), and the Orange Cones represent the "vertical dead zone" where the camera won't follow player movement.
15662136
Reposted by Stephen Stone
Tired mess 🙆🏻‍♀️🪷🛘🩰🎆 @aminues.com · 16/05/2025
Mages just wanna have fun! ✨ 🧝‍♀️ 💃 🕺 👯 🧝‍♀️ ✨ Check out the Recreation rooms of Mind Over Magic! 🏫 #3DArt #3DArtist #MindOverMagic #GameDev #IndieDev #GameArt #Sparkypants #KleiPublishing #ColonySim #MagicSchool
Staff Lounge from the game Mind Over MagicChair Asset for the game Mind Over Magic

3D Art by me
Concept Art by Andrew CollinsCouch Asset for the game Mind Over Magic

3D Art by me
Concept Art by Andrew CollinsEnchantophone Asset for the game Mind Over Magic

3D Art by me
Concept Art by Andrew Collins
193
Reposted by Stephen Stone
Lenja making WATERFUL🌱 @lenjamakesgames.bsky.social · 14/05/2025
Hey bsky! 👋 I'm Lenja, a solo indie dev based in Berlin, Germany. Here's what I'm currently working on: My 6 month old prototype for a game about spreading water in the desert and watching things grow. 🌱✨
2048987
Reposted by Stephen Stone
Tired mess 🙆🏻‍♀️🪷🛘🩰🎆 @aminues.com · 03/05/2025
Check out more high res breakdowns in my portfolio. www.aminues.com/MindOverMagi...
151