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SirLich

@sirlich.bsky.social
296 followers 466 following 355 posts

Unreal Engine gamedev by day, Godot gamedev by night. Formerly XR developer for the big business boys. Website: sirlich.dev

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Reposted by SirLich
Case Portman @caseportmanaudio.com · 25/09/2026
Hi, I’m Case! 👋 I’m a sound designer who loves crafting sounds from scratch. Recording, tweaking, experimenting and getting my hands dirty. No dang AI generation here! While the digital world gets more “tokens this” and “credits that”, I’m happy keeping things old-school. 💜
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SirLich @sirlich.bsky.social · 19/09/2026
Audiobooks should end with a credits song. Need to sit with the ending for a bit before I hear "You've been listening to...".
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Soul Glitcher @soulglitcher.com · 10/09/2026
My daughter and I have a little theme we draw together for fun every few days, in sketchbooks specially dedicated to it. Here are a few of my latest ones. #sketchbook #drawing #sketch #family
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Reposted by SirLich
Dave Frampton @majicdave.bsky.social · 09/09/2026
Sapiens development is on hold temporarily while I work on Blockheads 2 store.steampowered.com/news/app/106...
store.steampowered.com
Sapiens - Sapiens development on temporary pause - Steam News
Hi everyone, For the past few months, I haven’t been working on Sapiens, and the time has come to talk about that. Sapiens development is now on hold temporarily. I will return some time next year. I...
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SirLich @sirlich.bsky.social · 07/09/2026
Tried out Astro.js today. The project setup CLI creates AGENTS md and CLAUDE md. Gross.
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SirLich @sirlich.bsky.social · 30/08/2026
This is so cute: www.thistothat.com/index.shtml
thistothat.com
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SirLich @sirlich.bsky.social · 25/08/2026
"Hang on, while Windows reports the problem to Microsoft..." Brother the problem is me. I am the problem. I made an infinite loop without a depth guard. Micorosft doesn't want to know about this I promise you.
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Lars Thießen @larstofus.bsky.social · 16/08/2026
After speeding up the Unreal Editor launch by not by not spawning 38000 tooltips and not opening 5500 files let's get ready for the conclusion of my trilogy: Speeding up the Unreal Editor launch by not loading 1585 files (source code included) larstofus.com/2026/08/16/s... #gamedev #ue5
larstofus.com
Speeding up the Unreal Editor launch (again) by not loading 1585 files
After writing one article on how to speed up Unreal’s editor launch by not spawning 38000 tooltips and one on how to speed it up further by not opening 5500 files and getting the described fi…
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SirLich @sirlich.bsky.social · 17/08/2026
A few take-aways from the Godot 2026 survey, a thread: 🧵 #godot #godotengine
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SirLich @sirlich.bsky.social · 17/08/2026
A few take-aways from the Godot 2026 survey, a thread: 🧵 #godot #godotengine
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SirLich @sirlich.bsky.social · 07/08/2026
Proud of this particle effect created for GMTK 2026! I'll throw the sprite sheet in the replies. I wish I knew how to make the particles appear on a ring, without some of the particles crossing over the center. Had to compensate by starting the particles at scale=0. #godot #krita #gmtk
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Game Maker's Toolkit @gamemakerstoolkit.com · 27/07/2026
Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.
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SirLich @sirlich.bsky.social · 27/07/2026
sirlich.itch.io/untitled-bom... First time creating a puzzle game. Let me know what you think!
sirlich.itch.io
Untitled Bomb Game by SirLich, antoine-g
Play in your browser
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SirLich @sirlich.bsky.social · 26/07/2026
My prediction for GMTK (them: Count down) was going to be lots of rockets and bombs. But so far ... it's not paning out that way? This year I feel like the most common interpretation of the theme is "kinda ignored the theme". Huh.
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SirLich @sirlich.bsky.social · 26/07/2026
Never change itch.io #gmtk
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SirLich @sirlich.bsky.social · 23/07/2026
Anyone participating in GMTK 2026? I'm finding the theme a real drag. For me, the "countdown" is the moment BEFORE the action. Struggling to build a game within that framing.
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SirLich @sirlich.bsky.social · 23/07/2026
Cities should ban non-local advertising. Advertisement on the bus for a local show, event, or store? Cool. Advertisement for Burger King? Not cool.
