Reposted by Stef - SGDKAnaël seghezzi @anaelseghezzi.bsky.social · 17/07/2026Small update on the Megadrive *rally game* ? I added sprites and did some optimization so CPU is still at 70% usage with a stable 60 fps. I'm a bit disappointed by the sprite width limit per-line. I wanted a lot more dense vegetation but it's not possible with sprites. I'll try other methods. 2330681
Reposted by Stef - SGDKAnaël seghezzi @anaelseghezzi.bsky.social · 21/05/2026Still a lot of work to make it fun, but the physics works for at least one rival, possibly more ! The behaviour is a bit harder to code than I thought 😱 (especially with fixed point) 311321
Reposted by Stef - SGDKAnaël seghezzi @anaelseghezzi.bsky.social · 30/04/2026Testing hardware sprites with a point based depth-test to on/off them behind polygons. I don't think it's needed for the sides but for future obstacles ? #SGDK #BlastEm 514138
Reposted by Stef - SGDKAnaël seghezzi @anaelseghezzi.bsky.social · 27/04/2026Stress test on real genesis 2 hardware + Amstrad CRT. The ship is not precomputed here (it will be but I wanted to test triangles). I optimised clipping a bit more and reduced the rom size. Synced at 30fps, fully stable (~160% cpu) 1023350
Reposted by Stef - SGDKBrandon Sheffield @brandon.insertcredit.com · 30/03/2026Frédérick Raynal, the director of the original Alone in the Dark is kickstarting a new genesis game - a remake and expansion of his old arkanoid Popcorn - and a paddle controller to go with it. www.kickstarter.com/projects/107...kickstarter.comPOPCORN DUEL + SPINNER (SEGA Genesis / Mega Drive)Featuring a Brand-New Dedicated Controller: The PopCorn Spinner by Frédérick Raynal 36022
Reposted by Stef - SGDKAnaël seghezzi @anaelseghezzi.bsky.social · 27/11/2025Chunky, but 60 fps 3d possible with colors and transparency on bare metal Megadrive #SGDK #BlastEm 1319254
Reposted by Stef - SGDKAnaël seghezzi @anaelseghezzi.bsky.social · 18/11/2025Background + sprite animation (the ship is now pre-rendered) and... tunnels ! I think I can add more gameplay elements and stay at 30fps, there is hope, the megadrive is a beast :o 1619150
Reposted by Stef - SGDKAnaël seghezzi @anaelseghezzi.bsky.social · 03/11/2025Jumping! I want the driving to feel smooth and arcadey like a Sega Rally. I was never a big fan of Wipeout's physics, but I love the graphics obviously :) 816437
Reposted by Stef - SGDKAnaël seghezzi @anaelseghezzi.bsky.social · 18/10/2025Side quest in texture land... DMA is on it's knee and interrupts are eating a good chunk of CPU on #SegaMegadrive #SGDK #BlastEm 99323
Reposted by Stef - SGDKAnaël seghezzi @anaelseghezzi.bsky.social · 23/10/2025I reworked the camera, improved clipping and rewrote the physics with acceleration and drift, the feel is better now 1124639
Reposted by Stef - SGDKAnaël seghezzi @anaelseghezzi.bsky.social · 08/10/2025So mayyybe it's possible to render in 4 colors, it takes 20% more cpu but two palettes of 16 colors are then free for sprites and background #SGDK #SegaMegadrive 38217
Reposted by Stef - SGDKAnaël seghezzi @anaelseghezzi.bsky.social · 25/09/2025Only 2 colors, but finally some stable 30fps 3d without line-doubling (256x128 or 320x128 pixels) on stock Sega Megadrive :) The bottleneck is the height of the polygons. I exhausted all my ideas so I don't think I can do faster at this resolution. 410323
Reposted by Stef - SGDKSpace… bruce! @spacebruce.bsky.social · 24/08/2025Improved this more, there were a few single frame hitches that I've squashed out 3146
Reposted by Stef - SGDKBrandon Sheffield @brandon.insertcredit.com · 31/05/2025The project came about because one of the devs was messing with @stephane-d.bsky.social's SGDK and they decided to give them space to make it. Though it was announced April 1, it's a proper game and comes with a downloadable emulator executable! I appreciate how seriously the manual treats the game. 1332
Reposted by Stef - SGDK古代祐三 (Yuzo Koshiro) @yuzokoshiro.bsky.social · 04/05/2025After years of hard work, our retro-inspired shooter Earthion finally has its own home online. Dive into the world, watch the new trailer, and hear a track made entirely with the Megadrive’s YM2612 sound chip. Now viewable in English and Portuguese: earthiongame.comearthiongame.comEarthion - EarthionReturn to the genesis of 16-bit gaming with Ancient's brand new shoot 'em up, Earthion! 481488515
Reposted by Stef - SGDKdale coop ☕️ @dalecoop.bsky.social · 07/04/2025Super excited to share that Backwards Quest won Best Game at the NESmaker Byte-Off Awards at MGC! Big thanks to the awesome @nesmaker.bsky.social team, and congrats to my partners-in-crime Artix, Fernando, and Jordan! ➡️ theretroverse.com/product/back... #NES #homebrew #nesdev #indiegames #ファミコン 0215
Stef - SGDK @stephane-d.bsky.social · 02/04/2025www.patreon.com/posts/sgdk-2...patreon.comSGDK 2.10 released ! | Stephane DallongevilleGet more from Stephane Dallongeville on Patreon 0143
