simppafi @simppafi.bsky.social · 24/06/2026I've followed you for decades and based on my data and calculations this is the pinnacle of your jokes. 110
Reposted by simppafinicebyte @nicebyte.bsky.social · 12/04/2026INTRODUCTION TO SPHERICAL HARMONICS FOR GRAPHICS PROGRAMMERS finally done. gpfault.net/posts/sph.htmlgpfault.netIntroduction to Spherical Harmonics for Graphics Programmers 1027886
Reposted by simppafiCedric Guillemet @skaven.bsky.social · 10/04/2026Just got back from Revision demoparty—my 64KB intro took 1st place. Huge thanks to @alkama.bsky.social for the audio work that made this possible. It’s a fully procedural 3:40 animation packed into a 58KB executable. I had a blast building it, and the audience reaction was incredible. 1310122
simppafi @simppafi.bsky.social · 30/03/2026That guy is just too fucking stoked. Cannot handle that level of stokeness. 120
Reposted by simppafiMorten Vassvik @vassvik.bsky.social · 03/02/2026A colleague sent me this: www.youtube.com/watch?v=8jVo... No further comments needed, it's **very** good. I've seen some of his videos in the past, but I missed this one. Glad I saw it.youtube.comPushing Simulation to the Limit to Find Order in ChaosYouTube video by Drew's Campfire 12510
Reposted by simppafiJure Triglav @juretriglav.bsky.social · 29/01/2026New post on how to do real-time diffuse global illumination using surfels and #WebGPU: juretriglav.si/surfel-based... #threejs 117029
Reposted by simppafiNicolas Barradeau @nicoptere.bsky.social · 23/01/2026"Order and disorder." probably my last take at #genuary26, uses a 3D pathfinder to go from neatly ordered stacks to a random layout. #genuary2615 BTW, I'm available for freelance work (2 days a week for now). HIRE ME, I'm GOOD (& CHEAP! 😁) also ok with collabs, mentoring, Q&As, AMA... 1186
simppafi @simppafi.bsky.social · 09/01/2026Our bands new music video. www.youtube.com/watch?v=d1yu...youtube.comMelua - CivilizationYouTube video by Melua 010
Reposted by simppafiMAK @makramd.bsky.social · 05/01/2026All the presentations slides of the Graphics Programming Conference 2025 are up #GPC2025 graphicsprogrammingconference.com/archive/2025/graphicsprogrammingconference.comGraphics Programming ConferenceThe Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe. 03412
simppafi @simppafi.bsky.social · 31/12/2025Went to see the latest Avatar (HFR) with my boy and...: Does my gamer/gfx brain see fps differenty then Cameron's brain? The movie is both 24 and 48fps, it jumps between and this switch makes 24fps look extremely laggy! It looks so disturbing that some people MUST perceive fps differently then me. 100
Reposted by simppafiSebastian Aaltonen @sebaaltonen.bsky.social · 16/12/2025My "No Graphics API" blog post is live! Please repost :) www.sebastianaaltonen.com/blog/no-grap... I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".sebastianaaltonen.comNo Graphics API — Sebastian AaltonenGraphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe... 19474193
Reposted by simppafiKostas Anagnostou @kostasanagnostou.bsky.social · 01/12/2025Great read: "Video Game Blurs (and how the best one works)" blog.frost.kiwi/dual-kawase/blog.frost.kiwiVideo Game Blurs (and how the best one works)How to build realtime blurs on the GPU and how the best blur algorithm works - "Dual Kawase" 010725
Reposted by simppafiKimmo Lahtinen @gimblll.com · 18/11/2025This is Sektori! A twin-stick shooter I've been making (and documenting the journey) since April 2021. And it finally launched TODAY on Steam, PS5 and Xbox! Here's a fresh launch trailer, all shares highly appreciated. More game info in replies. #indiegame #ps5 #xbox #steam #indiedev #gamedev 25351152
simppafi @simppafi.bsky.social · 04/09/2025I've been avoiding news since June. I'm totally unaware of how scared and angry I should be. 020
Reposted by simppafiStephen Hill @selfshadow.com · 10/08/2025Most of the slides and course notes for the SIGGRAPH 2025 Physically Based Shading in Theory and practice course are now online, with more to follow: blog.selfshadow.com/publications...blog.selfshadow.comSIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice 111155
Reposted by simppafiDavid Lenaerts @derschmale.bsky.social · 04/08/2025Looking forward to my first ever Siggraph next week! Who's around? Who wants to have a drink? What are you looking forward to catch at the conference? See you soon! 032