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SirLich @sirlich.bsky.social · 18/07/2026
"It is unfortunately beyond the scope of any algorithm to keep you from envying your roommate’s job, sex life or wardrobe" Unhinged quote from the NY times roommate rent calculator
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SirLich @sirlich.bsky.social · 11/07/2026
Do you like moths? Do you like indie games? Then you should definitely check out Mothkeep! store.steampowered.com/app/3920300/... The author was my first introduction to the gamedev community here in Germany. A perfect welcome :) The plan? Quit job -> make moth game. #indiedev #mothkeep #steam
store.steampowered.com
Steam Store
Steam is the ultimate destination for playing, discussing, and creating games.
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SirLich @sirlich.bsky.social · 09/07/2026
I beat A10 on the Defect, rounding out all four chars. I had double echo-form, double ice-lance, and ice-cream, as well as a bunch of other synergies. When fighting two bosses, defense>offense. #slaythespire #sts2
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Reposted by SirLich
Claire ✦ RPG Estelle Igni @azilyn.bsky.social · 07/07/2026
A hater's 🧵 to counter "AI is improving" boosters - Retrieval Augmented Generation (RAG) is the ONLY major innovation in LLMs since their 2022 debut. Aside from that, all iterative improvements have been smaller: - "Thinking" loops - Larger context window - Orchestration - Retraining
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BROK UNIVERSE 🐊🐀 @cowcatgames.com · 05/07/2026
Whatever players do with digital games, we need to cross a line at STREAMING games from a server. This is the next step and would give TOTAL CONTROL of our games ownership to companies. 💾
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SirLich @sirlich.bsky.social · 02/07/2026
Can somebody solve P vs. NP real quick? I need to pack some circles for a level generation thing Thx
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SirLich @sirlich.bsky.social · 01/07/2026
Winners for the coolmathgames jam have been announced. I didn't win (the actual winners were well deserved -no shade!) The jam was a bit of a let-down though. The jury didn't leave any feedback, and the game got in total ~30 browser plays? A far cry from e.g., Ludum Dare.
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SirLich @sirlich.bsky.social · 01/07/2026
@kenney.nl are these your animal icons being used in this Captcha? Or just very similar? I failed the captcha a few times to get different variations, and the assets appear to have been modified (with AI?)
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SirLich @sirlich.bsky.social · 07/06/2026
I made a thing you can play in your browser: sirlich.itch.io/million-doll... #godot #gamejam #noai #coolmathgames
sirlich.itch.io
Million Dollar Mayhem by SirLich
You've just won a million dollars! Learn about what things cost by *spending it all*!
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SirLich @sirlich.bsky.social · 03/06/2026
If you combine enough eggs, you will eventually reach an Ostrich.
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SirLich @sirlich.bsky.social · 03/06/2026
New visuals when combining items #godot #breakthebank #coolmathgames
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SirLich @sirlich.bsky.social · 23/05/2026
Hello new followers! Here is a short 🧵to get to know me :) 1/? I do game jams! itch.io/c/3467138/ja...
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Reposted by SirLich
Christophe is making Prerolled! @qaqelol.bsky.social · 20/05/2026
terrible code + curve2D + _draw() + tween + shader #Godot #GameDev #TomodachiLife #UI
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Reposted by SirLich
Adriaan @adriaan.games · 15/05/2026
We just made the Midgame Fund agreement public. midgame.fund/terms The money TL;DR is: - Devs pay investors back from the game's revenue after it releases (if ever). - 75% of revenue pre-recoup. - 25% of revenue post-recoup, until 6 times the investment or 5 years after release.
midgame.fund
Midgame Fund - what the deal is
We give you money to make the game, and you give us a share of its revenue.
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SirLich @sirlich.bsky.social · 14/05/2026
@chess.com I played my friend (+500 elo) in a few challenge matches, and now his account got flagged w/ a 1 year ban. Is it against the rules to do this? It's not intentional boosting. Is there anything I can do to help get his account restored?
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SirLich @sirlich.bsky.social · 13/05/2026
This took me an embarrassingly long time to make #godot #gamedev #inventory
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SirLich @sirlich.bsky.social · 12/05/2026
This is a nifty site! ldstats.home.yogurtthehor.se/none/only/Si... #ldjam #gamejam
ldstats.home.yogurtthehor.se
Ludum Dare Stats
API Stats for Ludum Dare
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SirLich @sirlich.bsky.social · 12/05/2026
Just discovered a very shy bug in Godot. It litterally dissapears if you attempt to make it easier to reproduce! Litterally just setting the position of an unrelated node causes the issue to be non-reproducible. #godotengine github.com/godotengine/...
github.com
RigidBody.freeze causes _input_event and _mouse_enter/exit to be calculated from incorrect location · Issue #119416 · godotengine/godot
Tested versions v4.6.2.stable.official [71f334935] System information Godot v4.6.2.stable - Windows 11 (build 26200) - Multi-window, 2 monitors - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 4060 ...