Reposted by Stef - SGDKGreg Gallardo @greggallardo.bsky.social · 27/03/2025Trying raycasting again youtu.be/viGHLhuKa-Eyoutu.beRaycasting in SGDK AgainYouTube video by Greg Gallardo 185
Reposted by Stef - SGDKSEGA-16 @sega-16.bsky.social · 26/03/2025GGS Studio Creation and Broke Studios launched a franchise with The Cursed Knight, a wonderful mix of genres that delivers a solid dose of old school gaming. It has charm, great presentation, and that wonderfully frustrating gameplay we all love. www.sega-16.com/2025/03/curs... 0124
Reposted by Stef - SGDKKulor Research Labs Inc. @kulor.bsky.social · 26/03/2025more Sega Genesis stuff, here's the first witchy battle theme for @nosebecc.bsky.social's (NSFW!!!) game, featuring what would become one of the game's other leitmotifs 55019
Reposted by Stef - SGDKDavid “Mecha Zone” White @mechazone.bsky.social · 22/02/2025I added some new tile types to Gilgamech... - Death, Damage, and Conveyor L/R tiles Here's a screenshot of my test level. You can also check out a video of these in action by joining my free Patreon dev diary. www.patreon.com/posts/welcom... #SGDK #Gilgamech #GameDev #IndieDev 0123
Reposted by Stef - SGDKDavid “Mecha Zone” White @mechazone.bsky.social · 22/02/2025One of the many reasons #SGDK is such a valuable Genesis game dev tool is its automation of creating multi-sprite objects for characters. I recently got a new version of Blastem that lets me see exactly how sprites are structured and it's very interesting 🤯 #GameDev #IndieDev #Gilgamech 1206
Reposted by Stef - SGDKTwo Black Cats @twoblackcats.jp · 06/03/2025Now that the Square Brothers Megadrive port is finished and tested, we started a new game! We wanted to try something with constant palette swapping to try that engine module! ʕ •ᴥ• ʔ #sgdk #megadrive #mdengine 186
Reposted by Stef - SGDKHunter @bearmade.bsky.social · 08/03/2025Whatever happened to secret codes and sound tests? #screenshotsaturday #sgdk #segagenesis #megadrive #gamedev 1136
Reposted by Stef - SGDKAnaël seghezzi @anaelseghezzi.bsky.social · 28/11/2024Repost of my 60 fps raycaster with texture on the original Sega Megadrive/Genesis. Find the rom here -> anael.maratis3d.com/mega/ #SGDK 18922
Reposted by Stef - SGDKAnaël seghezzi @anaelseghezzi.bsky.social · 28/11/2024Also 60 fps, custom tri/quads and wireframe 3d on Sega Megadrive/Genesis :p 2308
Reposted by Stef - SGDKAnaël seghezzi @anaelseghezzi.bsky.social · 03/02/2025The simple power of k-means clustering for lossy compression : 1120 tiles are needed on the left (uncompressed), 512 tiles on the right. On Sega Megadrive with #SGDK 4167
Reposted by Stef - SGDKMollie L Patterson @mollipen.bsky.social · 04/11/2024Unbelievably, 35 years after its US launch, there are enough new games coming for the Sega Genesis that it can be hard to keep track. Now, you don't have to! I've launched the Mega Drive Tracker, a site that catalogs all the new physical releases coming to Sega's 16-bit console. md.restartmag.com 18467179
Reposted by Stef - SGDKPlutiedev @plutiedev.com · 17/12/2024I heard rumors of a service called X-Mail coming soon, I wonder if this is it? 031
Reposted by Stef - SGDKGenesis 8:14 @genesis814.bsky.social · 20/10/2024Master Pigsy shares with us his progress on Castlevania Symphony of the Night for Sega Mega Drive. youtu.be/X98SNoqGaUM #sega #megadrive #segagenesis #castlevania #sotn #indiedev #retrodev #indiegame #retrogame #sgdk #homebrewyoutu.beMega Drive Demo #77 - Castlevania: Symphony of the Night (Entrance) by PigsyYouTube video by Genesis 8:14 082
Reposted by Stef - SGDKDavid “Mecha Zone” White @mechazone.bsky.social · 28/11/2024My hobby is making a new Sega Genesis aka Mega Drive game. Today I designed and implemented a turret enemy. Here is my plan for the trigger boxes. I had to make them a little larger to get it t working just right. See more on my Patreon #gamedev #segagenesis #SGDK #megadrive #gilgamech 2184
Reposted by Stef - SGDKDavila Games @davilagames.bsky.social · 30/11/2024True Galactic Mission WIP#1 (Mega Drive / Sega Genesis) youtu.be/vc8YDqBvnd8 #DavilaGames #TrueGalacticMission #MegaDrive #SegaGenesis #SGDK #RetroGaming #RetroGame #RetroGames #ShootEmUp #SHMUP #Sega #TecToy #GameDev #RetroDevyoutu.beTrue Galactic Mission WIP#1 (Mega Drive / Sega Genesis)YouTube video by Davila Games 0194
Reposted by Stef - SGDKLunatic Fighters @lunaticfighters.bsky.social · 29/11/2024Lunatic Fighters WIP#2 (Mega Drive / Sega Genesis) youtu.be/_QGxbhXUQfA #DavilaGames #SGDK #MegaDrive #SegaGenesis #GameDev #GameDevelopment #LunaticFighters #LF #RetroGame #RetroGames #RetroGaming #RetroGameDev #GameDeveloper #Game #Games #RetroDev #FightingGame #FightingGamesyoutu.beLunatic Fighters WIP#2 (Mega Drive / Sega Genesis)YouTube video by Davila Games 0125