simppafi @simppafi.bsky.social · 04/08/2025WUNDERLUST by Gray Marchers graymarchers.github.io/wunderlust/W... Pretty cool! Boys are on a winning streak. :)graymarchers.github.ioWUNDERLUST 010
simppafi @simppafi.bsky.social · 18/07/2025I'll be at Siggraph Vancouver this year. Anyone else going? 100
Reposted by simppafiPekka Väänänen @pekkavaa.bsky.social · 17/05/2025A new blog post on our N64 demo: 30fps.net/pages/palett... It explains the normal mapping technique and how baked lighting was stored and composited at runtime. Also reveals what a hack the specular effects were! 06212
Reposted by simppafiArseny Kapoulkine @zeux.io · 04/05/2025New blog post! "Load store conflicts", in which we look at some performance sensitive code that has surprisingly dramatic performance swings based on the compiler and the microarchitecture used. Reposts appreciated! zeux.io/2025/05/03/l...zeux.ioLoad-store conflictsmeshoptimizer implements several geometry compression algorithms that are designed to take advantage of redundancies common in mesh data and decompress quickly - targeting many gigabytes per second in... 15923
simppafi @simppafi.bsky.social · 04/04/2025🧠💥🧠 www.youtube.com/watch?v=TGIv...youtube.comIGORRR - ADHDYouTube video by Igorrr 010
simppafi @simppafi.bsky.social · 25/03/2025Made this Android-demo ten years ago : www.youtube.com/watch?v=rq1v... (music by @gloom303.com)youtube.comd159 : Android Demo, NVScene 2015 (NVidia Shield Tablet)YouTube video by Simo Santavirta 183
simppafi @simppafi.bsky.social · 15/02/2025Our band released a music video. youtu.be/iv_qih9YgSY?...youtu.beMelua - TimeYouTube video by Melua 010
Reposted by simppafipaulchadeisson.bsky.social @paulchadeisson.bsky.social · 10/02/2025New episode Solstice - 5: Forgotten Archives is now available on youtube!! youtu.be/Gl2hTmgG18k 718942
simppafi @simppafi.bsky.social · 10/02/2025Wasn't this exactly what @freya.bsky.social tried to find via google? :D 010
simppafi @simppafi.bsky.social · 10/02/2025In case you ever need to work with GLTF(GLB) this will come handy. Found it here github.com/gltf-rs/gltf here's a pdf version: www.khronos.org/files/gltf20... and I think this originate here : github.com/javagl/gltfO... 131
Reposted by simppafiGargaj @gargaj.umlaut.hu · 28/01/2025I got tired of people relying on other people's code to build demos (or games for that matter) so here's a tutorial in 40 steps and ~400 lines of C++ on how to build a renderer (with music) in DX11: gargaj.github.io/demos-for-du... 1127674
Reposted by simppafiRune Skovbo Johansen @runevision.bsky.social · 23/01/2025New dithering method dropped I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works. Explainer video: www.youtube.com/watch?v=HPqG... Source repository: github.com/runevision/D... #gamedev #vfx 461591383
simppafi @simppafi.bsky.social · 26/01/2025youtu.be/HPqGaIMVuLs?... ggyoutu.beSurface-Stable Fractal DitheringYouTube video by runevision 100
Reposted by simppaficodrops @codrops.bsky.social · 20/01/2025Think WebGL is too complicated? 🤯 We invited @amagi.dev to share how his VFX-JS library makes stunning visual effects effortless—custom shaders, dynamic interactions, and more! Read his article and learn all about it: tympanus.net/codrops/?p=8... #webgl #webdevelopment #javascript 0133
Reposted by simppafiBjørn Staal @nonfigurativ.bsky.social · 14/01/2025Entangled [installation] At Wintercircus, Belgium In close collaboration with @fxhash.bsky.social 0103
simppafi @simppafi.bsky.social · 29/11/2024It's the official "oh and don't forget to unsubscribe from this list as well" - day 110
simppafi @simppafi.bsky.social · 28/11/2024Continued some coding at home last night and now at the office I realized that I forgot to push. It was good work so I'll better go back. Lessons learned: 1. Don't forget to push? (how? tattoo? poster to front door?) 2. Forget to push = stay is shape 3. Don't work at home? 4. Don't work at office? 120
Reposted by simppafiThomas Hooper @tdhooper.bsky.social · 21/11/2024Hi Bluesky! With the sudden closure of Jumpship, I'm looking for a new role I'm looking for anywhere I can make beautiful things with code, my ideal role would be a mix of graphics programming, technical art, and gameplay programming (or anything else interactive) 77527