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SirLich @sirlich.bsky.social · 08/05/2026
Rest in peace Ben www.youtube.com/watch?v=rD7r...
youtube.com
BEN V4
YouTube video by BWDev
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SirLich @sirlich.bsky.social · 01/05/2026
I'm creating a very small-scoped SCHMUP. A genera I'm not well versed in. Can anyone speak to the pros/cons of authored stages vs. randomly generated stages?
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Reposted by SirLich
Nikich @realnikich.bsky.social · 19/03/2026
If you are making a bullet hell game but you are facing performance problems then my custom C++ plugin can help you. BlastBullets2D Tutorial PART 2 IS OUT NOW! www.youtube.com/watch?v=R2ol... #godot #godotengine #indiedev #indiegamedev #GodotEngine #GODOT #GDExtension #gamedev
youtube.com
The power of a Godot C++ bullets plugin - BlastBullets2D Tutorial Part 2
YouTube video by nikich
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Reposted by SirLich
Riez @riekay.itch.io · 26/04/2026
i’m a woman of big gestures. it is only fitting then to present my talk on a theatre screen ;3 thank you @godotcon.bsky.social for having me. the venue was such a cool pick.
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SirLich @sirlich.bsky.social · 20/04/2026
This game just got sillier the longer we worked on it. Send and receive smoke signals to uncover the story of Grogs very bad day. #godot #ludumdare #ldjam59 mischa2341.itch.io/cave-man-con...
mischa2341.itch.io
Cave Man Conversations by mischa2341, SirLich
Communicate like a Cave Man in this silly narrative puzzle game. Created for Ludum Dare 59: Theme SIGNAL.
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SirLich @sirlich.bsky.social · 19/04/2026
Current vibe #godot #gamedev #ld59 #ludumdare
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SirLich @sirlich.bsky.social · 17/04/2026
github.com/godotengine/... It originally took me a long time to wrap my head around the script API. Stuff like no imports. Every file automatically being a class. No namespaces, or interfaces. Moving from script to GDExtension would make GDScript a lot more like a normal language! #godot
github.com
Migrate GDScript to the GDExtension mechanism and overhaul the implementation · Issue #14652 · godotengine/godot-proposals
Warning This proposal is not an official plan, but merely the author's personal vision. The concept described in this proposal entails major changes, some of which are breaking. Therefore, these ch...
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Sheepolution @sheepolution.bsky.social · 15/04/2026
I want @ludumdare.com to live! I wrote a long post with my thoughts on @distraction.engineer's mission for the community to make a better Ludum Dare, the problems I see come with it, and why I think its legacy won't live on this way. Ludum Dare is us, not Mike. #LDJAM ldjam.com/events/ludum...
ldjam.com
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SirLich @sirlich.bsky.social · 15/04/2026
I wrote a blog post about what made Ludum Dare special to me: sirlich.dev/blog/ludum-d... I'm saddened by the news that Ludum dare won't be continuing. This is my wishlist for a successor. #gamedev #ldjam #ldjam57 #gamejam
sirlich.dev
What made Ludum Dare special (to me)
My own musings on Ludum Dare shutting down, and what I want to see from it's successor.
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SirLich @sirlich.bsky.social · 15/04/2026
1/2 "It was life changing from my personal point of view. I went from having the most idylic life that I ever desired, and I had to turn around and go the direct opposite. For that reason I didn't like automation. And nobody did...."
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Dome Keeper - IS COMING TO MOBILE! @domekeeper.bsky.social · 13/04/2026
Gather your friends and get ready to mine 🙌 The Multiplayer Update & The Lost Keeper DLC are now available on Steam & Xbox! store.steampowered.com/news/app/163…
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Mike Sux 🍁 @distraction.engineer · 07/04/2026
ANNOUNCEMENT: I will stop running "scheduled" Ludum Dare events in 3 years! "Scheduled" is the key word though. My hope is that leaders within the community can build something better, more welcoming, that honors our legacy. They've got 3 years to figure it out. You even get to study me. 😋 #LDJam
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SirLich @sirlich.bsky.social · 05/04/2026
TIL that by default, panels in Godot have an alpha element, which means you can stack them, and get automatic differentiation of hierarchy. That actually makes a lot of sense...
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SirLich @sirlich.bsky.social · 03/04/2026
I wrote a blog post about how #hoist works. It goes into some detail on how it works under the hood. Check it out! sirlich.dev/blog/hoist/ #godot #gamedev
A screenshot of the Godot Editor, showing the inspector for Sprite2D. To the left of every property name, a checkbox is shown. The checkbox for [Texture] is checked.
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